|
Josep Llados, Jaime Lopez-Krahe, Gemma Sanchez, & Enric Marti. (2000)." Interprétation de cartes et plans par mise en correspondance de graphes de attributs" In 12 Congrès Francophone AFRIF–AFIA (Vol. 3, pp. 225–234).
|
|
|
Josep Llados, Enric Marti, & Jordi Regincos. (1993)." Interpretación de diseños a mano alzada como técnica de entrada a un sistema CAD en un ámbito de arquitectura" In III National Conference on Computer Graphics (CEIG'93) (Vol. 1, pp. 33–46). Granada.
Abstract: En los últimos años, se ha introducido ámpliamente el uso de los sistemas CAD en dominios relacionados con la arquitectura. Dichos sistemas CAD son muy útiles para el arquitecto en el diseño de planos de plantas de edificios. Sin embargo, la utilización eficiente de un CAD requiere un tiempo de aprendizaje, en especial, en la etapa de creación y edición del diseño. Además, una vez familiarizado con un CAD, el arquitecto debe adaptarse a la simbología que éste le permite que, en algunos casos puede ser poco flexible.Con esta motivación, se propone una técnica alternativa de entrada de documentos en sistemas CAD. Dicha técnica se basa en el diseño del plano sobre papel mediante un dibujo lineal hecho a mano alzada a modo de boceto e introducido mediante scanner. Una vez interpretado este dibujo inicial e introducido en el CAD, el arquitecto sólo deber hacer sobre éste los retoques finales del documento.El sistema de entrada propuesto se compone de dos módulos principales: En primer lugar, la extracción de características (puntos característicos, rectas y arcos) de la imagen obtenida mediante scanner. En dicho módulo se aplican principalmente técnicas de procesamiento de imágenes obteniendo como resultado una representaci¢n del dibujo de entrada basada en grafos de atributos. El objetivo del segundo módulo es el de encontrar y reconocer las entidades integrantes del documento (puertas, mesas, etc.) en base a una biblioteca de símbolos definida en el sistema CAD. La implementación de dicho módulo se basa en técnicas de isomorfismo de grafos.El sistema propone una alternativa que permita, mediante el diseño a mano alzada, la introducción de la informaci¢n m s significativa del plano de forma rápida, sencilla y estandarizada por parte del usuario.
|
|
|
Josep Llados, Ernest Valveny, Gemma Sanchez, & Enric Marti. (2003). A Case Study of Pattern Recognition: Symbol Recognition in Graphic Documentsa In Proceedings of Pattern Recognition in Information Systems (pp. 1–13). ICEIS Press.
|
|
|
Enric Marti, Jordi Regincos, Jaime Lopez-Krahe, & Juan J.Villanueva. (1991)." A system for interpretation of hand line drawings as three-dimensional scene for CAD input" In Proceedings of the First International Conference on Document Analysis and Recognition (pp. 472–480).
|
|
|
Patricia Marquez, Debora Gil, & Aura Hernandez-Sabate. (2011). "A Confidence Measure for Assessing Optical Flow Accuracy in the Absence of Ground Truth " In IEEE International Conference on Computer Vision – Workshops (pp. 2042–2049). Barcelona (Spain): IEEE.
Abstract: Optical flow is a valuable tool for motion analysis in autonomous navigation systems. A reliable application requires determining the accuracy of the computed optical flow. This is a main challenge given the absence of ground truth in real world sequences. This paper introduces a measure of optical flow accuracy for Lucas-Kanade based flows in terms of the numerical stability of the data-term. We call this measure optical flow condition number. A statistical analysis over ground-truth data show a good statistical correlation between the condition number and optical flow error. Experiments on driving sequences illustrate its potential for autonomous navigation systems.
Keywords: IEEE International Conference on Computer Vision – Workshops
|
|
|
Patricia Marquez, Debora Gil, & Aura Hernandez-Sabate. (2012). "Error Analysis for Lucas-Kanade Based Schemes " In 9th International Conference on Image Analysis and Recognition (Vol. 7324, pp. 184–191). Lecture Notes in Computer Science. Springer-Verlag Berlin Heidelberg.
Abstract: Optical flow is a valuable tool for motion analysis in medical imaging sequences. A reliable application requires determining the accuracy of the computed optical flow. This is a main challenge given the absence of ground truth in medical sequences. This paper presents an error analysis of Lucas-Kanade schemes in terms of intrinsic design errors and numerical stability of the algorithm. Our analysis provides a confidence measure that is naturally correlated to the accuracy of the flow field. Our experiments show the higher predictive value of our confidence measure compared to existing measures.
Keywords: Optical flow, Confidence measure, Lucas-Kanade, Cardiac Magnetic Resonance
|
|
|
Patricia Marquez, Debora Gil, & Aura Hernandez-Sabate. (2012). "A Complete Confidence Framework for Optical Flow " In Rita Cucchiara V. M. Andrea Fusiello (Ed.), 12th European Conference on Computer Vision – Workshops and Demonstrations (Vol. 7584, pp. 124–133). Florence, Italy, October 7-13, 2012: Springer-Verlag.
Abstract: Medial representations are powerful tools for describing and parameterizing the volumetric shape of anatomical structures. Existing methods show excellent results when applied to 2D objects, but their quality drops across dimensions. This paper contributes to the computation of medial manifolds in two aspects. First, we provide a standard scheme for the computation of medial manifolds that avoid degenerated medial axis segments; second, we introduce an energy based method which performs independently of the dimension. We evaluate quantitatively the performance of our method with respect to existing approaches, by applying them to synthetic shapes of known medial geometry. Finally, we show results on shape representation of multiple abdominal organs, exploring the use of medial manifolds for the representation of multi-organ relations.
Keywords: Optical flow, confidence measures, sparsification plots, error prediction plots
|
|
|
Patricia Marquez, Debora Gil, Aura Hernandez-Sabate, & Daniel Kondermann. (2013). "When Is A Confidence Measure Good Enough? " In 9th International Conference on Computer Vision Systems (Vol. 7963, pp. 344–353). Springer Link.
Abstract: Confidence estimation has recently become a hot topic in image processing and computer vision.Yet, several definitions exist of the term “confidence” which are sometimes used interchangeably. This is a position paper, in which we aim to give an overview on existing definitions,
thereby clarifying the meaning of the used terms to facilitate further research in this field. Based on these clarifications, we develop a theory to compare confidence measures with respect to their quality.
Keywords: Optical flow, confidence measure, performance evaluation
|
|
|
Enric Marti, Debora Gil, & Carme Julia. (2005). "A PBL experience in the teaching of Computer Graphics " In EUROGRAPHICS Proceedings (Vol. 5, pp. 95–103).
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Keywords: project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning
|
|
|
Enric Marti, Carme Julia, & Debora Gil. (2007). "A PBL Experience in the Teaching of Computer Graphics " In XVII Congreso Español de Informàtica Gráfica (Vol. 25, pp. 95–103).
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
|
|