|
Jiaolong Xu, Sebastian Ramos, David Vazquez and Antonio Lopez. 2014. Domain Adaptation of Deformable Part-Based Models. TPAMI, 36(12), 2367–2380.
Abstract: The accuracy of object classifiers can significantly drop when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, adapting the classifiers to the scenario in which they must operate is of paramount importance. We present novel domain adaptation (DA) methods for object detection. As proof of concept, we focus on adapting the state-of-the-art deformable part-based model (DPM) for pedestrian detection. We introduce an adaptive structural SVM (A-SSVM) that adapts a pre-learned classifier between different domains. By taking into account the inherent structure in feature space (e.g., the parts in a DPM), we propose a structure-aware A-SSVM (SA-SSVM). Neither A-SSVM nor SA-SSVM needs to revisit the source-domain training data to perform the adaptation. Rather, a low number of target-domain training examples (e.g., pedestrians) are used. To address the scenario where there are no target-domain annotated samples, we propose a self-adaptive DPM based on a self-paced learning (SPL) strategy and a Gaussian Process Regression (GPR). Two types of adaptation tasks are assessed: from both synthetic pedestrians and general persons (PASCAL VOC) to pedestrians imaged from an on-board camera. Results show that our proposals avoid accuracy drops as high as 15 points when comparing adapted and non-adapted detectors.
Keywords: Domain Adaptation; Pedestrian Detection
|
|
|
David Vazquez, Javier Marin, Antonio Lopez, Daniel Ponsa and David Geronimo. 2014. Virtual and Real World Adaptation for Pedestrian Detection. TPAMI, 36(4), 797–809.
Abstract: Pedestrian detection is of paramount interest for many applications. Most promising detectors rely on discriminatively learnt classifiers, i.e., trained with annotated samples. However, the annotation step is a human intensive and subjective task worth to be minimized. By using virtual worlds we can automatically obtain precise and rich annotations. Thus, we face the question: can a pedestrian appearance model learnt in realistic virtual worlds work successfully for pedestrian detection in realworld images?. Conducted experiments show that virtual-world based training can provide excellent testing accuracy in real world, but it can also suffer the dataset shift problem as real-world based training does. Accordingly, we have designed a domain adaptation framework, V-AYLA, in which we have tested different techniques to collect a few pedestrian samples from the target domain (real world) and combine them with the many examples of the source domain (virtual world) in order to train a domain adapted pedestrian classifier that will operate in the target domain. V-AYLA reports the same detection accuracy than when training with many human-provided pedestrian annotations and testing with real-world images of the same domain. To the best of our knowledge, this is the first work demonstrating adaptation of virtual and real worlds for developing an object detector.
Keywords: Domain Adaptation; Pedestrian Detection
|
|
|
J. Pladellorens, Joan Serrat, A. Castell and M.J. Yzuel. 1993. Using mathematical morphology to determine left ventricular contours..
|
|
|
Hugo Berti, Angel Sappa and Osvaldo Agamennoni. 2008. Improved Dynamic Window Approach by Using Lyapunov Stability Criteria.
|
|
|
Antonio Lopez and 7 others. 2017. Training my car to see using virtual worlds. IMAVIS, 38, 102–118.
Abstract: Computer vision technologies are at the core of different advanced driver assistance systems (ADAS) and will play a key role in oncoming autonomous vehicles too. One of the main challenges for such technologies is to perceive the driving environment, i.e. to detect and track relevant driving information in a reliable manner (e.g. pedestrians in the vehicle route, free space to drive through). Nowadays it is clear that machine learning techniques are essential for developing such a visual perception for driving. In particular, the standard working pipeline consists of collecting data (i.e. on-board images), manually annotating the data (e.g. drawing bounding boxes around pedestrians), learning a discriminative data representation taking advantage of such annotations (e.g. a deformable part-based model, a deep convolutional neural network), and then assessing the reliability of such representation with the acquired data. In the last two decades most of the research efforts focused on representation learning (first, designing descriptors and learning classifiers; later doing it end-to-end). Hence, collecting data and, especially, annotating it, is essential for learning good representations. While this has been the case from the very beginning, only after the disruptive appearance of deep convolutional neural networks that it became a serious issue due to their data hungry nature. In this context, the problem is that manual data annotation is a tiresome work prone to errors. Accordingly, in the late 00’s we initiated a research line consisting of training visual models using photo-realistic computer graphics, especially focusing on assisted and autonomous driving. In this paper, we summarize such a work and show how it has become a new tendency with increasing acceptance.
|
|
|
Carme Julia, Angel Sappa, Felipe Lumbreras, Joan Serrat and Antonio Lopez. 2011. Rank Estimation in Missing Data Matrix Problems. JMIV, 39(2), 140–160.
Abstract: A novel technique for missing data matrix rank estimation is presented. It is focused on matrices of trajectories, where every element of the matrix corresponds to an image coordinate from a feature point of a rigid moving object at a given frame; missing data are represented as empty entries. The objective of the proposed approach is to estimate the rank of a missing data matrix in order to fill in empty entries with some matrix completion method, without using or assuming neither the number of objects contained in the scene nor the kind of their motion. The key point of the proposed technique consists in studying the frequency behaviour of the individual trajectories, which are seen as 1D signals. The main assumption is that due to the rigidity of the moving objects, the frequency content of the trajectories will be similar after filling in their missing entries. The proposed rank estimation approach can be used in different computer vision problems, where the rank of a missing data matrix needs to be estimated. Experimental results with synthetic and real data are provided in order to empirically show the good performance of the proposed approach.
|
|
|
J.S. Cope, P.Remagnino, S.Mannan, Katerine Diaz, Francesc J. Ferri and P.Wilkin. 2013. Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm. EXWA, 40(17), 6707–6712.
Abstract: Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves.
Keywords: Neural gas; Expert vision; Eye-tracking; Fixations
|
|
|
Joan Marc Llargues Asensio, Juan Peralta, Raul Arrabales, Manuel Gonzalez Bedia, Paulo Cortez and Antonio Lopez. 2014. Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters. EXSY, 41(16), 7281–7290.
Abstract: Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.
Keywords: Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks
|
|
|
Daniel Ponsa, Robert Benavente, Felipe Lumbreras, Judit Martinez and Xavier Roca. 2003. Quality control of safety belts by machine vision inspection for real-time production. Optical Engineering (IF: 0.877), 42(4), 1114–1120.
|
|
|
Angel Sappa, David Geronimo, Fadi Dornaika and Antonio Lopez. 2006. On-board camera extrinsic parameter estimation. EL, 42(13), 745–746.
Abstract: An efficient technique for real-time estimation of camera extrinsic parameters is presented. It is intended to be used on on-board vision systems for driving assistance applications. The proposed technique is based on the use of a commercial stereo vision system that does not need any visual feature extraction.
|
|