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Author Ciprian Corneanu; Marc Oliu; Jeffrey F. Cohn; Sergio Escalera edit   pdf
doi  openurl
  Title Survey on RGB, 3D, Thermal, and Multimodal Approaches for Facial Expression Recognition: History Type Journal Article
  Year (down) 2016 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 28 Issue 8 Pages 1548-1568  
  Keywords Facial expression; affect; emotion recognition; RGB; 3D; thermal; multimodal  
  Abstract Facial expressions are an important way through which humans interact socially. Building a system capable of automatically recognizing facial expressions from images and video has been an intense field of study in recent years. Interpreting such expressions remains challenging and much research is needed about the way they relate to human affect. This paper presents a general overview of automatic RGB, 3D, thermal and multimodal facial expression analysis. We define a new taxonomy for the field, encompassing all steps from face detection to facial expression recognition, and describe and classify the state of the art methods accordingly. We also present the important datasets and the bench-marking of most influential methods. We conclude with a general discussion about trends, important questions and future lines of research.  
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  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ COC2016 Serial 2718  
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Author Cristina Palmero; Albert Clapes; Chris Bahnsen; Andreas Møgelmose; Thomas B. Moeslund; Sergio Escalera edit   pdf
doi  openurl
  Title Multi-modal RGB-Depth-Thermal Human Body Segmentation Type Journal Article
  Year (down) 2016 Publication International Journal of Computer Vision Abbreviated Journal IJCV  
  Volume 118 Issue 2 Pages 217-239  
  Keywords Human body segmentation; RGB ; Depth Thermal  
  Abstract This work addresses the problem of human body segmentation from multi-modal visual cues as a first stage of automatic human behavior analysis. We propose a novel RGB–depth–thermal dataset along with a multi-modal segmentation baseline. The several modalities are registered using a calibration device and a registration algorithm. Our baseline extracts regions of interest using background subtraction, defines a partitioning of the foreground regions into cells, computes a set of image features on those cells using different state-of-the-art feature extractions, and models the distribution of the descriptors per cell using probabilistic models. A supervised learning algorithm then fuses the output likelihoods over cells in a stacked feature vector representation. The baseline, using Gaussian mixture models for the probabilistic modeling and Random Forest for the stacked learning, is superior to other state-of-the-art methods, obtaining an overlap above 75 % on the novel dataset when compared to the manually annotated ground-truth of human segmentations.  
  Address  
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  Publisher Springer US Place of Publication Editor  
  Language Summary Language Original Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ PCB2016 Serial 2767  
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Author E. Avotsa; M. Daneshmanda; Andres Traumann; Sergio Escalera; G. Anbarjafaria edit   pdf
doi  openurl
  Title Automatic garment retexturing based on infrared information Type Journal Article
  Year (down) 2016 Publication Computers & Graphics Abbreviated Journal CG  
  Volume 59 Issue Pages 28-38  
  Keywords Garment Retexturing; Texture Mapping; Infrared Images; RGB-D Acquisition Devices; Shading  
  Abstract This paper introduces a new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device. First, the garment is segmented out from the image using either the Breadth-First Search algorithm or the semi-automatic procedure provided by the GrabCut method. Then texture domain coordinates are computed for each pixel belonging to the garment using normalised 3D information. Afterwards, shading is applied to the new colours from the texture image. As the main contribution of the proposed method, the latter information is obtained based on extracting a linear map transforming the colour present on the infrared image to that of the RGB colour channels. One of the most important impacts of this strategy is that the resulting retexturing algorithm is colour-, pattern- and lighting-invariant. The experimental results show that it can be used to produce realistic representations, which is substantiated through implementing it under various experimentation scenarios, involving varying lighting intensities and directions. Successful results are accomplished also on video sequences, as well as on images of subjects taking different poses. Based on the Mean Opinion Score analysis conducted on many randomly chosen users, it has been shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature. From a wide perspective, the proposed method can be used for retexturing all sorts of segmented surfaces, although the focus of this study is on garment retexturing, and the investigation of the configurations is steered accordingly, since the experiments target an application in the context of virtual fitting rooms.  
  Address  
  Corporate Author Thesis  
  Publisher Elsevier Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ ADT2016 Serial 2759  
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Author Gerard Canal; Sergio Escalera; Cecilio Angulo edit   pdf
doi  openurl
  Title A Real-time Human-Robot Interaction system based on gestures for assistive scenarios Type Journal Article
  Year (down) 2016 Publication Computer Vision and Image Understanding Abbreviated Journal CVIU  
  Volume 149 Issue Pages 65-77  
  Keywords Gesture recognition; Human Robot Interaction; Dynamic Time Warping; Pointing location estimation  
  Abstract Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.  
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  Publisher Elsevier B.V. Place of Publication Editor  
  Language Summary Language Original Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ CEA2016 Serial 2768  
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Author Marc Oliu; Ciprian Corneanu; Kamal Nasrollahi; Olegs Nikisins; Sergio Escalera; Yunlian Sun; Haiqing Li; Zhenan Sun; Thomas B. Moeslund; Modris Greitans edit  url
openurl 
  Title Improved RGB-D-T based Face Recognition Type Journal Article
  Year (down) 2016 Publication IET Biometrics Abbreviated Journal BIO  
  Volume 5 Issue 4 Pages 297 - 303  
  Keywords  
  Abstract Reliable facial recognition systems are of crucial importance in various applications from entertainment to security. Thanks to the deep-learning concepts introduced in the field, a significant improvement in the performance of the unimodal facial recognition systems has been observed in the recent years. At the same time a multimodal facial recognition is a promising approach. This study combines the latest successes in both directions by applying deep learning convolutional neural networks (CNN) to the multimodal RGB, depth, and thermal (RGB-D-T) based facial recognition problem outperforming previously published results. Furthermore, a late fusion of the CNN-based recognition block with various hand-crafted features (local binary patterns, histograms of oriented gradients, Haar-like rectangular features, histograms of Gabor ordinal measures) is introduced, demonstrating even better recognition performance on a benchmark RGB-D-T database. The obtained results in this study show that the classical engineered features and CNN-based features can complement each other for recognition purposes.  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ OCN2016 Serial 2854  
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