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Author Andre Litvin; Kamal Nasrollahi; Sergio Escalera; Cagri Ozcinar; Thomas B. Moeslund; Gholamreza Anbarjafari edit  url
openurl 
  Title A Novel Deep Network Architecture for Reconstructing RGB Facial Images from Thermal for Face Recognition Type Journal Article
  Year 2019 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 78 Issue 18 Pages 25259–25271  
  Keywords (up) Fully convolutional networks; FusionNet; Thermal imaging; Face recognition  
  Abstract This work proposes a fully convolutional network architecture for RGB face image generation from a given input thermal face image to be applied in face recognition scenarios. The proposed method is based on the FusionNet architecture and increases robustness against overfitting using dropout after bridge connections, randomised leaky ReLUs (RReLUs), and orthogonal regularization. Furthermore, we propose to use a decoding block with resize convolution instead of transposed convolution to improve final RGB face image generation. To validate our proposed network architecture, we train a face classifier and compare its face recognition rate on the reconstructed RGB images from the proposed architecture, to those when reconstructing images with the original FusionNet, as well as when using the original RGB images. As a result, we are introducing a new architecture which leads to a more accurate network.  
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  Notes HuPBA; no menciona Approved no  
  Call Number Admin @ si @ LNE2019 Serial 3318  
Permanent link to this record
 

 
Author E. Avotsa; M. Daneshmanda; Andres Traumann; Sergio Escalera; G. Anbarjafaria edit   pdf
doi  openurl
  Title Automatic garment retexturing based on infrared information Type Journal Article
  Year 2016 Publication Computers & Graphics Abbreviated Journal CG  
  Volume 59 Issue Pages 28-38  
  Keywords (up) Garment Retexturing; Texture Mapping; Infrared Images; RGB-D Acquisition Devices; Shading  
  Abstract This paper introduces a new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device. First, the garment is segmented out from the image using either the Breadth-First Search algorithm or the semi-automatic procedure provided by the GrabCut method. Then texture domain coordinates are computed for each pixel belonging to the garment using normalised 3D information. Afterwards, shading is applied to the new colours from the texture image. As the main contribution of the proposed method, the latter information is obtained based on extracting a linear map transforming the colour present on the infrared image to that of the RGB colour channels. One of the most important impacts of this strategy is that the resulting retexturing algorithm is colour-, pattern- and lighting-invariant. The experimental results show that it can be used to produce realistic representations, which is substantiated through implementing it under various experimentation scenarios, involving varying lighting intensities and directions. Successful results are accomplished also on video sequences, as well as on images of subjects taking different poses. Based on the Mean Opinion Score analysis conducted on many randomly chosen users, it has been shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature. From a wide perspective, the proposed method can be used for retexturing all sorts of segmented surfaces, although the focus of this study is on garment retexturing, and the investigation of the configurations is steered accordingly, since the experiments target an application in the context of virtual fitting rooms.  
  Address  
  Corporate Author Thesis  
  Publisher Elsevier Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
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  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ ADT2016 Serial 2759  
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Author Miguel Angel Bautista; Antonio Hernandez; Sergio Escalera; Laura Igual; Oriol Pujol; Josep Moya; Veronica Violant; Maria Teresa Anguera edit   pdf
doi  openurl
  Title A Gesture Recognition System for Detecting Behavioral Patterns of ADHD Type Journal Article
  Year 2016 Publication IEEE Transactions on System, Man and Cybernetics, Part B Abbreviated Journal TSMCB  
  Volume 46 Issue 1 Pages 136-147  
  Keywords (up) Gesture Recognition; ADHD; Gaussian Mixture Models; Convex Hulls; Dynamic Time Warping; Multi-modal RGB-Depth data  
  Abstract We present an application of gesture recognition using an extension of Dynamic Time Warping (DTW) to recognize behavioural patterns of Attention Deficit Hyperactivity Disorder (ADHD). We propose an extension of DTW using one-class classifiers in order to be able to encode the variability of a gesture category, and thus, perform an alignment between a gesture sample and a gesture class. We model the set of gesture samples of a certain gesture category using either GMMs or an approximation of Convex Hulls. Thus, we add a theoretical contribution to classical warping path in DTW by including local modeling of intra-class gesture variability. This methodology is applied in a clinical context, detecting a group of ADHD behavioural patterns defined by experts in psychology/psychiatry, to provide support to clinicians in the diagnose procedure. The proposed methodology is tested on a novel multi-modal dataset (RGB plus Depth) of ADHD children recordings with behavioural patterns. We obtain satisfying results when compared to standard state-of-the-art approaches in the DTW context.  
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  Notes HuPBA; MILAB; Approved no  
  Call Number Admin @ si @ BHE2016 Serial 2566  
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Author Gerard Canal; Sergio Escalera; Cecilio Angulo edit   pdf
doi  openurl
  Title A Real-time Human-Robot Interaction system based on gestures for assistive scenarios Type Journal Article
  Year 2016 Publication Computer Vision and Image Understanding Abbreviated Journal CVIU  
  Volume 149 Issue Pages 65-77  
  Keywords (up) Gesture recognition; Human Robot Interaction; Dynamic Time Warping; Pointing location estimation  
  Abstract Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.  
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  Corporate Author Thesis  
  Publisher Elsevier B.V. Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ CEA2016 Serial 2768  
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Author Sergio Escalera; Vassilis Athitsos; Isabelle Guyon edit  url
openurl 
  Title Challenges in multimodal gesture recognition Type Journal Article
  Year 2016 Publication Journal of Machine Learning Research Abbreviated Journal JMLR  
  Volume 17 Issue Pages 1-54  
  Keywords (up) Gesture Recognition; Time Series Analysis; Multimodal Data Analysis; Computer Vision; Pattern Recognition; Wearable sensors; Infrared Cameras; KinectTM  
  Abstract This paper surveys the state of the art on multimodal gesture recognition and introduces the JMLR special topic on gesture recognition 2011-2015. We began right at the start of the KinectTMrevolution when inexpensive infrared cameras providing image depth recordings became available. We published papers using this technology and other more conventional methods, including regular video cameras, to record data, thus providing a good overview of uses of machine learning and computer vision using multimodal data in this area of application. Notably, we organized a series of challenges and made available several datasets we recorded for that purpose, including tens of thousands
of videos, which are available to conduct further research. We also overview recent state of the art works on gesture recognition based on a proposed taxonomy for gesture recognition, discussing challenges and future lines of research.
 
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor Zhuowen Tu  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ EAG2016 Serial 2764  
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