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Meysam Madadi, Sergio Escalera, Xavier Baro, & Jordi Gonzalez. (2022). End-to-end Global to Local CNN Learning for Hand Pose Recovery in Depth data. IETCV - IET Computer Vision, 16(1), 50–66.
Abstract: Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make hand model training a challenging task. In this paper, we exploit a novel hierarchical tree-like structured CNN, in which branches are trained to become specialized in predefined subsets of hand joints, called local poses. We further fuse local pose features, extracted from hierarchical CNN branches, to learn higher order dependencies among joints in the final pose by end-to-end training. Lastly, the loss function used is also defined to incorporate appearance and physical constraints about doable hand motion and deformation. Finally, we introduce a non-rigid data augmentation approach to increase the amount of training depth data. Experimental results suggest that feeding a tree-shaped CNN, specialized in local poses, into a fusion network for modeling joints correlations and dependencies, helps to increase the precision of final estimations, outperforming state-of-the-art results on NYU and SyntheticHand datasets.
Keywords: Computer vision; data acquisition; human computer interaction; learning (artificial intelligence); pose estimation
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Oriol Pujol, Debora Gil, & Petia Radeva. (2005). Fundamentals of Stop and Go active models. Image and Vision Computing, 23(8), 681–691.
Abstract: An efficient snake formulation should conform to the idea of picking the smoothest curve among all the shapes approximating an object of interest. In current geodesic snakes, the regularizing curvature also affects the convergence stage, hindering the latter at concave regions. In the present work, we make use of characteristic functions to define a novel geodesic formulation that decouples regularity and convergence. This term decoupling endows the snake with higher adaptability to non-convex shapes. Convergence is ensured by splitting the definition of the external force into an attractive vector field and a repulsive one. In our paper, we propose to use likelihood maps as approximation of characteristic functions of object appearance. The better efficiency and accuracy of our decoupled scheme are illustrated in the particular case of feature space-based segmentation.
Keywords: Deformable models; Geodesic snakes; Region-based segmentation
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Pau Rodriguez, Miguel Angel Bautista, Sergio Escalera, & Jordi Gonzalez. (2018). Beyond Oneshot Encoding: lower dimensional target embedding. IMAVIS - Image and Vision Computing, 75, 21–31.
Abstract: Target encoding plays a central role when learning Convolutional Neural Networks. In this realm, one-hot encoding is the most prevalent strategy due to its simplicity. However, this so widespread encoding schema assumes a flat label space, thus ignoring rich relationships existing among labels that can be exploited during training. In large-scale datasets, data does not span the full label space, but instead lies in a low-dimensional output manifold. Following this observation, we embed the targets into a low-dimensional space, drastically improving convergence speed while preserving accuracy. Our contribution is two fold: (i) We show that random projections of the label space are a valid tool to find such lower dimensional embeddings, boosting dramatically convergence rates at zero computational cost; and (ii) we propose a normalized eigenrepresentation of the class manifold that encodes the targets with minimal information loss, improving the accuracy of random projections encoding while enjoying the same convergence rates. Experiments on CIFAR-100, CUB200-2011, Imagenet, and MIT Places demonstrate that the proposed approach drastically improves convergence speed while reaching very competitive accuracy rates.
Keywords: Error correcting output codes; Output embeddings; Deep learning; Computer vision
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Julio C. S. Jacques Junior, Xavier Baro, & Sergio Escalera. (2018). Exploiting feature representations through similarity learning, post-ranking and ranking aggregation for person re-identification. IMAVIS - Image and Vision Computing, 79, 76–85.
Abstract: Person re-identification has received special attention by the human analysis community in the last few years. To address the challenges in this field, many researchers have proposed different strategies, which basically exploit either cross-view invariant features or cross-view robust metrics. In this work, we propose to exploit a post-ranking approach and combine different feature representations through ranking aggregation. Spatial information, which potentially benefits the person matching, is represented using a 2D body model, from which color and texture information are extracted and combined. We also consider background/foreground information, automatically extracted via Deep Decompositional Network, and the usage of Convolutional Neural Network (CNN) features. To describe the matching between images we use the polynomial feature map, also taking into account local and global information. The Discriminant Context Information Analysis based post-ranking approach is used to improve initial ranking lists. Finally, the Stuart ranking aggregation method is employed to combine complementary ranking lists obtained from different feature representations. Experimental results demonstrated that we improve the state-of-the-art on VIPeR and PRID450s datasets, achieving 67.21% and 75.64% on top-1 rank recognition rate, respectively, as well as obtaining competitive results on CUHK01 dataset.
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Meysam Madadi, Sergio Escalera, Alex Carruesco Llorens, Carlos Andujar, Xavier Baro, & Jordi Gonzalez. (2018). Top-down model fitting for hand pose recovery in sequences of depth images. IMAVIS - Image and Vision Computing, 79, 63–75.
Abstract: State-of-the-art approaches on hand pose estimation from depth images have reported promising results under quite controlled considerations. In this paper we propose a two-step pipeline for recovering the hand pose from a sequence of depth images. The pipeline has been designed to deal with images taken from any viewpoint and exhibiting a high degree of finger occlusion. In a first step we initialize the hand pose using a part-based model, fitting a set of hand components in the depth images. In a second step we consider temporal data and estimate the parameters of a trained bilinear model consisting of shape and trajectory bases. We evaluate our approach on a new created synthetic hand dataset along with NYU and MSRA real datasets. Results demonstrate that the proposed method outperforms the most recent pose recovering approaches, including those based on CNNs.
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