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Cristina Cañero; Petia Radeva; Oriol Pujol; Ricardo Toledo; Debora Gil; J. Saludes; Juan J. Villanueva; B. Garcia del Blanco; Josefina Mauri; Eduard Fernandez-Nofrerias; J.A. Gomez-Hospital; E. Iraculis; J. Comin; C. Quiles; F. Jara; A. Cequier; E.Esplugas |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
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Title |
Three-dimensional reconstruction and quantification of the coronary tree using intravascular ultrasound images |
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Conference Article |
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1999 |
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Proceedings of International Conference on Computer in Cardiology (CIC´99) |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
In this paper we propose a new Computer Vision technique to reconstruct the vascular wall in space using a deformable model-based technique and compounding methods, based in biplane angiography and intravascular ultrasound data jicsion. It is also proposed a generalpurpose three-dimensional guided interpolation method. The three dimensional centerline of the vessel is reconstructed from geometrically corrected biplane angiographies using automatic segmentation methods and snakes. The IVUS image planes are located in the threedimensional space and correctly oriented. A led interpolation method based in B-SurJaces and snakes isused to fill the gaps among image planes |
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CINC99 |
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MILAB;RV;IAM;ADAS;HuPBA |
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IAM @ iam @ CRP1999b |
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1492 |
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Author |
Ariel Amato; Angel Sappa; Alicia Fornes; Felipe Lumbreras; Josep Llados |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
![find book details (via ISBN) isbn](http://refbase.cvc.uab.es/img/isbn.gif)
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Title |
Divide and Conquer: Atomizing and Parallelizing A Task in A Mobile Crowdsourcing Platform |
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Conference Article |
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2013 |
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2nd International ACM Workshop on Crowdsourcing for Multimedia |
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21-22 |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
In this paper we present some conclusions about the advantages of having an efficient task formulation when a crowdsourcing platform is used. In particular we show how the task atomization and distribution can help to obtain results in an efficient way. Our proposal is based on a recursive splitting of the original task into a set of smaller and simpler tasks. As a result both more accurate and faster solutions are obtained. Our evaluation is performed on a set of ancient documents that need to be digitized. |
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Barcelona; October 2013 |
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978-1-4503-2396-3 |
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CrowdMM |
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ADAS; ISE; DAG; 600.054; 600.055; 600.045; 600.061; 602.006 |
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no |
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Admin @ si @ SLA2013 |
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2335 |
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Author |
David Aldavert; Ricardo Toledo; Arnau Ramisa; Ramon Lopez de Mantaras |
![goto web page url](http://refbase.cvc.uab.es/img/www.gif)
![find book details (via ISBN) isbn](http://refbase.cvc.uab.es/img/isbn.gif)
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Title |
Efficient Object Pixel-Level Categorization using Bag of Features: Advances in Visual Computing |
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Conference Article |
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2009 |
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5th International Symposium on Visual Computing |
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5875 |
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44–55 |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
In this paper we present a pixel-level object categorization method suitable to be applied under real-time constraints. Since pixels are categorized using a bag of features scheme, the major bottleneck of such an approach would be the feature pooling in local histograms of visual words. Therefore, we propose to bypass this time-consuming step and directly obtain the score from a linear Support Vector Machine classifier. This is achieved by creating an integral image of the components of the SVM which can readily obtain the classification score for any image sub-window with only 10 additions and 2 products, regardless of its size. Besides, we evaluated the performance of two efficient feature quantization methods: the Hierarchical K-Means and the Extremely Randomized Forest. All experiments have been done in the Graz02 database, showing comparable, or even better results to related work with a lower computational cost. |
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Las Vegas, USA |
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Springer Berlin Heidelberg |
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0302-9743 |
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978-3-642-10330-8 |
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ISVC |
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ADAS |
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no |
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Admin @ si @ ATR2009a |
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1246 |
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Author |
Yainuvis Socarras; David Vazquez; Antonio Lopez; David Geronimo; Theo Gevers |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
![find book details (via ISBN) isbn](http://refbase.cvc.uab.es/img/isbn.gif)
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Title |
Improving HOG with Image Segmentation: Application to Human Detection |
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Conference Article |
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Year |
2012 |
Publication |
11th International Conference on Advanced Concepts for Intelligent Vision Systems |
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7517 |
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178-189 |
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Segmentation; Pedestrian Detection |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
In this paper we improve the histogram of oriented gradients (HOG), a core descriptor of state-of-the-art object detection, by the use of higher-level information coming from image segmentation. The idea is to re-weight the descriptor while computing it without increasing its size. The benefits of the proposal are two-fold: (i) to improve the performance of the detector by enriching the descriptor information and (ii) take advantage of the information of image segmentation, which in fact is likely to be used in other stages of the detection system such as candidate generation or refinement.
We test our technique in the INRIA person dataset, which was originally developed to test HOG, embedding it in a human detection system. The well-known segmentation method, mean-shift (from smaller to larger super-pixels), and different methods to re-weight the original descriptor (constant, region-luminance, color or texture-dependent) has been evaluated. We achieve performance improvements of 4:47% in detection rate through the use of differences of color between contour pixel neighborhoods as re-weighting function. |
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Brno, Czech Republic |
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Springer Berlin Heidelberg |
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J. Blanc-Talon et al. |
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English |
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0302-9743 |
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978-3-642-33139-8 |
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ACIVS |
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ADAS;ISE |
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ADAS @ adas @ SLV2012 |
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1980 |
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Author |
Miguel Oliveira; L. Seabra Lopes; G. Hyun Lim; S. Hamidreza Kasaei; Angel Sappa; A. Tom |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
![goto web page (via DOI) doi](http://refbase.cvc.uab.es/img/doi.gif)
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Title |
Concurrent Learning of Visual Codebooks and Object Categories in Openended Domains |
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Conference Article |
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2015 |
Publication |
International Conference on Intelligent Robots and Systems |
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2488 - 2495 |
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Visual Learning; Computer Vision; Autonomous Agents |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
In open-ended domains, robots must continuously learn new object categories. When the training sets are created offline, it is not possible to ensure their representativeness with respect to the object categories and features the system will find when operating online. In the Bag of Words model, visual codebooks are constructed from training sets created offline. This might lead to non-discriminative visual words and, as a consequence, to poor recognition performance. This paper proposes a visual object recognition system which concurrently learns in an incremental and online fashion both the visual object category representations as well as the codebook words used to encode them. The codebook is defined using Gaussian Mixture Models which are updated using new object views. The approach contains similarities with the human visual object recognition system: evidence suggests that the development of recognition capabilities occurs on multiple levels and is sustained over large periods of time. Results show that the proposed system with concurrent learning of object categories and codebooks is capable of learning more categories, requiring less examples, and with similar accuracies, when compared to the classical Bag of Words approach using offline constructed codebooks. |
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Hamburg; Germany; October 2015 |
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IROS |
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ADAS; 600.076 |
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no |
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Admin @ si @ OSL2015 |
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2664 |
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Author |
Jaume Amores; David Geronimo; Antonio Lopez |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
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Title |
Multiple instance and active learning for weakly-supervised object-class segmentation |
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Conference Article |
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2010 |
Publication |
3rd IEEE International Conference on Machine Vision |
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Multiple Instance Learning; Active Learning; Object-class segmentation. |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
In object-class segmentation, one of the most tedious tasks is to manually segment many object examples in order to learn a model of the object category. Yet, there has been little research on reducing the degree of manual annotation for
object-class segmentation. In this work we explore alternative strategies which do not require full manual segmentation of the object in the training set. In particular, we study the use of bounding boxes as a coarser and much cheaper form of segmentation and we perform a comparative study of several Multiple-Instance Learning techniques that allow to obtain a model with this type of weak annotation. We show that some of these methods can be competitive, when used with coarse
segmentations, with methods that require full manual segmentation of the objects. Furthermore, we show how to use active learning combined with this weakly supervised strategy.
As we see, this strategy permits to reduce the amount of annotation and optimize the number of examples that require full manual segmentation in the training set. |
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Hong-Kong |
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ICMV |
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ADAS |
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no |
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ADAS @ adas @ AGL2010b |
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1429 |
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Author |
Angel Valencia; Roger Idrovo; Angel Sappa; Douglas Plaza; Daniel Ochoa |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
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Title |
A 3D Vision Based Approach for Optimal Grasp of Vacuum Grippers |
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Conference Article |
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2017 |
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IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
In general, robot grasping approaches are based on the usage of multi-finger grippers. However, when large size objects need to be manipulated vacuum grippers are preferred, instead of finger based grippers. This paper aims to estimate the best picking place for a two suction cups vacuum gripper,
when planar objects with an unknown size and geometry are considered. The approach is based on the estimation of geometric properties of object’s shape from a partial cloud of points (a single 3D view), in such a way that combine with considerations of a theoretical model to generate an optimal contact point
that minimizes the vacuum force needed to guarantee a grasp.
Experimental results in real scenarios are presented to show the validity of the proposed approach. |
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San Sebastian; Spain; May 2017 |
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ECMSM |
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Notes |
ADAS; 600.086; 600.118 |
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no |
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Call Number |
Admin @ si @ VIS2017 |
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2917 |
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Author |
David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
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Title |
Cool world: domain adaptation of virtual and real worlds for human detection using active learning |
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Conference Article |
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Year |
2011 |
Publication |
NIPS Domain Adaptation Workshop: Theory and Application |
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NIPS-DA |
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Pedestrian Detection; Virtual; Domain Adaptation; Active Learning |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
Image based human detection is of paramount interest for different applications. The most promising human detectors rely on discriminatively learnt classifiers, i.e., trained with labelled samples. However, labelling is a manual intensive task, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, in Marin et al. we have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera and the same type of scenario. Accordingly, in Vazquez et al. we cast the problem as one of supervised domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we use an active learning technique. Thus, ultimately our human model is learnt by the combination of virtual- and real-world labelled samples which, to the best of our knowledge, was not done before. Here, we term such combined space cool world. In this extended abstract we summarize our proposal, and include quantitative results from Vazquez et al. showing its validity. |
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Granada, Spain |
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Granada, Spain |
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English |
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English |
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DA-NIPS |
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ADAS |
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no |
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ADAS @ adas @ VLP2011b |
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1756 |
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Permanent link to this record |
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Author |
David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
![find book details (via ISBN) isbn](http://refbase.cvc.uab.es/img/isbn.gif)
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Title |
Virtual Worlds and Active Learning for Human Detection |
Type |
Conference Article |
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Year |
2011 |
Publication |
13th International Conference on Multimodal Interaction |
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393-400 |
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Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid. |
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Alicante, Spain |
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ACM DL |
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New York, NY, USA, USA |
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English |
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English |
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Virtual Worlds and Active Learning for Human Detection |
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978-1-4503-0641-6 |
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ICMI |
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ADAS |
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yes |
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ADAS @ adas @ VLP2011a |
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1683 |
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Author |
Yi Xiao; Felipe Codevilla; Christopher Pal; Antonio Lopez |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
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Title |
Action-Based Representation Learning for Autonomous Driving |
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Conference Article |
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2020 |
Publication |
Conference on Robot Learning |
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Abstract ![sorted by Abstract field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
Human drivers produce a vast amount of data which could, in principle, be used to improve autonomous driving systems. Unfortunately, seemingly straightforward approaches for creating end-to-end driving models that map sensor data directly into driving actions are problematic in terms of interpretability, and typically have significant difficulty dealing with spurious correlations. Alternatively, we propose to use this kind of action-based driving data for learning representations. Our experiments show that an affordance-based driving model pre-trained with this approach can leverage a relatively small amount of weakly annotated imagery and outperform pure end-to-end driving models, while being more interpretable. Further, we demonstrate how this strategy outperforms previous methods based on learning inverse dynamics models as well as other methods based on heavy human supervision (ImageNet). |
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virtual; November 2020 |
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CORL |
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ADAS; 600.118 |
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no |
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Admin @ si @ XCP2020 |
Serial |
3487 |
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Permanent link to this record |