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Author |
Chris Bahnsen; David Vazquez; Antonio Lopez; Thomas B. Moeslund |
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Title |
Learning to Remove Rain in Traffic Surveillance by Using Synthetic Data |
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Conference Article |
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Year |
2019 |
Publication |
14th International Conference on Computer Vision Theory and Applications |
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123-130 |
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Rain Removal; Traffic Surveillance; Image Denoising |
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Abstract |
Rainfall is a problem in automated traffic surveillance. Rain streaks occlude the road users and degrade the overall visibility which in turn decrease object detection performance. One way of alleviating this is by artificially removing the rain from the images. This requires knowledge of corresponding rainy and rain-free images. Such images are often produced by overlaying synthetic rain on top of rain-free images. However, this method fails to incorporate the fact that rain fall in the entire three-dimensional volume of the scene. To overcome this, we introduce training data from the SYNTHIA virtual world that models rain streaks in the entirety of a scene. We train a conditional Generative Adversarial Network for rain removal and apply it on traffic surveillance images from SYNTHIA and the AAU RainSnow datasets. To measure the applicability of the rain-removed images in a traffic surveillance context, we run the YOLOv2 object detection algorithm on the original and rain-removed frames. The results on SYNTHIA show an 8% increase in detection accuracy compared to the original rain image. Interestingly, we find that high PSNR or SSIM scores do not imply good object detection performance. |
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Praga; Czech Republic; February 2019 |
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VISIGRAPP |
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ADAS; 600.118 |
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no |
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Admin @ si @ BVL2019 |
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3256 |
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Author |
Enric Marti; Debora Gil; Carme Julia |
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Title |
A PBL experience in the teaching of Computer Graphics |
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Conference Article |
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Year |
2005 |
Publication |
EUROGRAPHICS Proceedings |
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Volume |
5 |
Issue |
1 |
Pages |
95-103 |
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Keywords |
project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning |
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Abstract |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Dublin; Ireland; September 2005 |
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EUROGRAPHICS |
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IAM;ADAS; |
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no |
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IAM @ iam @ MGJ2005 |
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1593 |
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Author |
David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin |
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Title |
Cool world: domain adaptation of virtual and real worlds for human detection using active learning |
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Conference Article |
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Year |
2011 |
Publication |
NIPS Domain Adaptation Workshop: Theory and Application |
Abbreviated Journal |
NIPS-DA |
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Keywords |
Pedestrian Detection; Virtual; Domain Adaptation; Active Learning |
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Abstract |
Image based human detection is of paramount interest for different applications. The most promising human detectors rely on discriminatively learnt classifiers, i.e., trained with labelled samples. However, labelling is a manual intensive task, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, in Marin et al. we have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera and the same type of scenario. Accordingly, in Vazquez et al. we cast the problem as one of supervised domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we use an active learning technique. Thus, ultimately our human model is learnt by the combination of virtual- and real-world labelled samples which, to the best of our knowledge, was not done before. Here, we term such combined space cool world. In this extended abstract we summarize our proposal, and include quantitative results from Vazquez et al. showing its validity. |
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Granada, Spain |
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Granada, Spain |
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English |
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English |
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DA-NIPS |
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ADAS |
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no |
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Call Number |
ADAS @ adas @ VLP2011b |
Serial |
1756 |
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Author |
Jiaolong Xu; David Vazquez; Antonio Lopez; Javier Marin; Daniel Ponsa |
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Title |
Learning a Multiview Part-based Model in Virtual World for Pedestrian Detection |
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Conference Article |
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Year |
2013 |
Publication |
IEEE Intelligent Vehicles Symposium |
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467 - 472 |
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Keywords |
Pedestrian Detection; Virtual World; Part based |
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State-of-the-art deformable part-based models based on latent SVM have shown excellent results on human detection. In this paper, we propose to train a multiview deformable part-based model with automatically generated part examples from virtual-world data. The method is efficient as: (i) the part detectors are trained with precisely extracted virtual examples, thus no latent learning is needed, (ii) the multiview pedestrian detector enhances the performance of the pedestrian root model, (iii) a top-down approach is used for part detection which reduces the searching space. We evaluate our model on Daimler and Karlsruhe Pedestrian Benchmarks with publicly available Caltech pedestrian detection evaluation framework and the result outperforms the state-of-the-art latent SVM V4.0, on both average miss rate and speed (our detector is ten times faster). |
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Gold Coast; Australia; June 2013 |
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IEEE |
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1931-0587 |
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978-1-4673-2754-1 |
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Conference |
IV |
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Notes |
ADAS; 600.054; 600.057 |
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no |
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XVL2013; ADAS @ adas @ xvl2013a |
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2214 |
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Author |
Jiaolong Xu; Sebastian Ramos; David Vazquez; Antonio Lopez |
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Title |
Incremental Domain Adaptation of Deformable Part-based Models |
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Conference Article |
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Year |
2014 |
Publication |
25th British Machine Vision Conference |
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Keywords |
Pedestrian Detection; Part-based models; Domain Adaptation |
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Abstract |
Nowadays, classifiers play a core role in many computer vision tasks. The underlying assumption for learning classifiers is that the training set and the deployment environment (testing) follow the same probability distribution regarding the features used by the classifiers. However, in practice, there are different reasons that can break this constancy assumption. Accordingly, reusing existing classifiers by adapting them from the previous training environment (source domain) to the new testing one (target domain)
is an approach with increasing acceptance in the computer vision community. In this paper we focus on the domain adaptation of deformable part-based models (DPMs) for object detection. In particular, we focus on a relatively unexplored scenario, i.e. incremental domain adaptation for object detection assuming weak-labeling. Therefore, our algorithm is ready to improve existing source-oriented DPM-based detectors as soon as a little amount of labeled target-domain training data is available, and keeps improving as more of such data arrives in a continuous fashion. For achieving this, we follow a multiple
instance learning (MIL) paradigm that operates in an incremental per-image basis. As proof of concept, we address the challenging scenario of adapting a DPM-based pedestrian detector trained with synthetic pedestrians to operate in real-world scenarios. The obtained results show that our incremental adaptive models obtain equally good accuracy results as the batch learned models, while being more flexible for handling continuously arriving target-domain data. |
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Nottingham; uk; September 2014 |
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BMVA Press |
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Valstar, Michel and French, Andrew and Pridmore, Tony |
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BMVC |
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ADAS; 600.057; 600.054; 600.076 |
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no |
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Call Number |
XRV2014c; ADAS @ adas @ xrv2014c |
Serial |
2455 |
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Permanent link to this record |
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Author |
David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin |
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Title |
Virtual Worlds and Active Learning for Human Detection |
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Conference Article |
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Year |
2011 |
Publication |
13th International Conference on Multimodal Interaction |
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393-400 |
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Keywords |
Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning |
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Abstract |
Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid. |
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Address |
Alicante, Spain |
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ACM DL |
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New York, NY, USA, USA |
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English |
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English |
Original Title |
Virtual Worlds and Active Learning for Human Detection |
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978-1-4503-0641-6 |
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ICMI |
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ADAS |
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yes |
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Call Number |
ADAS @ adas @ VLP2011a |
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1683 |
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Author |
Victor Campmany; Sergio Silva; Juan Carlos Moure; Toni Espinosa; David Vazquez; Antonio Lopez |
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Title |
GPU-based pedestrian detection for autonomous driving |
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Conference Article |
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2016 |
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GPU Technology Conference |
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Pedestrian Detection; GPU |
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Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results. |
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Silicon Valley; San Francisco; USA; April 2016 |
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GTC |
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Notes |
ADAS; 600.085; 600.082; 600.076 |
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no |
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Call Number |
ADAS @ adas @ CSM2016 |
Serial |
2737 |
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Permanent link to this record |
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Author |
David Vazquez; Antonio Lopez; Daniel Ponsa |
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Title |
Unsupervised Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection |
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Conference Article |
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Year |
2012 |
Publication |
21st International Conference on Pattern Recognition |
Abbreviated Journal |
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3492 - 3495 |
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Keywords |
Pedestrian Detection; Domain Adaptation; Virtual worlds |
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Vision-based object detectors are crucial for different applications. They rely on learnt object models. Ideally, we would like to deploy our vision system in the scenario where it must operate, and lead it to self-learn how to distinguish the objects of interest, i.e., without human intervention. However, the learning of each object model requires labelled samples collected through a tiresome manual process. For instance, we are interested in exploring the self-training of a pedestrian detector for driver assistance systems. Our first approach to avoid manual labelling consisted in the use of samples coming from realistic computer graphics, so that their labels are automatically available [12]. This would make possible the desired self-training of our pedestrian detector. However, as we showed in [14], between virtual and real worlds it may be a dataset shift. In order to overcome it, we propose the use of unsupervised domain adaptation techniques that avoid human intervention during the adaptation process. In particular, this paper explores the use of the transductive SVM (T-SVM) learning algorithm in order to adapt virtual and real worlds for pedestrian detection (Fig. 1). |
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Tsukuba Science City, Japan |
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IEEE |
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Tsukuba Science City, JAPAN |
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1051-4651 |
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978-1-4673-2216-4 |
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ICPR |
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ADAS |
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no |
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ADAS @ adas @ VLP2012 |
Serial |
1981 |
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Permanent link to this record |
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Author |
Javier Marin; David Vazquez; David Geronimo; Antonio Lopez |
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Title |
Learning Appearance in Virtual Scenarios for Pedestrian Detection |
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Conference Article |
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Year |
2010 |
Publication |
23rd IEEE Conference on Computer Vision and Pattern Recognition |
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137–144 |
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Pedestrian Detection; Domain Adaptation |
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Detecting pedestrians in images is a key functionality to avoid vehicle-to-pedestrian collisions. The most promising detectors rely on appearance-based pedestrian classifiers trained with labelled samples. This paper addresses the following question: can a pedestrian appearance model learnt in virtual scenarios work successfully for pedestrian detection in real images? (Fig. 1). Our experiments suggest a positive answer, which is a new and relevant conclusion for research in pedestrian detection. More specifically, we record training sequences in virtual scenarios and then appearance-based pedestrian classifiers are learnt using HOG and linear SVM. We test such classifiers in a publicly available dataset provided by Daimler AG for pedestrian detection benchmarking. This dataset contains real world images acquired from a moving car. The obtained result is compared with the one given by a classifier learnt using samples coming from real images. The comparison reveals that, although virtual samples were not specially selected, both virtual and real based training give rise to classifiers of similar performance. |
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San Francisco; CA; USA; June 2010 |
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English |
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English |
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Learning Appearance in Virtual Scenarios for Pedestrian Detection |
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1063-6919 |
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978-1-4244-6984-0 |
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CVPR |
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ADAS |
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no |
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ADAS @ adas @ MVG2010 |
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1304 |
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Permanent link to this record |
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Author |
David Vazquez; Jiaolong Xu; Sebastian Ramos; Antonio Lopez; Daniel Ponsa |
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Title |
Weakly Supervised Automatic Annotation of Pedestrian Bounding Boxes |
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Conference Article |
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2013 |
Publication |
CVPR Workshop on Ground Truth – What is a good dataset? |
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706 - 711 |
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Pedestrian Detection; Domain Adaptation |
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Among the components of a pedestrian detector, its trained pedestrian classifier is crucial for achieving the desired performance. The initial task of the training process consists in collecting samples of pedestrians and background, which involves tiresome manual annotation of pedestrian bounding boxes (BBs). Thus, recent works have assessed the use of automatically collected samples from photo-realistic virtual worlds. However, learning from virtual-world samples and testing in real-world images may suffer the dataset shift problem. Accordingly, in this paper we assess an strategy to collect samples from the real world and retrain with them, thus avoiding the dataset shift, but in such a way that no BBs of real-world pedestrians have to be provided. In particular, we train a pedestrian classifier based on virtual-world samples (no human annotation required). Then, using such a classifier we collect pedestrian samples from real-world images by detection. After, a human oracle rejects the false detections efficiently (weak annotation). Finally, a new classifier is trained with the accepted detections. We show that this classifier is competitive with respect to the counterpart trained with samples collected by manually annotating hundreds of pedestrian BBs. |
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Portland; Oregon; June 2013 |
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IEEE |
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English |
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English |
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CVPRW |
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ADAS; 600.054; 600.057; 601.217 |
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no |
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ADAS @ adas @ VXR2013a |
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2219 |
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