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Joan Serrat, Antonio Lopez and David Lloret. 2000. On ridges and valleys. 15 th International Conference on Pattern Recognition.59–66.
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Chris Bahnsen, David Vazquez, Antonio Lopez and Thomas B. Moeslund. 2019. Learning to Remove Rain in Traffic Surveillance by Using Synthetic Data. 14th International Conference on Computer Vision Theory and Applications.123–130.
Abstract: Rainfall is a problem in automated traffic surveillance. Rain streaks occlude the road users and degrade the overall visibility which in turn decrease object detection performance. One way of alleviating this is by artificially removing the rain from the images. This requires knowledge of corresponding rainy and rain-free images. Such images are often produced by overlaying synthetic rain on top of rain-free images. However, this method fails to incorporate the fact that rain fall in the entire three-dimensional volume of the scene. To overcome this, we introduce training data from the SYNTHIA virtual world that models rain streaks in the entirety of a scene. We train a conditional Generative Adversarial Network for rain removal and apply it on traffic surveillance images from SYNTHIA and the AAU RainSnow datasets. To measure the applicability of the rain-removed images in a traffic surveillance context, we run the YOLOv2 object detection algorithm on the original and rain-removed frames. The results on SYNTHIA show an 8% increase in detection accuracy compared to the original rain image. Interestingly, we find that high PSNR or SSIM scores do not imply good object detection performance.
Keywords: Rain Removal; Traffic Surveillance; Image Denoising
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Muhammad Anwer Rao, David Vazquez and Antonio Lopez. 2011. Color Contribution to Part-Based Person Detection in Different Types of Scenarios. In P. Real, D.D., H. Molina, A. Berciano, W. Kropatsch, ed. 14th International Conference on Computer Analysis of Images and Patterns. Berlin Heidelberg, Springer, 463–470.
Abstract: Camera-based person detection is of paramount interest due to its potential applications. The task is diffcult because the great variety of backgrounds (scenarios, illumination) in which persons are present, as well as their intra-class variability (pose, clothe, occlusion). In fact, the class person is one of the included in the popular PASCAL visual object classes (VOC) challenge. A breakthrough for this challenge, regarding person detection, is due to Felzenszwalb et al. These authors proposed a part-based detector that relies on histograms of oriented gradients (HOG) and latent support vector machines (LatSVM) to learn a model of the whole human body and its constitutive parts, as well as their relative position. Since the approach of Felzenszwalb et al. appeared new variants have been proposed, usually giving rise to more complex models. In this paper, we focus on an issue that has not attracted suficient interest up to now. In particular, we refer to the fact that HOG is usually computed from RGB color space, but other possibilities exist and deserve the corresponding investigation. In this paper we challenge RGB space with the opponent color space (OPP), which is inspired in the human vision system.We will compute the HOG on top of OPP, then we train and test the part-based human classifer by Felzenszwalb et al. using PASCAL VOC challenge protocols and person database. Our experiments demonstrate that OPP outperforms RGB. We also investigate possible differences among types of scenarios: indoor, urban and countryside. Interestingly, our experiments suggest that the beneficts of OPP with respect to RGB mainly come for indoor and countryside scenarios, those in which the human visual system was designed by evolution.
Keywords: Pedestrian Detection; Color
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Aura Hernandez-Sabate, Debora Gil, David Roche, Monica M. S. Matsumoto and Sergio S. Furuie. 2011. Inferring the Performance of Medical Imaging Algorithms. In Pedro Real, Daniel Diaz-Pernil, Helena Molina-Abril, Ainhoa Berciano and Walter Kropatsch, eds. 14th International Conference on Computer Analysis of Images and Patterns. Berlin, Springer-Verlag Berlin Heidelberg, 520–528. (LNCS.)
Abstract: Evaluation of the performance and limitations of medical imaging algorithms is essential to estimate their impact in social, economic or clinical aspects. However, validation of medical imaging techniques is a challenging task due to the variety of imaging and clinical problems involved, as well as, the difficulties for systematically extracting a reliable solely ground truth. Although specific validation protocols are reported in any medical imaging paper, there are still two major concerns: definition of standardized methodologies transversal to all problems and generalization of conclusions to the whole clinical data set.
We claim that both issues would be fully solved if we had a statistical model relating ground truth and the output of computational imaging techniques. Such a statistical model could conclude to what extent the algorithm behaves like the ground truth from the analysis of a sampling of the validation data set. We present a statistical inference framework reporting the agreement and describing the relationship of two quantities. We show its transversality by applying it to validation of two different tasks: contour segmentation and landmark correspondence.
Keywords: Validation, Statistical Inference, Medical Imaging Algorithms.
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Naveen Onkarappa and Angel Sappa. 2011. Space Variant Representations for Mobile Platform Vision Applications. In P. Real, D.D., H. Molina, A. Berciano, W. Kropatsch, ed. 14th International Conference on Computer Analysis of Images and Patterns. Springer Berlin Heidelberg, 146–154.
Abstract: The log-polar space variant representation, motivated by biological vision, has been widely studied in the literature. Its data reduction and invariance properties made it useful in many vision applications. However, due to its nature, it fails in preserving features in the periphery. In the current work, as an attempt to overcome this problem, we propose a novel space-variant representation. It is evaluated and proved to be better than the log-polar representation in preserving the peripheral information, crucial for on-board mobile vision applications. The evaluation is performed by comparing log-polar and the proposed representation once they are used for estimating dense optical flow.
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Saad Minhas and 6 others. 2016. LEE: A photorealistic Virtual Environment for Assessing Driver-Vehicle Interactions in Self-Driving Mode. 14th European Conference on Computer Vision Workshops.894–900. (LNCS.)
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Cesar de Souza, Adrien Gaidon, Eleonora Vig and Antonio Lopez. 2016. Sympathy for the Details: Dense Trajectories and Hybrid Classification Architectures for Action Recognition. 14th European Conference on Computer Vision.697–716. (LNCS.)
Abstract: Action recognition in videos is a challenging task due to the complexity of the spatio-temporal patterns to model and the difficulty to acquire and learn on large quantities of video data. Deep learning, although a breakthrough for image classification and showing promise for videos, has still not clearly superseded action recognition methods using hand-crafted features, even when training on massive datasets. In this paper, we introduce hybrid video classification architectures based on carefully designed unsupervised representations of hand-crafted spatio-temporal features classified by supervised deep networks. As we show in our experiments on five popular benchmarks for action recognition, our hybrid model combines the best of both worlds: it is data efficient (trained on 150 to 10000 short clips) and yet improves significantly on the state of the art, including recent deep models trained on millions of manually labelled images and videos.
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Diego Alejandro Cheda, Daniel Ponsa and Antonio Lopez. 2010. Camera Egomotion Estimation in the ADAS Context. 13th International IEEE Annual Conference on Intelligent Transportation Systems.1415–1420.
Abstract: Camera-based Advanced Driver Assistance Systems (ADAS) have concentrated many research efforts in the last decades. Proposals based on monocular cameras require the knowledge of the camera pose with respect to the environment, in order to reach an efficient and robust performance. A common assumption in such systems is considering the road as planar, and the camera pose with respect to it as approximately known. However, in real situations, the camera pose varies along time due to the vehicle movement, the road slope, and irregularities on the road surface. Thus, the changes in the camera position and orientation (i.e., the egomotion) are critical information that must be estimated at every frame to avoid poor performances. This work focuses on egomotion estimation from a monocular camera under the ADAS context. We review and compare egomotion methods with simulated and real ADAS-like sequences. Basing on the results of our experiments, we show which of the considered nonlinear and linear algorithms have the best performance in this domain.
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David Vazquez, Antonio Lopez, Daniel Ponsa and Javier Marin. 2011. Virtual Worlds and Active Learning for Human Detection. 13th International Conference on Multimodal Interaction. New York, NY, USA, USA, ACM DL, 393–400.
Abstract: Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid.
Keywords: Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning
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Marçal Rusiñol, David Aldavert, Ricardo Toledo and Josep Llados. 2015. Towards Query-by-Speech Handwritten Keyword Spotting. 13th International Conference on Document Analysis and Recognition ICDAR2015.501–505.
Abstract: In this paper, we present a new querying paradigm for handwritten keyword spotting. We propose to represent handwritten word images both by visual and audio representations, enabling a query-by-speech keyword spotting system. The two representations are merged together and projected to a common sub-space in the training phase. This transform allows to, given a spoken query, retrieve word instances that were only represented by the visual modality. In addition, the same method can be used backwards at no additional cost to produce a handwritten text-tospeech system. We present our first results on this new querying mechanism using synthetic voices over the George Washington
dataset.
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