|
C. Butakoff, Simone Balocco, F.M. Sukno, C. Hoogendoorn, C. Tobon-Gomez, G. Avegliano, et al. (2016). Left-ventricular Epi- and Endocardium Extraction from 3D Ultrasound Images Using an Automatically Constructed 3D ASM. CMBBE - Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization, 4(5), 265–280.
Abstract: In this paper, we propose an automatic method for constructing an active shape model (ASM) to segment the complete cardiac left ventricle in 3D ultrasound (3DUS) images, which avoids costly manual landmarking. The automatic construction of the ASM has already been addressed in the literature; however, the direct application of these methods to 3DUS is hampered by a high level of noise and artefacts. Therefore, we propose to construct the ASM by fusing the multidetector computed tomography data, to learn the shape, with the artificially generated 3DUS, in order to learn the neighbourhood of the boundaries. Our artificial images were generated by two approaches: a faster one that does not take into account the geometry of the transducer, and a more comprehensive one, implemented in Field II toolbox. The segmentation accuracy of our ASM was evaluated on 20 patients with left-ventricular asynchrony, demonstrating plausibility of the approach.
Keywords: ASM; cardiac segmentation; statistical model; shape model; 3D ultrasound; cardiac segmentation
|
|
|
Svebor Karaman, Andrew Bagdanov, Lea Landucci, Gianpaolo D'Amico, Andrea Ferracani, Daniele Pezzatini, et al. (2016). Personalized multimedia content delivery on an interactive table by passive observation of museum visitors. MTAP - Multimedia Tools and Applications, 75(7), 3787–3811.
Abstract: The amount of multimedia data collected in museum databases is growing fast, while the capacity of museums to display information to visitors is acutely limited by physical space. Museums must seek the perfect balance of information given on individual pieces in order to provide sufficient information to aid visitor understanding while maintaining sparse usage of the walls and guaranteeing high appreciation of the exhibit. Moreover, museums often target the interests of average visitors instead of the entire spectrum of different interests each individual visitor might have. Finally, visiting a museum should not be an experience contained in the physical space of the museum but a door opened onto a broader context of related artworks, authors, artistic trends, etc. In this paper we describe the MNEMOSYNE system that attempts to address these issues through a new multimedia museum experience. Based on passive observation, the system builds a profile of the artworks of interest for each visitor. These profiles of interest are then used to drive an interactive table that personalizes multimedia content delivery. The natural user interface on the interactive table uses the visitor’s profile, an ontology of museum content and a recommendation system to personalize exploration of multimedia content. At the end of their visit, the visitor can take home a personalized summary of their visit on a custom mobile application. In this article we describe in detail each component of our approach as well as the first field trials of our prototype system built and deployed at our permanent exhibition space at LeMurate (http://www.lemurate.comune.fi.it/lemurate/) in Florence together with the first results of the evaluation process during the official installation in the National Museum of Bargello (http://www.uffizi.firenze.it/musei/?m=bargello).
Keywords: Computer vision; Video surveillance; Cultural heritage; Multimedia museum; Personalization; Natural interaction; Passive profiling
|
|
|
Miguel Angel Bautista, Antonio Hernandez, Sergio Escalera, Laura Igual, Oriol Pujol, Josep Moya, et al. (2016). A Gesture Recognition System for Detecting Behavioral Patterns of ADHD. TSMCB - IEEE Transactions on System, Man and Cybernetics, Part B, 46(1), 136–147.
Abstract: We present an application of gesture recognition using an extension of Dynamic Time Warping (DTW) to recognize behavioural patterns of Attention Deficit Hyperactivity Disorder (ADHD). We propose an extension of DTW using one-class classifiers in order to be able to encode the variability of a gesture category, and thus, perform an alignment between a gesture sample and a gesture class. We model the set of gesture samples of a certain gesture category using either GMMs or an approximation of Convex Hulls. Thus, we add a theoretical contribution to classical warping path in DTW by including local modeling of intra-class gesture variability. This methodology is applied in a clinical context, detecting a group of ADHD behavioural patterns defined by experts in psychology/psychiatry, to provide support to clinicians in the diagnose procedure. The proposed methodology is tested on a novel multi-modal dataset (RGB plus Depth) of ADHD children recordings with behavioural patterns. We obtain satisfying results when compared to standard state-of-the-art approaches in the DTW context.
Keywords: Gesture Recognition; ADHD; Gaussian Mixture Models; Convex Hulls; Dynamic Time Warping; Multi-modal RGB-Depth data
|
|
|
Mariella Dimiccoli. (2016). Figure-ground segregation: A fully nonlocal approach. VR - Vision Research, 126, 308–317.
Abstract: We present a computational model that computes and integrates in a nonlocal fashion several configural cues for automatic figure-ground segregation. Our working hypothesis is that the figural status of each pixel is a nonlocal function of several geometric shape properties and it can be estimated without explicitly relying on object boundaries. The methodology is grounded on two elements: multi-directional linear voting and nonlinear diffusion. A first estimation of the figural status of each pixel is obtained as a result of a voting process, in which several differently oriented line-shaped neighborhoods vote to express their belief about the figural status of the pixel. A nonlinear diffusion process is then applied to enforce the coherence of figural status estimates among perceptually homogeneous regions. Computer simulations fit human perception and match the experimental evidence that several cues cooperate in defining figure-ground segregation. The results of this work suggest that figure-ground segregation involves feedback from cells with larger receptive fields in higher visual cortical areas.
Keywords: Figure-ground segregation; Nonlocal approach; Directional linear voting; Nonlinear diffusion
|
|
|
Jiaolong Xu, Sebastian Ramos, David Vazquez, & Antonio Lopez. (2016). Hierarchical Adaptive Structural SVM for Domain Adaptation. IJCV - International Journal of Computer Vision, 119(2), 159–178.
Abstract: A key topic in classification is the accuracy loss produced when the data distribution in the training (source) domain differs from that in the testing (target) domain. This is being recognized as a very relevant problem for many
computer vision tasks such as image classification, object detection, and object category recognition. In this paper, we present a novel domain adaptation method that leverages multiple target domains (or sub-domains) in a hierarchical adaptation tree. The core idea is to exploit the commonalities and differences of the jointly considered target domains.
Given the relevance of structural SVM (SSVM) classifiers, we apply our idea to the adaptive SSVM (A-SSVM), which only requires the target domain samples together with the existing source-domain classifier for performing the desired adaptation. Altogether, we term our proposal as hierarchical A-SSVM (HA-SSVM).
As proof of concept we use HA-SSVM for pedestrian detection, object category recognition and face recognition. In the former we apply HA-SSVM to the deformable partbased model (DPM) while in the rest HA-SSVM is applied to multi-category classifiers. We will show how HA-SSVM is effective in increasing the detection/recognition accuracy with respect to adaptation strategies that ignore the structure of the target data. Since, the sub-domains of the target data are not always known a priori, we shown how HA-SSVM can incorporate sub-domain discovery for object category recognition.
Keywords: Domain Adaptation; Pedestrian Detection
|
|
|
Tadashi Araki, Sumit K. Banchhor, Narendra D. Londhe, Nobutaka Ikeda, Petia Radeva, Devarshi Shukla, et al. (2016). Reliable and Accurate Calcium Volume Measurement in Coronary Artery Using Intravascular Ultrasound Videos. JMS - Journal of Medical Systems, 40(3), 51:1–51:20.
Abstract: Quantitative assessment of calcified atherosclerotic volume within the coronary artery wall is vital for cardiac interventional procedures. The goal of this study is to automatically measure the calcium volume, given the borders of coronary vessel wall for all the frames of the intravascular ultrasound (IVUS) video. Three soft computing fuzzy classification techniques were adapted namely Fuzzy c-Means (FCM), K-means, and Hidden Markov Random Field (HMRF) for automated segmentation of calcium regions and volume computation. These methods were benchmarked against previously developed threshold-based method. IVUS image data sets (around 30,600 IVUS frames) from 15 patients were collected using 40 MHz IVUS catheter (Atlantis® SR Pro, Boston Scientific®, pullback speed of 0.5 mm/s). Calcium mean volume for FCM, K-means, HMRF and threshold-based method were 37.84 ± 17.38 mm3, 27.79 ± 10.94 mm3, 46.44 ± 19.13 mm3 and 35.92 ± 16.44 mm3 respectively. Cross-correlation, Jaccard Index and Dice Similarity were highest between FCM and threshold-based method: 0.99, 0.92 ± 0.02 and 0.95 + 0.02 respectively. Student’s t-test, z-test and Wilcoxon-test are also performed to demonstrate consistency, reliability and accuracy of the results. Given the vessel wall region, the system reliably and automatically measures the calcium volume in IVUS videos. Further, we validated our system against a trained expert using scoring: K-means showed the best performance with an accuracy of 92.80 %. Out procedure and protocol is along the line with method previously published clinically.
Keywords: Interventional cardiology; Atherosclerosis; Coronary arteries; IVUS; calcium volume; Soft computing; Performance Reliability; Accuracy
|
|
|
Jean-Pascal Jacob, Mariella Dimiccoli, & Lionel Moisan. (2016). Active skeleton for bacteria modeling. CMBBE - Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization, 5(4), 274–286.
Abstract: The investigation of spatio-temporal dynamics of bacterial cells and their molecular components requires automated image analysis tools to track cell shape properties and molecular component locations inside the cells. In the study of bacteria aging, the molecular components of interest are protein aggregates accumulated near bacteria boundaries. This particular location makes very ambiguous the correspondence between aggregates and cells, since computing accurately bacteria boundaries in phase-contrast time-lapse imaging is a challenging task. This paper proposes an active skeleton formulation for bacteria modeling which provides several advantages: an easy computation of shape properties (perimeter, length, thickness, orientation), an improved boundary accuracy in noisy images, and a natural bacteria-centered coordinate system that permits the intrinsic location of molecular components inside the cell. Starting from an initial skeleton estimate, the medial axis of the bacterium is obtained by minimizing an energy function which incorporates bacteria shape constraints. Experimental results on biological images and comparative evaluation of the performances validate the proposed approach for modeling cigar-shaped bacteria like Escherichia coli. The Image-J plugin of the proposed method can be found online at this http URL
Keywords: Bacteria modelling; medial axis; active contours; active skeleton; shape contraints
|
|
|
Ciprian Corneanu, Marc Oliu, Jeffrey F. Cohn, & Sergio Escalera. (2016). Survey on RGB, 3D, Thermal, and Multimodal Approaches for Facial Expression Recognition: History. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 28(8), 1548–1568.
Abstract: Facial expressions are an important way through which humans interact socially. Building a system capable of automatically recognizing facial expressions from images and video has been an intense field of study in recent years. Interpreting such expressions remains challenging and much research is needed about the way they relate to human affect. This paper presents a general overview of automatic RGB, 3D, thermal and multimodal facial expression analysis. We define a new taxonomy for the field, encompassing all steps from face detection to facial expression recognition, and describe and classify the state of the art methods accordingly. We also present the important datasets and the bench-marking of most influential methods. We conclude with a general discussion about trends, important questions and future lines of research.
Keywords: Facial expression; affect; emotion recognition; RGB; 3D; thermal; multimodal
|
|
|
Antonio Hernandez, Sergio Escalera, & Stan Sclaroff. (2016). Poselet-basedContextual Rescoring for Human Pose Estimation via Pictorial Structures. IJCV - International Journal of Computer Vision, 118(1), 49–64.
Abstract: In this paper we propose a contextual rescoring method for predicting the position of body parts in a human pose estimation framework. A set of poselets is incorporated in the model, and their detections are used to extract spatial and score-related features relative to other body part hypotheses. A method is proposed for the automatic discovery of a compact subset of poselets that covers the different poses in a set of validation images while maximizing precision. A rescoring mechanism is defined as a set-based boosting classifier that computes a new score for each body joint detection, given its relationship to detections of other body joints and mid-level parts in the image. This new score is incorporated in the pictorial structure model as an additional unary potential, following the recent work of Pishchulin et al. Experiments on two benchmarks show comparable results to Pishchulin et al. while reducing the size of the mid-level representation by an order of magnitude, reducing the execution time by 68 % accordingly.
Keywords: Contextual rescoring; Poselets; Human pose estimation
|
|
|
Juan Ramon Terven Salinas, Bogdan Raducanu, Maria Elena Meza-de-Luna, & Joaquin Salas. (2016). Head-gestures mirroring detection in dyadic social linteractions with computer vision-based wearable devices. NEUCOM - Neurocomputing, 175(B), 866–876.
Abstract: During face-to-face human interaction, nonverbal communication plays a fundamental role. A relevant aspect that takes part during social interactions is represented by mirroring, in which a person tends to mimic the non-verbal behavior (head and body gestures, vocal prosody, etc.) of the counterpart. In this paper, we introduce a computer vision-based system to detect mirroring in dyadic social interactions with the use of a wearable platform. In our context, mirroring is inferred as simultaneous head noddings displayed by the interlocutors. Our approach consists of the following steps: (1) facial features extraction; (2) facial features stabilization; (3) head nodding recognition; and (4) mirroring detection. Our system achieves a mirroring detection accuracy of 72% on a custom mirroring dataset.
Keywords: Head gestures recognition; Mirroring detection; Dyadic social interaction analysis; Wearable devices
|
|
|
Adriana Romero, Carlo Gatta, & Gustavo Camps-Valls. (2016). Unsupervised Deep Feature Extraction for Remote Sensing Image Classification. TGRS - IEEE Transaction on Geoscience and Remote Sensing, 54(3), 1349–1362.
Abstract: This paper introduces the use of single-layer and deep convolutional networks for remote sensing data analysis. Direct application to multi- and hyperspectral imagery of supervised (shallow or deep) convolutional networks is very challenging given the high input data dimensionality and the relatively small amount of available labeled data. Therefore, we propose the use of greedy layerwise unsupervised pretraining coupled with a highly efficient algorithm for unsupervised learning of sparse features. The algorithm is rooted on sparse representations and enforces both population and lifetime sparsity of the extracted features, simultaneously. We successfully illustrate the expressive power of the extracted representations in several scenarios: classification of aerial scenes, as well as land-use classification in very high resolution or land-cover classification from multi- and hyperspectral images. The proposed algorithm clearly outperforms standard principal component analysis (PCA) and its kernel counterpart (kPCA), as well as current state-of-the-art algorithms of aerial classification, while being extremely computationally efficient at learning representations of data. Results show that single-layer convolutional networks can extract powerful discriminative features only when the receptive field accounts for neighboring pixels and are preferred when the classification requires high resolution and detailed results. However, deep architectures significantly outperform single-layer variants, capturing increasing levels of abstraction and complexity throughout the feature hierarchy.
|
|
|
Jiaolong Xu, David Vazquez, Krystian Mikolajczyk, & Antonio Lopez. (2016). Hierarchical online domain adaptation of deformable part-based models. In IEEE International Conference on Robotics and Automation (pp. 5536–5541).
Abstract: We propose an online domain adaptation method for the deformable part-based model (DPM). The online domain adaptation is based on a two-level hierarchical adaptation tree, which consists of instance detectors in the leaf nodes and a category detector at the root node. Moreover, combined with a multiple object tracking procedure (MOT), our proposal neither requires target-domain annotated data nor revisiting the source-domain data for performing the source-to-target domain adaptation of the DPM. From a practical point of view this means that, given a source-domain DPM and new video for training on a new domain without object annotations, our procedure outputs a new DPM adapted to the domain represented by the video. As proof-of-concept we apply our proposal to the challenging task of pedestrian detection. In this case, each instance detector is an exemplar classifier trained online with only one pedestrian per frame. The pedestrian instances are collected by MOT and the hierarchical model is constructed dynamically according to the pedestrian trajectories. Our experimental results show that the adapted detector achieves the accuracy of recent supervised domain adaptation methods (i.e., requiring manually annotated targetdomain data), and improves the source detector more than 10 percentage points.
Keywords: Domain Adaptation; Pedestrian Detection
|
|
|
Carlos David Martinez Hinarejos, Josep Llados, Alicia Fornes, Francisco Casacuberta, Lluis de Las Heras, Joan Mas, et al. (2016). Context, multimodality, and user collaboration in handwritten text processing: the CoMUN-HaT project. In 3rd IberSPEECH.
Abstract: Processing of handwritten documents is a task that is of wide interest for many
purposes, such as those related to preserve cultural heritage. Handwritten text recognition techniques have been successfully applied during the last decade to obtain transcriptions of handwritten documents, and keyword spotting techniques have been applied for searching specific terms in image collections of handwritten documents. However, results on transcription and indexing are far from perfect. In this framework, the use of new data sources arises as a new paradigm that will allow for a better transcription and indexing of handwritten documents. Three main different data sources could be considered: context of the document (style, writer, historical time, topics,. . . ), multimodal data (representations of the document in a different modality, such as the speech signal of the dictation of the text), and user feedback (corrections, amendments,. . . ). The CoMUN-HaT project aims at the integration of these different data sources into the transcription and indexing task for handwritten documents: the use of context derived from the analysis of the documents, how multimodality can aid the recognition process to obtain more accurate transcriptions (including transcription in a modern version of the language), and integration into a userin-the-loop assisted text transcription framework. This will be reflected in the construction of a transcription and indexing platform that can be used by both professional and nonprofessional users, contributing to crowd-sourcing activities to preserve cultural heritage and to obtain an accessible version of the involved corpus.
|
|
|
Mariella Dimiccoli, Jean-Pascal Jacob, & Lionel Moisan. (2016). Particle detection and tracking in fluorescence time-lapse imaging: a contrario approach. MVAP - Journal of Machine Vision and Applications, 27, 511–527.
Abstract: In this work, we propose a probabilistic approach for the detection and the
tracking of particles on biological images. In presence of very noised and poor
quality data, particles and trajectories can be characterized by an a-contrario
model, that estimates the probability of observing the structures of interest
in random data. This approach, first introduced in the modeling of human visual
perception and then successfully applied in many image processing tasks, leads
to algorithms that do not require a previous learning stage, nor a tedious
parameter tuning and are very robust to noise. Comparative evaluations against
a well established baseline show that the proposed approach outperforms the
state of the art.
Keywords: particle detection; particle tracking; a-contrario approach; time-lapse fluorescence imaging
|
|
|
Victor Campmany, Sergio Silva, Juan Carlos Moure, Toni Espinosa, David Vazquez, & Antonio Lopez. (2016). GPU-based pedestrian detection for autonomous driving. In GPU Technology Conference.
Abstract: Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results.
Keywords: Pedestrian Detection; GPU
|
|