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Author |
Michal Drozdzal; Santiago Segui; Petia Radeva; Carolina Malagelada; Fernando Azpiroz; Jordi Vitria |
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Title |
An Application for Efficient Error-Free Labeling of Medical Images |
Type |
Book Chapter |
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Year |
2013 |
Publication |
Multimodal Interaction in Image and Video Applications |
Abbreviated Journal |
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Volume |
48 |
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Pages |
1-16 |
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Abstract |
In this chapter we describe an application for efficient error-free labeling of medical images. In this scenario, the compilation of a complete training set for building a realistic model of a given class of samples is not an easy task, making the process tedious and time consuming. For this reason, there is a need for interactive labeling applications that minimize the effort of the user while providing error-free labeling. We propose a new algorithm that is based on data similarity in feature space. This method actively explores data in order to find the best label-aligned clustering and exploits it to reduce the labeler effort, that is measured by the number of “clicks. Moreover, error-free labeling is guaranteed by the fact that all data and their labels proposals are visually revised by en expert. |
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Springer Berlin Heidelberg |
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1868-4394 |
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978-3-642-35931-6 |
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MILAB; OR;MV |
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Admin @ si @ DSR2013 |
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2235 |
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Author |
Santiago Segui; Michal Drozdzal; Fernando Vilariño; Carolina Malagelada; Fernando Azpiroz; Petia Radeva; Jordi Vitria |
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Title |
Categorization and Segmentation of Intestinal Content Frames for Wireless Capsule Endoscopy |
Type |
Journal Article |
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Year |
2012 |
Publication |
IEEE Transactions on Information Technology in Biomedicine |
Abbreviated Journal |
TITB |
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Volume |
16 |
Issue |
6 |
Pages |
1341-1352 |
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Abstract |
Wireless capsule endoscopy (WCE) is a device that allows the direct visualization of gastrointestinal tract with minimal discomfort for the patient, but at the price of a large amount of time for screening. In order to reduce this time, several works have proposed to automatically remove all the frames showing intestinal content. These methods label frames as {intestinal content – clear} without discriminating between types of content (with different physiological meaning) or the portion of image covered. In addition, since the presence of intestinal content has been identified as an indicator of intestinal motility, its accurate quantification can show a potential clinical relevance. In this paper, we present a method for the robust detection and segmentation of intestinal content in WCE images, together with its further discrimination between turbid liquid and bubbles. Our proposal is based on a twofold system. First, frames presenting intestinal content are detected by a support vector machine classifier using color and textural information. Second, intestinal content frames are segmented into {turbid, bubbles, and clear} regions. We show a detailed validation using a large dataset. Our system outperforms previous methods and, for the first time, discriminates between turbid from bubbles media. |
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1089-7771 |
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800 |
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MILAB; MV; OR;SIAI |
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no |
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Admin @ si @ SDV2012 |
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2124 |
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Author |
Bogdan Raducanu; Fadi Dornaika |
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Title |
Texture-independent recognition of facial expressions in image snapshots and videos |
Type |
Journal Article |
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Year |
2013 |
Publication |
Machine Vision and Applications |
Abbreviated Journal |
MVA |
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Volume |
24 |
Issue |
4 |
Pages |
811-820 |
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Abstract |
This paper addresses the static and dynamic recognition of basic facial expressions. It has two main contributions. First, we introduce a view- and texture-independent scheme that exploits facial action parameters estimated by an appearance-based 3D face tracker. We represent the learned facial actions associated with different facial expressions by time series. Second, we compare this dynamic scheme with a static one based on analyzing individual snapshots and show that the former performs better than the latter. We provide evaluations of performance using three subspace learning techniques: linear discriminant analysis, non-parametric discriminant analysis and support vector machines. |
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Springer-Verlag |
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0932-8092 |
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Notes |
OR; 600.046; 605.203;MV |
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no |
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Call Number |
Admin @ si @ RaD2013 |
Serial |
2230 |
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Author |
David Aldavert; Marçal Rusiñol; Ricardo Toledo; Josep Llados |
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Title |
Integrating Visual and Textual Cues for Query-by-String Word Spotting |
Type |
Conference Article |
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Year |
2013 |
Publication |
12th International Conference on Document Analysis and Recognition |
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511 - 515 |
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Abstract |
In this paper, we present a word spotting framework that follows the query-by-string paradigm where word images are represented both by textual and visual representations. The textual representation is formulated in terms of character $n$-grams while the visual one is based on the bag-of-visual-words scheme. These two representations are merged together and projected to a sub-vector space. This transform allows to, given a textual query, retrieve word instances that were only represented by the visual modality. Moreover, this statistical representation can be used together with state-of-the-art indexation structures in order to deal with large-scale scenarios. The proposed method is evaluated using a collection of historical documents outperforming state-of-the-art performances. |
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Washington; USA; August 2013 |
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1520-5363 |
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ICDAR |
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Notes |
DAG; ADAS; 600.045; 600.055; 600.061 |
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no |
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Call Number |
Admin @ si @ ART2013 |
Serial |
2224 |
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Author |
Ariel Amato; Ivan Huerta; Mikhail Mozerov; Xavier Roca; Jordi Gonzalez |
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Title |
Moving Cast Shadows Detection Methods for Video Surveillance Applications |
Type |
Book Chapter |
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Year |
2014 |
Publication |
Augmented Vision and Reality |
Abbreviated Journal |
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Volume |
6 |
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Pages |
23-47 |
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Abstract |
Moving cast shadows are a major concern in today’s performance from broad range of many vision-based surveillance applications because they highly difficult the object classification task. Several shadow detection methods have been reported in the literature during the last years. They are mainly divided into two domains. One usually works with static images, whereas the second one uses image sequences, namely video content. In spite of the fact that both cases can be analogously analyzed, there is a difference in the application field. The first case, shadow detection methods can be exploited in order to obtain additional geometric and semantic cues about shape and position of its casting object (‘shape from shadows’) as well as the localization of the light source. While in the second one, the main purpose is usually change detection, scene matching or surveillance (usually in a background subtraction context). Shadows can in fact modify in a negative way the shape and color of the target object and therefore affect the performance of scene analysis and interpretation in many applications. This chapter wills mainly reviews shadow detection methods as well as their taxonomies related with the second case, thus aiming at those shadows which are associated with moving objects (moving shadows). |
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Springer Berlin Heidelberg |
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ISSN |
2190-5916 |
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978-3-642-37840-9 |
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Notes |
ISE; 605.203; 600.049; 302.018; 302.012; 600.078 |
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no |
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Call Number |
Admin @ si @ AHM2014 |
Serial |
2223 |
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Author |
Marc Castello; Jordi Gonzalez; Ariel Amato; Pau Baiget; Carles Fernandez; Josep M. Gonfaus; Ramon Mollineda; Marco Pedersoli; Nicolas Perez de la Blanca; Xavier Roca |
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Title |
Exploiting Multimodal Interaction Techniques for Video-Surveillance |
Type |
Book Chapter |
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Year |
2013 |
Publication |
Multimodal Interaction in Image and Video Applications Intelligent Systems Reference Library |
Abbreviated Journal |
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Volume |
48 |
Issue |
8 |
Pages |
135-151 |
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Abstract |
In this paper we present an example of a video surveillance application that exploits Multimodal Interactive (MI) technologies. The main objective of the so-called VID-Hum prototype was to develop a cognitive artificial system for both the detection and description of a particular set of human behaviours arising from real-world events. The main procedure of the prototype described in this chapter entails: (i) adaptation, since the system adapts itself to the most common behaviours (qualitative data) inferred from tracking (quantitative data) thus being able to recognize abnormal behaviors; (ii) feedback, since an advanced interface based on Natural Language understanding allows end-users the communicationwith the prototype by means of conceptual sentences; and (iii) multimodality, since a virtual avatar has been designed to describe what is happening in the scene, based on those textual interpretations generated by the prototype. Thus, the MI methodology has provided an adequate framework for all these cooperating processes. |
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Springer Berlin Heidelberg |
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1868-4394 |
ISBN |
978-3-642-35931-6 |
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Notes |
ISE; 605.203; 600.049 |
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no |
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Call Number |
CGA2013 |
Serial |
2222 |
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Author |
Miguel Angel Bautista; Antonio Hernandez; Victor Ponce; Xavier Perez Sala; Xavier Baro; Oriol Pujol; Cecilio Angulo; Sergio Escalera |
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Title |
Probability-based Dynamic TimeWarping for Gesture Recognition on RGB-D data |
Type |
Conference Article |
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Year |
2012 |
Publication |
21st International Conference on Pattern Recognition International Workshop on Depth Image Analysis |
Abbreviated Journal |
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Volume |
7854 |
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Pages |
126-135 |
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Abstract |
Dynamic Time Warping (DTW) is commonly used in gesture recognition tasks in order to tackle the temporal length variability of gestures. In the DTW framework, a set of gesture patterns are compared one by one to a maybe infinite test sequence, and a query gesture category is recognized if a warping cost below a certain threshold is found within the test sequence. Nevertheless, either taking one single sample per gesture category or a set of isolated samples may not encode the variability of such gesture category. In this paper, a probability-based DTW for gesture recognition is proposed. Different samples of the same gesture pattern obtained from RGB-Depth data are used to build a Gaussian-based probabilistic model of the gesture. Finally, the cost of DTW has been adapted accordingly to the new model. The proposed approach is tested in a challenging scenario, showing better performance of the probability-based DTW in comparison to state-of-the-art approaches for gesture recognition on RGB-D data. |
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Springer Berlin Heidelberg |
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0302-9743 |
ISBN |
978-3-642-40302-6 |
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WDIA |
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Notes |
MILAB; OR;HuPBA;MV |
Approved |
no |
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Call Number |
Admin @ si @ BHP2012 |
Serial |
2120 |
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Author |
Miguel Reyes; Albert Clapes; Luis Felipe Mejia; Jose Ramirez; Juan R Revilla; Sergio Escalera |
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Title |
Posture Analysis and Range of Movement Estimation using Depth Maps |
Type |
Conference Article |
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Year |
2012 |
Publication |
21st International Conference on Pattern Recognition International Workshop on Depth Image Analysis |
Abbreviated Journal |
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Volume |
7854 |
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Pages |
97-105 |
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Abstract |
World Health Organization estimates that 80% of the world population is affected of back pain during his life. Current practices to analyze back problems are expensive, subjective, and invasive. In this work, we propose a novel tool for posture and range of movement estimation based on the analysis of 3D information from depth maps. Given a set of keypoints defined by the user, RGB and depth data are aligned, depth surface is reconstructed, keypoints are matching using a novel point-to-point fitting procedure, and accurate measurements about posture, spinal curvature, and range of movement are computed. The system shows high precision and reliable measurements, being useful for posture reeducation purposes to prevent musculoskeletal disorders, such as back pain, as well as tracking the posture evolution of patients in rehabilitation treatments. |
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Springer Berlin Heidelberg |
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0302-9743 |
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978-3-642-40302-6 |
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WDIA |
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Notes |
HuPBA;MILAB |
Approved |
no |
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Call Number |
Admin @ si @ RCM2012 |
Serial |
2121 |
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Author |
Antonio Hernandez; Miguel Angel Bautista; Xavier Perez Sala; Victor Ponce; Xavier Baro; Oriol Pujol; Cecilio Angulo; Sergio Escalera |
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Title |
BoVDW: Bag-of-Visual-and-Depth-Words for Gesture Recognition |
Type |
Conference Article |
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Year |
2012 |
Publication |
21st International Conference on Pattern Recognition |
Abbreviated Journal |
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Abstract |
We present a Bag-of-Visual-and-Depth-Words (BoVDW) model for gesture recognition, an extension of the Bag-of-Visual-Words (BoVW) model, that benefits from the multimodal fusion of visual and depth features. State-of-the-art RGB and depth features, including a new proposed depth descriptor, are analysed and combined in a late fusion fashion. The method is integrated in a continuous gesture recognition pipeline, where Dynamic Time Warping (DTW) algorithm is used to perform prior segmentation of gestures. Results of the method in public data sets, within our gesture recognition pipeline, show better performance in comparison to a standard BoVW model. |
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1051-4651 |
ISBN |
978-1-4673-2216-4 |
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ICPR |
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Notes |
HuPBA;MV |
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no |
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Admin @ si @ HBP2012 |
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2122 |
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Author |
Anjan Dutta; Jaume Gibert; Josep Llados; Horst Bunke; Umapada Pal |
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Title |
Combination of Product Graph and Random Walk Kernel for Symbol Spotting in Graphical Documents |
Type |
Conference Article |
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Year |
2012 |
Publication |
21st International Conference on Pattern Recognition |
Abbreviated Journal |
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1663-1666 |
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Abstract |
This paper explores the utilization of product graph for spotting symbols on graphical documents. Product graph is intended to find the candidate subgraphs or components in the input graph containing the paths similar to the query graph. The acute angle between two edges and their length ratio are considered as the node labels. In a second step, each of the candidate subgraphs in the input graph is assigned with a distance measure computed by a random walk kernel. Actually it is the minimum of the distances of the component to all the components of the model graph. This distance measure is then used to eliminate dissimilar components. The remaining neighboring components are grouped and the grouped zone is considered as a retrieval zone of a symbol similar to the queried one. The entire method works online, i.e., it doesn't need any preprocessing step. The present paper reports the initial results of the method, which are very encouraging. |
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Tsukuba, Japan |
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1051-4651 |
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978-1-4673-2216-4 |
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ICPR |
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DAG |
Approved |
no |
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Call Number |
Admin @ si @ DGL2012 |
Serial |
2125 |
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Author |
Klaus Broelemann; Anjan Dutta; Xiaoyi Jiang; Josep Llados |
![download PDF file pdf](img/file_PDF.gif)
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Title |
Hierarchical graph representation for symbol spotting in graphical document images |
Type |
Conference Article |
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Year |
2012 |
Publication |
Structural, Syntactic, and Statistical Pattern Recognition, Joint IAPR International Workshop |
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Volume |
7626 |
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Pages |
529-538 |
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Abstract |
Symbol spotting can be defined as locating given query symbol in a large collection of graphical documents. In this paper we present a hierarchical graph representation for symbols. This representation allows graph matching methods to deal with low-level vectorization errors and, thus, to perform a robust symbol spotting. To show the potential of this approach, we conduct an experiment with the SESYD dataset. |
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Miyajima-Itsukushima, Hiroshima |
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Springer Berlin Heidelberg |
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LNCS |
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0302-9743 |
ISBN |
978-3-642-34165-6 |
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SSPR&SPR |
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Notes |
DAG |
Approved |
no |
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Call Number |
Admin @ si @ BDJ2012 |
Serial |
2126 |
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Author |
Susana Alvarez; Maria Vanrell |
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Title |
Texton theory revisited: a bag-of-words approach to combine textons |
Type |
Journal Article |
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Year |
2012 |
Publication |
Pattern Recognition |
Abbreviated Journal |
PR |
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Volume |
45 |
Issue |
12 |
Pages |
4312-4325 |
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Abstract |
The aim of this paper is to revisit an old theory of texture perception and
update its computational implementation by extending it to colour. With this in mind we try to capture the optimality of perceptual systems. This is achieved in the proposed approach by sharing well-known early stages of the visual processes and extracting low-dimensional features that perfectly encode adequate properties for a large variety of textures without needing further learning stages. We propose several descriptors in a bag-of-words framework that are derived from different quantisation models on to the feature spaces. Our perceptual features are directly given by the shape and colour attributes of image blobs, which are the textons. In this way we avoid learning visual words and directly build the vocabularies on these lowdimensionaltexton spaces. Main differences between proposed descriptors rely on how co-occurrence of blob attributes is represented in the vocabularies. Our approach overcomes current state-of-art in colour texture description which is proved in several experiments on large texture datasets. |
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Admin @ si @ AlV2012a |
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2130 |
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Author |
Javier Vazquez; Robert Benavente; Maria Vanrell |
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Title |
Naming constraints constancy |
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Conference Article |
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2012 |
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2nd Joint AVA / BMVA Meeting on Biological and Machine Vision |
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Abstract |
Different studies have shown that languages from industrialized cultures
share a set of 11 basic colour terms: red, green, blue, yellow, pink, purple, brown, orange, black, white, and grey (Berlin & Kay, 1969, Basic Color Terms, University of California Press)( Kay & Regier, 2003, PNAS, 100, 9085-9089). Some of these studies have also reported the best representatives or focal values of each colour (Boynton and Olson, 1990, Vision Res. 30,1311–1317), (Sturges and Whitfield, 1995, CRA, 20:6, 364–376). Some further studies have provided us with fuzzy datasets for color naming by asking human observers to rate colours in terms of membership values (Benavente -et al-, 2006, CRA. 31:1, 48–56,). Recently, a computational model based on these human ratings has been developed (Benavente -et al-, 2008, JOSA-A, 25:10, 2582-2593). This computational model follows a fuzzy approach to assign a colour name to a particular RGB value. For example, a pixel with a value (255,0,0) will be named 'red' with membership 1, while a cyan pixel with a RGB value of (0, 200, 200) will be considered to be 0.5 green and 0.5 blue. In this work, we show how this colour naming paradigm can be applied to different computer vision tasks. In particular, we report results in colour constancy (Vazquez-Corral -et al-, 2012, IEEE TIP, in press) showing that the classical constraints on either illumination or surface reflectance can be substituted by
the statistical properties encoded in the colour names. [Supported by projects TIN2010-21771-C02-1, CSD2007-00018]. |
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Admin @ si @ VBV2012 |
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2131 |
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Xavier Otazu; Olivier Penacchio; Laura Dempere-Marco |
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An investigation into plausible neural mechanisms related to the the CIWaM computational model for brightness induction |
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2012 |
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2nd Joint AVA / BMVA Meeting on Biological and Machine Vision |
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Brightness induction is the modulation of the perceived intensity of an area by the luminance of surrounding areas. From a purely computational perspective, we built a low-level computational model (CIWaM) of early sensory processing based on multi-resolution wavelets with the aim of replicating brightness and colour (Otazu et al., 2010, Journal of Vision, 10(12):5) induction effects. Furthermore, we successfully used the CIWaM architecture to define a computational saliency model (Murray et al, 2011, CVPR, 433-440; Vanrell et al, submitted to AVA/BMVA'12). From a biological perspective, neurophysiological evidence suggests that perceived brightness information may be explicitly represented in V1. In this work we investigate possible neural mechanisms that offer a plausible explanation for such effects. To this end, we consider the model by Z.Li (Li, 1999, Network:Comput. Neural Syst., 10, 187-212) which is based on biological data and focuses on the part of V1 responsible for contextual influences, namely, layer 2-3 pyramidal cells, interneurons, and horizontal intracortical connections. This model has proven to account for phenomena such as visual saliency, which share with brightness induction the relevant effect of contextual influences (the ones modelled by CIWaM). In the proposed model, the input to the network is derived from a complete multiscale and multiorientation wavelet decomposition taken from the computational model (CIWaM).
This model successfully accounts for well known pyschophysical effects (among them: the White's and modied White's effects, the Todorovic, Chevreul, achromatic ring patterns, and grating induction effects) for static contexts and also for brigthness induction in dynamic contexts defined by modulating the luminance of surrounding areas. From a methodological point of view, we conclude that the results obtained by the computational model (CIWaM) are compatible with the ones obtained by the neurodynamical model proposed here. |
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Admin @ si @ OPD2012a |
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Partha Pratim Roy; Umapada Pal; Josep Llados; Mathieu Nicolas Delalandre |
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Multi-oriented touching text character segmentation in graphical documents using dynamic programming |
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Journal Article |
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2012 |
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Pattern Recognition |
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45 |
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5 |
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1972-1983 |
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2,292 JCR
The touching character segmentation problem becomes complex when touching strings are multi-oriented. Moreover in graphical documents sometimes characters in a single-touching string have different orientations. Segmentation of such complex touching is more challenging. In this paper, we present a scheme towards the segmentation of English multi-oriented touching strings into individual characters. When two or more characters touch, they generate a big cavity region in the background portion. Based on the convex hull information, at first, we use this background information to find some initial points for segmentation of a touching string into possible primitives (a primitive consists of a single character or part of a character). Next, the primitives are merged to get optimum segmentation. A dynamic programming algorithm is applied for this purpose using the total likelihood of characters as the objective function. A SVM classifier is used to find the likelihood of a character. To consider multi-oriented touching strings the features used in the SVM are invariant to character orientation. Experiments were performed in different databases of real and synthetic touching characters and the results show that the method is efficient in segmenting touching characters of arbitrary orientations and sizes. |
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DAG |
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Admin @ si @ RPL2012a |
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2133 |
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