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Author |
Jiaolong Xu; David Vazquez; Antonio Lopez; Javier Marin; Daniel Ponsa |
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Title |
Learning a Multiview Part-based Model in Virtual World for Pedestrian Detection |
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Conference Article |
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Year |
2013 |
Publication |
IEEE Intelligent Vehicles Symposium |
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Pages |
467 - 472 |
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Keywords |
Pedestrian Detection; Virtual World; Part based |
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Abstract |
State-of-the-art deformable part-based models based on latent SVM have shown excellent results on human detection. In this paper, we propose to train a multiview deformable part-based model with automatically generated part examples from virtual-world data. The method is efficient as: (i) the part detectors are trained with precisely extracted virtual examples, thus no latent learning is needed, (ii) the multiview pedestrian detector enhances the performance of the pedestrian root model, (iii) a top-down approach is used for part detection which reduces the searching space. We evaluate our model on Daimler and Karlsruhe Pedestrian Benchmarks with publicly available Caltech pedestrian detection evaluation framework and the result outperforms the state-of-the-art latent SVM V4.0, on both average miss rate and speed (our detector is ten times faster). |
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Gold Coast; Australia; June 2013 |
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IEEE |
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1931-0587 |
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978-1-4673-2754-1 |
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IV |
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ADAS; 600.054; 600.057 |
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no |
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XVL2013; ADAS @ adas @ xvl2013a |
Serial |
2214 |
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Author |
David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin |
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Title |
Cool world: domain adaptation of virtual and real worlds for human detection using active learning |
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Conference Article |
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Year |
2011 |
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NIPS Domain Adaptation Workshop: Theory and Application |
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NIPS-DA |
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Pedestrian Detection; Virtual; Domain Adaptation; Active Learning |
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Image based human detection is of paramount interest for different applications. The most promising human detectors rely on discriminatively learnt classifiers, i.e., trained with labelled samples. However, labelling is a manual intensive task, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, in Marin et al. we have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera and the same type of scenario. Accordingly, in Vazquez et al. we cast the problem as one of supervised domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we use an active learning technique. Thus, ultimately our human model is learnt by the combination of virtual- and real-world labelled samples which, to the best of our knowledge, was not done before. Here, we term such combined space cool world. In this extended abstract we summarize our proposal, and include quantitative results from Vazquez et al. showing its validity. |
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Granada, Spain |
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Granada, Spain |
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English |
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English |
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DA-NIPS |
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ADAS |
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no |
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ADAS @ adas @ VLP2011b |
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1756 |
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Author |
Enric Marti; Debora Gil; Carme Julia |
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Title |
A PBL experience in the teaching of Computer Graphics |
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Conference Article |
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Year |
2005 |
Publication |
EUROGRAPHICS Proceedings |
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Volume |
5 |
Issue |
1 |
Pages |
95-103 |
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Keywords |
project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning |
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Abstract |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Dublin; Ireland; September 2005 |
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EUROGRAPHICS |
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Notes |
IAM;ADAS; |
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no |
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IAM @ iam @ MGJ2005 |
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1593 |
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Author |
Chris Bahnsen; David Vazquez; Antonio Lopez; Thomas B. Moeslund |
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Title |
Learning to Remove Rain in Traffic Surveillance by Using Synthetic Data |
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Conference Article |
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Year |
2019 |
Publication |
14th International Conference on Computer Vision Theory and Applications |
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123-130 |
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Keywords |
Rain Removal; Traffic Surveillance; Image Denoising |
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Abstract |
Rainfall is a problem in automated traffic surveillance. Rain streaks occlude the road users and degrade the overall visibility which in turn decrease object detection performance. One way of alleviating this is by artificially removing the rain from the images. This requires knowledge of corresponding rainy and rain-free images. Such images are often produced by overlaying synthetic rain on top of rain-free images. However, this method fails to incorporate the fact that rain fall in the entire three-dimensional volume of the scene. To overcome this, we introduce training data from the SYNTHIA virtual world that models rain streaks in the entirety of a scene. We train a conditional Generative Adversarial Network for rain removal and apply it on traffic surveillance images from SYNTHIA and the AAU RainSnow datasets. To measure the applicability of the rain-removed images in a traffic surveillance context, we run the YOLOv2 object detection algorithm on the original and rain-removed frames. The results on SYNTHIA show an 8% increase in detection accuracy compared to the original rain image. Interestingly, we find that high PSNR or SSIM scores do not imply good object detection performance. |
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Praga; Czech Republic; February 2019 |
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VISIGRAPP |
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ADAS; 600.118 |
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Call Number |
Admin @ si @ BVL2019 |
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3256 |
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Author |
Jose Manuel Alvarez; Antonio Lopez; Ramon Baldrich |
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Title |
Shadow Resistant Road Segmentation from a Mobile Monocular System |
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Conference Article |
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Year |
2007 |
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3rd Iberian Conference on Pattern Recognition and Image Analysis (IbPRIA 2007), J. Marti et al. (Eds.) LNCS 4477:9–16 |
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road detection |
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Gerona (Spain) |
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ADAS;CIC |
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no |
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ADAS @ adas @ ALB2007 |
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943 |
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Author |
Jose Manuel Alvarez; Antonio Lopez; Ramon Baldrich |
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Title |
Illuminant Invariant Model-Based Road Segmentation |
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Conference Article |
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Year |
2008 |
Publication |
IEEE Intelligent Vehicles Symposium, |
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1155–1180 |
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road detection |
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Eindhoven (The Netherlands) |
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ADAS;CIC |
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ADAS @ adas @ ALB2008 |
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1045 |
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Author |
Jose Manuel Alvarez; Antonio Lopez |
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Title |
Novel Index for Objective Evaluation of Road Detection Algorithms |
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Conference Article |
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2008 |
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Intelligent Transportation Systems. 11th International IEEE Conference on, |
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815–820 |
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road detection |
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Beijing (Xina) |
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ITSC |
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ADAS |
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no |
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ADAS @ adas @ AlL2008 |
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1074 |
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Author |
Jose Manuel Alvarez; Theo Gevers; Antonio Lopez |
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Title |
Learning Photometric Invariance from Diversified Color Model Ensembles |
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Conference Article |
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Year |
2009 |
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22nd IEEE Conference on Computer Vision and Pattern Recognition |
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565–572 |
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road detection |
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Color is a powerful visual cue for many computer vision applications such as image segmentation and object recognition. However, most of the existing color models depend on the imaging conditions affecting negatively the performance of the task at hand. Often, a reflection model (e.g., Lambertian or dichromatic reflectance) is used to derive color invariant models. However, those reflection models might be too restricted to model real-world scenes in which different reflectance mechanisms may hold simultaneously. Therefore, in this paper, we aim to derive color invariance by learning from color models to obtain diversified color invariant ensembles. First, a photometrical orthogonal and non-redundant color model set is taken on input composed of both color variants and invariants. Then, the proposed method combines and weights these color models to arrive at a diversified color ensemble yielding a proper balance between invariance (repeatability) and discriminative power (distinctiveness). To achieve this, the fusion method uses a multi-view approach to minimize the estimation error. In this way, the method is robust to data uncertainty and produces properly diversified color invariant ensembles. Experiments are conducted on three different image datasets to validate the method. From the theoretical and experimental results, it is concluded that the method is robust against severe variations in imaging conditions. The method is not restricted to a certain reflection model or parameter tuning. Further, the method outperforms state-of- the-art detection techniques in the field of object, skin and road recognition. |
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Miami (USA) |
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1063-6919 |
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978-1-4244-3992-8 |
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CVPR |
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ADAS;ISE |
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ADAS @ adas @ AGL2009 |
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1169 |
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Author |
Jose Manuel Alvarez; Theo Gevers; Antonio Lopez |
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Title |
3D Scene Priors for Road Detection |
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Conference Article |
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2010 |
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23rd IEEE Conference on Computer Vision and Pattern Recognition |
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57–64 |
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road detection |
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Vision-based road detection is important in different areas of computer vision such as autonomous driving, car collision warning and pedestrian crossing detection. However, current vision-based road detection methods are usually based on low-level features and they assume structured roads, road homogeneity, and uniform lighting conditions. Therefore, in this paper, contextual 3D information is used in addition to low-level cues. Low-level photometric invariant cues are derived from the appearance of roads. Contextual cues used include horizon lines, vanishing points, 3D scene layout and 3D road stages. Moreover, temporal road cues are included. All these cues are sensitive to different imaging conditions and hence are considered as weak cues. Therefore, they are combined to improve the overall performance of the algorithm. To this end, the low-level, contextual and temporal cues are combined in a Bayesian framework to classify road sequences. Large scale experiments on road sequences show that the road detection method is robust to varying imaging conditions, road types, and scenarios (tunnels, urban and highway). Further, using the combined cues outperforms all other individual cues. Finally, the proposed method provides highest road detection accuracy when compared to state-of-the-art methods. |
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San Francisco; CA; USA; June 2010 |
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1063-6919 |
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978-1-4244-6984-0 |
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ADAS;ISE |
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ADAS @ adas @ AGL2010a |
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1302 |
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Author |
Jose Manuel Alvarez; Felipe Lumbreras; Theo Gevers; Antonio Lopez |
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Title |
Geographic Information for vision-based Road Detection |
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Conference Article |
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2010 |
Publication |
IEEE Intelligent Vehicles Symposium |
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621–626 |
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road detection |
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Road detection is a vital task for the development of autonomous vehicles. The knowledge of the free road surface ahead of the target vehicle can be used for autonomous driving, road departure warning, as well as to support advanced driver assistance systems like vehicle or pedestrian detection. Using vision to detect the road has several advantages in front of other sensors: richness of features, easy integration, low cost or low power consumption. Common vision-based road detection approaches use low-level features (such as color or texture) as visual cues to group pixels exhibiting similar properties. However, it is difficult to foresee a perfect clustering algorithm since roads are in outdoor scenarios being imaged from a mobile platform. In this paper, we propose a novel high-level approach to vision-based road detection based on geographical information. The key idea of the algorithm is exploiting geographical information to provide a rough detection of the road. Then, this segmentation is refined at low-level using color information to provide the final result. The results presented show the validity of our approach. |
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San Diego; CA; USA |
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ADAS;ISE |
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ADAS @ adas @ ALG2010 |
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1428 |
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