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Cristina Cañero and 16 others. 1999. Three-dimensional reconstruction and quantification of the coronary tree using intravascular ultrasound images. Proceedings of International Conference on Computer in Cardiology (CIC´99).
Abstract: In this paper we propose a new Computer Vision technique to reconstruct the vascular wall in space using a deformable model-based technique and compounding methods, based in biplane angiography and intravascular ultrasound data jicsion. It is also proposed a generalpurpose three-dimensional guided interpolation method. The three dimensional centerline of the vessel is reconstructed from geometrically corrected biplane angiographies using automatic segmentation methods and snakes. The IVUS image planes are located in the threedimensional space and correctly oriented. A led interpolation method based in B-SurJaces and snakes isused to fill the gaps among image planes
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Ariel Amato, Angel Sappa, Alicia Fornes, Felipe Lumbreras and Josep Llados. 2013. Divide and Conquer: Atomizing and Parallelizing A Task in A Mobile Crowdsourcing Platform. 2nd International ACM Workshop on Crowdsourcing for Multimedia.21–22.
Abstract: In this paper we present some conclusions about the advantages of having an efficient task formulation when a crowdsourcing platform is used. In particular we show how the task atomization and distribution can help to obtain results in an efficient way. Our proposal is based on a recursive splitting of the original task into a set of smaller and simpler tasks. As a result both more accurate and faster solutions are obtained. Our evaluation is performed on a set of ancient documents that need to be digitized.
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David Aldavert, Ricardo Toledo, Arnau Ramisa and Ramon Lopez de Mantaras. 2009. Efficient Object Pixel-Level Categorization using Bag of Features: Advances in Visual Computing. 5th International Symposium on Visual Computing. Springer Berlin Heidelberg, 44–55.
Abstract: In this paper we present a pixel-level object categorization method suitable to be applied under real-time constraints. Since pixels are categorized using a bag of features scheme, the major bottleneck of such an approach would be the feature pooling in local histograms of visual words. Therefore, we propose to bypass this time-consuming step and directly obtain the score from a linear Support Vector Machine classifier. This is achieved by creating an integral image of the components of the SVM which can readily obtain the classification score for any image sub-window with only 10 additions and 2 products, regardless of its size. Besides, we evaluated the performance of two efficient feature quantization methods: the Hierarchical K-Means and the Extremely Randomized Forest. All experiments have been done in the Graz02 database, showing comparable, or even better results to related work with a lower computational cost.
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Yainuvis Socarras, David Vazquez, Antonio Lopez, David Geronimo and Theo Gevers. 2012. Improving HOG with Image Segmentation: Application to Human Detection. In J. Blanc-Talon et al., ed. 11th International Conference on Advanced Concepts for Intelligent Vision Systems. Springer Berlin Heidelberg, 178–189. (LNCS.)
Abstract: In this paper we improve the histogram of oriented gradients (HOG), a core descriptor of state-of-the-art object detection, by the use of higher-level information coming from image segmentation. The idea is to re-weight the descriptor while computing it without increasing its size. The benefits of the proposal are two-fold: (i) to improve the performance of the detector by enriching the descriptor information and (ii) take advantage of the information of image segmentation, which in fact is likely to be used in other stages of the detection system such as candidate generation or refinement.
We test our technique in the INRIA person dataset, which was originally developed to test HOG, embedding it in a human detection system. The well-known segmentation method, mean-shift (from smaller to larger super-pixels), and different methods to re-weight the original descriptor (constant, region-luminance, color or texture-dependent) has been evaluated. We achieve performance improvements of 4:47% in detection rate through the use of differences of color between contour pixel neighborhoods as re-weighting function.
Keywords: Segmentation; Pedestrian Detection
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Miguel Oliveira, L. Seabra Lopes, G. Hyun Lim, S. Hamidreza Kasaei, Angel Sappa and A. Tom. 2015. Concurrent Learning of Visual Codebooks and Object Categories in Openended Domains. International Conference on Intelligent Robots and Systems.2488–2495.
Abstract: In open-ended domains, robots must continuously learn new object categories. When the training sets are created offline, it is not possible to ensure their representativeness with respect to the object categories and features the system will find when operating online. In the Bag of Words model, visual codebooks are constructed from training sets created offline. This might lead to non-discriminative visual words and, as a consequence, to poor recognition performance. This paper proposes a visual object recognition system which concurrently learns in an incremental and online fashion both the visual object category representations as well as the codebook words used to encode them. The codebook is defined using Gaussian Mixture Models which are updated using new object views. The approach contains similarities with the human visual object recognition system: evidence suggests that the development of recognition capabilities occurs on multiple levels and is sustained over large periods of time. Results show that the proposed system with concurrent learning of object categories and codebooks is capable of learning more categories, requiring less examples, and with similar accuracies, when compared to the classical Bag of Words approach using offline constructed codebooks.
Keywords: Visual Learning; Computer Vision; Autonomous Agents
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Jaume Amores, David Geronimo and Antonio Lopez. 2010. Multiple instance and active learning for weakly-supervised object-class segmentation. 3rd IEEE International Conference on Machine Vision.
Abstract: In object-class segmentation, one of the most tedious tasks is to manually segment many object examples in order to learn a model of the object category. Yet, there has been little research on reducing the degree of manual annotation for
object-class segmentation. In this work we explore alternative strategies which do not require full manual segmentation of the object in the training set. In particular, we study the use of bounding boxes as a coarser and much cheaper form of segmentation and we perform a comparative study of several Multiple-Instance Learning techniques that allow to obtain a model with this type of weak annotation. We show that some of these methods can be competitive, when used with coarse
segmentations, with methods that require full manual segmentation of the objects. Furthermore, we show how to use active learning combined with this weakly supervised strategy.
As we see, this strategy permits to reduce the amount of annotation and optimize the number of examples that require full manual segmentation in the training set.
Keywords: Multiple Instance Learning; Active Learning; Object-class segmentation.
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Angel Valencia, Roger Idrovo, Angel Sappa, Douglas Plaza and Daniel Ochoa. 2017. A 3D Vision Based Approach for Optimal Grasp of Vacuum Grippers. IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: In general, robot grasping approaches are based on the usage of multi-finger grippers. However, when large size objects need to be manipulated vacuum grippers are preferred, instead of finger based grippers. This paper aims to estimate the best picking place for a two suction cups vacuum gripper,
when planar objects with an unknown size and geometry are considered. The approach is based on the estimation of geometric properties of object’s shape from a partial cloud of points (a single 3D view), in such a way that combine with considerations of a theoretical model to generate an optimal contact point
that minimizes the vacuum force needed to guarantee a grasp.
Experimental results in real scenarios are presented to show the validity of the proposed approach.
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David Vazquez, Antonio Lopez, Daniel Ponsa and Javier Marin. 2011. Cool world: domain adaptation of virtual and real worlds for human detection using active learning. NIPS Domain Adaptation Workshop: Theory and Application. Granada, Spain.
Abstract: Image based human detection is of paramount interest for different applications. The most promising human detectors rely on discriminatively learnt classifiers, i.e., trained with labelled samples. However, labelling is a manual intensive task, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, in Marin et al. we have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera and the same type of scenario. Accordingly, in Vazquez et al. we cast the problem as one of supervised domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we use an active learning technique. Thus, ultimately our human model is learnt by the combination of virtual- and real-world labelled samples which, to the best of our knowledge, was not done before. Here, we term such combined space cool world. In this extended abstract we summarize our proposal, and include quantitative results from Vazquez et al. showing its validity.
Keywords: Pedestrian Detection; Virtual; Domain Adaptation; Active Learning
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David Vazquez, Antonio Lopez, Daniel Ponsa and Javier Marin. 2011. Virtual Worlds and Active Learning for Human Detection. 13th International Conference on Multimodal Interaction. New York, NY, USA, USA, ACM DL, 393–400.
Abstract: Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid.
Keywords: Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning
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Yi Xiao, Felipe Codevilla, Christopher Pal and Antonio Lopez. 2020. Action-Based Representation Learning for Autonomous Driving. Conference on Robot Learning.
Abstract: Human drivers produce a vast amount of data which could, in principle, be used to improve autonomous driving systems. Unfortunately, seemingly straightforward approaches for creating end-to-end driving models that map sensor data directly into driving actions are problematic in terms of interpretability, and typically have significant difficulty dealing with spurious correlations. Alternatively, we propose to use this kind of action-based driving data for learning representations. Our experiments show that an affordance-based driving model pre-trained with this approach can leverage a relatively small amount of weakly annotated imagery and outperform pure end-to-end driving models, while being more interpretable. Further, we demonstrate how this strategy outperforms previous methods based on learning inverse dynamics models as well as other methods based on heavy human supervision (ImageNet).
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