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Muhammad Anwer Rao, David Vazquez, & Antonio Lopez. (2011). Opponent Colors for Human Detection. In J. Vitria, J.M. Sanches, & M. Hernandez (Eds.), 5th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 6669, pp. 363–370). LNCS. Berlin Heidelberg: Springer.
Abstract: Human detection is a key component in fields such as advanced driving assistance and video surveillance. However, even detecting non-occluded standing humans remains a challenge of intensive research. Finding good features to build human models for further detection is probably one of the most important issues to face. Currently, shape, texture and motion features have deserve extensive attention in the literature. However, color-based features, which are important in other domains (e.g., image categorization), have received much less attention. In fact, the use of RGB color space has become a kind of choice by default. The focus has been put in developing first and second order features on top of RGB space (e.g., HOG and co-occurrence matrices, resp.). In this paper we evaluate the opponent colors (OPP) space as a biologically inspired alternative for human detection. In particular, by feeding OPP space in the baseline framework of Dalal et al. for human detection (based on RGB, HOG and linear SVM), we will obtain better detection performance than by using RGB space. This is a relevant result since, up to the best of our knowledge, OPP space has not been previously used for human detection. This suggests that in the future it could be worth to compute co-occurrence matrices, self-similarity features, etc., also on top of OPP space, i.e., as we have done with HOG in this paper.
Keywords: Pedestrian Detection; Color; Part Based Models
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Javier Marin, David Vazquez, David Geronimo, & Antonio Lopez. (2010). Learning Appearance in Virtual Scenarios for Pedestrian Detection. In 23rd IEEE Conference on Computer Vision and Pattern Recognition (137–144).
Abstract: Detecting pedestrians in images is a key functionality to avoid vehicle-to-pedestrian collisions. The most promising detectors rely on appearance-based pedestrian classifiers trained with labelled samples. This paper addresses the following question: can a pedestrian appearance model learnt in virtual scenarios work successfully for pedestrian detection in real images? (Fig. 1). Our experiments suggest a positive answer, which is a new and relevant conclusion for research in pedestrian detection. More specifically, we record training sequences in virtual scenarios and then appearance-based pedestrian classifiers are learnt using HOG and linear SVM. We test such classifiers in a publicly available dataset provided by Daimler AG for pedestrian detection benchmarking. This dataset contains real world images acquired from a moving car. The obtained result is compared with the one given by a classifier learnt using samples coming from real images. The comparison reveals that, although virtual samples were not specially selected, both virtual and real based training give rise to classifiers of similar performance.
Keywords: Pedestrian Detection; Domain Adaptation
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Muhammad Anwer Rao, David Vazquez, & Antonio Lopez. (2011). Color Contribution to Part-Based Person Detection in Different Types of Scenarios. In W. Kropatsch A. Berciano H. Molina D. D. P. Real (Ed.), 14th International Conference on Computer Analysis of Images and Patterns (Vol. 6855, pp. 463–470). Berlin Heidelberg: Springer.
Abstract: Camera-based person detection is of paramount interest due to its potential applications. The task is diffcult because the great variety of backgrounds (scenarios, illumination) in which persons are present, as well as their intra-class variability (pose, clothe, occlusion). In fact, the class person is one of the included in the popular PASCAL visual object classes (VOC) challenge. A breakthrough for this challenge, regarding person detection, is due to Felzenszwalb et al. These authors proposed a part-based detector that relies on histograms of oriented gradients (HOG) and latent support vector machines (LatSVM) to learn a model of the whole human body and its constitutive parts, as well as their relative position. Since the approach of Felzenszwalb et al. appeared new variants have been proposed, usually giving rise to more complex models. In this paper, we focus on an issue that has not attracted suficient interest up to now. In particular, we refer to the fact that HOG is usually computed from RGB color space, but other possibilities exist and deserve the corresponding investigation. In this paper we challenge RGB space with the opponent color space (OPP), which is inspired in the human vision system.We will compute the HOG on top of OPP, then we train and test the part-based human classifer by Felzenszwalb et al. using PASCAL VOC challenge protocols and person database. Our experiments demonstrate that OPP outperforms RGB. We also investigate possible differences among types of scenarios: indoor, urban and countryside. Interestingly, our experiments suggest that the beneficts of OPP with respect to RGB mainly come for indoor and countryside scenarios, those in which the human visual system was designed by evolution.
Keywords: Pedestrian Detection; Color
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David Vazquez, Antonio Lopez, Daniel Ponsa, & Javier Marin. (2011). Virtual Worlds and Active Learning for Human Detection. In 13th International Conference on Multimodal Interaction (pp. 393–400). New York, NY, USA, USA: ACM DL.
Abstract: Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid.
Keywords: Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning
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David Vazquez, Antonio Lopez, Daniel Ponsa, & Javier Marin. (2011). Cool world: domain adaptation of virtual and real worlds for human detection using active learning. In NIPS Domain Adaptation Workshop: Theory and Application. Granada, Spain.
Abstract: Image based human detection is of paramount interest for different applications. The most promising human detectors rely on discriminatively learnt classifiers, i.e., trained with labelled samples. However, labelling is a manual intensive task, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, in Marin et al. we have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera and the same type of scenario. Accordingly, in Vazquez et al. we cast the problem as one of supervised domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we use an active learning technique. Thus, ultimately our human model is learnt by the combination of virtual- and real-world labelled samples which, to the best of our knowledge, was not done before. Here, we term such combined space cool world. In this extended abstract we summarize our proposal, and include quantitative results from Vazquez et al. showing its validity.
Keywords: Pedestrian Detection; Virtual; Domain Adaptation; Active Learning
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David Geronimo, Frederic Lerasle, & Antonio Lopez. (2012). State-driven particle filter for multi-person tracking. In J. Blanc-Talon et al. (Ed.), 11th International Conference on Advanced Concepts for Intelligent Vision Systems (Vol. 7517, pp. 467–478). Heidelberg: Springer.
Abstract: Multi-person tracking can be exploited in applications such as driver assistance, surveillance, multimedia and human-robot interaction. With the help of human detectors, particle filters offer a robust method able to filter noisy detections and provide temporal coherence. However, some traditional problems such as occlusions with other targets or the scene, temporal drifting or even the lost targets detection are rarely considered, making the systems performance decrease. Some authors propose to overcome these problems using heuristics not explained
and formalized in the papers, for instance by defining exceptions to the model updating depending on tracks overlapping. In this paper we propose to formalize these events by the use of a state-graph, defining the current state of the track (e.g., potential , tracked, occluded or lost) and the transitions between states in an explicit way. This approach has the advantage of linking track actions such as the online underlying models updating, which gives flexibility to the system. It provides an explicit representation to adapt the multiple parallel trackers depending on the context, i.e., each track can make use of a specific filtering strategy, dynamic model, number of particles, etc. depending on its state. We implement this technique in a single-camera multi-person tracker and test
it in public video sequences.
Keywords: human tracking
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Javier Marin, David Geronimo, David Vazquez, & Antonio Lopez. (2012). Pedestrian Detection: Exploring Virtual Worlds. In Handbook of Pattern Recognition: Methods and Application (Vol. 5, pp. 145–162). iConcept Press.
Abstract: Handbook of pattern recognition will include contributions from university educators and active research experts. This Handbook is intended to serve as a basic reference on methods and applications of pattern recognition. The primary aim of this handbook is providing the community of pattern recognition with a readable, easy to understand resource that covers introductory, intermediate and advanced topics with equal clarity. Therefore, the Handbook of pattern recognition can serve equally well as reference resource and as classroom textbook. Contributions cover all methods, techniques and applications of pattern recognition. A tentative list of relevant topics might include: 1- Statistical, structural, syntactic pattern recognition. 2- Neural networks, machine learning, data mining. 3- Discrete geometry, algebraic, graph-based techniques for pattern recognition. 4- Face recognition, Signal analysis, image coding and processing, shape and texture analysis. 5- Document processing, text and graphics recognition, digital libraries. 6- Speech recognition, music analysis, multimedia systems. 7- Natural language analysis, information retrieval. 8- Biometrics, biomedical pattern analysis and information systems. 9- Other scientific, engineering, social and economical applications of pattern recognition. 10- Special hardware architectures, software packages for pattern recognition.
Keywords: Virtual worlds; Pedestrian Detection; Domain Adaptation
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David Vazquez. (2013). Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection (Antonio Lopez, & Daniel Ponsa, Eds.) (Vol. 1). Ph.D. thesis, Ediciones Graficas Rey, Barcelona.
Abstract: Pedestrian detection is of paramount interest for many applications, e.g. Advanced Driver Assistance Systems, Intelligent Video Surveillance and Multimedia systems. Most promising pedestrian detectors rely on appearance-based classifiers trained with annotated data. However, the required annotation step represents an intensive and subjective task for humans, what makes worth to minimize their intervention in this process by using computational tools like realistic virtual worlds. The reason to use these kind of tools relies in the fact that they allow the automatic generation of precise and rich annotations of visual information. Nevertheless, the use of this kind of data comes with the following question: can a pedestrian appearance model learnt with virtual-world data work successfully for pedestrian detection in real-world scenarios?. To answer this question, we conduct different experiments that suggest a positive answer. However, the pedestrian classifiers trained with virtual-world data can suffer the so called dataset shift problem as real-world based classifiers does. Accordingly, we have designed different domain adaptation techniques to face this problem, all of them integrated in a same framework (V-AYLA). We have explored different methods to train a domain adapted pedestrian classifiers by collecting a few pedestrian samples from the target domain (real world) and combining them with many samples of the source domain (virtual world). The extensive experiments we present show that pedestrian detectors developed within the V-AYLA framework do achieve domain adaptation. Ideally, we would like to adapt our system without any human intervention. Therefore, as a first proof of concept we also propose an unsupervised domain adaptation technique that avoids human intervention during the adaptation process. To the best of our knowledge, this Thesis work is the first demonstrating adaptation of virtual and real worlds for developing an object detector. Last but not least, we also assessed a different strategy to avoid the dataset shift that consists in collecting real-world samples and retrain with them in such a way that no bounding boxes of real-world pedestrians have to be provided. We show that the generated classifier is competitive with respect to the counterpart trained with samples collected by manually annotating pedestrian bounding boxes. The results presented on this Thesis not only end with a proposal for adapting a virtual-world pedestrian detector to the real world, but also it goes further by pointing out a new methodology that would allow the system to adapt to different situations, which we hope will provide the foundations for future research in this unexplored area.
Keywords: Pedestrian Detection; Domain Adaptation
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Yainuvis Socarras, Sebastian Ramos, David Vazquez, Antonio Lopez, & Theo Gevers. (2013). Adapting Pedestrian Detection from Synthetic to Far Infrared Images. In ICCV Workshop on Visual Domain Adaptation and Dataset Bias. Sydney, Australy.
Abstract: We present different techniques to adapt a pedestrian classifier trained with synthetic images and the corresponding automatically generated annotations to operate with far infrared (FIR) images. The information contained in this kind of images allow us to develop a robust pedestrian detector invariant to extreme illumination changes.
Keywords: Domain Adaptation; Far Infrared; Pedestrian Detection
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David Vazquez, Jiaolong Xu, Sebastian Ramos, Antonio Lopez, & Daniel Ponsa. (2013). Weakly Supervised Automatic Annotation of Pedestrian Bounding Boxes. In CVPR Workshop on Ground Truth – What is a good dataset? (pp. 706–711). IEEE.
Abstract: Among the components of a pedestrian detector, its trained pedestrian classifier is crucial for achieving the desired performance. The initial task of the training process consists in collecting samples of pedestrians and background, which involves tiresome manual annotation of pedestrian bounding boxes (BBs). Thus, recent works have assessed the use of automatically collected samples from photo-realistic virtual worlds. However, learning from virtual-world samples and testing in real-world images may suffer the dataset shift problem. Accordingly, in this paper we assess an strategy to collect samples from the real world and retrain with them, thus avoiding the dataset shift, but in such a way that no BBs of real-world pedestrians have to be provided. In particular, we train a pedestrian classifier based on virtual-world samples (no human annotation required). Then, using such a classifier we collect pedestrian samples from real-world images by detection. After, a human oracle rejects the false detections efficiently (weak annotation). Finally, a new classifier is trained with the accepted detections. We show that this classifier is competitive with respect to the counterpart trained with samples collected by manually annotating hundreds of pedestrian BBs.
Keywords: Pedestrian Detection; Domain Adaptation
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Jiaolong Xu, David Vazquez, Sebastian Ramos, Antonio Lopez, & Daniel Ponsa. (2013). Adapting a Pedestrian Detector by Boosting LDA Exemplar Classifiers. In CVPR Workshop on Ground Truth – What is a good dataset? (pp. 688–693).
Abstract: Training vision-based pedestrian detectors using synthetic datasets (virtual world) is a useful technique to collect automatically the training examples with their pixel-wise ground truth. However, as it is often the case, these detectors must operate in real-world images, experiencing a significant drop of their performance. In fact, this effect also occurs among different real-world datasets, i.e. detectors' accuracy drops when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, in order to avoid this problem, it is required to adapt the detector trained with synthetic data to operate in the real-world scenario. In this paper, we propose a domain adaptation approach based on boosting LDA exemplar classifiers from both virtual and real worlds. We evaluate our proposal on multiple real-world pedestrian detection datasets. The results show that our method can efficiently adapt the exemplar classifiers from virtual to real world, avoiding drops in average precision over the 15%.
Keywords: Pedestrian Detection; Domain Adaptation
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David Vazquez, Antonio Lopez, Daniel Ponsa, & David Geronimo. (2013). Interactive Training of Human Detectors. In Multiodal Interaction in Image and Video Applications (Vol. 48, pp. 169–182). Springer Berlin Heidelberg.
Abstract: Image based human detection remains as a challenging problem. Most promising detectors rely on classifiers trained with labelled samples. However, labelling is a manual labor intensive step. To overcome this problem we propose to collect images of pedestrians from a virtual city, i.e., with automatic labels, and train a pedestrian detector with them, which works fine when such virtual-world data are similar to testing one, i.e., real-world pedestrians in urban areas. When testing data is acquired in different conditions than training one, e.g., human detection in personal photo albums, dataset shift appears. In previous work, we cast this problem as one of domain adaptation and solve it with an active learning procedure. In this work, we focus on the same problem but evaluating a different set of faster to compute features, i.e., Haar, EOH and their combination. In particular, we train a classifier with virtual-world data, using such features and Real AdaBoost as learning machine. This classifier is applied to real-world training images. Then, a human oracle interactively corrects the wrong detections, i.e., few miss detections are manually annotated and some false ones are pointed out too. A low amount of manual annotation is fixed as restriction. Real- and virtual-world difficult samples are combined within what we call cool world and we retrain the classifier with this data. Our experiments show that this adapted classifier is equivalent to the one trained with only real-world data but requiring 90% less manual annotations.
Keywords: Pedestrian Detection; Virtual World; AdaBoost; Domain Adaptation
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Yainuvis Socarras, David Vazquez, Antonio Lopez, David Geronimo, & Theo Gevers. (2012). Improving HOG with Image Segmentation: Application to Human Detection. In J. Blanc-Talon et al. (Ed.), 11th International Conference on Advanced Concepts for Intelligent Vision Systems (Vol. 7517, pp. 178–189). LNCS. Springer Berlin Heidelberg.
Abstract: In this paper we improve the histogram of oriented gradients (HOG), a core descriptor of state-of-the-art object detection, by the use of higher-level information coming from image segmentation. The idea is to re-weight the descriptor while computing it without increasing its size. The benefits of the proposal are two-fold: (i) to improve the performance of the detector by enriching the descriptor information and (ii) take advantage of the information of image segmentation, which in fact is likely to be used in other stages of the detection system such as candidate generation or refinement.
We test our technique in the INRIA person dataset, which was originally developed to test HOG, embedding it in a human detection system. The well-known segmentation method, mean-shift (from smaller to larger super-pixels), and different methods to re-weight the original descriptor (constant, region-luminance, color or texture-dependent) has been evaluated. We achieve performance improvements of 4:47% in detection rate through the use of differences of color between contour pixel neighborhoods as re-weighting function.
Keywords: Segmentation; Pedestrian Detection
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Ferran Poveda, Debora Gil, Albert Andaluz, & Enric Marti. (2011). Multiscale Tractography for Representing Heart Muscular Architecture. In In MICCAI 2011 Workshop on Computational Diffusion MRI.
Abstract: Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. Although the muscular architecture of the heart has been debated by countless researchers, the controversy is still alive. Diffusion Tensor MRI, DT-MRI, is a unique imaging technique for computational validation of the muscular structure of the heart. By the complex arrangement of myocites, existing techniques can not provide comprehensive descriptions of the global muscular architecture. In this paper we introduce a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and indicate a global helical organization
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Debora Gil, Agnes Borras, Manuel Ballester, Francesc Carreras, Ruth Aris, Manuel Vazquez, et al. (2011). MIOCARDIA: Integrating cardiac function and muscular architecture for a better diagnosis. In Association for Computing Machinery (Ed.), 14th International Symposium on Applied Sciences in Biomedical and Communication Technologies. Barcelona, Spain.
Abstract: Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. The MIOCARDIA project is a multidisciplinary project in cooperation with l'Hospital de la Santa Creu i de Sant Pau, Clinica la Creu Blanca and Barcelona Supercomputing Center. The ultimate goal of this project is defining a computational model of the myocardium. The model takes into account the deep interrelation between the anatomy and the mechanics of the heart. The paper explains the workflow of the MIOCARDIA project. It also introduces a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and provides evidences of a global helical organization.
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