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Debora Gil, Agnes Borras, Ruth Aris, Mariano Vazquez, Pierre Lafortune, & Guillame Houzeaux. (2012). What a difference in biomechanics cardiac fiber makes. In Statistical Atlases And Computational Models Of The Heart: Imaging and Modelling Challenges (Vol. 7746, pp. 253–260). Springer Berlin Heidelberg.
Abstract: Computational simulations of the heart are a powerful tool for a comprehensive understanding of cardiac function and its intrinsic relationship with its muscular architecture. Cardiac biomechanical models require a vector field representing the orientation of cardiac fibers. A wrong orientation of the fibers can lead to a
non-realistic simulation of the heart functionality. In this paper we explore the impact of the fiber information on the simulated biomechanics of cardiac muscular anatomy. We have used the John Hopkins database to perform a biomechanical simulation using both a synthetic benchmark fiber distribution and the data obtained experimentally from DTI. Results illustrate how differences in fiber orientation affect heart deformation along cardiac cycle.
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Sergio Vera, Miguel Angel Gonzalez Ballester, & Debora Gil. (2012). Optimal Medial Surface Generation for Anatomical Volume Representations. In MichaelW. David and Vannier H. and H. Yoshida (Ed.), Abdominal Imaging. Computational and Clinical Applications (Vol. 7601, pp. 265–273). Lecture Notes in Computer Science. Springer Berlin Heidelberg.
Abstract: Medial representations are a widely used technique in abdominal organ shape representation and parametrization. Those methods require good medial manifolds as a starting point. Any medial
surface used to parametrize a volume should be simple enough to allow an easy manipulation and complete enough to allow an accurate reconstruction of the volume. Obtaining good quality medial
surfaces is still a problem with current iterative thinning methods. This forces the usage of generic, pre-calculated medial templates that are adapted to the final shape at the cost of a drop in volume reconstruction.
This paper describes an operator for generation of medial structures that generates clean and complete manifolds well suited for their further use in medial representations of abdominal organ volumes. While being simpler than thinning surfaces, experiments show its high performance in volume reconstruction and preservation of medial surface main branching topology.
Keywords: Medial surface representation; volume reconstruction
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Sergio Vera, Miguel Angel Gonzalez Ballester, & Debora Gil. (2012). A medial map capturing the essential geometry of organs. In ISBI Workshop on Open Source Medical Image Analysis software (1691 - 1694). IEEE.
Abstract: Medial representations are powerful tools for describing and parameterizing the volumetric shape of anatomical structures. Accurate computation of one pixel wide medial surfaces is mandatory. Those surfaces must represent faithfully the geometry of the volume. Although morphological methods produce excellent results in 2D, their complexity and quality drops across dimensions, due to a more complex description of pixel neighborhoods. This paper introduces a continuous operator for accurate and efficient computation of medial structures of arbitrary dimension. Our experiments show its higher performance for medical imaging applications in terms of simplicity of medial structures and capability for reconstructing the anatomical volume
Keywords: Medial Surface Representation, Volume Reconstruction,Geometry , Image reconstruction , Liver , Manifolds , Shape , Surface morphology , Surface reconstruction
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Wenjuan Gong, Jordi Gonzalez, & Xavier Roca. (2012). Human Action Recognition based on Estimated Weak Poses. EURASIPJ - EURASIP Journal on Advances in Signal Processing, .
Abstract: We present a novel method for human action recognition (HAR) based on estimated poses from image sequences. We use 3D human pose data as additional information and propose a compact human pose representation, called a weak pose, in a low-dimensional space while still keeping the most discriminative information for a given pose. With predicted poses from image features, we map the problem from image feature space to pose space, where a Bag of Poses (BOP) model is learned for the final goal of HAR. The BOP model is a modified version of the classical bag of words pipeline by building the vocabulary based on the most representative weak poses for a given action. Compared with the standard k-means clustering, our vocabulary selection criteria is proven to be more efficient and robust against the inherent challenges of action recognition. Moreover, since for action recognition the ordering of the poses is discriminative, the BOP model incorporates temporal information: in essence, groups of consecutive poses are considered together when computing the vocabulary and assignment. We tested our method on two well-known datasets: HumanEva and IXMAS, to demonstrate that weak poses aid to improve action recognition accuracies. The proposed method is scene-independent and is comparable with the state-of-art method.
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Albert Clapes, Miguel Reyes, & Sergio Escalera. (2012). User Identification and Object Recognition in Clutter Scenes Based on RGB-Depth Analysis. In 7th Conference on Articulated Motion and Deformable Objects (Vol. 7378, pp. 1–11). LNCS. Springer Berlin Heidelberg.
Abstract: We propose an automatic system for user identification and object recognition based on multi-modal RGB-Depth data analysis. We model a RGBD environment learning a pixel-based background Gaussian distribution. Then, user and object candidate regions are detected and recognized online using robust statistical approaches over RGBD descriptions. Finally, the system saves the historic of user-object assignments, being specially useful for surveillance scenarios. The system has been evaluated on a novel data set containing different indoor/outdoor scenarios, objects, and users, showing accurate recognition and better performance than standard state-of-the-art approaches.
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Diego Cheda, Daniel Ponsa, & Antonio Lopez. (2012). Monocular Egomotion Estimation based on Image Matching. In 1st International Conference on Pattern Recognition Applications and Methods (pp. 425–430).
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Diego Cheda, Daniel Ponsa, & Antonio Lopez. (2012). Monocular Depth-based Background Estimation. In 7th International Conference on Computer Vision Theory and Applications (pp. 323–328).
Abstract: In this paper, we address the problem of reconstructing the background of a scene from a video sequence with occluding objects. The images are taken by hand-held cameras. Our method composes the background by selecting the appropriate pixels from previously aligned input images. To do that, we minimize a cost function that penalizes the deviations from the following assumptions: background represents objects whose distance to the camera is maximal, and background objects are stationary. Distance information is roughly obtained by a supervised learning approach that allows us to distinguish between close and distant image regions. Moving foreground objects are filtered out by using stationariness and motion boundary constancy measurements. The cost function is minimized by a graph cuts method. We demonstrate the applicability of our approach to recover an occlusion-free background in a set of sequences.
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Diego Cheda, Daniel Ponsa, & Antonio Lopez. (2012). Pedestrian Candidates Generation using Monocular Cues. In IEEE Intelligent Vehicles Symposium (pp. 7–12). IEEE Xplore.
Abstract: Common techniques for pedestrian candidates generation (e.g., sliding window approaches) are based on an exhaustive search over the image. This implies that the number of windows produced is huge, which translates into a significant time consumption in the classification stage. In this paper, we propose a method that significantly reduces the number of windows to be considered by a classifier. Our method is a monocular one that exploits geometric and depth information available on single images. Both representations of the world are fused together to generate pedestrian candidates based on an underlying model which is focused only on objects standing vertically on the ground plane and having certain height, according with their depths on the scene. We evaluate our algorithm on a challenging dataset and demonstrate its application for pedestrian detection, where a considerable reduction in the number of candidate windows is reached.
Keywords: pedestrian detection
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Fernando Barrera, Felipe Lumbreras, Cristhian Aguilera, & Angel Sappa. (2012). Planar-Based Multispectral Stereo. In 11th Quantitative InfraRed Thermography.
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Cristhian Aguilera, Fernando Barrera, Angel Sappa, & Ricardo Toledo. (2012). A Novel SIFT-Like-Based Approach for FIR-VS Images Registration. In 11th Quantitative InfraRed Thermography.
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Monica Piñol, Angel Sappa, Angeles Lopez, & Ricardo Toledo. (2012). Feature Selection Based on Reinforcement Learning for Object Recognition. In Adaptive Learning Agents Workshop (pp. 33–39).
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German Ros, Angel Sappa, Daniel Ponsa, & Antonio Lopez. (2012). Visual SLAM for Driverless Cars: A Brief Survey. In IEEE Workshop on Navigation, Perception, Accurate Positioning and Mapping for Intelligent Vehicles.
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Naveen Onkarappa, & Angel Sappa. (2012). An Empirical Study on Optical Flow Accuracy Depending on Vehicle Speed. In IEEE Intelligent Vehicles Symposium (pp. 1138–1143). IEEE Xplore.
Abstract: Driver assistance and safety systems are getting attention nowadays towards automatic navigation and safety. Optical flow as a motion estimation technique has got major roll in making these systems a reality. Towards this, in the current paper, the suitability of polar representation for optical flow estimation in such systems is demonstrated. Furthermore, the influence of individual regularization terms on the accuracy of optical flow on image sequences of different speeds is empirically evaluated. Also a new synthetic dataset of image sequences with different speeds is generated along with the ground-truth optical flow.
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Miguel Oliveira, Angel Sappa, & V. Santos. (2012). Color Correction for Onboard Multi-camera Systems using 3D Gaussian Mixture Models. In IEEE Intelligent Vehicles Symposium (pp. 299–303). IEEE Xplore.
Abstract: The current paper proposes a novel color correction approach for onboard multi-camera systems. It works by segmenting the given images into several regions. A probabilistic segmentation framework, using 3D Gaussian Mixture Models, is proposed. Regions are used to compute local color correction functions, which are then combined to obtain the final corrected image. An image data set of road scenarios is used to establish a performance comparison of the proposed method with other seven well known color correction algorithms. Results show that the proposed approach is the highest scoring color correction method. Also, the proposed single step 3D color space probabilistic segmentation reduces processing time over similar approaches.
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Naila Murray, Luca Marchesotti, & Florent Perronnin. (2012). AVA: A Large-Scale Database for Aesthetic Visual Analysis. In 25th IEEE Conference on Computer Vision and Pattern Recognition (pp. 2408–2415). IEEE Xplore.
Abstract: With the ever-expanding volume of visual content available, the ability to organize and navigate such content by aesthetic preference is becoming increasingly important. While still in its nascent stage, research into computational models of aesthetic preference already shows great potential. However, to advance research, realistic, diverse and challenging databases are needed. To this end, we introduce a new large-scale database for conducting Aesthetic Visual Analysis: AVA. It contains over 250,000 images along with a rich variety of meta-data including a large number of aesthetic scores for each image, semantic labels for over 60 categories as well as labels related to photographic style. We show the advantages of AVA with respect to existing databases in terms of scale, diversity, and heterogeneity of annotations. We then describe several key insights into aesthetic preference afforded by AVA. Finally, we demonstrate, through three applications, how the large scale of AVA can be leveraged to improve performance on existing preference tasks
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