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Baiyu Chen, Sergio Escalera, Isabelle Guyon, Victor Ponce, N. Shah, & Marc Oliu. (2016). Overcoming Calibration Problems in Pattern Labeling with Pairwise Ratings: Application to Personality Traits. In 14th European Conference on Computer Vision Workshops.
Abstract: We address the problem of calibration of workers whose task is to label patterns with continuous variables, which arises for instance in labeling images of videos of humans with continuous traits. Worker bias is particularly dicult to evaluate and correct when many workers contribute just a few labels, a situation arising typically when labeling is crowd-sourced. In the scenario of labeling short videos of people facing a camera with personality traits, we evaluate the feasibility of the pairwise ranking method to alleviate bias problems. Workers are exposed to pairs of videos at a time and must order by preference. The variable levels are reconstructed by fitting a Bradley-Terry-Luce model with maximum likelihood. This method may at first sight, seem prohibitively expensive because for N videos, p = N (N-1)/2 pairs must be potentially processed by workers rather that N videos. However, by performing extensive simulations, we determine an empirical law for the scaling of the number of pairs needed as a function of the number of videos in order to achieve a given accuracy of score reconstruction and show that the pairwise method is a ordable. We apply the method to the labeling of a large scale dataset of 10,000 videos used in the ChaLearn Apparent Personality Trait challenge.
Keywords: Calibration of labels; Label bias; Ordinal labeling; Variance Models; Bradley-Terry-Luce model; Continuous labels; Regression; Personality traits; Crowd-sourced labels
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Q. Bao, Marçal Rusiñol, M.Coustaty, Muhammad Muzzamil Luqman, C.D. Tran, & Jean-Marc Ogier. (2016). Delaunay triangulation-based features for Camera-based document image retrieval system. In 12th IAPR Workshop on Document Analysis Systems (pp. 1–6).
Abstract: In this paper, we propose a new feature vector, named DElaunay TRIangulation-based Features (DETRIF), for real-time camera-based document image retrieval. DETRIF is computed based on the geometrical constraints from each pair of adjacency triangles in delaunay triangulation which is constructed from centroids of connected components. Besides, we employ a hashing-based indexing system in order to evaluate the performance of DETRIF and to compare it with other systems such as LLAH and SRIF. The experimentation is carried out on two datasets comprising of 400 heterogeneous-content complex linguistic map images (huge size, 9800 X 11768 pixels resolution)and 700 textual document images.
Keywords: Camera-based Document Image Retrieval; Delaunay Triangulation; Feature descriptors; Indexing
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Victor Ponce. (2016). Evolutionary Bags of Space-Time Features for Human Analysis (Sergio Escalera, Xavier Baro, & Hugo Jair Escalante, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The representation (or feature) learning has been an emerging concept in the last years, since it collects a set of techniques that are present in any theoretical or practical methodology referring to artificial intelligence. In computer vision, a very common representation has adopted the form of the well-known Bag of Visual Words. This representation appears implicitly in most approaches where images are described, and is also present in a huge number of areas and domains: image content retrieval, pedestrian detection, human-computer interaction, surveillance, e-health, and social computing, amongst others. The early stages of this dissertation provide an approach for learning visual representations inside evolutionary algorithms, which consists of evolving weighting schemes to improve the BoVW representations for the task of recognizing categories of videos and images. Thus, we demonstrate the applicability of the most common weighting schemes, which are often used in text mining but are less frequently found in computer vision tasks. Beyond learning these visual representations, we provide an approach based on fusion strategies for learning spatiotemporal representations, from multimodal data obtained by depth sensors. Besides, we specially aim at the evolutionary and dynamic modelling, where the temporal factor is present in the nature of the data, such as video sequences of gestures and actions. Indeed, we explore the effects of probabilistic modelling for those approaches based on dynamic programming, so as to handle the temporal deformation and variance amongst video sequences of different categories. Finally, we integrate dynamic programming and generative models into an evolutionary computation framework, with the aim of learning Bags of SubGestures (BoSG) representations and hence to improve the generalization capability of standard gesture recognition approaches. The results obtained in the experimentation demonstrate, first, that evolutionary algorithms are useful for improving the representation of BoVW approaches in several datasets for recognizing categories in still images and video sequences. On the other hand, our experimentation reveals that both, the use of dynamic programming and generative models to align video sequences, and the representations obtained from applying fusion strategies in multimodal data, entail an enhancement on the performance when recognizing some gesture categories. Furthermore, the combination of evolutionary algorithms with models based on dynamic programming and generative approaches results, when aiming at the classification of video categories on large video datasets, in a considerable improvement over standard gesture and action recognition approaches. Finally, we demonstrate the applications of these representations in several domains for human analysis: classification of images where humans may be present, action and gesture recognition for general applications, and in particular for conversational settings within the field of restorative justice
Keywords: Computer algorithms; Digital image processing; Digital video; Analysis of variance; Dynamic programming; Evolutionary computation; Gesture
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Jose A. Garcia, David Masip, Valerio Sbragaglia, & Jacopo Aguzzi. (2016). Automated Identification and Tracking of Nephrops norvegicus (L.) Using Infrared and Monochromatic Blue Light. In 19th International Conference of the Catalan Association for Artificial Intelligence.
Abstract: Automated video and image analysis can be a very efficient tool to analyze
animal behavior based on sociality, especially in hard access environments
for researchers. The understanding of this social behavior can play a key role in the sustainable design of capture policies of many species. This paper proposes the use of computer vision algorithms to identify and track a specific specie, the Norway lobster, Nephrops norvegicus, a burrowing decapod with relevant commercial value which is captured by trawling. These animals can only be captured when are engaged in seabed excursions, which are strongly related with their social behavior.
This emergent behavior is modulated by the day-night cycle, but their social
interactions remain unknown to the scientific community. The paper introduces an identification scheme made of four distinguishable black and white tags (geometric shapes). The project has recorded 15-day experiments in laboratory pools, under monochromatic blue light (472 nm.) and darkness conditions (recorded using Infra Red light). Using this massive image set, we propose a comparative of state-ofthe-art computer vision algorithms to distinguish and track the different animals’ movements. We evaluate the robustness to the high noise presence in the infrared video signals and free out-of-plane rotations due to animal movement. The experiments show promising accuracies under a cross-validation protocol, being adaptable to the automation and analysis of large scale data. In a second contribution, we created an extensive dataset of shapes (46027 different shapes) from four daily experimental video recordings, which will be available to the community.
Keywords: computer vision; video analysis; object recognition; tracking; behaviour; social; decapod; Nephrops norvegicus
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Svebor Karaman, Andrew Bagdanov, Lea Landucci, Gianpaolo D'Amico, Andrea Ferracani, Daniele Pezzatini, et al. (2016). Personalized multimedia content delivery on an interactive table by passive observation of museum visitors. MTAP - Multimedia Tools and Applications, 75(7), 3787–3811.
Abstract: The amount of multimedia data collected in museum databases is growing fast, while the capacity of museums to display information to visitors is acutely limited by physical space. Museums must seek the perfect balance of information given on individual pieces in order to provide sufficient information to aid visitor understanding while maintaining sparse usage of the walls and guaranteeing high appreciation of the exhibit. Moreover, museums often target the interests of average visitors instead of the entire spectrum of different interests each individual visitor might have. Finally, visiting a museum should not be an experience contained in the physical space of the museum but a door opened onto a broader context of related artworks, authors, artistic trends, etc. In this paper we describe the MNEMOSYNE system that attempts to address these issues through a new multimedia museum experience. Based on passive observation, the system builds a profile of the artworks of interest for each visitor. These profiles of interest are then used to drive an interactive table that personalizes multimedia content delivery. The natural user interface on the interactive table uses the visitor’s profile, an ontology of museum content and a recommendation system to personalize exploration of multimedia content. At the end of their visit, the visitor can take home a personalized summary of their visit on a custom mobile application. In this article we describe in detail each component of our approach as well as the first field trials of our prototype system built and deployed at our permanent exhibition space at LeMurate (http://www.lemurate.comune.fi.it/lemurate/) in Florence together with the first results of the evaluation process during the official installation in the National Museum of Bargello (http://www.uffizi.firenze.it/musei/?m=bargello).
Keywords: Computer vision; Video surveillance; Cultural heritage; Multimedia museum; Personalization; Natural interaction; Passive profiling
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Mariella Dimiccoli. (2016). Fundamentals of cone regression. Journal of Statistics Surveys, 53–99.
Abstract: Cone regression is a particular case of quadratic programming that minimizes a weighted sum of squared residuals under a set of linear inequality constraints. Several important statistical problems such as isotonic, concave regression or ANOVA under partial orderings, just to name a few, can be considered as particular instances of the cone regression problem. Given its relevance in Statistics, this paper aims to address the fundamentals of cone regression from a theoretical and practical point of view. Several formulations of the cone regression problem are considered and, focusing on the particular case of concave regression as an example, several algorithms are analyzed and compared both qualitatively and quantitatively through numerical simulations. Several improvements to enhance numerical stability and bound the computational cost are proposed. For each analyzed algorithm, the pseudo-code and its corresponding code in Matlab are provided. The results from this study demonstrate that the choice of the optimization approach strongly impacts the numerical performances. It is also shown that methods are not currently available to solve efficiently cone regression problems with large dimension (more than many thousands of points). We suggest further research to fill this gap by exploiting and adapting classical multi-scale strategy to compute an approximate solution.
Keywords: cone regression; linear complementarity problems; proximal operators.
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Antonio Hernandez, Sergio Escalera, & Stan Sclaroff. (2016). Poselet-basedContextual Rescoring for Human Pose Estimation via Pictorial Structures. IJCV - International Journal of Computer Vision, 118(1), 49–64.
Abstract: In this paper we propose a contextual rescoring method for predicting the position of body parts in a human pose estimation framework. A set of poselets is incorporated in the model, and their detections are used to extract spatial and score-related features relative to other body part hypotheses. A method is proposed for the automatic discovery of a compact subset of poselets that covers the different poses in a set of validation images while maximizing precision. A rescoring mechanism is defined as a set-based boosting classifier that computes a new score for each body joint detection, given its relationship to detections of other body joints and mid-level parts in the image. This new score is incorporated in the pictorial structure model as an additional unary potential, following the recent work of Pishchulin et al. Experiments on two benchmarks show comparable results to Pishchulin et al. while reducing the size of the mid-level representation by an order of magnitude, reducing the execution time by 68 % accordingly.
Keywords: Contextual rescoring; Poselets; Human pose estimation
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Daniel Hernandez, Alejandro Chacon, Antonio Espinosa, David Vazquez, Juan Carlos Moure, & Antonio Lopez. (2016). Stereo Matching using SGM on the GPU.
Abstract: Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles. Semi-Global Matching (SGM) is a widely used algorithm that propagates consistency constraints along several paths across the image. This work presents a real-time system producing reliable disparity estimation results on the new embedded energy efficient GPU devices. Our design runs on a Tegra X1 at 42 frames per second (fps) for an image size of 640x480, 128 disparity levels, and using 4 path directions for the SGM method.
Keywords: CUDA; Stereo; Autonomous Vehicle
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Juan Ignacio Toledo, Sebastian Sudholt, Alicia Fornes, Jordi Cucurull, A. Fink, & Josep Llados. (2016). Handwritten Word Image Categorization with Convolutional Neural Networks and Spatial Pyramid Pooling. In Joint IAPR International Workshops on Statistical Techniques in Pattern Recognition (SPR) and Structural and Syntactic Pattern Recognition (SSPR) (Vol. 10029, pp. 543–552). LNCS. Springer International Publishing.
Abstract: The extraction of relevant information from historical document collections is one of the key steps in order to make these documents available for access and searches. The usual approach combines transcription and grammars in order to extract semantically meaningful entities. In this paper, we describe a new method to obtain word categories directly from non-preprocessed handwritten word images. The method can be used to directly extract information, being an alternative to the transcription. Thus it can be used as a first step in any kind of syntactical analysis. The approach is based on Convolutional Neural Networks with a Spatial Pyramid Pooling layer to deal with the different shapes of the input images. We performed the experiments on a historical marriage record dataset, obtaining promising results.
Keywords: Document image analysis; Word image categorization; Convolutional neural networks; Named entity detection
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German Ros, Laura Sellart, Joanna Materzynska, David Vazquez, & Antonio Lopez. (2016). The SYNTHIA Dataset: A Large Collection of Synthetic Images for Semantic Segmentation of Urban Scenes. In 29th IEEE Conference on Computer Vision and Pattern Recognition (pp. 3234–3243).
Abstract: Vision-based semantic segmentation in urban scenarios is a key functionality for autonomous driving. The irruption of deep convolutional neural networks (DCNNs) allows to foresee obtaining reliable classifiers to perform such a visual task. However, DCNNs require to learn many parameters from raw images; thus, having a sufficient amount of diversified images with this class annotations is needed. These annotations are obtained by a human cumbersome labour specially challenging for semantic segmentation, since pixel-level annotations are required. In this paper, we propose to use a virtual world for automatically generating realistic synthetic images with pixel-level annotations. Then, we address the question of how useful can be such data for the task of semantic segmentation; in particular, when using a DCNN paradigm. In order to answer this question we have generated a synthetic diversified collection of urban images, named SynthCity, with automatically generated class annotations. We use SynthCity in combination with publicly available real-world urban images with manually provided annotations. Then, we conduct experiments on a DCNN setting that show how the inclusion of SynthCity in the training stage significantly improves the performance of the semantic segmentation task
Keywords: Domain Adaptation; Autonomous Driving; Virtual Data; Semantic Segmentation
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Jiaolong Xu, Sebastian Ramos, David Vazquez, & Antonio Lopez. (2016). Hierarchical Adaptive Structural SVM for Domain Adaptation. IJCV - International Journal of Computer Vision, 119(2), 159–178.
Abstract: A key topic in classification is the accuracy loss produced when the data distribution in the training (source) domain differs from that in the testing (target) domain. This is being recognized as a very relevant problem for many
computer vision tasks such as image classification, object detection, and object category recognition. In this paper, we present a novel domain adaptation method that leverages multiple target domains (or sub-domains) in a hierarchical adaptation tree. The core idea is to exploit the commonalities and differences of the jointly considered target domains.
Given the relevance of structural SVM (SSVM) classifiers, we apply our idea to the adaptive SSVM (A-SSVM), which only requires the target domain samples together with the existing source-domain classifier for performing the desired adaptation. Altogether, we term our proposal as hierarchical A-SSVM (HA-SSVM).
As proof of concept we use HA-SSVM for pedestrian detection, object category recognition and face recognition. In the former we apply HA-SSVM to the deformable partbased model (DPM) while in the rest HA-SSVM is applied to multi-category classifiers. We will show how HA-SSVM is effective in increasing the detection/recognition accuracy with respect to adaptation strategies that ignore the structure of the target data. Since, the sub-domains of the target data are not always known a priori, we shown how HA-SSVM can incorporate sub-domain discovery for object category recognition.
Keywords: Domain Adaptation; Pedestrian Detection
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Jiaolong Xu, David Vazquez, Krystian Mikolajczyk, & Antonio Lopez. (2016). Hierarchical online domain adaptation of deformable part-based models. In IEEE International Conference on Robotics and Automation (pp. 5536–5541).
Abstract: We propose an online domain adaptation method for the deformable part-based model (DPM). The online domain adaptation is based on a two-level hierarchical adaptation tree, which consists of instance detectors in the leaf nodes and a category detector at the root node. Moreover, combined with a multiple object tracking procedure (MOT), our proposal neither requires target-domain annotated data nor revisiting the source-domain data for performing the source-to-target domain adaptation of the DPM. From a practical point of view this means that, given a source-domain DPM and new video for training on a new domain without object annotations, our procedure outputs a new DPM adapted to the domain represented by the video. As proof-of-concept we apply our proposal to the challenging task of pedestrian detection. In this case, each instance detector is an exemplar classifier trained online with only one pedestrian per frame. The pedestrian instances are collected by MOT and the hierarchical model is constructed dynamically according to the pedestrian trajectories. Our experimental results show that the adapted detector achieves the accuracy of recent supervised domain adaptation methods (i.e., requiring manually annotated targetdomain data), and improves the source detector more than 10 percentage points.
Keywords: Domain Adaptation; Pedestrian Detection
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Azadeh S. Mozafari, David Vazquez, Mansour Jamzad, & Antonio Lopez. (2016). Node-Adapt, Path-Adapt and Tree-Adapt:Model-Transfer Domain Adaptation for Random Forest.
Abstract: Random Forest (RF) is a successful paradigm for learning classifiers due to its ability to learn from large feature spaces and seamlessly integrate multi-class classification, as well as the achieved accuracy and processing efficiency. However, as many other classifiers, RF requires domain adaptation (DA) provided that there is a mismatch between the training (source) and testing (target) domains which provokes classification degradation. Consequently, different RF-DA methods have been proposed, which not only require target-domain samples but revisiting the source-domain ones, too. As novelty, we propose three inherently different methods (Node-Adapt, Path-Adapt and Tree-Adapt) that only require the learned source-domain RF and a relatively few target-domain samples for DA, i.e. source-domain samples do not need to be available. To assess the performance of our proposals we focus on image-based object detection, using the pedestrian detection problem as challenging proof-of-concept. Moreover, we use the RF with expert nodes because it is a competitive patch-based pedestrian model. We test our Node-, Path- and Tree-Adapt methods in standard benchmarks, showing that DA is largely achieved.
Keywords: Domain Adaptation; Pedestrian detection; Random Forest
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Ciprian Corneanu, Marc Oliu, Jeffrey F. Cohn, & Sergio Escalera. (2016). Survey on RGB, 3D, Thermal, and Multimodal Approaches for Facial Expression Recognition: History. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 28(8), 1548–1568.
Abstract: Facial expressions are an important way through which humans interact socially. Building a system capable of automatically recognizing facial expressions from images and video has been an intense field of study in recent years. Interpreting such expressions remains challenging and much research is needed about the way they relate to human affect. This paper presents a general overview of automatic RGB, 3D, thermal and multimodal facial expression analysis. We define a new taxonomy for the field, encompassing all steps from face detection to facial expression recognition, and describe and classify the state of the art methods accordingly. We also present the important datasets and the bench-marking of most influential methods. We conclude with a general discussion about trends, important questions and future lines of research.
Keywords: Facial expression; affect; emotion recognition; RGB; 3D; thermal; multimodal
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Dennis H. Lundtoft, Kamal Nasrollahi, Thomas B. Moeslund, & Sergio Escalera. (2016). Spatiotemporal Facial Super-Pixels for Pain Detection. In 9th Conference on Articulated Motion and Deformable Objects.
Abstract: Best student paper award.
Pain detection using facial images is of critical importance in many Health applications. Since pain is a spatiotemporal process, recent works on this topic employ facial spatiotemporal features to detect pain. These systems extract such features from the entire area of the face. In this paper, we show that by employing super-pixels we can divide the face into three regions, in a way that only one of these regions (about one third of the face) contributes to the pain estimation and the other two regions can be discarded. The experimental results on the UNBCMcMaster database show that the proposed system using this single region outperforms state-of-the-art systems in detecting no-pain scenarios, while it reaches comparable results in detecting weak and severe pain scenarios.
Keywords: Facial images; Super-pixels; Spatiotemporal filters; Pain detection
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