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Vitaliy Konovalov, Albert Clapes, & Sergio Escalera. (2013). Automatic Hand Detection in RGB-Depth Data Sequences. In 16th Catalan Conference on Artificial Intelligence (pp. 91–100). LNCS.
Abstract: Detecting hands in multi-modal RGB-Depth visual data has become a challenging Computer Vision problem with several applications of interest. This task involves dealing with changes in illumination, viewpoint variations, the articulated nature of the human body, the high flexibility of the wrist articulation, and the deformability of the hand itself. In this work, we propose an accurate and efficient automatic hand detection scheme to be applied in Human-Computer Interaction (HCI) applications in which the user is seated at the desk and, thus, only the upper body is visible. Our main hypothesis is that hand landmarks remain at a nearly constant geodesic distance from an automatically located anatomical reference point.
In a given frame, the human body is segmented first in the depth image. Then, a
graph representation of the body is built in which the geodesic paths are computed from the reference point. The dense optical flow vectors on the corresponding RGB image are used to reduce ambiguities of the geodesic paths’ connectivity, allowing to eliminate false edges interconnecting different body parts. Finally, we are able to detect the position of both hands based on invariant geodesic distances and optical flow within the body region, without involving costly learning procedures.
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Jose Manuel Alvarez, Ferran Diego, Joan Serrat, & Antonio Lopez. (2009). Automatic Ground-truthing using video registration for on-board detection algorithms. In 16th IEEE International Conference on Image Processing (pp. 4389–4392).
Abstract: Ground-truth data is essential for the objective evaluation of object detection methods in computer vision. Many works claim their method is robust but they support it with experiments which are not quantitatively assessed with regard some ground-truth. This is one of the main obstacles to properly evaluate and compare such methods. One of the main reasons is that creating an extensive and representative ground-truth is very time consuming, specially in the case of video sequences, where thousands of frames have to be labelled. Could such a ground-truth be generated, at least in part, automatically? Though it may seem a contradictory question, we show that this is possible for the case of video sequences recorded from a moving camera. The key idea is transferring existing frame segmentations from a reference sequence into another video sequence recorded at a different time on the same track, possibly under a different ambient lighting. We have carried out experiments on several video sequence pairs and quantitatively assessed the precision of the transformed ground-truth, which prove that our approach is not only feasible but also quite accurate.
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Pau Baiget, Joan Soto, Xavier Roca, & Jordi Gonzalez. (2007). Automatic Generation of Computer-Animated Sequences based on Human Behaviour Modelling. In 10th International Conference on Computer Graphics and Artificial Intelligence.
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Ernest Valveny, & B. Lamiroy. (2002). Automatic Generation of Browsable Technical Documents..
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Egils Avots, M. Daneshmanda, Andres Traumann, Sergio Escalera, & G. Anbarjafaria. (2016). Automatic garment retexturing based on infrared information. CG - Computers & Graphics, 59, 28–38.
Abstract: This paper introduces a new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device. First, the garment is segmented out from the image using either the Breadth-First Search algorithm or the semi-automatic procedure provided by the GrabCut method. Then texture domain coordinates are computed for each pixel belonging to the garment using normalised 3D information. Afterwards, shading is applied to the new colours from the texture image. As the main contribution of the proposed method, the latter information is obtained based on extracting a linear map transforming the colour present on the infrared image to that of the RGB colour channels. One of the most important impacts of this strategy is that the resulting retexturing algorithm is colour-, pattern- and lighting-invariant. The experimental results show that it can be used to produce realistic representations, which is substantiated through implementing it under various experimentation scenarios, involving varying lighting intensities and directions. Successful results are accomplished also on video sequences, as well as on images of subjects taking different poses. Based on the Mean Opinion Score analysis conducted on many randomly chosen users, it has been shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature. From a wide perspective, the proposed method can be used for retexturing all sorts of segmented surfaces, although the focus of this study is on garment retexturing, and the investigation of the configurations is steered accordingly, since the experiments target an application in the context of virtual fitting rooms.
Keywords: Garment Retexturing; Texture Mapping; Infrared Images; RGB-D Acquisition Devices; Shading
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Murad Al Haj, Francisco Javier Orozco, Jordi Gonzalez, & Juan J. Villanueva. (2008). Automatic Face and Facial Features Initialization for Robust and Accurate Tracking. In 19th International Conference on Pattern Recognition. (1– 4).
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Angel Sappa. (2004). Automatic Extraction of Planar Projections from Panoramic Range Images.
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Carles Sanchez, Oriol Ramos Terrades, Patricia Marquez, Enric Marti, J.Roncaries, & Debora Gil. (2015). Automatic evaluation of practices in Moodle for Self Learning in Engineering. JOTSE - Journal of Technology and Science Education, 97–106.
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Fadi Dornaika, A.Assoum, & Bogdan Raducanu. (2012). Automatic Dimensionality Estimation for Manifold Learning through Optimal Feature Selection. In Structural, Syntactic, and Statistical Pattern Recognition, Joint IAPR International Workshop (Vol. 7626, pp. 575–583). LNCS. Springer Berlin Heidelberg.
Abstract: A very important aspect in manifold learning is represented by automatic estimation of the intrinsic dimensionality. Unfortunately, this problem has received few attention in the literature of manifold learning. In this paper, we argue that feature selection paradigm can be used to the problem of automatic dimensionality estimation. Besides this, it also leads to improved recognition rates. Our approach for optimal feature selection is based on a Genetic Algorithm. As a case study for manifold learning, we have considered Laplacian Eigenmaps (LE) and Locally Linear Embedding (LLE). The effectiveness of the proposed framework was tested on the face recognition problem. Extensive experiments carried out on ORL, UMIST, Yale, and Extended Yale face data sets confirmed our hypothesis.
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J.M. Sanchez, & X. Binefa. (1999). Automatic digital TV commercial recognition..
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Miguel Reyes, Albert Clapes, Jose Ramirez, Juan R Revilla, & Sergio Escalera. (2013). Automatic Digital Biometry Analysis based on Depth Maps. COMPUTIND - Computers in Industry, 64(9), 1316–1325.
Abstract: World Health Organization estimates that 80% of the world population is affected by back-related disorders during his life. Current practices to analyze musculo-skeletal disorders (MSDs) are expensive, subjective, and invasive. In this work, we propose a tool for static body posture analysis and dynamic range of movement estimation of the skeleton joints based on 3D anthropometric information from multi-modal data. Given a set of keypoints, RGB and depth data are aligned, depth surface is reconstructed, keypoints are matched, and accurate measurements about posture and spinal curvature are computed. Given a set of joints, range of movement measurements is also obtained. Moreover, gesture recognition based on joint movements is performed to look for the correctness in the development of physical exercises. The system shows high precision and reliable measurements, being useful for posture reeducation purposes to prevent MSDs, as well as tracking the posture evolution of patients in rehabilitation treatments.
Keywords: Multi-modal data fusion; Depth maps; Posture analysis; Anthropometric data; Musculo-skeletal disorders; Gesture analysis
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Fernando Vilariño, Panagiota Spyridonos, Jordi Vitria, Fernando Azpiroz, & Petia Radeva. (2006). Automatic Detection of Intestinal Juices in Wireless Capsule Video Endoscopy. In 18th International Conference on Pattern Recognition (Vol. 4, pp. 719–722).
Abstract: Wireless capsule video endoscopy is a novel and challenging clinical technique, whose major reported drawback relates to the high amount of time needed for video visualization. In this paper, we propose a method for the rejection of the parts of the video resulting not valid for analysis by means of automatic detection of intestinal juices. We applied Gabor filters for the characterization of the bubble-like shape of intestinal juices in fasting patients. Our method achieves a significant reduction in visualization time, with no relevant loss of valid frames. The proposed approach is easily extensible to other image analysis scenarios where the described pattern of bubbles can be found.
Keywords: Clinical diagnosis , Endoscopes , Fluids and secretions , Gabor filters , Hospitals , Image sequence analysis , Intestines , Lighting , Shape , Visualization
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Mario Rojas, David Masip, & Jordi Vitria. (2011). Automatic Detection of Facial Feature Points via HOGs and Geometric Prior Models. In 5th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 6669, pp. 371–378). Springer Berlin Heidelberg.
Abstract: Most applications dealing with problems involving the face require a robust estimation of the facial salient points. Nevertheless, this estimation is not usually an automated preprocessing step in applications dealing with facial expression recognition. In this paper we present a simple method to detect facial salient points in the face. It is based on a prior Point Distribution Model and a robust object descriptor. The model learns the distribution of the points from the training data, as well as the amount of variation in location each point exhibits. Using this model, we reduce the search areas to look for each point. In addition, we also exploit the global consistency of the points constellation, increasing the detection accuracy. The method was tested on two separate data sets and the results, in some cases, outperform the state of the art.
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Sergio Escalera, Oriol Pujol, Petia Radeva, Jordi Vitria, & Maria Teresa Anguera. (2010). Automatic Detection of Dominance and Expected Interest. EURASIPJ - EURASIP Journal on Advances in Signal Processing, , 12.
Abstract: Article ID 491819
Social Signal Processing is an emergent area of research that focuses on the analysis of social constructs. Dominance and interest are two of these social constructs. Dominance refers to the level of influence a person has in a conversation. Interest, when referred in terms of group interactions, can be defined as the degree of engagement that the members of a group collectively display during their interaction. In this paper, we argue that only using behavioral motion information, we are able to predict the interest of observers when looking at face-to-face interactions as well as the dominant people. First, we propose a simple set of movement-based features from body, face, and mouth activity in order to define a higher set of interaction indicators. The considered indicators are manually annotated by observers. Based on the opinions obtained, we define an automatic binary dominance detection problem and a multiclass interest quantification problem. Error-Correcting Output Codes framework is used to learn to rank the perceived observer's interest in face-to-face interactions meanwhile Adaboost is used to solve the dominant detection problem. The automatic system shows good correlation between the automatic categorization results and the manual ranking made by the observers in both dominance and interest detection problems.
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David Rotger, Petia Radeva, & N. Bruining. (2010). Automatic Detection of Bioabsorbable Coronary Stents in IVUS Images using a Cascade of Classifiers. TITB - IEEE Transactions on Information Technology in Biomedicine, 14(2), 535 – 537.
Abstract: Bioabsorbable drug-eluting coronary stents present a very promising improvement to the common metallic ones solving some of the most important problems of stent implantation: the late restenosis. These stents made of poly-L-lactic acid cause a very subtle acoustic shadow (compared to the metallic ones) making difficult the automatic detection and measurements in images. In this paper, we propose a novel approach based on a cascade of GentleBoost classifiers to detect the stent struts using structural features to code the information of the different subregions of the struts. A stochastic gradient descent method is applied to optimize the overall performance of the detector. Validation results of struts detection are very encouraging with an average F-measure of 81%.
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