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Daniel Ponsa; Antonio Lopez |
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Title |
Variance reduction techniques in particle-based visual contour Tracking |
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Journal Article |
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2009 |
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Pattern Recognition |
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PR |
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42 |
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11 |
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2372–2391 |
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Contour tracking; Active shape models; Kalman filter; Particle filter; Importance sampling; Unscented particle filter; Rao-Blackwellization; Partitioned sampling |
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This paper presents a comparative study of three different strategies to improve the performance of particle filters, in the context of visual contour tracking: the unscented particle filter, the Rao-Blackwellized particle filter, and the partitioned sampling technique. The tracking problem analyzed is the joint estimation of the global and local transformation of the outline of a given target, represented following the active shape model approach. The main contributions of the paper are the novel adaptations of the considered techniques on this generic problem, and the quantitative assessment of their performance in extensive experimental work done. |
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ADAS |
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no |
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ADAS @ adas @ PoL2009a |
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1168 |
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Author |
Daniel Hernandez; Antonio Espinosa; David Vazquez; Antonio Lopez; Juan C. Moure |
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Title |
3D Perception With Slanted Stixels on GPU |
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Journal Article |
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Year |
2021 |
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IEEE Transactions on Parallel and Distributed Systems |
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TPDS |
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32 |
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10 |
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2434-2447 |
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Daniel Hernandez-Juarez; Antonio Espinosa; David Vazquez; Antonio M. Lopez; Juan C. Moure |
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This article presents a GPU-accelerated software design of the recently proposed model of Slanted Stixels, which represents the geometric and semantic information of a scene in a compact and accurate way. We reformulate the measurement depth model to reduce the computational complexity of the algorithm, relying on the confidence of the depth estimation and the identification of invalid values to handle outliers. The proposed massively parallel scheme and data layout for the irregular computation pattern that corresponds to a Dynamic Programming paradigm is described and carefully analyzed in performance terms. Performance is shown to scale gracefully on current generation embedded GPUs. We assess the proposed methods in terms of semantic and geometric accuracy as well as run-time performance on three publicly available benchmark datasets. Our approach achieves real-time performance with high accuracy for 2048 × 1024 image sizes and 4 × 4 Stixel resolution on the low-power embedded GPU of an NVIDIA Tegra Xavier. |
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ADAS; 600.124; 600.118 |
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Admin @ si @ HEV2021 |
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3561 |
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Katerine Diaz; Jesus Martinez del Rincon; Aura Hernandez-Sabate |
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Decremental generalized discriminative common vectors applied to images classification |
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2017 |
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Knowledge-Based Systems |
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KBS |
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131 |
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46-57 |
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Decremental learning; Generalized Discriminative Common Vectors; Feature extraction; Linear subspace methods; Classification |
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In this paper, a novel decremental subspace-based learning method called Decremental Generalized Discriminative Common Vectors method (DGDCV) is presented. The method makes use of the concept of decremental learning, which we introduce in the field of supervised feature extraction and classification. By efficiently removing unnecessary data and/or classes for a knowledge base, our methodology is able to update the model without recalculating the full projection or accessing to the previously processed training data, while retaining the previously acquired knowledge. The proposed method has been validated in 6 standard face recognition datasets, showing a considerable computational gain without compromising the accuracy of the model. |
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ADAS; 600.118; 600.121 |
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Admin @ si @ DMH2017a |
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3003 |
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Author |
Jiaolong Xu; Sebastian Ramos; David Vazquez; Antonio Lopez |
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Title |
Domain Adaptation of Deformable Part-Based Models |
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2014 |
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IEEE Transactions on Pattern Analysis and Machine Intelligence |
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TPAMI |
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36 |
Issue |
12 |
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2367-2380 |
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Domain Adaptation; Pedestrian Detection |
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The accuracy of object classifiers can significantly drop when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, adapting the classifiers to the scenario in which they must operate is of paramount importance. We present novel domain adaptation (DA) methods for object detection. As proof of concept, we focus on adapting the state-of-the-art deformable part-based model (DPM) for pedestrian detection. We introduce an adaptive structural SVM (A-SSVM) that adapts a pre-learned classifier between different domains. By taking into account the inherent structure in feature space (e.g., the parts in a DPM), we propose a structure-aware A-SSVM (SA-SSVM). Neither A-SSVM nor SA-SSVM needs to revisit the source-domain training data to perform the adaptation. Rather, a low number of target-domain training examples (e.g., pedestrians) are used. To address the scenario where there are no target-domain annotated samples, we propose a self-adaptive DPM based on a self-paced learning (SPL) strategy and a Gaussian Process Regression (GPR). Two types of adaptation tasks are assessed: from both synthetic pedestrians and general persons (PASCAL VOC) to pedestrians imaged from an on-board camera. Results show that our proposals avoid accuracy drops as high as 15 points when comparing adapted and non-adapted detectors. |
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0162-8828 |
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ADAS; 600.057; 600.054; 601.217; 600.076 |
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ADAS @ adas @ XRV2014b |
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2436 |
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Author |
David Vazquez; Javier Marin; Antonio Lopez; Daniel Ponsa; David Geronimo |
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Title |
Virtual and Real World Adaptation for Pedestrian Detection |
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Journal Article |
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Year |
2014 |
Publication |
IEEE Transactions on Pattern Analysis and Machine Intelligence |
Abbreviated Journal |
TPAMI |
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36 |
Issue |
4 |
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797-809 |
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Domain Adaptation; Pedestrian Detection |
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Pedestrian detection is of paramount interest for many applications. Most promising detectors rely on discriminatively learnt classifiers, i.e., trained with annotated samples. However, the annotation step is a human intensive and subjective task worth to be minimized. By using virtual worlds we can automatically obtain precise and rich annotations. Thus, we face the question: can a pedestrian appearance model learnt in realistic virtual worlds work successfully for pedestrian detection in realworld images?. Conducted experiments show that virtual-world based training can provide excellent testing accuracy in real world, but it can also suffer the dataset shift problem as real-world based training does. Accordingly, we have designed a domain adaptation framework, V-AYLA, in which we have tested different techniques to collect a few pedestrian samples from the target domain (real world) and combine them with the many examples of the source domain (virtual world) in order to train a domain adapted pedestrian classifier that will operate in the target domain. V-AYLA reports the same detection accuracy than when training with many human-provided pedestrian annotations and testing with real-world images of the same domain. To the best of our knowledge, this is the first work demonstrating adaptation of virtual and real worlds for developing an object detector. |
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0162-8828 |
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ADAS; 600.057; 600.054; 600.076 |
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ADAS @ adas @ VML2014 |
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2275 |
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