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David Aldavert and Marçal Rusiñol. 2018. Synthetically generated semantic codebook for Bag-of-Visual-Words based word spotting. 13th IAPR International Workshop on Document Analysis Systems.223–228.
Abstract: Word-spotting methods based on the Bag-ofVisual-Words framework have demonstrated a good retrieval performance even when used in a completely unsupervised manner. Although unsupervised approaches are suitable for
large document collections due to the cost of acquiring labeled data, these methods also present some drawbacks. For instance, having to train a suitable “codebook” for a certain dataset has a high computational cost. Therefore, in
this paper we present a database agnostic codebook which is trained from synthetic data. The aim of the proposed approach is to generate a codebook where the only information required is the type of script used in the document. The use of synthetic data also allows to easily incorporate semantic
information in the codebook generation. So, the proposed method is able to determine which set of codewords have a semantic representation of the descriptor feature space. Experimental results show that the resulting codebook attains a state-of-the-art performance while having a more compact representation.
Keywords: Word Spotting; Bag of Visual Words; Synthetic Codebook; Semantic Information
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V. Poulain d'Andecy, Emmanuel Hartmann and Marçal Rusiñol. 2018. Field Extraction by hybrid incremental and a-priori structural templates. 13th IAPR International Workshop on Document Analysis Systems.251–256.
Abstract: In this paper, we present an incremental framework for extracting information fields from administrative documents. First, we demonstrate some limits of the existing state-of-the-art methods such as the delay of the system efficiency. This is a concern in industrial context when we have only few samples of each document class. Based on this analysis, we propose a hybrid system combining incremental learning by means of itf-df statistics and a-priori generic
models. We report in the experimental section our results obtained with a dataset of real invoices.
Keywords: Layout Analysis; information extraction; incremental learning
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Mohammed Al Rawi and Dimosthenis Karatzas. 2018. On the Labeling Correctness in Computer Vision Datasets. Proceedings of the Workshop on Interactive Adaptive Learning, co-located with European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases.
Abstract: Image datasets have heavily been used to build computer vision systems.
These datasets are either manually or automatically labeled, which is a
problem as both labeling methods are prone to errors. To investigate this problem, we use a majority voting ensemble that combines the results from several Convolutional Neural Networks (CNNs). Majority voting ensembles not only enhance the overall performance, but can also be used to estimate the confidence level of each sample. We also examined Softmax as another form to estimate posterior probability. We have designed various experiments with a range of different ensembles built from one or different, or temporal/snapshot CNNs, which have been trained multiple times stochastically. We analyzed CIFAR10, CIFAR100, EMNIST, and SVHN datasets and we found quite a few incorrect
labels, both in the training and testing sets. We also present detailed confidence analysis on these datasets and we found that the ensemble is better than the Softmax when used estimate the per-sample confidence. This work thus proposes an approach that can be used to scrutinize and verify the labeling of computer vision datasets, which can later be applied to weakly/semi-supervised learning. We propose a measure, based on the Odds-Ratio, to quantify how many of these incorrectly classified labels are actually incorrectly labeled and how many of these are confusing. The proposed methods are easily scalable to larger datasets, like ImageNet, LSUN and SUN, as each CNN instance is trained for 60 epochs; or even faster, by implementing a temporal (snapshot) ensemble.
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Sounak Dey, Anjan Dutta, Suman Ghosh, Ernest Valveny and Josep Llados. 2018. Aligning Salient Objects to Queries: A Multi-modal and Multi-object Image Retrieval Framework. 14th Asian Conference on Computer Vision.
Abstract: In this paper we propose an approach for multi-modal image retrieval in multi-labelled images. A multi-modal deep network architecture is formulated to jointly model sketches and text as input query modalities into a common embedding space, which is then further aligned with the image feature space. Our architecture also relies on a salient object detection through a supervised LSTM-based visual attention model learned from convolutional features. Both the alignment between the queries and the image and the supervision of the attention on the images are obtained by generalizing the Hungarian Algorithm using different loss functions. This permits encoding the object-based features and its alignment with the query irrespective of the availability of the co-occurrence of different objects in the training set. We validate the performance of our approach on standard single/multi-object datasets, showing state-of-the art performance in every dataset.
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Sounak Dey, Anjan Dutta, Suman Ghosh, Ernest Valveny, Josep Llados and Umapada Pal. 2018. Learning Cross-Modal Deep Embeddings for Multi-Object Image Retrieval using Text and Sketch. 24th International Conference on Pattern Recognition.916–921.
Abstract: In this work we introduce a cross modal image retrieval system that allows both text and sketch as input modalities for the query. A cross-modal deep network architecture is formulated to jointly model the sketch and text input modalities as well as the the image output modality, learning a common embedding between text and images and between sketches and images. In addition, an attention model is used to selectively focus the attention on the different objects of the image, allowing for retrieval with multiple objects in the query. Experiments show that the proposed method performs the best in both single and multiple object image retrieval in standard datasets.
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Fernando Vilariño, Dimosthenis Karatzas and Alberto Valcarce. 2018. The Library Living Lab Barcelona: A participative approach to technology as an enabling factor for innovation in cultural spaces.
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Fernando Vilariño, Dimosthenis Karatzas and Alberto Valcarce. 2018. Libraries as New Innovation Hubs: The Library Living Lab. 30th ISPIM Innovation Conference.
Abstract: Libraries are in deep transformation both in EU and around the world, and they are thriving within a great window of opportunity for innovation. In this paper, we show how the Library Living Lab in Barcelona participated of this changing scenario and contributed to create the Bibliolab program, where more than 200 public libraries give voice to their users in a global user-centric innovation initiative, using technology as enabling factor. The Library Living Lab is a real 4-helix implementation where Universities, Research Centers, Public Administration, Companies and the Neighbors are joint together to explore how technology transforms the cultural experience of people. This case is an example of scalability and provides reference tools for policy making, sustainability, user engage methodologies and governance. We provide specific examples of new prototypes and services that help to understand how to redefine the role of the Library as a real hub for social innovation.
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Lei Kang, Juan Ignacio Toledo, Pau Riba, Mauricio Villegas, Alicia Fornes and Marçal Rusiñol. 2018. Convolve, Attend and Spell: An Attention-based Sequence-to-Sequence Model for Handwritten Word Recognition. 40th German Conference on Pattern Recognition.459–472.
Abstract: This paper proposes Convolve, Attend and Spell, an attention based sequence-to-sequence model for handwritten word recognition. The proposed architecture has three main parts: an encoder, consisting of a CNN and a bi-directional GRU, an attention mechanism devoted to focus on the pertinent features and a decoder formed by a one-directional GRU, able to spell the corresponding word, character by character. Compared with the recent state-of-the-art, our model achieves competitive results on the IAM dataset without needing any pre-processing step, predefined lexicon nor language model. Code and additional results are available in https://github.com/omni-us/research-seq2seq-HTR.
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Pau Riba, Andreas Fischer, Josep Llados and Alicia Fornes. 2018. Learning Graph Distances with Message Passing Neural Networks. 24th International Conference on Pattern Recognition.2239–2244.
Abstract: Graph representations have been widely used in pattern recognition thanks to their powerful representation formalism and rich theoretical background. A number of error-tolerant graph matching algorithms such as graph edit distance have been proposed for computing a distance between two labelled graphs. However, they typically suffer from a high
computational complexity, which makes it difficult to apply
these matching algorithms in a real scenario. In this paper, we propose an efficient graph distance based on the emerging field of geometric deep learning. Our method employs a message passing neural network to capture the graph structure and learns a metric with a siamese network approach. The performance of the proposed graph distance is validated in two application cases, graph classification and graph retrieval of handwritten words, and shows a promising performance when compared with
(approximate) graph edit distance benchmarks.
Keywords: ★Best Paper Award★
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Jialuo Chen, Pau Riba, Alicia Fornes, Juan Mas, Josep Llados and Joana Maria Pujadas-Mora. 2018. Word-Hunter: A Gamesourcing Experience to Validate the Transcription of Historical Manuscripts. 16th International Conference on Frontiers in Handwriting Recognition.528–533.
Abstract: Nowadays, there are still many handwritten historical documents in archives waiting to be transcribed and indexed. Since manual transcription is tedious and time consuming, the automatic transcription seems the path to follow. However, the performance of current handwriting recognition techniques is not perfect, so a manual validation is mandatory. Crowdsourcing is a good strategy for manual validation, however it is a tedious task. In this paper we analyze experiences based in gamification
in order to propose and design a gamesourcing framework that increases the interest of users. Then, we describe and analyze our experience when validating the automatic transcription using the gamesourcing application. Moreover, thanks to the combination of clustering and handwriting recognition techniques, we can speed up the validation while maintaining the performance.
Keywords: Crowdsourcing; Gamification; Handwritten documents; Performance evaluation
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