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Author Katerine Diaz; Aura Hernandez-Sabate; Antonio Lopez edit   pdf
doi  openurl
  Title A reduced feature set for driver head pose estimation Type Journal Article
  Year 2016 Publication Applied Soft Computing Abbreviated Journal (up) ASOC  
  Volume 45 Issue Pages 98-107  
  Keywords Head pose estimation; driving performance evaluation; subspace based methods; linear regression  
  Abstract Evaluation of driving performance is of utmost importance in order to reduce road accident rate. Since driving ability includes visual-spatial and operational attention, among others, head pose estimation of the driver is a crucial indicator of driving performance. This paper proposes a new automatic method for coarse and fine head's yaw angle estimation of the driver. We rely on a set of geometric features computed from just three representative facial keypoints, namely the center of the eyes and the nose tip. With these geometric features, our method combines two manifold embedding methods and a linear regression one. In addition, the method has a confidence mechanism to decide if the classification of a sample is not reliable. The approach has been tested using the CMU-PIE dataset and our own driver dataset. Despite the very few facial keypoints required, the results are comparable to the state-of-the-art techniques. The low computational cost of the method and its robustness makes feasible to integrate it in massive consume devices as a real time application.  
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  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
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  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.085; 600.076; Approved no  
  Call Number Admin @ si @ DHL2016 Serial 2760  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit  doi
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
  Year 2006 Publication Computer Graphics Forum Abbreviated Journal (up) CGF  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
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  Corporate Author Thesis  
  Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor  
  Language Summary Language Original Title  
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  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2006a Serial 1607  
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Author Katerine Diaz; Konstantia Georgouli; Anastasios Koidis; Jesus Martinez del Rincon edit  url
openurl 
  Title Incremental model learning for spectroscopy-based food analysis Type Journal Article
  Year 2017 Publication Chemometrics and Intelligent Laboratory Systems Abbreviated Journal (up) CILS  
  Volume 167 Issue Pages 123-131  
  Keywords Incremental model learning; IGDCV technique; Subspace based learning; IdentificationVegetable oils; FT-IR spectroscopy  
  Abstract In this paper we propose the use of incremental learning for creating and improving multivariate analysis models in the field of chemometrics of spectral data. As main advantages, our proposed incremental subspace-based learning allows creating models faster, progressively improving previously created models and sharing them between laboratories and institutions without requiring transferring or disclosing individual spectra samples. In particular, our approach allows to improve the generalization and adaptability of previously generated models with a few new spectral samples to be applicable to real-world situations. The potential of our approach is demonstrated using vegetable oil type identification based on spectroscopic data as case study. Results show how incremental models maintain the accuracy of batch learning methodologies while reducing their computational cost and handicaps.  
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  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.118 Approved no  
  Call Number Admin @ si @ DGK2017 Serial 3002  
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Author Joan Serrat; Felipe Lumbreras; Antonio Lopez edit   pdf
doi  openurl
  Title Cost estimation of custom hoses from STL files and CAD drawings Type Journal Article
  Year 2013 Publication Computers in Industry Abbreviated Journal (up) COMPUTIND  
  Volume 64 Issue 3 Pages 299-309  
  Keywords On-line quotation; STL format; Regression; Gaussian process  
  Abstract We present a method for the cost estimation of custom hoses from CAD models. They can come in two formats, which are easy to generate: a STL file or the image of a CAD drawing showing several orthogonal projections. The challenges in either cases are, first, to obtain from them a high level 3D description of the shape, and second, to learn a regression function for the prediction of the manufacturing time, based on geometric features of the reconstructed shape. The chosen description is the 3D line along the medial axis of the tube and the diameter of the circular sections along it. In order to extract it from STL files, we have adapted RANSAC, a robust parametric fitting algorithm. As for CAD drawing images, we propose a new technique for 3D reconstruction from data entered on any number of orthogonal projections. The regression function is a Gaussian process, which does not constrain the function to adopt any specific form and is governed by just two parameters. We assess the accuracy of the manufacturing time estimation by k-fold cross validation on 171 STL file models for which the time is provided by an expert. The results show the feasibility of the method, whereby the relative error for 80% of the testing samples is below 15%.  
  Address  
  Corporate Author Thesis  
  Publisher Elsevier Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.057; 600.054; 605.203 Approved no  
  Call Number Admin @ si @ SLL2013; ADAS @ adas @ Serial 2161  
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Author David Geronimo; Angel Sappa; Daniel Ponsa; Antonio Lopez edit   pdf
url  doi
openurl 
  Title 2D-3D based on-board pedestrian detection system Type Journal Article
  Year 2010 Publication Computer Vision and Image Understanding Abbreviated Journal (up) CVIU  
  Volume 114 Issue 5 Pages 583–595  
  Keywords Pedestrian detection; Advanced Driver Assistance Systems; Horizon line; Haar wavelets; Edge orientation histograms  
  Abstract During the next decade, on-board pedestrian detection systems will play a key role in the challenge of increasing traffic safety. The main target of these systems, to detect pedestrians in urban scenarios, implies overcoming difficulties like processing outdoor scenes from a mobile platform and searching for aspect-changing objects in cluttered environments. This makes such systems combine techniques in the state-of-the-art Computer Vision. In this paper we present a three module system based on both 2D and 3D cues. The first module uses 3D information to estimate the road plane parameters and thus select a coherent set of regions of interest (ROIs) to be further analyzed. The second module uses Real AdaBoost and a combined set of Haar wavelets and edge orientation histograms to classify the incoming ROIs as pedestrian or non-pedestrian. The final module loops again with the 3D cue in order to verify the classified ROIs and with the 2D in order to refine the final results. According to the results, the integration of the proposed techniques gives rise to a promising system.  
  Address Computer Vision and Image Understanding (Special Issue on Intelligent Vision Systems), Vol. 114(5):583-595  
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1077-3142 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ GSP2010 Serial 1341  
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Author Alejandro Gonzalez Alzate; David Vazquez; Antonio Lopez; Jaume Amores edit   pdf
doi  openurl
  Title On-Board Object Detection: Multicue, Multimodal, and Multiview Random Forest of Local Experts Type Journal Article
  Year 2017 Publication IEEE Transactions on cybernetics Abbreviated Journal (up) Cyber  
  Volume 47 Issue 11 Pages 3980 - 3990  
  Keywords Multicue; multimodal; multiview; object detection  
  Abstract Despite recent significant advances, object detection continues to be an extremely challenging problem in real scenarios. In order to develop a detector that successfully operates under these conditions, it becomes critical to leverage upon multiple cues, multiple imaging modalities, and a strong multiview (MV) classifier that accounts for different object views and poses. In this paper, we provide an extensive evaluation that gives insight into how each of these aspects (multicue, multimodality, and strong MV classifier) affect accuracy both individually and when integrated together. In the multimodality component, we explore the fusion of RGB and depth maps obtained by high-definition light detection and ranging, a type of modality that is starting to receive increasing attention. As our analysis reveals, although all the aforementioned aspects significantly help in improving the accuracy, the fusion of visible spectrum and depth information allows to boost the accuracy by a much larger margin. The resulting detector not only ranks among the top best performers in the challenging KITTI benchmark, but it is built upon very simple blocks that are easy to implement and computationally efficient.  
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 2168-2267 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.085; 600.082; 600.076; 600.118 Approved no  
  Call Number Admin @ si @ Serial 2810  
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Author Angel Sappa; David Geronimo; Fadi Dornaika; Antonio Lopez edit   pdf
url  openurl
  Title On-board camera extrinsic parameter estimation Type Journal Article
  Year 2006 Publication Electronics Letters Abbreviated Journal (up) EL  
  Volume 42 Issue 13 Pages 745–746  
  Keywords  
  Abstract An efficient technique for real-time estimation of camera extrinsic parameters is presented. It is intended to be used on on-board vision systems for driving assistance applications. The proposed technique is based on the use of a commercial stereo vision system that does not need any visual feature extraction.  
  Address  
  Corporate Author Thesis  
  Publisher IEE Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ SGD2006a Serial 655  
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Author Joan Serrat; Felipe Lumbreras; Francisco Blanco; Manuel Valiente; Montserrat Lopez-Mesas edit   pdf
url  openurl
  Title myStone: A system for automatic kidney stone classification Type Journal Article
  Year 2017 Publication Expert Systems with Applications Abbreviated Journal (up) ESA  
  Volume 89 Issue Pages 41-51  
  Keywords Kidney stone; Optical device; Computer vision; Image classification  
  Abstract Kidney stone formation is a common disease and the incidence rate is constantly increasing worldwide. It has been shown that the classification of kidney stones can lead to an important reduction of the recurrence rate. The classification of kidney stones by human experts on the basis of certain visual color and texture features is one of the most employed techniques. However, the knowledge of how to analyze kidney stones is not widespread, and the experts learn only after being trained on a large number of samples of the different classes. In this paper we describe a new device specifically designed for capturing images of expelled kidney stones, and a method to learn and apply the experts knowledge with regard to their classification. We show that with off the shelf components, a carefully selected set of features and a state of the art classifier it is possible to automate this difficult task to a good degree. We report results on a collection of 454 kidney stones, achieving an overall accuracy of 63% for a set of eight classes covering almost all of the kidney stones taxonomy. Moreover, for more than 80% of samples the real class is the first or the second most probable class according to the system, being then the patient recommendations for the two top classes similar. This is the first attempt towards the automatic visual classification of kidney stones, and based on the current results we foresee better accuracies with the increase of the dataset size.  
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  Notes ADAS; MSIAU; 603.046; 600.122; 600.118 Approved no  
  Call Number Admin @ si @ SLB2017 Serial 3026  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal (up) EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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Author J.S. Cope; P.Remagnino; S.Mannan; Katerine Diaz; Francesc J. Ferri; P.Wilkin edit  url
doi  openurl
  Title Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm Type Journal Article
  Year 2013 Publication Expert Systems with Applications Abbreviated Journal (up) EXWA  
  Volume 40 Issue 17 Pages 6707-6712  
  Keywords Neural gas; Expert vision; Eye-tracking; Fixations  
  Abstract Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves.  
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0957-4174 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number Admin @ si @ CRM2013 Serial 2438  
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