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Author |
Enric Marti; Debora Gil; Carme Julia |
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Title |
A PBL experience in the teaching of Computer Graphics |
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Conference Article |
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Year |
2005 |
Publication |
EUROGRAPHICS Proceedings |
Abbreviated Journal |
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Volume |
5 |
Issue |
1 |
Pages |
95-103 |
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Keywords |
project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning |
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Abstract |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Dublin; Ireland; September 2005 |
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EUROGRAPHICS |
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IAM;ADAS; |
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no |
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IAM @ iam @ MGJ2005 |
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1593 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Conference Article |
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Year |
2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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CEDI |
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IAM;ADAS; |
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no |
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IAM @ iam @ MJG2007a |
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1603 |
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Author |
Chris Bahnsen; David Vazquez; Antonio Lopez; Thomas B. Moeslund |
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Title |
Learning to Remove Rain in Traffic Surveillance by Using Synthetic Data |
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Conference Article |
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Year |
2019 |
Publication |
14th International Conference on Computer Vision Theory and Applications |
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123-130 |
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Keywords |
Rain Removal; Traffic Surveillance; Image Denoising |
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Rainfall is a problem in automated traffic surveillance. Rain streaks occlude the road users and degrade the overall visibility which in turn decrease object detection performance. One way of alleviating this is by artificially removing the rain from the images. This requires knowledge of corresponding rainy and rain-free images. Such images are often produced by overlaying synthetic rain on top of rain-free images. However, this method fails to incorporate the fact that rain fall in the entire three-dimensional volume of the scene. To overcome this, we introduce training data from the SYNTHIA virtual world that models rain streaks in the entirety of a scene. We train a conditional Generative Adversarial Network for rain removal and apply it on traffic surveillance images from SYNTHIA and the AAU RainSnow datasets. To measure the applicability of the rain-removed images in a traffic surveillance context, we run the YOLOv2 object detection algorithm on the original and rain-removed frames. The results on SYNTHIA show an 8% increase in detection accuracy compared to the original rain image. Interestingly, we find that high PSNR or SSIM scores do not imply good object detection performance. |
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Praga; Czech Republic; February 2019 |
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VISIGRAPP |
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Notes |
ADAS; 600.118 |
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no |
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Call Number |
Admin @ si @ BVL2019 |
Serial |
3256 |
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Author |
Jose Manuel Alvarez; Felipe Lumbreras; Theo Gevers; Antonio Lopez |
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Title |
Geographic Information for vision-based Road Detection |
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Conference Article |
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Year |
2010 |
Publication |
IEEE Intelligent Vehicles Symposium |
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621–626 |
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Keywords |
road detection |
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Road detection is a vital task for the development of autonomous vehicles. The knowledge of the free road surface ahead of the target vehicle can be used for autonomous driving, road departure warning, as well as to support advanced driver assistance systems like vehicle or pedestrian detection. Using vision to detect the road has several advantages in front of other sensors: richness of features, easy integration, low cost or low power consumption. Common vision-based road detection approaches use low-level features (such as color or texture) as visual cues to group pixels exhibiting similar properties. However, it is difficult to foresee a perfect clustering algorithm since roads are in outdoor scenarios being imaged from a mobile platform. In this paper, we propose a novel high-level approach to vision-based road detection based on geographical information. The key idea of the algorithm is exploiting geographical information to provide a rough detection of the road. Then, this segmentation is refined at low-level using color information to provide the final result. The results presented show the validity of our approach. |
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San Diego; CA; USA |
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IV |
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ADAS;ISE |
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no |
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Call Number |
ADAS @ adas @ ALG2010 |
Serial |
1428 |
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Author |
Jose Manuel Alvarez; Theo Gevers; Y. LeCun; Antonio Lopez |
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Title |
Road Scene Segmentation from a Single Image |
Type |
Conference Article |
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Year |
2012 |
Publication |
12th European Conference on Computer Vision |
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Volume |
7578 |
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VII |
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376-389 |
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Keywords |
road detection |
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Road scene segmentation is important in computer vision for different applications such as autonomous driving and pedestrian detection. Recovering the 3D structure of road scenes provides relevant contextual information to improve their understanding.
In this paper, we use a convolutional neural network based algorithm to learn features from noisy labels to recover the 3D scene layout of a road image. The novelty of the algorithm relies on generating training labels by applying an algorithm trained on a general image dataset to classify on–board images. Further, we propose a novel texture descriptor based on a learned color plane fusion to obtain maximal uniformity in road areas. Finally, acquired (off–line) and current (on–line) information are combined to detect road areas in single images.
From quantitative and qualitative experiments, conducted on publicly available datasets, it is concluded that convolutional neural networks are suitable for learning 3D scene layout from noisy labels and provides a relative improvement of 7% compared to the baseline. Furthermore, combining color planes provides a statistical description of road areas that exhibits maximal uniformity and provides a relative improvement of 8% compared to the baseline. Finally, the improvement is even bigger when acquired and current information from a single image are combined |
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Florence, Italy |
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Springer Berlin Heidelberg |
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0302-9743 |
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978-3-642-33785-7 |
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ECCV |
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ADAS;ISE |
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no |
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Admin @ si @ AGL2012; ADAS @ adas @ agl2012a |
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2022 |
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Author |
Daniel Hernandez; Juan Carlos Moure; Toni Espinosa; Alejandro Chacon; David Vazquez; Antonio Lopez |
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Title |
Real-time 3D Reconstruction for Autonomous Driving via Semi-Global Matching |
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Conference Article |
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Year |
2016 |
Publication |
GPU Technology Conference |
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Stereo; Autonomous Driving; GPU; 3d reconstruction |
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Robust and dense computation of depth information from stereo-camera systems is a computationally demanding requirement for real-time autonomous driving. Semi-Global Matching (SGM) [1] approximates heavy-computation global algorithms results but with lower computational complexity, therefore it is a good candidate for a real-time implementation. SGM minimizes energy along several 1D paths across the image. The aim of this work is to provide a real-time system producing reliable results on energy-efficient hardware. Our design runs on a NVIDIA Titan X GPU at 104.62 FPS and on a NVIDIA Drive PX at 6.7 FPS, promising for real-time platforms |
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Silicon Valley; San Francisco; USA; April 2016 |
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GTC |
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ADAS; 600.085; 600.082; 600.076 |
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no |
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Call Number |
ADAS @ adas @ HME2016 |
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2738 |
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Author |
German Ros; J. Guerrero; Angel Sappa; Daniel Ponsa; Antonio Lopez |
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Title |
Fast and Robust l1-averaging-based Pose Estimation for Driving Scenarios |
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Conference Article |
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2013 |
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24th British Machine Vision Conference |
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SLAM |
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Robust visual pose estimation is at the core of many computer vision applications, being fundamental for Visual SLAM and Visual Odometry problems. During the last decades, many approaches have been proposed to solve these problems, being RANSAC one of the most accepted and used. However, with the arrival of new challenges, such as large driving scenarios for autonomous vehicles, along with the improvements in the data gathering frameworks, new issues must be considered. One of these issues is the capability of a technique to deal with very large amounts of data while meeting the realtime
constraint. With this purpose in mind, we present a novel technique for the problem of robust camera-pose estimation that is more suitable for dealing with large amount of data, which additionally, helps improving the results. The method is based on a combination of a very fast coarse-evaluation function and a robust ℓ1-averaging procedure. Such scheme leads to high-quality results while taking considerably less time than RANSAC.
Experimental results on the challenging KITTI Vision Benchmark Suite are provided, showing the validity of the proposed approach. |
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Bristol; UK; September 2013 |
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BMVC |
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ADAS |
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no |
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Admin @ si @ RGS2013b; ADAS @ adas @ |
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2274 |
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Author |
Jose Carlos Rubio; Joan Serrat; Antonio Lopez |
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Title |
Video Co-segmentation |
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Conference Article |
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2012 |
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11th Asian Conference on Computer Vision |
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7725 |
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13-24 |
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Segmentation of a single image is in general a highly underconstrained problem. A frequent approach to solve it is to somehow provide prior knowledge or constraints on how the objects of interest look like (in terms of their shape, size, color, location or structure). Image co-segmentation trades the need for such knowledge for something much easier to obtain, namely, additional images showing the object from other viewpoints. Now the segmentation problem is posed as one of differentiating the similar object regions in all the images from the more varying background. In this paper, for the first time, we extend this approach to video segmentation: given two or more video sequences showing the same object (or objects belonging to the same class) moving in a similar manner, we aim to outline its region in all the frames. In addition, the method works in an unsupervised manner, by learning to segment at testing time. We compare favorably with two state-of-the-art methods on video segmentation and report results on benchmark videos. |
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Daejeon, Korea |
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Springer Berlin Heidelberg |
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0302-9743 |
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978-3-642-37443-2 |
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ACCV |
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ADAS |
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no |
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Admin @ si @ RSL2012d |
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2153 |
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Author |
Jose Manuel Alvarez; Y. LeCun; Theo Gevers; Antonio Lopez |
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Title |
Semantic Road Segmentation via Multi-Scale Ensembles of Learned Features |
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Conference Article |
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2012 |
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12th European Conference on Computer Vision – Workshops and Demonstrations |
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7584 |
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586-595 |
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road detection |
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Semantic segmentation refers to the process of assigning an object label (e.g., building, road, sidewalk, car, pedestrian) to every pixel in an image. Common approaches formulate the task as a random field labeling problem modeling the interactions between labels by combining local and contextual features such as color, depth, edges, SIFT or HoG. These models are trained to maximize the likelihood of the correct classification given a training set. However, these approaches rely on hand–designed features (e.g., texture, SIFT or HoG) and a higher computational time required in the inference process.
Therefore, in this paper, we focus on estimating the unary potentials of a conditional random field via ensembles of learned features. We propose an algorithm based on convolutional neural networks to learn local features from training data at different scales and resolutions. Then, diversification between these features is exploited using a weighted linear combination. Experiments on a publicly available database show the effectiveness of the proposed method to perform semantic road scene segmentation in still images. The algorithm outperforms appearance based methods and its performance is similar compared to state–of–the–art methods using other sources of information such as depth, motion or stereo. |
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Springer Berlin Heidelberg |
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0302-9743 |
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978-3-642-33867-0 |
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ECCVW |
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ADAS;ISE |
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Admin @ si @ ALG2012; ADAS @ adas |
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2187 |
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Author |
Simon Jégou; Michal Drozdzal; David Vazquez; Adriana Romero; Yoshua Bengio |
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Title |
The One Hundred Layers Tiramisu: Fully Convolutional DenseNets for Semantic Segmentation |
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Conference Article |
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2017 |
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IEEE Conference on Computer Vision and Pattern Recognition Workshops |
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Semantic Segmentation |
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State-of-the-art approaches for semantic image segmentation are built on Convolutional Neural Networks (CNNs). The typical segmentation architecture is composed of (a) a downsampling path responsible for extracting coarse semantic features, followed by (b) an upsampling path trained to recover the input image resolution at the output of the model and, optionally, (c) a post-processing module (e.g. Conditional Random Fields) to refine the model predictions.
Recently, a new CNN architecture, Densely Connected Convolutional Networks (DenseNets), has shown excellent results on image classification tasks. The idea of DenseNets is based on the observation that if each layer is directly connected to every other layer in a feed-forward fashion then the network will be more accurate and easier to train.
In this paper, we extend DenseNets to deal with the problem of semantic segmentation. We achieve state-of-the-art results on urban scene benchmark datasets such as CamVid and Gatech, without any further post-processing module nor pretraining. Moreover, due to smart construction of the model, our approach has much less parameters than currently published best entries for these datasets. |
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Honolulu; USA; July 2017 |
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CVPRW |
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MILAB; ADAS; 600.076; 600.085; 601.281 |
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ADAS @ adas @ JDV2016 |
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2866 |
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