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Author J.S. Cope; P.Remagnino; S.Mannan; Katerine Diaz; Francesc J. Ferri; P.Wilkin edit  url
doi  openurl
  Title Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm Type Journal Article
  Year 2013 Publication Expert Systems with Applications Abbreviated Journal (down) EXWA  
  Volume 40 Issue 17 Pages 6707-6712  
  Keywords Neural gas; Expert vision; Eye-tracking; Fixations  
  Abstract Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves.  
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  Series Volume Series Issue Edition  
  ISSN 0957-4174 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number Admin @ si @ CRM2013 Serial 2438  
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Author Carles Fernandez; Pau Baiget; Xavier Roca; Jordi Gonzalez edit   pdf
doi  openurl
  Title Determining the Best Suited Semantic Events for Cognitive Surveillance Type Journal Article
  Year 2011 Publication Expert Systems with Applications Abbreviated Journal (down) EXSY  
  Volume 38 Issue 4 Pages 4068–4079  
  Keywords Cognitive surveillance; Event modeling; Content-based video retrieval; Ontologies; Advanced user interfaces  
  Abstract State-of-the-art systems on cognitive surveillance identify and describe complex events in selected domains, thus providing end-users with tools to easily access the contents of massive video footage. Nevertheless, as the complexity of events increases in semantics and the types of indoor/outdoor scenarios diversify, it becomes difficult to assess which events describe better the scene, and how to model them at a pixel level to fulfill natural language requests. We present an ontology-based methodology that guides the identification, step-by-step modeling, and generalization of the most relevant events to a specific domain. Our approach considers three steps: (1) end-users provide textual evidence from surveilled video sequences; (2) transcriptions are analyzed top-down to build the knowledge bases for event description; and (3) the obtained models are used to generalize event detection to different image sequences from the surveillance domain. This framework produces user-oriented knowledge that improves on existing advanced interfaces for video indexing and retrieval, by determining the best suited events for video understanding according to end-users. We have conducted experiments with outdoor and indoor scenes showing thefts, chases, and vandalism, demonstrating the feasibility and generalization of this proposal.  
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  Publisher Elsevier Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
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  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number Admin @ si @ FBR2011a Serial 1722  
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Author Bhaskar Chakraborty; Andrew Bagdanov; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title Human Action Recognition Using an Ensemble of Body-Part Detectors Type Journal Article
  Year 2013 Publication Expert Systems Abbreviated Journal (down) EXSY  
  Volume 30 Issue 2 Pages 101-114  
  Keywords Human action recognition;body-part detection;hidden Markov model  
  Abstract This paper describes an approach to human action recognition based on a probabilistic optimization model of body parts using hidden Markov model (HMM). Our method is able to distinguish between similar actions by only considering the body parts having major contribution to the actions, for example, legs for walking, jogging and running; arms for boxing, waving and clapping. We apply HMMs to model the stochastic movement of the body parts for action recognition. The HMM construction uses an ensemble of body-part detectors, followed by grouping of part detections, to perform human identification. Three example-based body-part detectors are trained to detect three components of the human body: the head, legs and arms. These detectors cope with viewpoint changes and self-occlusions through the use of ten sub-classifiers that detect body parts over a specific range of viewpoints. Each sub-classifier is a support vector machine trained on features selected for the discriminative power for each particular part/viewpoint combination. Grouping of these detections is performed using a simple geometric constraint model that yields a viewpoint-invariant human detector. We test our approach on three publicly available action datasets: the KTH dataset, Weizmann dataset and HumanEva dataset. Our results illustrate that with a simple and compact representation we can achieve robust recognition of human actions comparable to the most complex, state-of-the-art methods.  
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  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number Admin @ si @ CBG2013 Serial 1809  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal (down) EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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Author Mikhail Mozerov; Ignasi Rius; Xavier Roca; Jordi Gonzalez edit   pdf
url  doi
openurl 
  Title Nonlinear synchronization for automatic learning of 3D pose variability in human motion sequences Type Journal Article
  Year 2010 Publication EURASIP Journal on Advances in Signal Processing Abbreviated Journal (down) EURASIPJ  
  Volume Issue Pages  
  Keywords  
  Abstract Article ID 507247
A dense matching algorithm that solves the problem of synchronizing prerecorded human motion sequences, which show different speeds and accelerations, is proposed. The approach is based on minimization of MRF energy and solves the problem by using Dynamic Programming. Additionally, an optimal sequence is automatically selected from the input dataset to be a time-scale pattern for all other sequences. The paper utilizes an action specific model which automatically learns the variability of 3D human postures observed in a set of training sequences. The model is trained using the public CMU motion capture dataset for the walking action, and a mean walking performance is automatically learnt. Additionally, statistics about the observed variability of the postures and motion direction are also computed at each time step. The synchronized motion sequences are used to learn a model of human motion for action recognition and full-body tracking purposes.
 
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1110-8657 ISBN Medium  
  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number ISE @ ise @ MRR2010 Serial 1208  
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Author Sergio Escalera; Oriol Pujol; Petia Radeva; Jordi Vitria; Maria Teresa Anguera edit  doi
openurl 
  Title Automatic Detection of Dominance and Expected Interest Type Journal Article
  Year 2010 Publication EURASIP Journal on Advances in Signal Processing Abbreviated Journal (down) EURASIPJ  
  Volume Issue Pages 12  
  Keywords  
  Abstract Article ID 491819
Social Signal Processing is an emergent area of research that focuses on the analysis of social constructs. Dominance and interest are two of these social constructs. Dominance refers to the level of influence a person has in a conversation. Interest, when referred in terms of group interactions, can be defined as the degree of engagement that the members of a group collectively display during their interaction. In this paper, we argue that only using behavioral motion information, we are able to predict the interest of observers when looking at face-to-face interactions as well as the dominant people. First, we propose a simple set of movement-based features from body, face, and mouth activity in order to define a higher set of interaction indicators. The considered indicators are manually annotated by observers. Based on the opinions obtained, we define an automatic binary dominance detection problem and a multiclass interest quantification problem. Error-Correcting Output Codes framework is used to learn to rank the perceived observer's interest in face-to-face interactions meanwhile Adaboost is used to solve the dominant detection problem. The automatic system shows good correlation between the automatic categorization results and the manual ranking made by the observers in both dominance and interest detection problems.
 
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  ISSN 1110-8657 ISBN Medium  
  Area Expedition Conference  
  Notes OR;MILAB;HUPBA;MV Approved no  
  Call Number BCNPCL @ bcnpcl @ EPR2010d Serial 1283  
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Author Ariel Amato; Mikhail Mozerov; Xavier Roca; Jordi Gonzalez edit   pdf
doi  openurl
  Title Robust Real-Time Background Subtraction Based on Local Neighborhood Patterns Type Journal Article
  Year 2010 Publication EURASIP Journal on Advances in Signal Processing Abbreviated Journal (down) EURASIPJ  
  Volume Issue Pages 7  
  Keywords  
  Abstract Article ID 901205
This paper describes an efficient background subtraction technique for detecting moving objects. The proposed approach is able to overcome difficulties like illumination changes and moving shadows. Our method introduces two discriminative features based on angular and modular patterns, which are formed by similarity measurement between two sets of RGB color vectors: one belonging to the background image and the other to the current image. We show how these patterns are used to improve foreground detection in the presence of moving shadows and in the case when there are strong similarities in color between background and foreground pixels. Experimental results over a collection of public and own datasets of real image sequences demonstrate that the proposed technique achieves a superior performance compared with state-of-the-art methods. Furthermore, both the low computational and space complexities make the presented algorithm feasible for real-time applications.
 
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  Series Volume Series Issue Edition  
  ISSN 1110-8657 ISBN Medium  
  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number ISE @ ise @ AMR2010 Serial 1463  
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Author Wenjuan Gong; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title Human Action Recognition based on Estimated Weak Poses Type Journal Article
  Year 2012 Publication EURASIP Journal on Advances in Signal Processing Abbreviated Journal (down) EURASIPJ  
  Volume Issue Pages  
  Keywords  
  Abstract We present a novel method for human action recognition (HAR) based on estimated poses from image sequences. We use 3D human pose data as additional information and propose a compact human pose representation, called a weak pose, in a low-dimensional space while still keeping the most discriminative information for a given pose. With predicted poses from image features, we map the problem from image feature space to pose space, where a Bag of Poses (BOP) model is learned for the final goal of HAR. The BOP model is a modified version of the classical bag of words pipeline by building the vocabulary based on the most representative weak poses for a given action. Compared with the standard k-means clustering, our vocabulary selection criteria is proven to be more efficient and robust against the inherent challenges of action recognition. Moreover, since for action recognition the ordering of the poses is discriminative, the BOP model incorporates temporal information: in essence, groups of consecutive poses are considered together when computing the vocabulary and assignment. We tested our method on two well-known datasets: HumanEva and IXMAS, to demonstrate that weak poses aid to improve action recognition accuracies. The proposed method is scene-independent and is comparable with the state-of-art method.  
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  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number Admin @ si @ GGR2012 Serial 2003  
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Author Laura Igual; Agata Lapedriza; Ricard Borras edit   pdf
doi  openurl
  Title Robust Gait-Based Gender Classification using Depth Cameras Type Journal Article
  Year 2013 Publication EURASIP Journal on Advances in Signal Processing Abbreviated Journal (down) EURASIPJ  
  Volume 37 Issue 1 Pages 72-80  
  Keywords  
  Abstract This article presents a new approach for gait-based gender recognition using depth cameras, that can run in real time. The main contribution of this study is a new fast feature extraction strategy that uses the 3D point cloud obtained from the frames in a gait cycle. For each frame, these points are aligned according to their centroid and grouped. After that, they are projected into their PCA plane, obtaining a representation of the cycle particularly robust against view changes. Then, final discriminative features are computed by first making a histogram of the projected points and then using linear discriminant analysis. To test the method we have used the DGait database, which is currently the only publicly available database for gait analysis that includes depth information. We have performed experiments on manually labeled cycles and over whole video sequences, and the results show that our method improves the accuracy significantly, compared with state-of-the-art systems which do not use depth information. Furthermore, our approach is insensitive to illumination changes, given that it discards the RGB information. That makes the method especially suitable for real applications, as illustrated in the last part of the experiments section.  
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  Notes MILAB; OR;MV Approved no  
  Call Number Admin @ si @ ILB2013 Serial 2144  
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Author Rozenn Dhayot; Fernando Vilariño; Gerard Lacey edit  doi
openurl 
  Title Improving the Quality of Color Colonoscopy Videos Type Journal Article
  Year 2008 Publication EURASIP Journal on Image and Video Processing Abbreviated Journal (down) EURASIP JIVP  
  Volume 139429 Issue 1 Pages 1-9  
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  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area 800 Expedition Conference  
  Notes MV;SIAI Approved no  
  Call Number fernando @ fernando @ Serial 2422  
Permanent link to this record
 

 
Author Mirko Arnold; Anarta Ghosh; Stephen Ameling; G Lacey edit  doi
openurl 
  Title Automatic segmentation and inpainting of specular highlights for endoscopic imaging Type Journal Article
  Year 2010 Publication EURASIP Journal on Image and Video Processing Abbreviated Journal (down) EURASIP JIVP  
  Volume 2010 Issue 9 Pages  
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  Area 800 Expedition Conference  
  Notes MV Approved no  
  Call Number fernando @ fernando @ Serial 2423  
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Author Md Mostafa Kamal Sarker; Hatem A. Rashwan; Farhan Akram; Vivek Kumar Singh; Syeda Furruka Banu; Forhad U H Chowdhury; Kabir Ahmed Choudhury; Sylvie Chambon; Petia Radeva; Domenec Puig; Mohamed Abdel-Nasser edit   pdf
url  openurl
  Title SLSNet: Skin lesion segmentation using a lightweight generative adversarial network Type Journal Article
  Year 2021 Publication Expert Systems With Applications Abbreviated Journal (down) ESWA  
  Volume 183 Issue Pages 115433  
  Keywords  
  Abstract The determination of precise skin lesion boundaries in dermoscopic images using automated methods faces many challenges, most importantly, the presence of hair, inconspicuous lesion edges and low contrast in dermoscopic images, and variability in the color, texture and shapes of skin lesions. Existing deep learning-based skin lesion segmentation algorithms are expensive in terms of computational time and memory. Consequently, running such segmentation algorithms requires a powerful GPU and high bandwidth memory, which are not available in dermoscopy devices. Thus, this article aims to achieve precise skin lesion segmentation with minimum resources: a lightweight, efficient generative adversarial network (GAN) model called SLSNet, which combines 1-D kernel factorized networks, position and channel attention, and multiscale aggregation mechanisms with a GAN model. The 1-D kernel factorized network reduces the computational cost of 2D filtering. The position and channel attention modules enhance the discriminative ability between the lesion and non-lesion feature representations in spatial and channel dimensions, respectively. A multiscale block is also used to aggregate the coarse-to-fine features of input skin images and reduce the effect of the artifacts. SLSNet is evaluated on two publicly available datasets: ISBI 2017 and the ISIC 2018. Although SLSNet has only 2.35 million parameters, the experimental results demonstrate that it achieves segmentation results on a par with the state-of-the-art skin lesion segmentation methods with an accuracy of 97.61%, and Dice and Jaccard similarity coefficients of 90.63% and 81.98%, respectively. SLSNet can run at more than 110 frames per second (FPS) in a single GTX1080Ti GPU, which is faster than well-known deep learning-based image segmentation models, such as FCN. Therefore, SLSNet can be used for practical dermoscopic applications.  
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  Notes MILAB; no proj Approved no  
  Call Number Admin @ si @ SRA2021 Serial 3633  
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Author Andreea Glavan; Alina Matei; Petia Radeva; Estefania Talavera edit  url
openurl 
  Title Does our social life influence our nutritional behaviour? Understanding nutritional habits from egocentric photo-streams Type Journal Article
  Year 2021 Publication Expert Systems with Applications Abbreviated Journal (down) ESWA  
  Volume 171 Issue Pages 114506  
  Keywords  
  Abstract Nutrition and social interactions are both key aspects of the daily lives of humans. In this work, we propose a system to evaluate the influence of social interaction in the nutritional habits of a person from a first-person perspective. In order to detect the routine of an individual, we construct a nutritional behaviour pattern discovery model, which outputs routines over a number of days. Our method evaluates similarity of routines with respect to visited food-related scenes over the collected days, making use of Dynamic Time Warping, as well as considering social engagement and its correlation with food-related activities. The nutritional and social descriptors of the collected days are evaluated and encoded using an LSTM Autoencoder. Later, the obtained latent space is clustered to find similar days unaffected by outliers using the Isolation Forest method. Moreover, we introduce a new score metric to evaluate the performance of the proposed algorithm. We validate our method on 104 days and more than 100 k egocentric images gathered by 7 users. Several different visualizations are evaluated for the understanding of the findings. Our results demonstrate good performance and applicability of our proposed model for social-related nutritional behaviour understanding. At the end, relevant applications of the model are discussed by analysing the discovered routine of particular individuals.  
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  Notes MILAB; no proj Approved no  
  Call Number Admin @ si @ GMR2021 Serial 3634  
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Author Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
openurl 
  Title Hand sign language recognition using multi-view hand skeleton Type Journal Article
  Year 2020 Publication Expert Systems With Applications Abbreviated Journal (down) ESWA  
  Volume 150 Issue Pages 113336  
  Keywords Multi-view hand skeleton; Hand sign language recognition; 3DCNN; Hand pose estimation; RGB video; Hand action recognition  
  Abstract Hand sign language recognition from video is a challenging research area in computer vision, which performance is affected by hand occlusion, fast hand movement, illumination changes, or background complexity, just to mention a few. In recent years, deep learning approaches have achieved state-of-the-art results in the field, though previous challenges are not completely solved. In this work, we propose a novel deep learning-based pipeline architecture for efficient automatic hand sign language recognition using Single Shot Detector (SSD), 2D Convolutional Neural Network (2DCNN), 3D Convolutional Neural Network (3DCNN), and Long Short-Term Memory (LSTM) from RGB input videos. We use a CNN-based model which estimates the 3D hand keypoints from 2D input frames. After that, we connect these estimated keypoints to build the hand skeleton by using midpoint algorithm. In order to obtain a more discriminative representation of hands, we project 3D hand skeleton into three views surface images. We further employ the heatmap image of detected keypoints as input for refinement in a stacked fashion. We apply 3DCNNs on the stacked features of hand, including pixel level, multi-view hand skeleton, and heatmap features, to extract discriminant local spatio-temporal features from these stacked inputs. The outputs of the 3DCNNs are fused and fed to a LSTM to model long-term dynamics of hand sign gestures. Analyzing 2DCNN vs. 3DCNN using different number of stacked inputs into the network, we demonstrate that 3DCNN better capture spatio-temporal dynamics of hands. To the best of our knowledge, this is the first time that this multi-modal and multi-view set of hand skeleton features are applied for hand sign language recognition. Furthermore, we present a new large-scale hand sign language dataset, namely RKS-PERSIANSIGN, including 10′000 RGB videos of 100 Persian sign words. Evaluation results of the proposed model on three datasets, NYU, First-Person, and RKS-PERSIANSIGN, indicate that our model outperforms state-of-the-art models in hand sign language recognition, hand pose estimation, and hand action recognition.  
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  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ RKE2020a Serial 3411  
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Author Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
openurl 
  Title Sign Language Recognition: A Deep Survey Type Journal Article
  Year 2021 Publication Expert Systems With Applications Abbreviated Journal (down) ESWA  
  Volume 164 Issue Pages 113794  
  Keywords  
  Abstract Sign language, as a different form of the communication language, is important to large groups of people in society. There are different signs in each sign language with variability in hand shape, motion profile, and position of the hand, face, and body parts contributing to each sign. So, visual sign language recognition is a complex research area in computer vision. Many models have been proposed by different researchers with significant improvement by deep learning approaches in recent years. In this survey, we review the vision-based proposed models of sign language recognition using deep learning approaches from the last five years. While the overall trend of the proposed models indicates a significant improvement in recognition accuracy in sign language recognition, there are some challenges yet that need to be solved. We present a taxonomy to categorize the proposed models for isolated and continuous sign language recognition, discussing applications, datasets, hybrid models, complexity, and future lines of research in the field.  
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  Area Expedition Conference  
  Notes HUPBA; no proj Approved no  
  Call Number Admin @ si @ RKE2021a Serial 3521  
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