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Author |
Egils Avots; M. Daneshmanda; Andres Traumann; Sergio Escalera; G. Anbarjafaria |
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Title |
Automatic garment retexturing based on infrared information |
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Journal Article |
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Year |
2016 |
Publication |
Computers & Graphics |
Abbreviated Journal |
CG |
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59 |
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28-38 |
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Keywords |
Garment Retexturing; Texture Mapping; Infrared Images; RGB-D Acquisition Devices; Shading |
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Abstract |
This paper introduces a new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device. First, the garment is segmented out from the image using either the Breadth-First Search algorithm or the semi-automatic procedure provided by the GrabCut method. Then texture domain coordinates are computed for each pixel belonging to the garment using normalised 3D information. Afterwards, shading is applied to the new colours from the texture image. As the main contribution of the proposed method, the latter information is obtained based on extracting a linear map transforming the colour present on the infrared image to that of the RGB colour channels. One of the most important impacts of this strategy is that the resulting retexturing algorithm is colour-, pattern- and lighting-invariant. The experimental results show that it can be used to produce realistic representations, which is substantiated through implementing it under various experimentation scenarios, involving varying lighting intensities and directions. Successful results are accomplished also on video sequences, as well as on images of subjects taking different poses. Based on the Mean Opinion Score analysis conducted on many randomly chosen users, it has been shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature. From a wide perspective, the proposed method can be used for retexturing all sorts of segmented surfaces, although the focus of this study is on garment retexturing, and the investigation of the configurations is steered accordingly, since the experiments target an application in the context of virtual fitting rooms. |
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HuPBA;MILAB; |
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Admin @ si @ ADT2016 |
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2759 |
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Cristina Palmero; Jordi Esquirol; Vanessa Bayo; Miquel Angel Cos; Pouya Ahmadmonfared; Joan Salabert; David Sanchez; Sergio Escalera |
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Title |
Automatic Sleep System Recommendation by Multi-modal RBG-Depth-Pressure Anthropometric Analysis |
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Journal Article |
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Year |
2017 |
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International Journal of Computer Vision |
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IJCV |
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122 |
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2 |
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212–227 |
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Sleep system recommendation; RGB-Depth data Pressure imaging; Anthropometric landmark extraction; Multi-part human body segmentation |
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This paper presents a novel system for automatic sleep system recommendation using RGB, depth and pressure information. It consists of a validated clinical knowledge-based model that, along with a set of prescription variables extracted automatically, obtains a personalized bed design recommendation. The automatic process starts by performing multi-part human body RGB-D segmentation combining GrabCut, 3D Shape Context descriptor and Thin Plate Splines, to then extract a set of anthropometric landmark points by applying orthogonal plates to the segmented human body. The extracted variables are introduced to the computerized clinical model to calculate body circumferences, weight, morphotype and Body Mass Index categorization. Furthermore, pressure image analysis is performed to extract pressure values and at-risk points, which are also introduced to the model to eventually obtain the final prescription of mattress, topper, and pillow. We validate the complete system in a set of 200 subjects, showing accurate category classification and high correlation results with respect to manual measures. |
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HuPBA;MILAB; 303.100 |
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Admin @ si @ PEB2017 |
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2765 |
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Pejman Rasti; Salma Samiei; Mary Agoyi; Sergio Escalera; Gholamreza Anbarjafari |
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Title |
Robust non-blind color video watermarking using QR decomposition and entropy analysis |
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Journal Article |
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2016 |
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Journal of Visual Communication and Image Representation |
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JVCIR |
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38 |
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838-847 |
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Video watermarking; QR decomposition; Discrete Wavelet Transformation; Chirp Z-transform; Singular value decomposition; Orthogonal–triangular decomposition |
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Issues such as content identification, document and image security, audience measurement, ownership and copyright among others can be settled by the use of digital watermarking. Many recent video watermarking methods show drops in visual quality of the sequences. The present work addresses the aforementioned issue by introducing a robust and imperceptible non-blind color video frame watermarking algorithm. The method divides frames into moving and non-moving parts. The non-moving part of each color channel is processed separately using a block-based watermarking scheme. Blocks with an entropy lower than the average entropy of all blocks are subject to a further process for embedding the watermark image. Finally a watermarked frame is generated by adding moving parts to it. Several signal processing attacks are applied to each watermarked frame in order to perform experiments and are compared with some recent algorithms. Experimental results show that the proposed scheme is imperceptible and robust against common signal processing attacks. |
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HuPBA;MILAB; |
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Admin @ si @RSA2016 |
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2766 |
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Cristina Palmero; Albert Clapes; Chris Bahnsen; Andreas Møgelmose; Thomas B. Moeslund; Sergio Escalera |
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Title |
Multi-modal RGB-Depth-Thermal Human Body Segmentation |
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Journal Article |
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Year |
2016 |
Publication |
International Journal of Computer Vision |
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IJCV |
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118 |
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2 |
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217-239 |
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Human body segmentation; RGB ; Depth Thermal |
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This work addresses the problem of human body segmentation from multi-modal visual cues as a first stage of automatic human behavior analysis. We propose a novel RGB–depth–thermal dataset along with a multi-modal segmentation baseline. The several modalities are registered using a calibration device and a registration algorithm. Our baseline extracts regions of interest using background subtraction, defines a partitioning of the foreground regions into cells, computes a set of image features on those cells using different state-of-the-art feature extractions, and models the distribution of the descriptors per cell using probabilistic models. A supervised learning algorithm then fuses the output likelihoods over cells in a stacked feature vector representation. The baseline, using Gaussian mixture models for the probabilistic modeling and Random Forest for the stacked learning, is superior to other state-of-the-art methods, obtaining an overlap above 75 % on the novel dataset when compared to the manually annotated ground-truth of human segmentations. |
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Springer US |
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HuPBA;MILAB; |
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Admin @ si @ PCB2016 |
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2767 |
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Author |
Gerard Canal; Sergio Escalera; Cecilio Angulo |
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Title |
A Real-time Human-Robot Interaction system based on gestures for assistive scenarios |
Type |
Journal Article |
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Year |
2016 |
Publication |
Computer Vision and Image Understanding |
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CVIU |
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149 |
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65-77 |
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Gesture recognition; Human Robot Interaction; Dynamic Time Warping; Pointing location estimation |
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Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times. |
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Elsevier B.V. |
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HuPBA;MILAB; |
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Admin @ si @ CEA2016 |
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2768 |
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