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Alvaro Cepero, Albert Clapes, & Sergio Escalera. (2013). Quantitative analysis of non-verbal communication for competence analysis. In 16th Catalan Conference on Artificial Intelligence (Vol. 256, pp. 105–114).
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R. Bertrand, P. Gomez-Krämer, Oriol Ramos Terrades, P. Franco, & Jean-Marc Ogier. (2013). A System Based On Intrinsic Features for Fraudulent Document Detection. In 12th International Conference on Document Analysis and Recognition (pp. 106–110).
Abstract: Paper documents still represent a large amount of information supports used nowadays and may contain critical data. Even though official documents are secured with techniques such as printed patterns or artwork, paper documents suffer froma lack of security.
However, the high availability of cheap scanning and printing hardware allows non-experts to easily create fake documents. As the use of a watermarking system added during the document production step is hardly possible, solutions have to be proposed to distinguish a genuine document from a forged one.
In this paper, we present an automatic forgery detection method based on document’s intrinsic features at character level. This method is based on the one hand on outlier character detection in a discriminant feature space and on the other hand on the detection of strictly similar characters. Therefore, a feature set iscomputed for all characters. Then, based on a distance between characters of the same class.
Keywords: paper document; document analysis; fraudulent document; forgery; fake
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Nuria Cirera, Alicia Fornes, Volkmar Frinken, & Josep Llados. (2013). Hybrid grammar language model for handwritten historical documents recognition. In 6th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 7887, pp. 117–124). LNCS. Springer Berlin Heidelberg.
Abstract: In this paper we present a hybrid language model for the recognition of handwritten historical documents with a structured syntactical layout. Using a hidden Markov model-based recognition framework, a word-based grammar with a closed dictionary is enhanced by a character sequence recognition method. This allows to recognize out-of-dictionary words in controlled parts of the recognition, while keeping a closed vocabulary restriction for other parts. While the current status is work in progress, we can report an improvement in terms of character error rate.
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Fadi Dornaika, Alireza Bosaghzadeh, & Bogdan Raducanu. (2013). Efficient Graph Construction for Label Propagation based Multi-observation Face Recognition. In Human Behavior Understanding 4th International Workshop (Vol. 8212, pp. 124–135). Springer International Publishing.
Abstract: Workshop on Human Behavior Understanding
Human-machine interaction is a hot topic nowadays in the communities of multimedia and computer vision. In this context, face recognition algorithms (used as primary cue for a person’s identity assessment) work well under controlled conditions but degrade significantly when tested in real-world environments. Recently, graph-based label propagation for multi-observation face recognition was proposed. However, the associated graphs were constructed in an ad-hoc manner (e.g., using the KNN graph) that cannot adapt optimally to the data. In this paper, we propose a novel approach for efficient and adaptive graph construction that can be used for multi-observation face recognition as well as for other recognition problems. Experimental results performed on Honda video face database, show a distinct advantage of the proposed method over the standard graph construction methods.
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Mariella Dimiccoli, Benoît Girard, Alain Berthoz, & Daniel Bennequin. (2013). Striola Magica: a functional explanation of otolith organs. JCN - Journal of Computational Neuroscience, 35(2), 125–154.
Abstract: Otolith end organs of vertebrates sense linear accelerations of the head and gravitation. The hair cells on their epithelia are responsible for transduction. In mammals, the striola, parallel to the line where hair cells reverse their polarization, is a narrow region centered on a curve with curvature and torsion. It has been shown that the striolar region is functionally different from the rest, being involved in a phasic vestibular pathway. We propose a mathematical and computational model that explains the necessity of this amazing geometry for the striola to be able to carry out its function. Our hypothesis, related to the biophysics of the hair cells and to the physiology of their afferent neurons, is that striolar afferents collect information from several type I hair cells to detect the jerk in a large domain of acceleration directions. This predicts a mean number of two calyces for afferent neurons, as measured in rodents. The domain of acceleration directions sensed by our striolar model is compatible with the experimental results obtained on monkeys considering all afferents. Therefore, the main result of our study is that phasic and tonic vestibular afferents cover the same geometrical fields, but at different dynamical and frequency domains.
Keywords: Otolith organs ;Striola; Vestibular pathway
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Francisco Alvaro, Francisco Cruz, Joan Andreu Sanchez, Oriol Ramos Terrades, & Jose Miguel Bemedi. (2013). Page Segmentation of Structured Documents Using 2D Stochastic Context-Free Grammars. In 6th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 7887, pp. 133–140). LNCS. Springer Berlin Heidelberg.
Abstract: In this paper we define a bidimensional extension of Stochastic Context-Free Grammars for page segmentation of structured documents. Two sets of text classification features are used to perform an initial classification of each zone of the page. Then, the page segmentation is obtained as the most likely hypothesis according to a grammar. This approach is compared to Conditional Random Fields and results show significant improvements in several cases. Furthermore, grammars provide a detailed segmentation that allowed a semantic evaluation which also validates this model.
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Marc Castello, Jordi Gonzalez, Ariel Amato, Pau Baiget, Carles Fernandez, Josep M. Gonfaus, et al. (2013). Exploiting Multimodal Interaction Techniques for Video-Surveillance. In Multimodal Interaction in Image and Video Applications Intelligent Systems Reference Library (Vol. 48, pp. 135–151). Springer Berlin Heidelberg.
Abstract: In this paper we present an example of a video surveillance application that exploits Multimodal Interactive (MI) technologies. The main objective of the so-called VID-Hum prototype was to develop a cognitive artificial system for both the detection and description of a particular set of human behaviours arising from real-world events. The main procedure of the prototype described in this chapter entails: (i) adaptation, since the system adapts itself to the most common behaviours (qualitative data) inferred from tracking (quantitative data) thus being able to recognize abnormal behaviors; (ii) feedback, since an advanced interface based on Natural Language understanding allows end-users the communicationwith the prototype by means of conceptual sentences; and (iii) multimodality, since a virtual avatar has been designed to describe what is happening in the scene, based on those textual interpretations generated by the prototype. Thus, the MI methodology has provided an adequate framework for all these cooperating processes.
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Fares Alnajar, Theo Gevers, Roberto Valenti, & Sennay Ghebreab. (2013). Calibration-free Gaze Estimation using Human Gaze Patterns. In 15th IEEE International Conference on Computer Vision (pp. 137–144).
Abstract: We present a novel method to auto-calibrate gaze estimators based on gaze patterns obtained from other viewers. Our method is based on the observation that the gaze patterns of humans are indicative of where a new viewer will look at [12]. When a new viewer is looking at a stimulus, we first estimate a topology of gaze points (initial gaze points). Next, these points are transformed so that they match the gaze patterns of other humans to find the correct gaze points. In a flexible uncalibrated setup with a web camera and no chin rest, the proposed method was tested on ten subjects and ten images. The method estimates the gaze points after looking at a stimulus for a few seconds with an average accuracy of 4.3 im. Although the reported performance is lower than what could be achieved with dedicated hardware or calibrated setup, the proposed method still provides a sufficient accuracy to trace the viewer attention. This is promising considering the fact that auto-calibration is done in a flexible setup , without the use of a chin rest, and based only on a few seconds of gaze initialization data. To the best of our knowledge, this is the first work to use human gaze patterns in order to auto-calibrate gaze estimators.
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Carles Sanchez, Debora Gil, Antoni Rosell, Albert Andaluz, & F. Javier Sanchez. (2013). Segmentation of Tracheal Rings in Videobronchoscopy combining Geometry and Appearance. In Sebastiano Battiato and José Braz (Ed.), Proceedings of the International Conference on Computer Vision Theory and Applications (Vol. 1, pp. 153–161). LNCS. Portugal: SciTePress.
Abstract: Videobronchoscopy is a medical imaging technique that allows interactive navigation inside the respiratory pathways and minimal invasive interventions. Tracheal procedures are ordinary interventions that require measurement of the percentage of obstructed pathway for injury (stenosis) assessment. Visual assessment of stenosis in videobronchoscopic sequences requires high expertise of trachea anatomy and is prone to human error. Accurate detection of tracheal rings is the basis for automated estimation of the size of stenosed trachea. Processing of videobronchoscopic images acquired at the operating room is a challenging task due to the wide range of artifacts and acquisition conditions. We present a model of the geometric-appearance of tracheal rings for its detection in videobronchoscopic videos. Experiments on sequences acquired at the operating room, show a performance close to inter-observer variability
Keywords: Video-bronchoscopy, tracheal ring segmentation, trachea geometric and appearance model
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Jasper Uilings, Koen E.A. van de Sande, Theo Gevers, & Arnold Smeulders. (2013). Selective Search for Object Recognition. IJCV - International Journal of Computer Vision, 104(2), 154–171.
Abstract: This paper addresses the problem of generating possible object locations for use in object recognition. We introduce selective search which combines the strength of both an exhaustive search and segmentation. Like segmentation, we use the image structure to guide our sampling process. Like exhaustive search, we aim to capture all possible object locations. Instead of a single technique to generate possible object locations, we diversify our search and use a variety of complementary image partitionings to deal with as many image conditions as possible. Our selective search results in a small set of data-driven, class-independent, high quality locations, yielding 99 % recall and a Mean Average Best Overlap of 0.879 at 10,097 locations. The reduced number of locations compared to an exhaustive search enables the use of stronger machine learning techniques and stronger appearance models for object recognition. In this paper we show that our selective search enables the use of the powerful Bag-of-Words model for recognition. The selective search software is made publicly available (Software: http://disi.unitn.it/~uijlings/SelectiveSearch.html).
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Fahad Shahbaz Khan, Joost Van de Weijer, Sadiq Ali, & Michael Felsberg. (2013). Evaluating the impact of color on texture recognition. In 15th International Conference on Computer Analysis of Images and Patterns (Vol. 8047, pp. 154–162). Springer Berlin Heidelberg.
Abstract: State-of-the-art texture descriptors typically operate on grey scale images while ignoring color information. A common way to obtain a joint color-texture representation is to combine the two visual cues at the pixel level. However, such an approach provides sub-optimal results for texture categorisation task.
In this paper we investigate how to optimally exploit color information for texture recognition. We evaluate a variety of color descriptors, popular in image classification, for texture categorisation. In addition we analyze different fusion approaches to combine color and texture cues. Experiments are conducted on the challenging scenes and 10 class texture datasets. Our experiments clearly suggest that in all cases color names provide the best performance. Late fusion is the best strategy to combine color and texture. By selecting the best color descriptor with optimal fusion strategy provides a gain of 5% to 8% compared to texture alone on scenes and texture datasets.
Keywords: Color; Texture; image representation
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Thanh Ha Do, Salvatore Tabbone, & Oriol Ramos Terrades. (2013). Document noise removal using sparse representations over learned dictionary. In Symposium on Document engineering (pp. 161–168).
Abstract: best paper award
In this paper, we propose an algorithm for denoising document images using sparse representations. Following a training set, this algorithm is able to learn the main document characteristics and also, the kind of noise included into the documents. In this perspective, we propose to model the noise energy based on the normalized cross-correlation between pairs of noisy and non-noisy documents. Experimental
results on several datasets demonstrate the robustness of our method compared with the state-of-the-art.
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Joan M. Nuñez, Jorge Bernal, F. Javier Sanchez, & Fernando Vilariño. (2013). Blood Vessel Characterization in Colonoscopy Images to Improve Polyp Localization. In Proceedings of the International Conference on Computer Vision Theory and Applications (Vol. 1, pp. 162–171). SciTePress.
Abstract: This paper presents an approach to mitigate the contribution of blood vessels to the energy image used at different tasks of automatic colonoscopy image analysis. This goal is achieved by introducing a characterization of endoluminal scene objects which allows us to differentiate between the trace of 2-dimensional visual objects,such as vessels, and shades from 3-dimensional visual objects, such as folds. The proposed characterization is based on the influence that the object shape has in the resulting visual feature, and it leads to the development of a blood vessel attenuation algorithm. A database consisting of manually labelled masks was built in order to test the performance of our method, which shows an encouraging success in blood vessel mitigation while keeping other structures intact. Moreover, by extending our method to the only available polyp localization
algorithm tested on a public database, blood vessel mitigation proved to have a positive influence on the overall performance.
Keywords: Colonoscopy; Blood vessel; Linear features; Valley detection
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David Vazquez, Antonio Lopez, Daniel Ponsa, & David Geronimo. (2013). Interactive Training of Human Detectors. In Multiodal Interaction in Image and Video Applications (Vol. 48, pp. 169–182). Springer Berlin Heidelberg.
Abstract: Image based human detection remains as a challenging problem. Most promising detectors rely on classifiers trained with labelled samples. However, labelling is a manual labor intensive step. To overcome this problem we propose to collect images of pedestrians from a virtual city, i.e., with automatic labels, and train a pedestrian detector with them, which works fine when such virtual-world data are similar to testing one, i.e., real-world pedestrians in urban areas. When testing data is acquired in different conditions than training one, e.g., human detection in personal photo albums, dataset shift appears. In previous work, we cast this problem as one of domain adaptation and solve it with an active learning procedure. In this work, we focus on the same problem but evaluating a different set of faster to compute features, i.e., Haar, EOH and their combination. In particular, we train a classifier with virtual-world data, using such features and Real AdaBoost as learning machine. This classifier is applied to real-world training images. Then, a human oracle interactively corrects the wrong detections, i.e., few miss detections are manually annotated and some false ones are pointed out too. A low amount of manual annotation is fixed as restriction. Real- and virtual-world difficult samples are combined within what we call cool world and we retrain the classifier with this data. Our experiments show that this adapted classifier is equivalent to the one trained with only real-world data but requiring 90% less manual annotations.
Keywords: Pedestrian Detection; Virtual World; AdaBoost; Domain Adaptation
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Ivan Huerta, Ariel Amato, Xavier Roca, & Jordi Gonzalez. (2013). Exploiting Multiple Cues in Motion Segmentation Based on Background Subtraction. NEUCOM - Neurocomputing, 100, 183–196.
Abstract: This paper presents a novel algorithm for mobile-object segmentation from static background scenes, which is both robust and accurate under most of the common problems found in motionsegmentation. In our first contribution, a case analysis of motionsegmentation errors is presented taking into account the inaccuracies associated with different cues, namely colour, edge and intensity. Our second contribution is an hybrid architecture which copes with the main issues observed in the case analysis by fusing the knowledge from the aforementioned three cues and a temporal difference algorithm. On one hand, we enhance the colour and edge models to solve not only global and local illumination changes (i.e. shadows and highlights) but also the camouflage in intensity. In addition, local information is also exploited to solve the camouflage in chroma. On the other hand, the intensity cue is applied when colour and edge cues are not available because their values are beyond the dynamic range. Additionally, temporal difference scheme is included to segment motion where those three cues cannot be reliably computed, for example in those background regions not visible during the training period. Lastly, our approach is extended for handling ghost detection. The proposed method obtains very accurate and robust motionsegmentation results in multiple indoor and outdoor scenarios, while outperforming the most-referred state-of-art approaches.
Keywords: Motion segmentation; Shadow suppression; Colour segmentation; Edge segmentation; Ghost detection; Background subtraction
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