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Author Josep Llados; Ernest Valveny; Gemma Sanchez; Enric Marti edit  url
isbn  openurl
  Title (up) A Case Study of Pattern Recognition: Symbol Recognition in Graphic Documentsa Type Conference Article
  Year 2003 Publication Proceedings of Pattern Recognition in Information Systems Abbreviated Journal  
  Volume Issue Pages 1-13  
  Keywords  
  Abstract  
  Address Angers, France  
  Corporate Author Thesis  
  Publisher ICEIS Press Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 972-98816-3-4 Medium  
  Area Expedition Conference PRIS'03  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LVS2003 Serial 1576  
Permanent link to this record
 

 
Author Josep Llados; Enric Marti; Jaime Lopez-Krahe edit   pdf
doi  openurl
  Title (up) A Hough-based method for hatched pattern detection in maps and diagrams Type Conference Article
  Year 1999 Publication Proceeding of the Fifth Int. Conf. Document Analysis and Recognition ICDAR ’99 Abbreviated Journal  
  Volume Issue Pages 479-482  
  Keywords  
  Abstract A hatched area is characterized by a set of parallel straight lines placed at regular intervals. In this paper, a Hough-based schema is introduced to recognize hatched areas in technical documents from attributed graph structures representing the document once it has been vectorized. Defining a Hough-based transform from a graph instead of the raster image allows to drastically reduce the processing time and, second, to obtain more reliable results because straight lines have already been detected in the vectorization step. A second advantage of the proposed method is that no assumptions must be made a priori about the slope and frequency of hatching patterns, but they are computed in run time for each hatched area.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LIM1999b Serial 1580  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title (up) A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
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Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title (up) A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Petia Radeva; Joan Serrat; Enric Marti edit   pdf
doi  openurl
  Title (up) A snake for model-based segmentation Type Conference Article
  Year 1995 Publication Proc. Conf. Fifth Int Computer Vision Abbreviated Journal  
  Volume Issue Pages 816-821  
  Keywords snakes; elastic matching; model-based segmenta tion  
  Abstract Despite the promising results of numerous applications, the hitherto proposed snake techniques share some common problems: snake attraction by spurious edge points, snake degeneration (shrinking and attening), convergence and stability of the deformation process, snake initialization and local determination of the parameters of elasticity. We argue here that these problems can be solved only when all the snake aspects are considered. The snakes proposed here implement a new potential eld and external force in order to provide a deformation convergence, attraction by both near and far edges as well as snake behaviour selective according to the edge orientation. Furthermore, we conclude that in the case of model-based seg mentation, the internal force should include structural information about the expected snake shape. Experiments using this kind of snakes for segmenting bones in complex hand radiographs show a signi cant improvement.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes MILAB;ADAS;IAM Approved no  
  Call Number IAM @ iam @ RSM1995 Serial 1634  
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Author Gemma Sanchez; Josep Llados; Enric Marti edit   pdf
openurl 
  Title (up) A string-based method to recognize symbols and structural textures in architectural plans Type Conference Article
  Year 1997 Publication 2nd IAPR Workshop on Graphics Recognition Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract This paper deals with the recognition of symbols and struc- tural textures in architectural plans using string matching techniques. A plan is represented by an attributed graph whose nodes represent characteristic points and whose edges represent segments. Symbols and textures can be seen as a set of regions, i.e. closed loops in the graph, with a particular arrangement. The search for a symbol involves a graph matching between the regions of a model graph and the regions of the graph representing the document. Discriminating a texture means a clus- tering of neighbouring regions of this graph. Both procedures involve a similarity measure between graph regions. A string codification is used to represent the sequence of outlining edges of a region. Thus, the simila- rity between two regions is defined in terms of the string edit distance between their boundary strings. The use of string matching allows the recognition method to work also under presence of distortion.  
  Address Nancy, France  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG; IAM Approved no  
  Call Number IAM @ iam @ SLE1997 Serial 1498  
Permanent link to this record
 

 
Author Enric Marti; Jordi Regincos; Jaime Lopez-Krahe; Juan J.Villanueva edit  openurl
  Title (up) A system for interpretation of hand line drawings as three-dimensional scene for CAD input Type Conference Article
  Year 1991 Publication Proceedings of the First International Conference on Document Analysis and Recognition Abbreviated Journal  
  Volume Issue Pages 472-480  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ISE Approved no  
  Call Number IAM @ iam @ Mar1991 Serial 1494  
Permanent link to this record
 

 
Author Gemma Sanchez; Ernest Valveny; Josep Llados; Enric Marti; Oriol Ramos Terrades; N.Lozano; Joan Mas edit  openurl
  Title (up) A system for virtual prototyping of architectural projects Type Conference Article
  Year 2003 Publication Proceedings of Fifth IAPR International Workshop on Pattern Recognition Abbreviated Journal  
  Volume Issue Pages 65-74  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;IAM Approved no  
  Call Number IAM @ iam @ SVL2003 Serial 1650  
Permanent link to this record
 

 
Author Petia Radeva; Enric Marti edit   pdf
doi  openurl
  Title (up) An improved model of snakes for model-based segmentation Type Conference Article
  Year 1995 Publication Proceedings of Computer Analysis of Images and Patterns Abbreviated Journal  
  Volume Issue Pages 515-520  
  Keywords  
  Abstract The main advantage of segmentation by snakes consists in its ability to incorporate smoothness constraints on the detected shapes that can occur. Likewise, we propose to model snakes with other properties that reflect the information provided about the object of interest in a different extent. We consider different kinds of snakes, those searching for contours with a certain direction, those preserving an object’s model, those seeking for symmetry, those expanding open, etc. The availability of such a collection of snakes allows not only the more complete use of the knowledge about the segmented object, but also to solve some problems of the existing snakes. Our experiments on segmentation of facial features justify the usefulness of snakes with different properties.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CAIP  
  Notes MILAB;IAM Approved no  
  Call Number IAM @ iam @ RaM1995b Serial 1632  
Permanent link to this record
 

 
Author Ernest Valveny; Enric Marti edit   pdf
url  doi
openurl 
  Title (up) Application of deformable template matching to symbol recognition in hand-written architectural draw Type Conference Article
  Year 1999 Publication Proceedings of the Fifth International Conference on Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract We propose to use deformable template matching as a new approach to recognize characters and lineal symbols in hand-written line drawings, instead of traditional methods based on vectorization and feature extraction. Bayesian formulation of the deformable template matching allows combining fidelity to the ideal shape of the symbol with maximum flexibility to get the best fit to the input image. Lineal nature of symbols can be exploited to define a suitable representation of models and the set of deformations to be applied to them. Matching, however, is done over the original binary image to avoid losing relevant features during vectorization. We have applied this method to hand-written architectural drawings and experimental results demonstrate that symbols with high distortions from ideal shape can be accurately identified.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Bangalore (India) Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ VAM1999a Serial 1657  
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