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Angel Sappa, Niki Aifanti, Sotiris Malassiotis, & Michael G. Strintzis. (2009). Prior Knowledge Based Motion Model Representation. In Horst Bunke, JuanJose Villanueva, & Gemma Sanchez (Eds.), Progress in Computer Vision and Image Analysis (Vol. 16).
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David Geronimo, Angel Sappa, & Antonio Lopez. (2010). Stereo-based Candidate Generation for Pedestrian Protection Systems. In Binocular Vision: Development, Depth Perception and Disorders (189–208). NOVA Publishers.
Abstract: This chapter describes a stereo-based algorithm that provides candidate image windows to a latter 2D classification stage in an on-board pedestrian detection system. The proposed algorithm, which consists of three stages, is based on the use of both stereo imaging and scene prior knowledge (i.e., pedestrians are on the ground) to reduce the candidate searching space. First, a successful road surface fitting algorithm provides estimates on the relative ground-camera pose. This stage directs the search toward the road area thus avoiding irrelevant regions like the sky. Then, three different schemes are used to scan the estimated road surface with pedestrian-sized windows: (a) uniformly distributed through the road surface (3D); (b) uniformly distributed through the image (2D); (c) not uniformly distributed but according to a quadratic function (combined 2D-3D). Finally, the set of candidate windows is reduced by analyzing their 3D content. Experimental results of the proposed algorithm, together with statistics of searching space reduction are provided.
Keywords: Pedestrian Detection
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Javier Marin, David Geronimo, David Vazquez, & Antonio Lopez. (2012). Pedestrian Detection: Exploring Virtual Worlds. In Handbook of Pattern Recognition: Methods and Application (Vol. 5, pp. 145–162). iConcept Press.
Abstract: Handbook of pattern recognition will include contributions from university educators and active research experts. This Handbook is intended to serve as a basic reference on methods and applications of pattern recognition. The primary aim of this handbook is providing the community of pattern recognition with a readable, easy to understand resource that covers introductory, intermediate and advanced topics with equal clarity. Therefore, the Handbook of pattern recognition can serve equally well as reference resource and as classroom textbook. Contributions cover all methods, techniques and applications of pattern recognition. A tentative list of relevant topics might include: 1- Statistical, structural, syntactic pattern recognition. 2- Neural networks, machine learning, data mining. 3- Discrete geometry, algebraic, graph-based techniques for pattern recognition. 4- Face recognition, Signal analysis, image coding and processing, shape and texture analysis. 5- Document processing, text and graphics recognition, digital libraries. 6- Speech recognition, music analysis, multimedia systems. 7- Natural language analysis, information retrieval. 8- Biometrics, biomedical pattern analysis and information systems. 9- Other scientific, engineering, social and economical applications of pattern recognition. 10- Special hardware architectures, software packages for pattern recognition.
Keywords: Virtual worlds; Pedestrian Detection; Domain Adaptation
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Angel Sappa, David Geronimo, Fadi Dornaika, Mohammad Rouhani, & Antonio Lopez. (2012). Moving object detection from mobile platforms using stereo data registration. In Marek R. Ogiela, & Lakhmi C. Jain (Eds.), Computational Intelligence paradigms in advanced pattern classification (Vol. 386, pp. 25–37). Springer Berlin Heidelberg.
Abstract: This chapter describes a robust approach for detecting moving objects from on-board stereo vision systems. It relies on a feature point quaternion-based registration, which avoids common problems that appear when computationally expensive iterative-based algorithms are used on dynamic environments. The proposed approach consists of three main stages. Initially, feature points are extracted and tracked through consecutive 2D frames. Then, a RANSAC based approach is used for registering two point sets, with known correspondences in the 3D space. The computed 3D rigid displacement is used to map two consecutive 3D point clouds into the same coordinate system by means of the quaternion method. Finally, moving objects correspond to those areas with large 3D registration errors. Experimental results show the viability of the proposed approach to detect moving objects like vehicles or pedestrians in different urban scenarios.
Keywords: pedestrian detection
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Cristhian Aguilera, M.Ramos, & Angel Sappa. (2012). Simulated Annealing: A Novel Application of Image Processing in the Wood Area. In Marcos de Sales Guerra Tsuzuki (Ed.), Simulated Annealing – Advances, Applications and Hybridizations (pp. 91–104).
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Jose Manuel Alvarez, & Antonio Lopez. (2012). Photometric Invariance by Machine Learning. In Jan-Mark Geusebroek Joost van de Weijer A. G. Theo Gevers (Ed.), Color in Computer Vision: Fundamentals and Applications (Vol. 7, pp. 113–134). iConcept Press Ltd.
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David Vazquez, Antonio Lopez, Daniel Ponsa, & David Geronimo. (2013). Interactive Training of Human Detectors. In Multiodal Interaction in Image and Video Applications (Vol. 48, pp. 169–182). Springer Berlin Heidelberg.
Abstract: Image based human detection remains as a challenging problem. Most promising detectors rely on classifiers trained with labelled samples. However, labelling is a manual labor intensive step. To overcome this problem we propose to collect images of pedestrians from a virtual city, i.e., with automatic labels, and train a pedestrian detector with them, which works fine when such virtual-world data are similar to testing one, i.e., real-world pedestrians in urban areas. When testing data is acquired in different conditions than training one, e.g., human detection in personal photo albums, dataset shift appears. In previous work, we cast this problem as one of domain adaptation and solve it with an active learning procedure. In this work, we focus on the same problem but evaluating a different set of faster to compute features, i.e., Haar, EOH and their combination. In particular, we train a classifier with virtual-world data, using such features and Real AdaBoost as learning machine. This classifier is applied to real-world training images. Then, a human oracle interactively corrects the wrong detections, i.e., few miss detections are manually annotated and some false ones are pointed out too. A low amount of manual annotation is fixed as restriction. Real- and virtual-world difficult samples are combined within what we call cool world and we retrain the classifier with this data. Our experiments show that this adapted classifier is equivalent to the one trained with only real-world data but requiring 90% less manual annotations.
Keywords: Pedestrian Detection; Virtual World; AdaBoost; Domain Adaptation
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German Ros, Laura Sellart, Gabriel Villalonga, Elias Maidanik, Francisco Molero, Marc Garcia, et al. (2017). Semantic Segmentation of Urban Scenes via Domain Adaptation of SYNTHIA. In Gabriela Csurka (Ed.), Domain Adaptation in Computer Vision Applications (Vol. 12, pp. 227–241). Springer.
Abstract: Vision-based semantic segmentation in urban scenarios is a key functionality for autonomous driving. Recent revolutionary results of deep convolutional neural networks (DCNNs) foreshadow the advent of reliable classifiers to perform such visual tasks. However, DCNNs require learning of many parameters from raw images; thus, having a sufficient amount of diverse images with class annotations is needed. These annotations are obtained via cumbersome, human labour which is particularly challenging for semantic segmentation since pixel-level annotations are required. In this chapter, we propose to use a combination of a virtual world to automatically generate realistic synthetic images with pixel-level annotations, and domain adaptation to transfer the models learnt to correctly operate in real scenarios. We address the question of how useful synthetic data can be for semantic segmentation – in particular, when using a DCNN paradigm. In order to answer this question we have generated a synthetic collection of diverse urban images, named SYNTHIA, with automatically generated class annotations and object identifiers. We use SYNTHIA in combination with publicly available real-world urban images with manually provided annotations. Then, we conduct experiments with DCNNs that show that combining SYNTHIA with simple domain adaptation techniques in the training stage significantly improves performance on semantic segmentation.
Keywords: SYNTHIA; Virtual worlds; Autonomous Driving
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Antonio Lopez, Jiaolong Xu, Jose Luis Gomez, David Vazquez, & German Ros. (2017). From Virtual to Real World Visual Perception using Domain Adaptation -- The DPM as Example. In Gabriela Csurka (Ed.), Domain Adaptation in Computer Vision Applications (pp. 243–258). Springer.
Abstract: Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.
Keywords: Domain Adaptation
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David Geronimo, David Vazquez, & Arturo de la Escalera. (2017). Vision-Based Advanced Driver Assistance Systems. In Computer Vision in Vehicle Technology: Land, Sea, and Air.
Keywords: ADAS; Autonomous Driving
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Jose M. Armingol, Jorge Alfonso, Nourdine Aliane, Miguel Clavijo, Sergio Campos-Cordobes, Arturo de la Escalera, et al. (2018). Environmental Perception for Intelligent Vehicles. In Intelligent Vehicles. Enabling Technologies and Future Developments (23–101).
Abstract: Environmental perception represents, because of its complexity, a challenge for Intelligent Transport Systems due to the great variety of situations and different elements that can happen in road environments and that must be faced by these systems. In connection with this, so far there are a variety of solutions as regards sensors and methods, so the results of precision, complexity, cost, or computational load obtained by these works are different. In this chapter some systems based on computer vision and laser techniques are presented. Fusion methods are also introduced in order to provide advanced and reliable perception systems.
Keywords: Computer vision; laser techniques; data fusion; advanced driver assistance systems; traffic monitoring systems; intelligent vehicles
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Antonio Lopez, David Vazquez, & Gabriel Villalonga. (2018). Data for Training Models, Domain Adaptation. In Intelligent Vehicles. Enabling Technologies and Future Developments (395–436).
Abstract: Simulation can enable several developments in the field of intelligent vehicles. This chapter is divided into three main subsections. The first one deals with driving simulators. The continuous improvement of hardware performance is a well-known fact that is allowing the development of more complex driving simulators. The immersion in the simulation scene is increased by high fidelity feedback to the driver. In the second subsection, traffic simulation is explained as well as how it can be used for intelligent transport systems. Finally, it is rather clear that sensor-based perception and action must be based on data-driven algorithms. Simulation could provide data to train and test algorithms that are afterwards implemented in vehicles. These tools are explained in the third subsection.
Keywords: Driving simulator; hardware; software; interface; traffic simulation; macroscopic simulation; microscopic simulation; virtual data; training data
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Antonio Lopez. (2018). Pedestrian Detection Systems. In Wiley Encyclopedia of Electrical and Electronics Engineering.
Abstract: Pedestrian detection is a highly relevant topic for both advanced driver assistance systems (ADAS) and autonomous driving. In this entry, we review the ideas behind pedestrian detection systems from the point of view of perception based on computer vision and machine learning.
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Hanne Kause, Aura Hernandez-Sabate, Patricia Marquez, Andrea Fuster, Luc Florack, Hans van Assen, et al. (2015). Confidence Measures for Assessing the HARP Algorithm in Tagged Magnetic Resonance Imaging. In Statistical Atlases and Computational Models of the Heart. Revised selected papers of Imaging and Modelling Challenges 6th International Workshop, STACOM 2015, Held in Conjunction with MICCAI 2015 (Vol. 9534, pp. 69–79). LNCS. Springer International Publishing.
Abstract: Cardiac deformation and changes therein have been linked to pathologies. Both can be extracted in detail from tagged Magnetic Resonance Imaging (tMRI) using harmonic phase (HARP) images. Although point tracking algorithms have shown to have high accuracies on HARP images, these vary with position. Detecting and discarding areas with unreliable results is crucial for use in clinical support systems. This paper assesses the capability of two confidence measures (CMs), based on energy and image structure, for detecting locations with reduced accuracy in motion tracking results. These CMs were tested on a database of simulated tMRI images containing the most common artifacts that may affect tracking accuracy. CM performance is assessed based on its capability for HARP tracking error bounding and compared in terms of significant differences detected using a multi comparison analysis of variance that takes into account the most influential factors on HARP tracking performance. Results showed that the CM based on image structure was better suited to detect unreliable optical flow vectors. In addition, it was shown that CMs can be used to detect optical flow vectors with large errors in order to improve the optical flow obtained with the HARP tracking algorithm.
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Felipe Lumbreras, Ramon Baldrich, Maria Vanrell, Joan Serrat, & Juan J. Villanueva. (1999). Multiresolution texture classification of ceramic tiles. In Recent Research developments in optical engineering, Research Signpost, 2: 213–228.
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