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Author Chris Bahnsen; David Vazquez; Antonio Lopez; Thomas B. Moeslund edit  url
doi  openurl
  Title Learning to Remove Rain in Traffic Surveillance by Using Synthetic Data Type Conference Article
  Year 2019 Publication 14th International Conference on Computer Vision Theory and Applications Abbreviated Journal  
  Volume Issue Pages 123-130  
  Keywords (down) Rain Removal; Traffic Surveillance; Image Denoising  
  Abstract Rainfall is a problem in automated traffic surveillance. Rain streaks occlude the road users and degrade the overall visibility which in turn decrease object detection performance. One way of alleviating this is by artificially removing the rain from the images. This requires knowledge of corresponding rainy and rain-free images. Such images are often produced by overlaying synthetic rain on top of rain-free images. However, this method fails to incorporate the fact that rain fall in the entire three-dimensional volume of the scene. To overcome this, we introduce training data from the SYNTHIA virtual world that models rain streaks in the entirety of a scene. We train a conditional Generative Adversarial Network for rain removal and apply it on traffic surveillance images from SYNTHIA and the AAU RainSnow datasets. To measure the applicability of the rain-removed images in a traffic surveillance context, we run the YOLOv2 object detection algorithm on the original and rain-removed frames. The results on SYNTHIA show an 8% increase in detection accuracy compared to the original rain image. Interestingly, we find that high PSNR or SSIM scores do not imply good object detection performance.  
  Address Praga; Czech Republic; February 2019  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference VISIGRAPP  
  Notes ADAS; 600.118 Approved no  
  Call Number Admin @ si @ BVL2019 Serial 3256  
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Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords (down) project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
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Author David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin edit   pdf
openurl 
  Title Cool world: domain adaptation of virtual and real worlds for human detection using active learning Type Conference Article
  Year 2011 Publication NIPS Domain Adaptation Workshop: Theory and Application Abbreviated Journal NIPS-DA  
  Volume Issue Pages  
  Keywords (down) Pedestrian Detection; Virtual; Domain Adaptation; Active Learning  
  Abstract Image based human detection is of paramount interest for different applications. The most promising human detectors rely on discriminatively learnt classifiers, i.e., trained with labelled samples. However, labelling is a manual intensive task, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, in Marin et al. we have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera and the same type of scenario. Accordingly, in Vazquez et al. we cast the problem as one of supervised domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we use an active learning technique. Thus, ultimately our human model is learnt by the combination of virtual- and real-world labelled samples which, to the best of our knowledge, was not done before. Here, we term such combined space cool world. In this extended abstract we summarize our proposal, and include quantitative results from Vazquez et al. showing its validity.  
  Address Granada, Spain  
  Corporate Author Thesis  
  Publisher Place of Publication Granada, Spain Editor  
  Language English Summary Language English Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference DA-NIPS  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ VLP2011b Serial 1756  
Permanent link to this record
 

 
Author Jiaolong Xu; David Vazquez; Antonio Lopez; Javier Marin; Daniel Ponsa edit   pdf
doi  isbn
openurl 
  Title Learning a Multiview Part-based Model in Virtual World for Pedestrian Detection Type Conference Article
  Year 2013 Publication IEEE Intelligent Vehicles Symposium Abbreviated Journal  
  Volume Issue Pages 467 - 472  
  Keywords (down) Pedestrian Detection; Virtual World; Part based  
  Abstract State-of-the-art deformable part-based models based on latent SVM have shown excellent results on human detection. In this paper, we propose to train a multiview deformable part-based model with automatically generated part examples from virtual-world data. The method is efficient as: (i) the part detectors are trained with precisely extracted virtual examples, thus no latent learning is needed, (ii) the multiview pedestrian detector enhances the performance of the pedestrian root model, (iii) a top-down approach is used for part detection which reduces the searching space. We evaluate our model on Daimler and Karlsruhe Pedestrian Benchmarks with publicly available Caltech pedestrian detection evaluation framework and the result outperforms the state-of-the-art latent SVM V4.0, on both average miss rate and speed (our detector is ten times faster).  
  Address Gold Coast; Australia; June 2013  
  Corporate Author Thesis  
  Publisher IEEE Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1931-0587 ISBN 978-1-4673-2754-1 Medium  
  Area Expedition Conference IV  
  Notes ADAS; 600.054; 600.057 Approved no  
  Call Number XVL2013; ADAS @ adas @ xvl2013a Serial 2214  
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Author Jiaolong Xu; Sebastian Ramos; David Vazquez; Antonio Lopez edit   pdf
doi  openurl
  Title Incremental Domain Adaptation of Deformable Part-based Models Type Conference Article
  Year 2014 Publication 25th British Machine Vision Conference Abbreviated Journal  
  Volume Issue Pages  
  Keywords (down) Pedestrian Detection; Part-based models; Domain Adaptation  
  Abstract Nowadays, classifiers play a core role in many computer vision tasks. The underlying assumption for learning classifiers is that the training set and the deployment environment (testing) follow the same probability distribution regarding the features used by the classifiers. However, in practice, there are different reasons that can break this constancy assumption. Accordingly, reusing existing classifiers by adapting them from the previous training environment (source domain) to the new testing one (target domain)
is an approach with increasing acceptance in the computer vision community. In this paper we focus on the domain adaptation of deformable part-based models (DPMs) for object detection. In particular, we focus on a relatively unexplored scenario, i.e. incremental domain adaptation for object detection assuming weak-labeling. Therefore, our algorithm is ready to improve existing source-oriented DPM-based detectors as soon as a little amount of labeled target-domain training data is available, and keeps improving as more of such data arrives in a continuous fashion. For achieving this, we follow a multiple
instance learning (MIL) paradigm that operates in an incremental per-image basis. As proof of concept, we address the challenging scenario of adapting a DPM-based pedestrian detector trained with synthetic pedestrians to operate in real-world scenarios. The obtained results show that our incremental adaptive models obtain equally good accuracy results as the batch learned models, while being more flexible for handling continuously arriving target-domain data.
 
  Address Nottingham; uk; September 2014  
  Corporate Author Thesis  
  Publisher BMVA Press Place of Publication Editor Valstar, Michel and French, Andrew and Pridmore, Tony  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference BMVC  
  Notes ADAS; 600.057; 600.054; 600.076 Approved no  
  Call Number XRV2014c; ADAS @ adas @ xrv2014c Serial 2455  
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Author David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin edit   pdf
doi  isbn
openurl 
  Title Virtual Worlds and Active Learning for Human Detection Type Conference Article
  Year 2011 Publication 13th International Conference on Multimodal Interaction Abbreviated Journal  
  Volume Issue Pages 393-400  
  Keywords (down) Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning  
  Abstract Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid.  
  Address Alicante, Spain  
  Corporate Author Thesis  
  Publisher ACM DL Place of Publication New York, NY, USA, USA Editor  
  Language English Summary Language English Original Title Virtual Worlds and Active Learning for Human Detection  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-1-4503-0641-6 Medium  
  Area Expedition Conference ICMI  
  Notes ADAS Approved yes  
  Call Number ADAS @ adas @ VLP2011a Serial 1683  
Permanent link to this record
 

 
Author Victor Campmany; Sergio Silva; Juan Carlos Moure; Toni Espinosa; David Vazquez; Antonio Lopez edit   pdf
openurl 
  Title GPU-based pedestrian detection for autonomous driving Type Conference Article
  Year 2016 Publication GPU Technology Conference Abbreviated Journal  
  Volume Issue Pages  
  Keywords (down) Pedestrian Detection; GPU  
  Abstract Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results.  
  Address Silicon Valley; San Francisco; USA; April 2016  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference GTC  
  Notes ADAS; 600.085; 600.082; 600.076 Approved no  
  Call Number ADAS @ adas @ CSM2016 Serial 2737  
Permanent link to this record
 

 
Author David Vazquez; Antonio Lopez; Daniel Ponsa edit   pdf
isbn  openurl
  Title Unsupervised Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection Type Conference Article
  Year 2012 Publication 21st International Conference on Pattern Recognition Abbreviated Journal  
  Volume Issue Pages 3492 - 3495  
  Keywords (down) Pedestrian Detection; Domain Adaptation; Virtual worlds  
  Abstract Vision-based object detectors are crucial for different applications. They rely on learnt object models. Ideally, we would like to deploy our vision system in the scenario where it must operate, and lead it to self-learn how to distinguish the objects of interest, i.e., without human intervention. However, the learning of each object model requires labelled samples collected through a tiresome manual process. For instance, we are interested in exploring the self-training of a pedestrian detector for driver assistance systems. Our first approach to avoid manual labelling consisted in the use of samples coming from realistic computer graphics, so that their labels are automatically available [12]. This would make possible the desired self-training of our pedestrian detector. However, as we showed in [14], between virtual and real worlds it may be a dataset shift. In order to overcome it, we propose the use of unsupervised domain adaptation techniques that avoid human intervention during the adaptation process. In particular, this paper explores the use of the transductive SVM (T-SVM) learning algorithm in order to adapt virtual and real worlds for pedestrian detection (Fig. 1).  
  Address Tsukuba Science City, Japan  
  Corporate Author Thesis  
  Publisher IEEE Place of Publication Tsukuba Science City, JAPAN Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1051-4651 ISBN 978-1-4673-2216-4 Medium  
  Area Expedition Conference ICPR  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ VLP2012 Serial 1981  
Permanent link to this record
 

 
Author Javier Marin; David Vazquez; David Geronimo; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title Learning Appearance in Virtual Scenarios for Pedestrian Detection Type Conference Article
  Year 2010 Publication 23rd IEEE Conference on Computer Vision and Pattern Recognition Abbreviated Journal  
  Volume Issue Pages 137–144  
  Keywords (down) Pedestrian Detection; Domain Adaptation  
  Abstract Detecting pedestrians in images is a key functionality to avoid vehicle-to-pedestrian collisions. The most promising detectors rely on appearance-based pedestrian classifiers trained with labelled samples. This paper addresses the following question: can a pedestrian appearance model learnt in virtual scenarios work successfully for pedestrian detection in real images? (Fig. 1). Our experiments suggest a positive answer, which is a new and relevant conclusion for research in pedestrian detection. More specifically, we record training sequences in virtual scenarios and then appearance-based pedestrian classifiers are learnt using HOG and linear SVM. We test such classifiers in a publicly available dataset provided by Daimler AG for pedestrian detection benchmarking. This dataset contains real world images acquired from a moving car. The obtained result is compared with the one given by a classifier learnt using samples coming from real images. The comparison reveals that, although virtual samples were not specially selected, both virtual and real based training give rise to classifiers of similar performance.  
  Address San Francisco; CA; USA; June 2010  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language English Summary Language English Original Title Learning Appearance in Virtual Scenarios for Pedestrian Detection  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1063-6919 ISBN 978-1-4244-6984-0 Medium  
  Area Expedition Conference CVPR  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ MVG2010 Serial 1304  
Permanent link to this record
 

 
Author David Vazquez; Jiaolong Xu; Sebastian Ramos; Antonio Lopez; Daniel Ponsa edit   pdf
doi  openurl
  Title Weakly Supervised Automatic Annotation of Pedestrian Bounding Boxes Type Conference Article
  Year 2013 Publication CVPR Workshop on Ground Truth – What is a good dataset? Abbreviated Journal  
  Volume Issue Pages 706 - 711  
  Keywords (down) Pedestrian Detection; Domain Adaptation  
  Abstract Among the components of a pedestrian detector, its trained pedestrian classifier is crucial for achieving the desired performance. The initial task of the training process consists in collecting samples of pedestrians and background, which involves tiresome manual annotation of pedestrian bounding boxes (BBs). Thus, recent works have assessed the use of automatically collected samples from photo-realistic virtual worlds. However, learning from virtual-world samples and testing in real-world images may suffer the dataset shift problem. Accordingly, in this paper we assess an strategy to collect samples from the real world and retrain with them, thus avoiding the dataset shift, but in such a way that no BBs of real-world pedestrians have to be provided. In particular, we train a pedestrian classifier based on virtual-world samples (no human annotation required). Then, using such a classifier we collect pedestrian samples from real-world images by detection. After, a human oracle rejects the false detections efficiently (weak annotation). Finally, a new classifier is trained with the accepted detections. We show that this classifier is competitive with respect to the counterpart trained with samples collected by manually annotating hundreds of pedestrian BBs.  
  Address Portland; Oregon; June 2013  
  Corporate Author Thesis  
  Publisher IEEE Place of Publication Editor  
  Language English Summary Language English Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CVPRW  
  Notes ADAS; 600.054; 600.057; 601.217 Approved no  
  Call Number ADAS @ adas @ VXR2013a Serial 2219  
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