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Cristina Palmero, Jordi Esquirol, Vanessa Bayo, Miquel Angel Cos, Pouya Ahmadmonfared, Joan Salabert, et al. (2017). Automatic Sleep System Recommendation by Multi-modal RBG-Depth-Pressure Anthropometric Analysis. IJCV - International Journal of Computer Vision, 122(2), 212–227.
Abstract: This paper presents a novel system for automatic sleep system recommendation using RGB, depth and pressure information. It consists of a validated clinical knowledge-based model that, along with a set of prescription variables extracted automatically, obtains a personalized bed design recommendation. The automatic process starts by performing multi-part human body RGB-D segmentation combining GrabCut, 3D Shape Context descriptor and Thin Plate Splines, to then extract a set of anthropometric landmark points by applying orthogonal plates to the segmented human body. The extracted variables are introduced to the computerized clinical model to calculate body circumferences, weight, morphotype and Body Mass Index categorization. Furthermore, pressure image analysis is performed to extract pressure values and at-risk points, which are also introduced to the model to eventually obtain the final prescription of mattress, topper, and pillow. We validate the complete system in a set of 200 subjects, showing accurate category classification and high correlation results with respect to manual measures.
Keywords: Sleep system recommendation; RGB-Depth data Pressure imaging; Anthropometric landmark extraction; Multi-part human body segmentation
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German Ros, J. Guerrero, Angel Sappa, Daniel Ponsa, & Antonio Lopez. (2013). Fast and Robust l1-averaging-based Pose Estimation for Driving Scenarios. In 24th British Machine Vision Conference.
Abstract: Robust visual pose estimation is at the core of many computer vision applications, being fundamental for Visual SLAM and Visual Odometry problems. During the last decades, many approaches have been proposed to solve these problems, being RANSAC one of the most accepted and used. However, with the arrival of new challenges, such as large driving scenarios for autonomous vehicles, along with the improvements in the data gathering frameworks, new issues must be considered. One of these issues is the capability of a technique to deal with very large amounts of data while meeting the realtime
constraint. With this purpose in mind, we present a novel technique for the problem of robust camera-pose estimation that is more suitable for dealing with large amount of data, which additionally, helps improving the results. The method is based on a combination of a very fast coarse-evaluation function and a robust ℓ1-averaging procedure. Such scheme leads to high-quality results while taking considerably less time than RANSAC.
Experimental results on the challenging KITTI Vision Benchmark Suite are provided, showing the validity of the proposed approach.
Keywords: SLAM
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Diego Cheda, Daniel Ponsa, & Antonio Lopez. (2012). Monocular Egomotion Estimation based on Image Matching. In 1st International Conference on Pattern Recognition Applications and Methods (pp. 425–430).
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German Ros, Angel Sappa, Daniel Ponsa, & Antonio Lopez. (2012). Visual SLAM for Driverless Cars: A Brief Survey. In IEEE Workshop on Navigation, Perception, Accurate Positioning and Mapping for Intelligent Vehicles.
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German Ros, J. Guerrero, Angel Sappa, & Antonio Lopez. (2013). VSLAM pose initialization via Lie groups and Lie algebras optimization. In Proceedings of IEEE International Conference on Robotics and Automation (pp. 5740–5747).
Abstract: We present a novel technique for estimating initial 3D poses in the context of localization and Visual SLAM problems. The presented approach can deal with noise, outliers and a large amount of input data and still performs in real time in a standard CPU. Our method produces solutions with an accuracy comparable to those produced by RANSAC but can be much faster when the percentage of outliers is high or for large amounts of input data. On the current work we propose to formulate the pose estimation as an optimization problem on Lie groups, considering their manifold structure as well as their associated Lie algebras. This allows us to perform a fast and simple optimization at the same time that conserve all the constraints imposed by the Lie group SE(3). Additionally, we present several key design concepts related with the cost function and its Jacobian; aspects that are critical for the good performance of the algorithm.
Keywords: SLAM
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Asma Bensalah, Pau Riba, Alicia Fornes, & Josep Llados. (2019). Shoot less and Sketch more: An Efficient Sketch Classification via Joining Graph Neural Networks and Few-shot Learning. In 13th IAPR International Workshop on Graphics Recognition (pp. 80–85).
Abstract: With the emergence of the touchpad devices and drawing tablets, a new era of sketching started afresh. However, the recognition of sketches is still a tough task due to the variability of the drawing styles. Moreover, in some application scenarios there is few labelled data available for training,
which imposes a limitation for deep learning architectures. In addition, in many cases there is a need to generate models able to adapt to new classes. In order to cope with these limitations, we propose a method based on few-shot learning and graph neural networks for classifying sketches aiming for an efficient neural model. We test our approach with several databases of
sketches, showing promising results.
Keywords: Sketch classification; Convolutional Neural Network; Graph Neural Network; Few-shot learning
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Ikechukwu Ofodile, Ahmed Helmi, Albert Clapes, Egils Avots, Kerttu Maria Peensoo, Sandhra Mirella Valdma, et al. (2019). Action recognition using single-pixel time-of-flight detection. ENTROPY - Entropy, 21(4), 414.
Abstract: Action recognition is a challenging task that plays an important role in many robotic systems, which highly depend on visual input feeds. However, due to privacy concerns, it is important to find a method which can recognise actions without using visual feed. In this paper, we propose a concept for detecting actions while preserving the test subject’s privacy. Our proposed method relies only on recording the temporal evolution of light pulses scattered back from the scene.
Such data trace to record one action contains a sequence of one-dimensional arrays of voltage values acquired by a single-pixel detector at 1 GHz repetition rate. Information about both the distance to the object and its shape are embedded in the traces. We apply machine learning in the form of recurrent neural networks for data analysis and demonstrate successful action recognition. The experimental results show that our proposed method could achieve on average 96.47% accuracy on the actions walking forward, walking backwards, sitting down, standing up and waving hand, using recurrent
neural network.
Keywords: single pixel single photon image acquisition; time-of-flight; action recognition
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Aura Hernandez-Sabate, Lluis Albarracin, Daniel Calvo, & Nuria Gorgorio. (2016). EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. In 5th International Conference Games and Learning Alliance (Vol. 10056, pp. 50–59). LNCS.
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Saad Minhas, Aura Hernandez-Sabate, Shoaib Ehsan, Katerine Diaz, Ales Leonardis, Antonio Lopez, et al. (2016). LEE: A photorealistic Virtual Environment for Assessing Driver-Vehicle Interactions in Self-Driving Mode. In 14th European Conference on Computer Vision Workshops (Vol. 9915, pp. 894–900). LNCS.
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Razieh Rastgoo, Kourosh Kiani, Sergio Escalera, Vassilis Athitsos, & Mohammad Sabokrou. (2022). All You Need In Sign Language Production.
Abstract: Sign Language is the dominant form of communication language used in the deaf and hearing-impaired community. To make an easy and mutual communication between the hearing-impaired and the hearing communities, building a robust system capable of translating the spoken language into sign language and vice versa is fundamental.
To this end, sign language recognition and production are two necessary parts for making such a two-way system. Signlanguage recognition and production need to cope with some critical challenges. In this survey, we review recent advances in
Sign Language Production (SLP) and related areas using deep learning. To have more realistic perspectives to sign language, we present an introduction to the Deaf culture, Deaf centers, psychological perspective of sign language, the main differences between spoken language and sign language. Furthermore, we present the fundamental components of a bi-directional sign language translation system, discussing the main challenges in this area. Also, the backbone architectures and methods in SLP are briefly introduced and the proposed taxonomy on SLP is presented. Finally, a general framework for SLP and performance evaluation, and also a discussion on the recent developments, advantages, and limitations in SLP, commenting on possible lines for future research are presented.
Keywords: Sign Language Production; Sign Language Recog- nition; Sign Language Translation; Deep Learning; Survey; Deaf
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Gemma Roig, Xavier Boix, F. de la Torre, Joan Serrat, & C. Vilella. (2011). Hierarchical CRF with product label spaces for parts-based Models. In IEEE Conference on Automatic Face and Gesture Recognition (pp. 657–664).
Abstract: Non-rigid object detection is a challenging an open research problem in computer vision. It is a critical part in many applications such as image search, surveillance, human-computer interaction or image auto-annotation. Most successful approaches to non-rigid object detection make use of part-based models. In particular, Conditional Random Fields (CRF) have been successfully embedded into a discriminative parts-based model framework due to its effectiveness for learning and inference (usually based on a tree structure). However, CRF-based approaches do not incorporate global constraints and only model pairwise interactions. This is especially important when modeling object classes that may have complex parts interactions (e.g. facial features or body articulations), because neglecting them yields an oversimplified model with suboptimal performance. To overcome this limitation, this paper proposes a novel hierarchical CRF (HCRF). The main contribution is to build a hierarchy of part combinations by extending the label set to a hierarchy of product label spaces. In order to keep the inference computation tractable, we propose an effective method to reduce the new label set. We test our method on two applications: facial feature detection on the Multi-PIE database and human pose estimation on the Buffy dataset.
Keywords: Shape; Computational modeling; Principal component analysis; Random variables; Color; Upper bound; Facial features
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Jon Almazan, Alicia Fornes, & Ernest Valveny. (2012). A non-rigid appearance model for shape description and recognition. PR - Pattern Recognition, 45(9), 3105–3113.
Abstract: In this paper we describe a framework to learn a model of shape variability in a set of patterns. The framework is based on the Active Appearance Model (AAM) and permits to combine shape deformations with appearance variability. We have used two modifications of the Blurred Shape Model (BSM) descriptor as basic shape and appearance features to learn the model. These modifications permit to overcome the rigidity of the original BSM, adapting it to the deformations of the shape to be represented. We have applied this framework to representation and classification of handwritten digits and symbols. We show that results of the proposed methodology outperform the original BSM approach.
Keywords: Shape recognition; Deformable models; Shape modeling; Hand-drawn recognition
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Egils Avots, Meysam Madadi, Sergio Escalera, Jordi Gonzalez, Xavier Baro, Paul Pallin, et al. (2019). From 2D to 3D geodesic-based garment matching. MTAP - Multimedia Tools and Applications, 78(18), 25829–25853.
Abstract: A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.
Keywords: Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model
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Joakim Bruslund Haurum, Meysam Madadi, Sergio Escalera, & Thomas B. Moeslund. (2022). Multi-scale hybrid vision transformer and Sinkhorn tokenizer for sewer defect classification. AC - Automation in Construction, 144, 104614.
Abstract: A crucial part of image classification consists of capturing non-local spatial semantics of image content. This paper describes the multi-scale hybrid vision transformer (MSHViT), an extension of the classical convolutional neural network (CNN) backbone, for multi-label sewer defect classification. To better model spatial semantics in the images, features are aggregated at different scales non-locally through the use of a lightweight vision transformer, and a smaller set of tokens was produced through a novel Sinkhorn clustering-based tokenizer using distinct cluster centers. The proposed MSHViT and Sinkhorn tokenizer were evaluated on the Sewer-ML multi-label sewer defect classification dataset, showing consistent performance improvements of up to 2.53 percentage points.
Keywords: Sewer Defect Classification; Vision Transformers; Sinkhorn-Knopp; Convolutional Neural Networks; Closed-Circuit Television; Sewer Inspection
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Bartlomiej Twardowski, Pawel Zawistowski, & Szymon Zaborowski. (2021). Metric Learning for Session-Based Recommendations. In 43rd edition of the annual BCS-IRSG European Conference on Information Retrieval (Vol. 12656, pp. 650–665). LNCS.
Abstract: Session-based recommenders, used for making predictions out of users’ uninterrupted sequences of actions, are attractive for many applications. Here, for this task we propose using metric learning, where a common embedding space for sessions and items is created, and distance measures dissimilarity between the provided sequence of users’ events and the next action. We discuss and compare metric learning approaches to commonly used learning-to-rank methods, where some synergies exist. We propose a simple architecture for problem analysis and demonstrate that neither extensively big nor deep architectures are necessary in order to outperform existing methods. The experimental results against strong baselines on four datasets are provided with an ablation study.
Keywords: Session-based recommendations; Deep metric learning; Learning to rank
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