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Mariella Dimiccoli. (2016). Figure-ground segregation: A fully nonlocal approach. VR - Vision Research, 126, 308–317.
Abstract: We present a computational model that computes and integrates in a nonlocal fashion several configural cues for automatic figure-ground segregation. Our working hypothesis is that the figural status of each pixel is a nonlocal function of several geometric shape properties and it can be estimated without explicitly relying on object boundaries. The methodology is grounded on two elements: multi-directional linear voting and nonlinear diffusion. A first estimation of the figural status of each pixel is obtained as a result of a voting process, in which several differently oriented line-shaped neighborhoods vote to express their belief about the figural status of the pixel. A nonlinear diffusion process is then applied to enforce the coherence of figural status estimates among perceptually homogeneous regions. Computer simulations fit human perception and match the experimental evidence that several cues cooperate in defining figure-ground segregation. The results of this work suggest that figure-ground segregation involves feedback from cells with larger receptive fields in higher visual cortical areas.
Keywords: Figure-ground segregation; Nonlocal approach; Directional linear voting; Nonlinear diffusion
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Egils Avots, M. Daneshmanda, Andres Traumann, Sergio Escalera, & G. Anbarjafaria. (2016). Automatic garment retexturing based on infrared information. CG - Computers & Graphics, 59, 28–38.
Abstract: This paper introduces a new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device. First, the garment is segmented out from the image using either the Breadth-First Search algorithm or the semi-automatic procedure provided by the GrabCut method. Then texture domain coordinates are computed for each pixel belonging to the garment using normalised 3D information. Afterwards, shading is applied to the new colours from the texture image. As the main contribution of the proposed method, the latter information is obtained based on extracting a linear map transforming the colour present on the infrared image to that of the RGB colour channels. One of the most important impacts of this strategy is that the resulting retexturing algorithm is colour-, pattern- and lighting-invariant. The experimental results show that it can be used to produce realistic representations, which is substantiated through implementing it under various experimentation scenarios, involving varying lighting intensities and directions. Successful results are accomplished also on video sequences, as well as on images of subjects taking different poses. Based on the Mean Opinion Score analysis conducted on many randomly chosen users, it has been shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature. From a wide perspective, the proposed method can be used for retexturing all sorts of segmented surfaces, although the focus of this study is on garment retexturing, and the investigation of the configurations is steered accordingly, since the experiments target an application in the context of virtual fitting rooms.
Keywords: Garment Retexturing; Texture Mapping; Infrared Images; RGB-D Acquisition Devices; Shading
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Miguel Angel Bautista, Antonio Hernandez, Sergio Escalera, Laura Igual, Oriol Pujol, Josep Moya, et al. (2016). A Gesture Recognition System for Detecting Behavioral Patterns of ADHD. TSMCB - IEEE Transactions on System, Man and Cybernetics, Part B, 46(1), 136–147.
Abstract: We present an application of gesture recognition using an extension of Dynamic Time Warping (DTW) to recognize behavioural patterns of Attention Deficit Hyperactivity Disorder (ADHD). We propose an extension of DTW using one-class classifiers in order to be able to encode the variability of a gesture category, and thus, perform an alignment between a gesture sample and a gesture class. We model the set of gesture samples of a certain gesture category using either GMMs or an approximation of Convex Hulls. Thus, we add a theoretical contribution to classical warping path in DTW by including local modeling of intra-class gesture variability. This methodology is applied in a clinical context, detecting a group of ADHD behavioural patterns defined by experts in psychology/psychiatry, to provide support to clinicians in the diagnose procedure. The proposed methodology is tested on a novel multi-modal dataset (RGB plus Depth) of ADHD children recordings with behavioural patterns. We obtain satisfying results when compared to standard state-of-the-art approaches in the DTW context.
Keywords: Gesture Recognition; ADHD; Gaussian Mixture Models; Convex Hulls; Dynamic Time Warping; Multi-modal RGB-Depth data
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Gerard Canal, Sergio Escalera, & Cecilio Angulo. (2016). A Real-time Human-Robot Interaction system based on gestures for assistive scenarios. CVIU - Computer Vision and Image Understanding, 149, 65–77.
Abstract: Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.
Keywords: Gesture recognition; Human Robot Interaction; Dynamic Time Warping; Pointing location estimation
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Sergio Escalera, Vassilis Athitsos, & Isabelle Guyon. (2016). Challenges in multimodal gesture recognition. JMLR - Journal of Machine Learning Research, 17, 1–54.
Abstract: This paper surveys the state of the art on multimodal gesture recognition and introduces the JMLR special topic on gesture recognition 2011-2015. We began right at the start of the KinectTMrevolution when inexpensive infrared cameras providing image depth recordings became available. We published papers using this technology and other more conventional methods, including regular video cameras, to record data, thus providing a good overview of uses of machine learning and computer vision using multimodal data in this area of application. Notably, we organized a series of challenges and made available several datasets we recorded for that purpose, including tens of thousands
of videos, which are available to conduct further research. We also overview recent state of the art works on gesture recognition based on a proposed taxonomy for gesture recognition, discussing challenges and future lines of research.
Keywords: Gesture Recognition; Time Series Analysis; Multimodal Data Analysis; Computer Vision; Pattern Recognition; Wearable sensors; Infrared Cameras; KinectTM
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Juan Ramon Terven Salinas, Bogdan Raducanu, Maria Elena Meza-de-Luna, & Joaquin Salas. (2016). Head-gestures mirroring detection in dyadic social linteractions with computer vision-based wearable devices. NEUCOM - Neurocomputing, 175(B), 866–876.
Abstract: During face-to-face human interaction, nonverbal communication plays a fundamental role. A relevant aspect that takes part during social interactions is represented by mirroring, in which a person tends to mimic the non-verbal behavior (head and body gestures, vocal prosody, etc.) of the counterpart. In this paper, we introduce a computer vision-based system to detect mirroring in dyadic social interactions with the use of a wearable platform. In our context, mirroring is inferred as simultaneous head noddings displayed by the interlocutors. Our approach consists of the following steps: (1) facial features extraction; (2) facial features stabilization; (3) head nodding recognition; and (4) mirroring detection. Our system achieves a mirroring detection accuracy of 72% on a custom mirroring dataset.
Keywords: Head gestures recognition; Mirroring detection; Dyadic social interaction analysis; Wearable devices
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Katerine Diaz, Aura Hernandez-Sabate, & Antonio Lopez. (2016). A reduced feature set for driver head pose estimation. ASOC - Applied Soft Computing, 45, 98–107.
Abstract: Evaluation of driving performance is of utmost importance in order to reduce road accident rate. Since driving ability includes visual-spatial and operational attention, among others, head pose estimation of the driver is a crucial indicator of driving performance. This paper proposes a new automatic method for coarse and fine head's yaw angle estimation of the driver. We rely on a set of geometric features computed from just three representative facial keypoints, namely the center of the eyes and the nose tip. With these geometric features, our method combines two manifold embedding methods and a linear regression one. In addition, the method has a confidence mechanism to decide if the classification of a sample is not reliable. The approach has been tested using the CMU-PIE dataset and our own driver dataset. Despite the very few facial keypoints required, the results are comparable to the state-of-the-art techniques. The low computational cost of the method and its robustness makes feasible to integrate it in massive consume devices as a real time application.
Keywords: Head pose estimation; driving performance evaluation; subspace based methods; linear regression
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Cristina Palmero, Albert Clapes, Chris Bahnsen, Andreas Møgelmose, Thomas B. Moeslund, & Sergio Escalera. (2016). Multi-modal RGB-Depth-Thermal Human Body Segmentation. IJCV - International Journal of Computer Vision, 118(2), 217–239.
Abstract: This work addresses the problem of human body segmentation from multi-modal visual cues as a first stage of automatic human behavior analysis. We propose a novel RGB–depth–thermal dataset along with a multi-modal segmentation baseline. The several modalities are registered using a calibration device and a registration algorithm. Our baseline extracts regions of interest using background subtraction, defines a partitioning of the foreground regions into cells, computes a set of image features on those cells using different state-of-the-art feature extractions, and models the distribution of the descriptors per cell using probabilistic models. A supervised learning algorithm then fuses the output likelihoods over cells in a stacked feature vector representation. The baseline, using Gaussian mixture models for the probabilistic modeling and Random Forest for the stacked learning, is superior to other state-of-the-art methods, obtaining an overlap above 75 % on the novel dataset when compared to the manually annotated ground-truth of human segmentations.
Keywords: Human body segmentation; RGB ; Depth Thermal
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Wenjuan Gong, Xuena Zhang, Jordi Gonzalez, Andrews Sobral, Thierry Bouwmans, Changhe Tu, et al. (2016). Human Pose Estimation from Monocular Images: A Comprehensive Survey. SENS - Sensors, 16(12), 1966.
Abstract: Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problem into several modules: feature extraction and description, human body models, and modeling
methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used.
Keywords: human pose estimation; human bodymodels; generativemethods; discriminativemethods; top-down methods; bottom-up methods
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Angel Sappa, P. Carvajal, Cristhian A. Aguilera-Carrasco, Miguel Oliveira, Dennis Romero, & Boris X. Vintimilla. (2016). Wavelet based visible and infrared image fusion: a comparative study. SENS - Sensors, 16(6), 1–15.
Abstract: This paper evaluates different wavelet-based cross-spectral image fusion strategies adopted to merge visible and infrared images. The objective is to find the best setup independently of the evaluation metric used to measure the performance. Quantitative performance results are obtained with state of the art approaches together with adaptations proposed in the current work. The options evaluated in the current work result from the combination of different setups in the wavelet image decomposition stage together with different fusion strategies for the final merging stage that generates the resulting representation. Most of the approaches evaluate results according to the application for which they are intended for. Sometimes a human observer is selected to judge the quality of the obtained results. In the current work, quantitative values are considered in order to find correlations between setups and performance of obtained results; these correlations can be used to define a criteria for selecting the best fusion strategy for a given pair of cross-spectral images. The whole procedure is evaluated with a large set of correctly registered visible and infrared image pairs, including both Near InfraRed (NIR) and Long Wave InfraRed (LWIR).
Keywords: Image fusion; fusion evaluation metrics; visible and infrared imaging; discrete wavelet transform
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Miguel Oliveira, Victor Santos, Angel Sappa, P. Dias, & A. Moreira. (2016). Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives. RAS - Robotics and Autonomous Systems, 83, 312–325.
Abstract: When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques.
Keywords: Incremental scene reconstruction; Point clouds; Autonomous vehicles; Polygonal primitives
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Tadashi Araki, Sumit K. Banchhor, Narendra D. Londhe, Nobutaka Ikeda, Petia Radeva, Devarshi Shukla, et al. (2016). Reliable and Accurate Calcium Volume Measurement in Coronary Artery Using Intravascular Ultrasound Videos. JMS - Journal of Medical Systems, 40(3), 51:1–51:20.
Abstract: Quantitative assessment of calcified atherosclerotic volume within the coronary artery wall is vital for cardiac interventional procedures. The goal of this study is to automatically measure the calcium volume, given the borders of coronary vessel wall for all the frames of the intravascular ultrasound (IVUS) video. Three soft computing fuzzy classification techniques were adapted namely Fuzzy c-Means (FCM), K-means, and Hidden Markov Random Field (HMRF) for automated segmentation of calcium regions and volume computation. These methods were benchmarked against previously developed threshold-based method. IVUS image data sets (around 30,600 IVUS frames) from 15 patients were collected using 40 MHz IVUS catheter (Atlantis® SR Pro, Boston Scientific®, pullback speed of 0.5 mm/s). Calcium mean volume for FCM, K-means, HMRF and threshold-based method were 37.84 ± 17.38 mm3, 27.79 ± 10.94 mm3, 46.44 ± 19.13 mm3 and 35.92 ± 16.44 mm3 respectively. Cross-correlation, Jaccard Index and Dice Similarity were highest between FCM and threshold-based method: 0.99, 0.92 ± 0.02 and 0.95 + 0.02 respectively. Student’s t-test, z-test and Wilcoxon-test are also performed to demonstrate consistency, reliability and accuracy of the results. Given the vessel wall region, the system reliably and automatically measures the calcium volume in IVUS videos. Further, we validated our system against a trained expert using scoring: K-means showed the best performance with an accuracy of 92.80 %. Out procedure and protocol is along the line with method previously published clinically.
Keywords: Interventional cardiology; Atherosclerosis; Coronary arteries; IVUS; calcium volume; Soft computing; Performance Reliability; Accuracy
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Antoni Gurgui, Debora Gil, Enric Marti, & Vicente Grau. (2016). Left-Ventricle Basal Region Constrained Parametric Mapping to Unitary Domain. In 7th International Workshop on Statistical Atlases & Computational Modelling of the Heart (Vol. 10124, pp. 163–171). LNCS.
Abstract: Due to its complex geometry, the basal ring is often omitted when putting different heart geometries into correspondence. In this paper, we present the first results on a new mapping of the left ventricle basal rings onto a normalized coordinate system using a fold-over free approach to the solution to the Laplacian. To guarantee correspondences between different basal rings, we imposed some internal constrained positions at anatomical landmarks in the normalized coordinate system. To prevent internal fold-overs, constraints are handled by cutting the volume into regions defined by anatomical features and mapping each piece of the volume separately. Initial results presented in this paper indicate that our method is able to handle internal constrains without introducing fold-overs and thus guarantees one-to-one mappings between different basal ring geometries.
Keywords: Laplacian; Constrained maps; Parameterization; Basal ring
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Sounak Dey, Anguelos Nicolaou, Josep Llados, & Umapada Pal. (2016). Local Binary Pattern for Word Spotting in Handwritten Historical Document. In Joint IAPR International Workshops on Statistical Techniques in Pattern Recognition (SPR) and Structural and Syntactic Pattern Recognition (SSPR) (pp. 574–583). LNCS.
Abstract: Digital libraries store images which can be highly degraded and to index this kind of images we resort to word spotting as our information retrieval system. Information retrieval for handwritten document images is more challenging due to the difficulties in complex layout analysis, large variations of writing styles, and degradation or low quality of historical manuscripts. This paper presents a simple innovative learning-free method for word spotting from large scale historical documents combining Local Binary Pattern (LBP) and spatial sampling. This method offers three advantages: firstly, it operates in completely learning free paradigm which is very different from unsupervised learning methods, secondly, the computational time is significantly low because of the LBP features, which are very fast to compute, and thirdly, the method can be used in scenarios where annotations are not available. Finally, we compare the results of our proposed retrieval method with other methods in the literature and we obtain the best results in the learning free paradigm.
Keywords: Local binary patterns; Spatial sampling; Learning-free; Word spotting; Handwritten; Historical document analysis; Large-scale data
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Marçal Rusiñol, J. Chazalon, & Jean-Marc Ogier. (2016). Filtrage de descripteurs locaux pour l'amélioration de la détection de documents. In Colloque International Francophone sur l'Écrit et le Document.
Abstract: In this paper we propose an effective method aimed at reducing the amount of local descriptors to be indexed in a document matching framework.In an off-line training stage, the matching between the model document and incoming images is computed retaining the local descriptors from the model that steadily produce good matches. We have evaluated this approach by using the ICDAR2015 SmartDOC dataset containing near 25000 images from documents to be captured by a mobile device. We have tested the performance of this filtering step by using ORB and SIFT local detectors and descriptors. The results show an important gain both in quality of the final matching as well as in time and space requirements.
Keywords: Local descriptors; mobile capture; document matching; keypoint selection
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