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Author Mustafa Hajij; Mathilde Papillon; Florian Frantzen; Jens Agerberg; Ibrahem AlJabea; Ruben Ballester; Claudio Battiloro; Guillermo Bernardez; Tolga Birdal; Aiden Brent; Peter Chin; Sergio Escalera; Simone Fiorellino; Odin Hoff Gardaa; Gurusankar Gopalakrishnan; Devendra Govil; Josef Hoppe; Maneel Reddy Karri; Jude Khouja; Manuel Lecha; Neal Livesay; Jan Meibner; Soham Mukherjee; Alexander Nikitin; Theodore Papamarkou; Jaro Prilepok; Karthikeyan Natesan Ramamurthy; Paul Rosen; Aldo Guzman-Saenz; Alessandro Salatiello; Shreyas N. Samaga; Simone Scardapane; Michael T. Schaub; Luca Scofano; Indro Spinelli; Lev Telyatnikov; Quang Truong; Robin Walters; Maosheng Yang; Olga Zaghen; Ghada Zamzmi; Ali Zia; Nina Miolane edit   pdf
url  openurl
  Title TopoX: A Suite of Python Packages for Machine Learning on Topological Domains Type Miscellaneous
  Year 2024 Publication Arxiv Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract We introduce TopoX, a Python software suite that provides reliable and user-friendly building blocks for computing and machine learning on topological domains that extend graphs: hypergraphs, simplicial, cellular, path and combinatorial complexes. TopoX consists of three packages: TopoNetX facilitates constructing and computing on these domains, including working with nodes, edges and higher-order cells; TopoEmbedX provides methods to embed topological domains into vector spaces, akin to popular graph-based embedding algorithms such as node2vec; TopoModelx is built on top of PyTorch and offers a comprehensive toolbox of higher-order message passing functions for neural networks on topological domains. The extensively documented and unit-tested source code of TopoX is available under MIT license at this https URL.  
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  Notes HUPBA Approved (up) no  
  Call Number Admin @ si @ HPF2024 Serial 4021  
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Author German Barquero; Sergio Escalera; Cristina Palmero edit   pdf
url  openurl
  Title Seamless Human Motion Composition with Blended Positional Encodings Type Miscellaneous
  Year 2024 Publication Arxiv Abbreviated Journal  
  Volume Issue Pages  
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  Abstract Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in isolated motions confined to short durations. Instead, we address the generation of long, continuous sequences guided by a series of varying textual descriptions. In this context, we introduce FlowMDM, the first diffusion-based model that generates seamless Human Motion Compositions (HMC) without any postprocessing or redundant denoising steps. For this, we introduce the Blended Positional Encodings, a technique that leverages both absolute and relative positional encodings in the denoising chain. More specifically, global motion coherence is recovered at the absolute stage, whereas smooth and realistic transitions are built at the relative stage. As a result, we achieve state-of-the-art results in terms of accuracy, realism, and smoothness on the Babel and HumanML3D datasets. FlowMDM excels when trained with only a single description per motion sequence thanks to its Pose-Centric Cross-ATtention, which makes it robust against varying text descriptions at inference time. Finally, to address the limitations of existing HMC metrics, we propose two new metrics: the Peak Jerk and the Area Under the Jerk, to detect abrupt transitions.  
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  Notes HUPBA Approved (up) no  
  Call Number Admin @ si @ BEP2024 Serial 4022  
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Author Ayan Banerjee; Sanket Biswas; Josep Llados; Umapada Pal edit   pdf
url  openurl
  Title GraphKD: Exploring Knowledge Distillation Towards Document Object Detection with Structured Graph Creation Type Miscellaneous
  Year 2024 Publication Arxiv Abbreviated Journal  
  Volume Issue Pages  
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  Abstract Object detection in documents is a key step to automate the structural elements identification process in a digital or scanned document through understanding the hierarchical structure and relationships between different elements. Large and complex models, while achieving high accuracy, can be computationally expensive and memory-intensive, making them impractical for deployment on resource constrained devices. Knowledge distillation allows us to create small and more efficient models that retain much of the performance of their larger counterparts. Here we present a graph-based knowledge distillation framework to correctly identify and localize the document objects in a document image. Here, we design a structured graph with nodes containing proposal-level features and edges representing the relationship between the different proposal regions. Also, to reduce text bias an adaptive node sampling strategy is designed to prune the weight distribution and put more weightage on non-text nodes. We encode the complete graph as a knowledge representation and transfer it from the teacher to the student through the proposed distillation loss by effectively capturing both local and global information concurrently. Extensive experimentation on competitive benchmarks demonstrates that the proposed framework outperforms the current state-of-the-art approaches. The code will be available at: this https URL.  
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  Notes DAG Approved (up) no  
  Call Number Admin @ si @ BBL2024b Serial 4023  
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Author Tao Wu; Kai Wang; Chuanming Tang; Jianlin Zhang edit  url
openurl 
  Title Diffusion-based network for unsupervised landmark detection Type Journal Article
  Year 2024 Publication Knowledge-Based Systems Abbreviated Journal  
  Volume 292 Issue Pages 111627  
  Keywords  
  Abstract Landmark detection is a fundamental task aiming at identifying specific landmarks that serve as representations of distinct object features within an image. However, the present landmark detection algorithms often adopt complex architectures and are trained in a supervised manner using large datasets to achieve satisfactory performance. When faced with limited data, these algorithms tend to experience a notable decline in accuracy. To address these drawbacks, we propose a novel diffusion-based network (DBN) for unsupervised landmark detection, which leverages the generation ability of the diffusion models to detect the landmark locations. In particular, we introduce a dual-branch encoder (DualE) for extracting visual features and predicting landmarks. Additionally, we lighten the decoder structure for faster inference, referred to as LightD. By this means, we avoid relying on extensive data comparison and the necessity of designing complex architectures as in previous methods. Experiments on CelebA, AFLW, 300W and Deepfashion benchmarks have shown that DBN performs state-of-the-art compared to the existing methods. Furthermore, DBN shows robustness even when faced with limited data cases.  
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  Notes LAMP Approved (up) no  
  Call Number Admin @ si @ WWT2024 Serial 4024  
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Author David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin edit   pdf
doi  isbn
openurl 
  Title Virtual Worlds and Active Learning for Human Detection Type Conference Article
  Year 2011 Publication 13th International Conference on Multimodal Interaction Abbreviated Journal  
  Volume Issue Pages 393-400  
  Keywords Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning  
  Abstract Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid.  
  Address Alicante, Spain  
  Corporate Author Thesis  
  Publisher ACM DL Place of Publication New York, NY, USA, USA Editor  
  Language English Summary Language English Original Title Virtual Worlds and Active Learning for Human Detection  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-1-4503-0641-6 Medium  
  Area Expedition Conference ICMI  
  Notes ADAS Approved (up) yes  
  Call Number ADAS @ adas @ VLP2011a Serial 1683  
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Author David Geronimo; Frederic Lerasle; Antonio Lopez edit   pdf
openurl 
  Title State-driven particle filter for multi-person tracking Type Conference Article
  Year 2012 Publication 11th International Conference on Advanced Concepts for Intelligent Vision Systems Abbreviated Journal  
  Volume 7517 Issue Pages 467-478  
  Keywords human tracking  
  Abstract Multi-person tracking can be exploited in applications such as driver assistance, surveillance, multimedia and human-robot interaction. With the help of human detectors, particle filters offer a robust method able to filter noisy detections and provide temporal coherence. However, some traditional problems such as occlusions with other targets or the scene, temporal drifting or even the lost targets detection are rarely considered, making the systems performance decrease. Some authors propose to overcome these problems using heuristics not explained
and formalized in the papers, for instance by defining exceptions to the model updating depending on tracks overlapping. In this paper we propose to formalize these events by the use of a state-graph, defining the current state of the track (e.g., potential , tracked, occluded or lost) and the transitions between states in an explicit way. This approach has the advantage of linking track actions such as the online underlying models updating, which gives flexibility to the system. It provides an explicit representation to adapt the multiple parallel trackers depending on the context, i.e., each track can make use of a specific filtering strategy, dynamic model, number of particles, etc. depending on its state. We implement this technique in a single-camera multi-person tracker and test
it in public video sequences.
 
  Address Brno, Chzech Republic  
  Corporate Author Thesis  
  Publisher Springer Place of Publication Heidelberg Editor J. Blanc-Talon et al.  
  Language English Summary Language Original Title  
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  ISSN ISBN Medium  
  Area Expedition Conference ACIVS  
  Notes ADAS Approved (up) yes  
  Call Number GLL2012; ADAS @ adas @ gll2012a Serial 1990  
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Author David Vazquez edit   pdf
isbn  openurl
  Title Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection Type Book Whole
  Year 2013 Publication PhD Thesis, Universitat de Barcelona-CVC Abbreviated Journal  
  Volume 1 Issue 1 Pages 1-105  
  Keywords Pedestrian Detection; Domain Adaptation  
  Abstract Pedestrian detection is of paramount interest for many applications, e.g. Advanced Driver Assistance Systems, Intelligent Video Surveillance and Multimedia systems. Most promising pedestrian detectors rely on appearance-based classifiers trained with annotated data. However, the required annotation step represents an intensive and subjective task for humans, what makes worth to minimize their intervention in this process by using computational tools like realistic virtual worlds. The reason to use these kind of tools relies in the fact that they allow the automatic generation of precise and rich annotations of visual information. Nevertheless, the use of this kind of data comes with the following question: can a pedestrian appearance model learnt with virtual-world data work successfully for pedestrian detection in real-world scenarios?. To answer this question, we conduct different experiments that suggest a positive answer. However, the pedestrian classifiers trained with virtual-world data can suffer the so called dataset shift problem as real-world based classifiers does. Accordingly, we have designed different domain adaptation techniques to face this problem, all of them integrated in a same framework (V-AYLA). We have explored different methods to train a domain adapted pedestrian classifiers by collecting a few pedestrian samples from the target domain (real world) and combining them with many samples of the source domain (virtual world). The extensive experiments we present show that pedestrian detectors developed within the V-AYLA framework do achieve domain adaptation. Ideally, we would like to adapt our system without any human intervention. Therefore, as a first proof of concept we also propose an unsupervised domain adaptation technique that avoids human intervention during the adaptation process. To the best of our knowledge, this Thesis work is the first demonstrating adaptation of virtual and real worlds for developing an object detector. Last but not least, we also assessed a different strategy to avoid the dataset shift that consists in collecting real-world samples and retrain with them in such a way that no bounding boxes of real-world pedestrians have to be provided. We show that the generated classifier is competitive with respect to the counterpart trained with samples collected by manually annotating pedestrian bounding boxes. The results presented on this Thesis not only end with a proposal for adapting a virtual-world pedestrian detector to the real world, but also it goes further by pointing out a new methodology that would allow the system to adapt to different situations, which we hope will provide the foundations for future research in this unexplored area.  
  Address Barcelona  
  Corporate Author Thesis Ph.D. thesis  
  Publisher Ediciones Graficas Rey Place of Publication Barcelona Editor Antonio Lopez;Daniel Ponsa  
  Language English Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-84-940530-1-6 Medium  
  Area Expedition Conference  
  Notes adas Approved (up) yes  
  Call Number ADAS @ adas @ Vaz2013 Serial 2276  
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Author Jiaolong Xu; David Vazquez; Sebastian Ramos; Antonio Lopez; Daniel Ponsa edit   pdf
doi  openurl
  Title Adapting a Pedestrian Detector by Boosting LDA Exemplar Classifiers Type Conference Article
  Year 2013 Publication CVPR Workshop on Ground Truth – What is a good dataset? Abbreviated Journal  
  Volume Issue Pages 688 - 693  
  Keywords Pedestrian Detection; Domain Adaptation  
  Abstract Training vision-based pedestrian detectors using synthetic datasets (virtual world) is a useful technique to collect automatically the training examples with their pixel-wise ground truth. However, as it is often the case, these detectors must operate in real-world images, experiencing a significant drop of their performance. In fact, this effect also occurs among different real-world datasets, i.e. detectors' accuracy drops when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, in order to avoid this problem, it is required to adapt the detector trained with synthetic data to operate in the real-world scenario. In this paper, we propose a domain adaptation approach based on boosting LDA exemplar classifiers from both virtual and real worlds. We evaluate our proposal on multiple real-world pedestrian detection datasets. The results show that our method can efficiently adapt the exemplar classifiers from virtual to real world, avoiding drops in average precision over the 15%.  
  Address Portland; oregon; June 2013  
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  Area Expedition Conference CVPRW  
  Notes ADAS; 600.054; 600.057; 601.217 Approved (up) yes  
  Call Number XVR2013; ADAS @ adas @ xvr2013a Serial 2220  
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