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Author |
Jaume Garcia; Debora Gil; Luis Badiella; Aura Hernandez-Sabate; Francesc Carreras; Sandra Pujades; Enric Marti |
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Title |
A Normalized Framework for the Design of Feature Spaces Assessing the Left Ventricular Function |
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Journal Article |
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Year |
2010 |
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IEEE Transactions on Medical Imaging |
Abbreviated Journal |
TMI |
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Volume |
29 |
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3 |
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733-745 |
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A through description of the left ventricle functionality requires combining complementary regional scores. A main limitation is the lack of multiparametric normality models oriented to the assessment of regional wall motion abnormalities (RWMA). This paper covers two main topics involved in RWMA assessment. We propose a general framework allowing the fusion and comparison across subjects of different regional scores. Our framework is used to explore which combination of regional scores (including 2-D motion and strains) is better suited for RWMA detection. Our statistical analysis indicates that for a proper (within interobserver variability) identification of RWMA, models should consider motion and extreme strains. |
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0278-0062 |
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IAM |
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IAM @ iam @ GGH2010b |
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1507 |
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Author |
Aura Hernandez-Sabate; Debora Gil;Eduard Fernandez-Nofrerias;Petia Radeva; Enric Marti |
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Title |
Approaching Artery Rigid Dynamics in IVUS |
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Journal Article |
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Year |
2009 |
Publication |
IEEE Transactions on Medical Imaging |
Abbreviated Journal |
TMI |
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Volume |
28 |
Issue |
11 |
Pages |
1670-1680 |
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Fourier analysis; intravascular ultrasound (IVUS) dynamics; longitudinal motion; quality measures; tissue deformation. |
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Tissue biomechanical properties (like strain and stress) are playing an increasing role in diagnosis and long-term treatment of intravascular coronary diseases. Their assessment strongly relies on estimation of vessel wall deformation. Since intravascular ultrasound (IVUS) sequences allow visualizing vessel morphology and reflect its dynamics, this technique represents a useful tool for evaluation of tissue mechanical properties. Image misalignment introduced by vessel-catheter motion is a major artifact for a proper tracking of tissue deformation. In this work, we focus on compensating and assessing IVUS rigid in-plane motion due to heart beating. Motion parameters are computed by considering both the vessel geometry and its appearance in the image. Continuum mechanics laws serve to introduce a novel score measuring motion reduction in in vivo sequences. Synthetic experiments validate the proposed score as measure of motion parameters accuracy; whereas results in in vivo pullbacks show the reliability of the presented methodologies in clinical cases. |
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0278-0062 |
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IAM; MILAB |
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IAM @ iam @ HGF2009 |
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1545 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Conference Article |
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Year |
2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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25 |
Issue |
1 |
Pages |
95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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CEDI |
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IAM;ADAS; |
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Call Number |
IAM @ iam @ MJG2007a |
Serial |
1603 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
Type |
Journal Article |
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Year |
2006 |
Publication |
Computer Graphics Forum |
Abbreviated Journal |
CGF |
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Volume |
25 |
Issue |
1 |
Pages |
95-103 |
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Abstract |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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Author |
Ernest Valveny; Enric Marti |
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Title |
A model for image generation and symbol recognition through the deformation of lineal shapes |
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Journal Article |
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Year |
2003 |
Publication |
Pattern Recognition Letters |
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PRL |
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Volume |
24 |
Issue |
15 |
Pages |
2857-2867 |
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We describe a general framework for the recognition of distorted images of lineal shapes, which relies on three items: a model to represent lineal shapes and their deformations, a model for the generation of distorted binary images and the combination of both models in a common probabilistic framework, where the generation of deformations is related to an internal energy, and the generation of binary images to an external energy. Then, recognition consists in the minimization of a global energy function, performed by using the EM algorithm. This general framework has been applied to the recognition of hand-drawn lineal symbols in graphic documents. |
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Elsevier Science Inc. |
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New York, NY, USA |
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0167-8655 |
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DAG; IAM |
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IAM @ iam @ VAM2003 |
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1653 |
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Author |
Josep Llados; Enric Marti; Juan J.Villanueva |
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Title |
Symbol recognition by error-tolerant subgraph matching between region adjacency graphs |
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Journal Article |
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Year |
2001 |
Publication |
IEEE Transactions on Pattern Analysis and Machine Intelligence |
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23 |
Issue |
10 |
Pages |
1137-1143 |
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The recognition of symbols in graphic documents is an intensive research activity in the community of pattern recognition and document analysis. A key issue in the interpretation of maps, engineering drawings, diagrams, etc. is the recognition of domain dependent symbols according to a symbol database. In this work we first review the most outstanding symbol recognition methods from two different points of view: application domains and pattern recognition methods. In the second part of the paper, open and unaddressed problems involved in symbol recognition are described, analyzing their current state of art and discussing future research challenges. Thus, issues such as symbol representation, matching, segmentation, learning, scalability of recognition methods and performance evaluation are addressed in this work. Finally, we discuss the perspectives of symbol recognition concerning to new paradigms such as user interfaces in handheld computers or document database and WWW indexing by graphical content. |
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DAG;IAM;ISE; |
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IAM @ iam @ LMV2001 |
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1581 |
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Author |
Josep Llados; Horst Bunke; Enric Marti |
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Title |
Finding rotational symmetries by cyclic string matching |
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Journal Article |
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Year |
1997 |
Publication |
Pattern recognition letters |
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PRL |
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18 |
Issue |
14 |
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1435-1442 |
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Rotational symmetry; Reflectional symmetry; String matching |
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Symmetry is an important shape feature. In this paper, a simple and fast method to detect perfect and distorted rotational symmetries of 2D objects is described. The boundary of a shape is polygonally approximated and represented as a string. Rotational symmetries are found by cyclic string matching between two identical copies of the shape string. The set of minimum cost edit sequences that transform the shape string to a cyclically shifted version of itself define the rotational symmetry and its order. Finally, a modification of the algorithm is proposed to detect reflectional symmetries. Some experimental results are presented to show the reliability of the proposed algorithm |
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Elsevier |
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DAG;IAM; |
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IAM @ iam @ LBM1997a |
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1562 |
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Author |
Josep Llados; Jaime Lopez-Krahe; Enric Marti |
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A system to understand hand-drawn floor plans using subgraph isomorphism and Hough transform |
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Book Chapter |
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1997 |
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Machine Vision and Applications |
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10 |
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3 |
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150-158 |
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Line drawings – Hough transform – Graph matching – CAD systems – Graphics recognition |
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Presently, man-machine interface development is a widespread research activity. A system to understand hand drawn architectural drawings in a CAD environment is presented in this paper. To understand a document, we have to identify its building elements and their structural properties. An attributed graph structure is chosen as a symbolic representation of the input document and the patterns to recognize in it. An inexact subgraph isomorphism procedure using relaxation labeling techniques is performed. In this paper we focus on how to speed up the matching. There is a building element, the walls, characterized by a hatching pattern. Using a straight line Hough transform (SLHT)-based method, we recognize this pattern, characterized by parallel straight lines, and remove from the input graph the edges belonging to this pattern. The isomorphism is then applied to the remainder of the input graph. When all the building elements have been recognized, the document is redrawn, correcting the inaccurate strokes obtained from a hand-drawn input. |
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DAG;IAM |
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IAM @ iam @ LLM1997a |
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1566 |
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Author |
Josep Llados; Enric Marti |
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Title |
A graph-edit algorithm for hand-drawn graphical document recognition and their automatic introduction into CAD systems |
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Journal Article |
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1999 |
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Machine Graphics & Vision |
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8 |
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195-211 |
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DAG;IAM; |
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IAM @ iam @ LIM1999 |
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1568 |
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Author |
Enric Marti |
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Title |
Aplicació de la metodología d’Aprenentatge basat en Proyectes en l’assignatura de Gràfics per Computador d’enginyeria Informàtica. Balanç de Quatre anys d’experiència |
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Miscellaneous |
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2008 |
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revista EINES |
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6 |
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85-99 |
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IAM |
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IAM @ iam @ MAR2008b |
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1585 |
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