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Olivier Penacchio, Xavier Otazu, & Laura Dempere-Marco. (2013). A Neurodynamical Model of Brightness Induction in V1. Plos - PloS ONE, 8(5), e64086.
Abstract: Brightness induction is the modulation of the perceived intensity of an area by the luminance of surrounding areas. Recent neurophysiological evidence suggests that brightness information might be explicitly represented in V1, in contrast to the more common assumption that the striate cortex is an area mostly responsive to sensory information. Here we investigate possible neural mechanisms that offer a plausible explanation for such phenomenon. To this end, a neurodynamical model which is based on neurophysiological evidence and focuses on the part of V1 responsible for contextual influences is presented. The proposed computational model successfully accounts for well known psychophysical effects for static contexts and also for brightness induction in dynamic contexts defined by modulating the luminance of surrounding areas. This work suggests that intra-cortical interactions in V1 could, at least partially, explain brightness induction effects and reveals how a common general architecture may account for several different fundamental processes, such as visual saliency and brightness induction, which emerge early in the visual processing pathway.
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David Vazquez. (2013). Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection (Antonio Lopez, & Daniel Ponsa, Eds.) (Vol. 1). Ph.D. thesis, Ediciones Graficas Rey, Barcelona.
Abstract: Pedestrian detection is of paramount interest for many applications, e.g. Advanced Driver Assistance Systems, Intelligent Video Surveillance and Multimedia systems. Most promising pedestrian detectors rely on appearance-based classifiers trained with annotated data. However, the required annotation step represents an intensive and subjective task for humans, what makes worth to minimize their intervention in this process by using computational tools like realistic virtual worlds. The reason to use these kind of tools relies in the fact that they allow the automatic generation of precise and rich annotations of visual information. Nevertheless, the use of this kind of data comes with the following question: can a pedestrian appearance model learnt with virtual-world data work successfully for pedestrian detection in real-world scenarios?. To answer this question, we conduct different experiments that suggest a positive answer. However, the pedestrian classifiers trained with virtual-world data can suffer the so called dataset shift problem as real-world based classifiers does. Accordingly, we have designed different domain adaptation techniques to face this problem, all of them integrated in a same framework (V-AYLA). We have explored different methods to train a domain adapted pedestrian classifiers by collecting a few pedestrian samples from the target domain (real world) and combining them with many samples of the source domain (virtual world). The extensive experiments we present show that pedestrian detectors developed within the V-AYLA framework do achieve domain adaptation. Ideally, we would like to adapt our system without any human intervention. Therefore, as a first proof of concept we also propose an unsupervised domain adaptation technique that avoids human intervention during the adaptation process. To the best of our knowledge, this Thesis work is the first demonstrating adaptation of virtual and real worlds for developing an object detector. Last but not least, we also assessed a different strategy to avoid the dataset shift that consists in collecting real-world samples and retrain with them in such a way that no bounding boxes of real-world pedestrians have to be provided. We show that the generated classifier is competitive with respect to the counterpart trained with samples collected by manually annotating pedestrian bounding boxes. The results presented on this Thesis not only end with a proposal for adapting a virtual-world pedestrian detector to the real world, but also it goes further by pointing out a new methodology that would allow the system to adapt to different situations, which we hope will provide the foundations for future research in this unexplored area.
Keywords: Pedestrian Detection; Domain Adaptation
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Carles Sanchez, Debora Gil, Antoni Rosell, Albert Andaluz, & F. Javier Sanchez. (2013). Segmentation of Tracheal Rings in Videobronchoscopy combining Geometry and Appearance. In Sebastiano Battiato and José Braz (Ed.), Proceedings of the International Conference on Computer Vision Theory and Applications (Vol. 1, pp. 153–161). LNCS. Portugal: SciTePress.
Abstract: Videobronchoscopy is a medical imaging technique that allows interactive navigation inside the respiratory pathways and minimal invasive interventions. Tracheal procedures are ordinary interventions that require measurement of the percentage of obstructed pathway for injury (stenosis) assessment. Visual assessment of stenosis in videobronchoscopic sequences requires high expertise of trachea anatomy and is prone to human error. Accurate detection of tracheal rings is the basis for automated estimation of the size of stenosed trachea. Processing of videobronchoscopic images acquired at the operating room is a challenging task due to the wide range of artifacts and acquisition conditions. We present a model of the geometric-appearance of tracheal rings for its detection in videobronchoscopic videos. Experiments on sequences acquired at the operating room, show a performance close to inter-observer variability
Keywords: Video-bronchoscopy, tracheal ring segmentation, trachea geometric and appearance model
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Joan M. Nuñez, Jorge Bernal, F. Javier Sanchez, & Fernando Vilariño. (2013). Blood Vessel Characterization in Colonoscopy Images to Improve Polyp Localization. In Proceedings of the International Conference on Computer Vision Theory and Applications (Vol. 1, pp. 162–171). SciTePress.
Abstract: This paper presents an approach to mitigate the contribution of blood vessels to the energy image used at different tasks of automatic colonoscopy image analysis. This goal is achieved by introducing a characterization of endoluminal scene objects which allows us to differentiate between the trace of 2-dimensional visual objects,such as vessels, and shades from 3-dimensional visual objects, such as folds. The proposed characterization is based on the influence that the object shape has in the resulting visual feature, and it leads to the development of a blood vessel attenuation algorithm. A database consisting of manually labelled masks was built in order to test the performance of our method, which shows an encouraging success in blood vessel mitigation while keeping other structures intact. Moreover, by extending our method to the only available polyp localization
algorithm tested on a public database, blood vessel mitigation proved to have a positive influence on the overall performance.
Keywords: Colonoscopy; Blood vessel; Linear features; Valley detection
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Juan Ramon Terven Salinas, Joaquin Salas, & Bogdan Raducanu. (2013). Estado del Arte en Sistemas de Vision Artificial para Personas Invidentes. KS - Komputer Sapiens, 20–25.
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German Ros, J. Guerrero, Angel Sappa, Daniel Ponsa, & Antonio Lopez. (2013). Fast and Robust l1-averaging-based Pose Estimation for Driving Scenarios. In 24th British Machine Vision Conference.
Abstract: Robust visual pose estimation is at the core of many computer vision applications, being fundamental for Visual SLAM and Visual Odometry problems. During the last decades, many approaches have been proposed to solve these problems, being RANSAC one of the most accepted and used. However, with the arrival of new challenges, such as large driving scenarios for autonomous vehicles, along with the improvements in the data gathering frameworks, new issues must be considered. One of these issues is the capability of a technique to deal with very large amounts of data while meeting the realtime
constraint. With this purpose in mind, we present a novel technique for the problem of robust camera-pose estimation that is more suitable for dealing with large amount of data, which additionally, helps improving the results. The method is based on a combination of a very fast coarse-evaluation function and a robust ℓ1-averaging procedure. Such scheme leads to high-quality results while taking considerably less time than RANSAC.
Experimental results on the challenging KITTI Vision Benchmark Suite are provided, showing the validity of the proposed approach.
Keywords: SLAM
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Enric Marti, Ferran Poveda, Antoni Gurgui, Jaume Rocarias, Debora Gil, & Aura Hernandez-Sabate. (2013). Una experiencia de estructura, funcionamiento y evaluación de la asignatura de graficos por computador con metodologia de aprendizaje basado en proyectos.
Abstract: IV Congreso Internacional UNIVEST
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Ariel Amato, Angel Sappa, Alicia Fornes, Felipe Lumbreras, & Josep Llados. (2013). Divide and Conquer: Atomizing and Parallelizing A Task in A Mobile Crowdsourcing Platform. In 2nd International ACM Workshop on Crowdsourcing for Multimedia (pp. 21–22).
Abstract: In this paper we present some conclusions about the advantages of having an efficient task formulation when a crowdsourcing platform is used. In particular we show how the task atomization and distribution can help to obtain results in an efficient way. Our proposal is based on a recursive splitting of the original task into a set of smaller and simpler tasks. As a result both more accurate and faster solutions are obtained. Our evaluation is performed on a set of ancient documents that need to be digitized.
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Sergio Escalera, Jordi Gonzalez, Xavier Baro, Miguel Reyes, Oscar Lopes, Isabelle Guyon, et al. (2013). Multi-modal Gesture Recognition Challenge 2013: Dataset and Results. In 15th ACM International Conference on Multimodal Interaction (pp. 445–452).
Abstract: The recognition of continuous natural gestures is a complex and challenging problem due to the multi-modal nature of involved visual cues (e.g. fingers and lips movements, subtle facial expressions, body pose, etc.), as well as technical limitations such as spatial and temporal resolution and unreliable
depth cues. In order to promote the research advance on this field, we organized a challenge on multi-modal gesture recognition. We made available a large video database of 13; 858 gestures from a lexicon of 20 Italian gesture categories recorded with a KinectTM camera, providing the audio, skeletal model, user mask, RGB and depth images. The focus of the challenge was on user independent multiple gesture learning. There are no resting positions and the gestures are performed in continuous sequences lasting 1-2 minutes, containing between 8 and 20 gesture instances in each sequence. As a result, the dataset contains around 1:720:800 frames. In addition to the 20 main gesture categories, ‘distracter’ gestures are included, meaning that additional audio
and gestures out of the vocabulary are included. The final evaluation of the challenge was defined in terms of the Levenshtein edit distance, where the goal was to indicate the real order of gestures within the sequence. 54 international teams participated in the challenge, and outstanding results
were obtained by the first ranked participants.
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Onur Ferhat, & Fernando Vilariño. (2013). A Cheap Portable Eye-Tracker Solution for Common Setups. In 17th European Conference on Eye Movements.
Abstract: We analyze the feasibility of a cheap eye-tracker where the hardware consists of a single webcam and a Raspberry Pi device. Our aim is to discover the limits of such a system and to see whether it provides an acceptable performance. We base our work on the open source Opengazer (Zielinski, 2013) and we propose several improvements to create a robust, real-time system. After assessing the accuracy of our eye-tracker in elaborated experiments involving 18 subjects under 4 different system setups, we developed a simple game to see how it performs in practice and we also installed it on a Raspberry Pi to create a portable stand-alone eye-tracker which achieves 1.62° horizontal accuracy with 3 fps refresh rate for a building cost of 70 Euros.
Keywords: Low cost; eye-tracker; software; webcam; Raspberry Pi
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Andrew Nolan, Daniel Serrano, Aura Hernandez-Sabate, Daniel Ponsa, & Antonio Lopez. (2013). Obstacle mapping module for quadrotors on outdoor Search and Rescue operations. In International Micro Air Vehicle Conference and Flight Competition.
Abstract: Obstacle avoidance remains a challenging task for Micro Aerial Vehicles (MAV), due to their limited payload capacity to carry advanced sensors. Unlike larger vehicles, MAV can only carry light weight sensors, for instance a camera, which is our main assumption in this work. We explore passive monocular depth estimation and propose a novel method Position Aided Depth Estimation
(PADE). We analyse PADE performance and compare it against the extensively used Time To Collision (TTC). We evaluate the accuracy, robustness to noise and speed of three Optical Flow (OF) techniques, combined with both depth estimation methods. Our results show PADE is more accurate than TTC at depths between 0-12 meters and is less sensitive to noise. Our findings highlight the potential application of PADE for MAV to perform safe autonomous navigation in
unknown and unstructured environments.
Keywords: UAV
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Anastasios Doulamis, Nikolaos Doulamis, Marco Bertini, Jordi Gonzalez, & Thomas B. Moeslund. (2013). Analysis and Retrieval of Tracked Events and Motion in Imagery Streams.
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H. Emrah Tasli, Cevahir Çigla, Theo Gevers, & A. Aydin Alatan. (2013). Super pixel extraction via convexity induced boundary adaptation. In 14th IEEE International Conference on Multimedia and Expo (pp. 1–6).
Abstract: This study presents an efficient super-pixel extraction algorithm with major contributions to the state-of-the-art in terms of accuracy and computational complexity. Segmentation accuracy is improved through convexity constrained geodesic distance utilization; while computational efficiency is achieved by replacing complete region processing with boundary adaptation idea. Starting from the uniformly distributed rectangular equal-sized super-pixels, region boundaries are adapted to intensity edges iteratively by assigning boundary pixels to the most similar neighboring super-pixels. At each iteration, super-pixel regions are updated and hence progressively converging to compact pixel groups. Experimental results with state-of-the-art comparisons, validate the performance of the proposed technique in terms of both accuracy and speed.
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H. Emrah Tasli, Jan van Gemert, & Theo Gevers. (2013). Spot the differences: from a photograph burst to the single best picture. In 21ST ACM International Conference on Multimedia (pp. 729–732).
Abstract: With the rise of the digital camera, people nowadays typically take several near-identical photos of the same scene to maximize the chances of a good shot. This paper proposes a user-friendly tool for exploring a personal photo gallery for selecting or even creating the best shot of a scene between its multiple alternatives. This functionality is realized through a graphical user interface where the best viewpoint can be selected from a generated panorama of the scene. Once the viewpoint is selected, the user is able to go explore possible alternatives coming from the other images. Using this tool, one can explore a photo gallery efficiently. Moreover, additional compositions from other images are also possible. With such additional compositions, one can go from a burst of photographs to the single best one. Even funny compositions of images, where you can duplicate a person in the same image, are possible with our proposed tool.
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Sezer Karaoglu, Jan van Gemert, & Theo Gevers. (2013). Con-text: text detection using background connectivity for fine-grained object classification. In 21ST ACM International Conference on Multimedia (pp. 757–760).
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