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Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract (up) Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract (up) Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Chris Bahnsen; David Vazquez; Antonio Lopez; Thomas B. Moeslund edit  url
doi  openurl
  Title Learning to Remove Rain in Traffic Surveillance by Using Synthetic Data Type Conference Article
  Year 2019 Publication 14th International Conference on Computer Vision Theory and Applications Abbreviated Journal  
  Volume Issue Pages 123-130  
  Keywords Rain Removal; Traffic Surveillance; Image Denoising  
  Abstract (up) Rainfall is a problem in automated traffic surveillance. Rain streaks occlude the road users and degrade the overall visibility which in turn decrease object detection performance. One way of alleviating this is by artificially removing the rain from the images. This requires knowledge of corresponding rainy and rain-free images. Such images are often produced by overlaying synthetic rain on top of rain-free images. However, this method fails to incorporate the fact that rain fall in the entire three-dimensional volume of the scene. To overcome this, we introduce training data from the SYNTHIA virtual world that models rain streaks in the entirety of a scene. We train a conditional Generative Adversarial Network for rain removal and apply it on traffic surveillance images from SYNTHIA and the AAU RainSnow datasets. To measure the applicability of the rain-removed images in a traffic surveillance context, we run the YOLOv2 object detection algorithm on the original and rain-removed frames. The results on SYNTHIA show an 8% increase in detection accuracy compared to the original rain image. Interestingly, we find that high PSNR or SSIM scores do not imply good object detection performance.  
  Address Praga; Czech Republic; February 2019  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference VISIGRAPP  
  Notes ADAS; 600.118 Approved no  
  Call Number Admin @ si @ BVL2019 Serial 3256  
Permanent link to this record
 

 
Author Jose Manuel Alvarez; Felipe Lumbreras; Theo Gevers; Antonio Lopez edit   pdf
url  doi
openurl 
  Title Geographic Information for vision-based Road Detection Type Conference Article
  Year 2010 Publication IEEE Intelligent Vehicles Symposium Abbreviated Journal  
  Volume Issue Pages 621–626  
  Keywords road detection  
  Abstract (up) Road detection is a vital task for the development of autonomous vehicles. The knowledge of the free road surface ahead of the target vehicle can be used for autonomous driving, road departure warning, as well as to support advanced driver assistance systems like vehicle or pedestrian detection. Using vision to detect the road has several advantages in front of other sensors: richness of features, easy integration, low cost or low power consumption. Common vision-based road detection approaches use low-level features (such as color or texture) as visual cues to group pixels exhibiting similar properties. However, it is difficult to foresee a perfect clustering algorithm since roads are in outdoor scenarios being imaged from a mobile platform. In this paper, we propose a novel high-level approach to vision-based road detection based on geographical information. The key idea of the algorithm is exploiting geographical information to provide a rough detection of the road. Then, this segmentation is refined at low-level using color information to provide the final result. The results presented show the validity of our approach.  
  Address San Diego; CA; USA  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference IV  
  Notes ADAS;ISE Approved no  
  Call Number ADAS @ adas @ ALG2010 Serial 1428  
Permanent link to this record
 

 
Author Jose Manuel Alvarez; Theo Gevers; Y. LeCun; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title Road Scene Segmentation from a Single Image Type Conference Article
  Year 2012 Publication 12th European Conference on Computer Vision Abbreviated Journal  
  Volume 7578 Issue VII Pages 376-389  
  Keywords road detection  
  Abstract (up) Road scene segmentation is important in computer vision for different applications such as autonomous driving and pedestrian detection. Recovering the 3D structure of road scenes provides relevant contextual information to improve their understanding.
In this paper, we use a convolutional neural network based algorithm to learn features from noisy labels to recover the 3D scene layout of a road image. The novelty of the algorithm relies on generating training labels by applying an algorithm trained on a general image dataset to classify on–board images. Further, we propose a novel texture descriptor based on a learned color plane fusion to obtain maximal uniformity in road areas. Finally, acquired (off–line) and current (on–line) information are combined to detect road areas in single images.
From quantitative and qualitative experiments, conducted on publicly available datasets, it is concluded that convolutional neural networks are suitable for learning 3D scene layout from noisy labels and provides a relative improvement of 7% compared to the baseline. Furthermore, combining color planes provides a statistical description of road areas that exhibits maximal uniformity and provides a relative improvement of 8% compared to the baseline. Finally, the improvement is even bigger when acquired and current information from a single image are combined
 
  Address Florence, Italy  
  Corporate Author Thesis  
  Publisher Springer Berlin Heidelberg Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-642-33785-7 Medium  
  Area Expedition Conference ECCV  
  Notes ADAS;ISE Approved no  
  Call Number Admin @ si @ AGL2012; ADAS @ adas @ agl2012a Serial 2022  
Permanent link to this record
 

 
Author Daniel Hernandez; Juan Carlos Moure; Toni Espinosa; Alejandro Chacon; David Vazquez; Antonio Lopez edit   pdf
openurl 
  Title Real-time 3D Reconstruction for Autonomous Driving via Semi-Global Matching Type Conference Article
  Year 2016 Publication GPU Technology Conference Abbreviated Journal  
  Volume Issue Pages  
  Keywords Stereo; Autonomous Driving; GPU; 3d reconstruction  
  Abstract (up) Robust and dense computation of depth information from stereo-camera systems is a computationally demanding requirement for real-time autonomous driving. Semi-Global Matching (SGM) [1] approximates heavy-computation global algorithms results but with lower computational complexity, therefore it is a good candidate for a real-time implementation. SGM minimizes energy along several 1D paths across the image. The aim of this work is to provide a real-time system producing reliable results on energy-efficient hardware. Our design runs on a NVIDIA Titan X GPU at 104.62 FPS and on a NVIDIA Drive PX at 6.7 FPS, promising for real-time platforms  
  Address Silicon Valley; San Francisco; USA; April 2016  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference GTC  
  Notes ADAS; 600.085; 600.082; 600.076 Approved no  
  Call Number ADAS @ adas @ HME2016 Serial 2738  
Permanent link to this record
 

 
Author German Ros; J. Guerrero; Angel Sappa; Daniel Ponsa; Antonio Lopez edit   pdf
openurl 
  Title Fast and Robust l1-averaging-based Pose Estimation for Driving Scenarios Type Conference Article
  Year 2013 Publication 24th British Machine Vision Conference Abbreviated Journal  
  Volume Issue Pages  
  Keywords SLAM  
  Abstract (up) Robust visual pose estimation is at the core of many computer vision applications, being fundamental for Visual SLAM and Visual Odometry problems. During the last decades, many approaches have been proposed to solve these problems, being RANSAC one of the most accepted and used. However, with the arrival of new challenges, such as large driving scenarios for autonomous vehicles, along with the improvements in the data gathering frameworks, new issues must be considered. One of these issues is the capability of a technique to deal with very large amounts of data while meeting the realtime
constraint. With this purpose in mind, we present a novel technique for the problem of robust camera-pose estimation that is more suitable for dealing with large amount of data, which additionally, helps improving the results. The method is based on a combination of a very fast coarse-evaluation function and a robust ℓ1-averaging procedure. Such scheme leads to high-quality results while taking considerably less time than RANSAC.
Experimental results on the challenging KITTI Vision Benchmark Suite are provided, showing the validity of the proposed approach.
 
  Address Bristol; UK; September 2013  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference BMVC  
  Notes ADAS Approved no  
  Call Number Admin @ si @ RGS2013b; ADAS @ adas @ Serial 2274  
Permanent link to this record
 

 
Author Jose Carlos Rubio; Joan Serrat; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title Video Co-segmentation Type Conference Article
  Year 2012 Publication 11th Asian Conference on Computer Vision Abbreviated Journal  
  Volume 7725 Issue Pages 13-24  
  Keywords  
  Abstract (up) Segmentation of a single image is in general a highly underconstrained problem. A frequent approach to solve it is to somehow provide prior knowledge or constraints on how the objects of interest look like (in terms of their shape, size, color, location or structure). Image co-segmentation trades the need for such knowledge for something much easier to obtain, namely, additional images showing the object from other viewpoints. Now the segmentation problem is posed as one of differentiating the similar object regions in all the images from the more varying background. In this paper, for the first time, we extend this approach to video segmentation: given two or more video sequences showing the same object (or objects belonging to the same class) moving in a similar manner, we aim to outline its region in all the frames. In addition, the method works in an unsupervised manner, by learning to segment at testing time. We compare favorably with two state-of-the-art methods on video segmentation and report results on benchmark videos.  
  Address Daejeon, Korea  
  Corporate Author Thesis  
  Publisher Springer Berlin Heidelberg Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-642-37443-2 Medium  
  Area Expedition Conference ACCV  
  Notes ADAS Approved no  
  Call Number Admin @ si @ RSL2012d Serial 2153  
Permanent link to this record
 

 
Author Jose Manuel Alvarez; Y. LeCun; Theo Gevers; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title Semantic Road Segmentation via Multi-Scale Ensembles of Learned Features Type Conference Article
  Year 2012 Publication 12th European Conference on Computer Vision – Workshops and Demonstrations Abbreviated Journal  
  Volume 7584 Issue Pages 586-595  
  Keywords road detection  
  Abstract (up) Semantic segmentation refers to the process of assigning an object label (e.g., building, road, sidewalk, car, pedestrian) to every pixel in an image. Common approaches formulate the task as a random field labeling problem modeling the interactions between labels by combining local and contextual features such as color, depth, edges, SIFT or HoG. These models are trained to maximize the likelihood of the correct classification given a training set. However, these approaches rely on hand–designed features (e.g., texture, SIFT or HoG) and a higher computational time required in the inference process.
Therefore, in this paper, we focus on estimating the unary potentials of a conditional random field via ensembles of learned features. We propose an algorithm based on convolutional neural networks to learn local features from training data at different scales and resolutions. Then, diversification between these features is exploited using a weighted linear combination. Experiments on a publicly available database show the effectiveness of the proposed method to perform semantic road scene segmentation in still images. The algorithm outperforms appearance based methods and its performance is similar compared to state–of–the–art methods using other sources of information such as depth, motion or stereo.
 
  Address  
  Corporate Author Thesis  
  Publisher Springer Berlin Heidelberg Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-642-33867-0 Medium  
  Area Expedition Conference ECCVW  
  Notes ADAS;ISE Approved no  
  Call Number Admin @ si @ ALG2012; ADAS @ adas Serial 2187  
Permanent link to this record
 

 
Author Simon Jégou; Michal Drozdzal; David Vazquez; Adriana Romero; Yoshua Bengio edit   pdf
url  doi
openurl 
  Title The One Hundred Layers Tiramisu: Fully Convolutional DenseNets for Semantic Segmentation Type Conference Article
  Year 2017 Publication IEEE Conference on Computer Vision and Pattern Recognition Workshops Abbreviated Journal  
  Volume Issue Pages  
  Keywords Semantic Segmentation  
  Abstract (up) State-of-the-art approaches for semantic image segmentation are built on Convolutional Neural Networks (CNNs). The typical segmentation architecture is composed of (a) a downsampling path responsible for extracting coarse semantic features, followed by (b) an upsampling path trained to recover the input image resolution at the output of the model and, optionally, (c) a post-processing module (e.g. Conditional Random Fields) to refine the model predictions.

Recently, a new CNN architecture, Densely Connected Convolutional Networks (DenseNets), has shown excellent results on image classification tasks. The idea of DenseNets is based on the observation that if each layer is directly connected to every other layer in a feed-forward fashion then the network will be more accurate and easier to train.

In this paper, we extend DenseNets to deal with the problem of semantic segmentation. We achieve state-of-the-art results on urban scene benchmark datasets such as CamVid and Gatech, without any further post-processing module nor pretraining. Moreover, due to smart construction of the model, our approach has much less parameters than currently published best entries for these datasets.
 
  Address Honolulu; USA; July 2017  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CVPRW  
  Notes MILAB; ADAS; 600.076; 600.085; 601.281 Approved no  
  Call Number ADAS @ adas @ JDV2016 Serial 2866  
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