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Sergio Vera, Debora Gil, Antonio Lopez and Miguel Angel Gonzalez Ballester. 2012. Multilocal Creaseness Measure.
Abstract: This document describes the implementation using the Insight Toolkit of an algorithm for detecting creases (ridges and valleys) in N-dimensional images, based on the Local Structure Tensor of the image. In addition to the filter used to calculate the creaseness image, a filter for the computation of the structure tensor is also included in this submission.
Keywords: Ridges, Valley, Creaseness, Structure Tensor, Skeleton,
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Jose Manuel Alvarez, Theo Gevers and Antonio Lopez. 2010. Learning photometric invariance for object detection. IJCV, 90(1), 45–61.
Abstract: Impact factor: 3.508 (the last available from JCR2009SCI). Position 4/103 in the category Computer Science, Artificial Intelligence. Quartile
Color is a powerful visual cue in many computer vision applications such as image segmentation and object recognition. However, most of the existing color models depend on the imaging conditions that negatively affect the performance of the task at hand. Often, a reflection model (e.g., Lambertian or dichromatic reflectance) is used to derive color invariant models. However, this approach may be too restricted to model real-world scenes in which different reflectance mechanisms can hold simultaneously.
Therefore, in this paper, we aim to derive color invariance by learning from color models to obtain diversified color invariant ensembles. First, a photometrical orthogonal and non-redundant color model set is computed composed of both color variants and invariants. Then, the proposed method combines these color models to arrive at a diversified color ensemble yielding a proper balance between invariance (repeatability) and discriminative power (distinctiveness). To achieve this, our fusion method uses a multi-view approach to minimize the estimation error. In this way, the proposed method is robust to data uncertainty and produces properly diversified color invariant ensembles. Further, the proposed method is extended to deal with temporal data by predicting the evolution of observations over time.
Experiments are conducted on three different image datasets to validate the proposed method. Both the theoretical and experimental results show that the method is robust against severe variations in imaging conditions. The method is not restricted to a certain reflection model or parameter tuning, and outperforms state-of-the-art detection techniques in the field of object, skin and road recognition. Considering sequential data, the proposed method (extended to deal with future observations) outperforms the other methods
Keywords: road detection
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Jose Manuel Alvarez and Antonio Lopez. 2011. Road Detection Based on Illuminant Invariance. TITS, 12(1), 184–193.
Abstract: By using an onboard camera, it is possible to detect the free road surface ahead of the ego-vehicle. Road detection is of high relevance for autonomous driving, road departure warning, and supporting driver-assistance systems such as vehicle and pedestrian detection. The key for vision-based road detection is the ability to classify image pixels as belonging or not to the road surface. Identifying road pixels is a major challenge due to the intraclass variability caused by lighting conditions. A particularly difficult scenario appears when the road surface has both shadowed and nonshadowed areas. Accordingly, we propose a novel approach to vision-based road detection that is robust to shadows. The novelty of our approach relies on using a shadow-invariant feature space combined with a model-based classifier. The model is built online to improve the adaptability of the algorithm to the current lighting and the presence of other vehicles in the scene. The proposed algorithm works in still images and does not depend on either road shape or temporal restrictions. Quantitative and qualitative experiments on real-world road sequences with heavy traffic and shadows show that the method is robust to shadows and lighting variations. Moreover, the proposed method provides the highest performance when compared with hue-saturation-intensity (HSI)-based algorithms.
Keywords: road detection
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Fadi Dornaika, Jose Manuel Alvarez, Angel Sappa and Antonio Lopez. 2011. A New Framework for Stereo Sensor Pose through Road Segmentation and Registration. TITS, 12(4), 954–966.
Abstract: This paper proposes a new framework for real-time estimation of the onboard stereo head's position and orientation relative to the road surface, which is required for any advanced driver-assistance application. This framework can be used with all road types: highways, urban, etc. Unlike existing works that rely on feature extraction in either the image domain or 3-D space, we propose a framework that directly estimates the unknown parameters from the stream of stereo pairs' brightness. The proposed approach consists of two stages that are invoked for every stereo frame. The first stage segments the road region in one monocular view. The second stage estimates the camera pose using a featureless registration between the segmented monocular road region and the other view in the stereo pair. This paper has two main contributions. The first contribution combines a road segmentation algorithm with a registration technique to estimate the online stereo camera pose. The second contribution solves the registration using a featureless method, which is carried out using two different optimization techniques: 1) the differential evolution algorithm and 2) the Levenberg-Marquardt (LM) algorithm. We provide experiments and evaluations of performance. The results presented show the validity of our proposed framework.
Keywords: road detection
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Jose Manuel Alvarez, Theo Gevers, Ferran Diego and Antonio Lopez. 2013. Road Geometry Classification by Adaptative Shape Models. TITS, 14(1), 459–468.
Abstract: Vision-based road detection is important for different applications in transportation, such as autonomous driving, vehicle collision warning, and pedestrian crossing detection. Common approaches to road detection are based on low-level road appearance (e.g., color or texture) and neglect of the scene geometry and context. Hence, using only low-level features makes these algorithms highly depend on structured roads, road homogeneity, and lighting conditions. Therefore, the aim of this paper is to classify road geometries for road detection through the analysis of scene composition and temporal coherence. Road geometry classification is proposed by building corresponding models from training images containing prototypical road geometries. We propose adaptive shape models where spatial pyramids are steered by the inherent spatial structure of road images. To reduce the influence of lighting variations, invariant features are used. Large-scale experiments show that the proposed road geometry classifier yields a high recognition rate of 73.57% ± 13.1, clearly outperforming other state-of-the-art methods. Including road shape information improves road detection results over existing appearance-based methods. Finally, it is shown that invariant features and temporal information provide robustness against disturbing imaging conditions.
Keywords: road detection
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Miguel Oliveira, Victor Santos, Angel Sappa, P. Dias and A. Moreira. 2016. Incremental texture mapping for autonomous driving. RAS, 84, 113–128.
Abstract: Autonomous vehicles have a large number of on-board sensors, not only for providing coverage all around the vehicle, but also to ensure multi-modality in the observation of the scene. Because of this, it is not trivial to come up with a single, unique representation that feeds from the data given by all these sensors. We propose an algorithm which is capable of mapping texture collected from vision based sensors onto a geometric description of the scenario constructed from data provided by 3D sensors. The algorithm uses a constrained Delaunay triangulation to produce a mesh which is updated using a specially devised sequence of operations. These enforce a partial configuration of the mesh that avoids bad quality textures and ensures that there are no gaps in the texture. Results show that this algorithm is capable of producing fine quality textures.
Keywords: Scene reconstruction; Autonomous driving; Texture mapping
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Naveen Onkarappa and Angel Sappa. 2013. A Novel Space Variant Image Representation. JMIV, 47(1-2), 48–59.
Abstract: Traditionally, in machine vision images are represented using cartesian coordinates with uniform sampling along the axes. On the contrary, biological vision systems represent images using polar coordinates with non-uniform sampling. For various advantages provided by space-variant representations many researchers are interested in space-variant computer vision. In this direction the current work proposes a novel and simple space variant representation of images. The proposed representation is compared with the classical log-polar mapping. The log-polar representation is motivated by biological vision having the characteristic of higher resolution at the fovea and reduced resolution at the periphery. On the contrary to the log-polar, the proposed new representation has higher resolution at the periphery and lower resolution at the fovea. Our proposal is proved to be a better representation in navigational scenarios such as driver assistance systems and robotics. The experimental results involve analysis of optical flow fields computed on both proposed and log-polar representations. Additionally, an egomotion estimation application is also shown as an illustrative example. The experimental analysis comprises results from synthetic as well as real sequences.
Keywords: Space-variant representation; Log-polar mapping; Onboard vision applications
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Aura Hernandez-Sabate, Meritxell Joanpere, Nuria Gorgorio and Lluis Albarracin. 2015. Mathematics learning opportunities when playing a Tower Defense Game.
Abstract: A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes.
Keywords: Tower Defense game; learning opportunities; mathematics; problem solving; game design
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David Geronimo, Joan Serrat, Antonio Lopez and Ramon Baldrich. 2013. Traffic sign recognition for computer vision project-based learning. T-EDUC, 56(3), 364–371.
Abstract: This paper presents a graduate course project on computer vision. The aim of the project is to detect and recognize traffic signs in video sequences recorded by an on-board vehicle camera. This is a demanding problem, given that traffic sign recognition is one of the most challenging problems for driving assistance systems. Equally, it is motivating for the students given that it is a real-life problem. Furthermore, it gives them the opportunity to appreciate the difficulty of real-world vision problems and to assess the extent to which this problem can be solved by modern computer vision and pattern classification techniques taught in the classroom. The learning objectives of the course are introduced, as are the constraints imposed on its design, such as the diversity of students' background and the amount of time they and their instructors dedicate to the course. The paper also describes the course contents, schedule, and how the project-based learning approach is applied. The outcomes of the course are discussed, including both the students' marks and their personal feedback.
Keywords: traffic signs
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Joan Marc Llargues Asensio, Juan Peralta, Raul Arrabales, Manuel Gonzalez Bedia, Paulo Cortez and Antonio Lopez. 2014. Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters. EXSY, 41(16), 7281–7290.
Abstract: Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.
Keywords: Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks
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