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Author |
Idoia Ruiz; Joan Serrat |
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Title |
Rank-based ordinal classification |
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Conference Article |
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2020 |
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25th International Conference on Pattern Recognition |
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8069-8076 |
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Differently from the regular classification task, in ordinal classification there is an order in the classes. As a consequence not all classification errors matter the same: a predicted class close to the groundtruth one is better than predicting a farther away class. To account for this, most previous works employ loss functions based on the absolute difference between the predicted and groundtruth class labels. We argue that there are many cases in ordinal classification where label values are arbitrary (for instance 1. . . C, being C the number of classes) and thus such loss functions may not be the best choice. We instead propose a network architecture that produces not a single class prediction but an ordered vector, or ranking, of all the possible classes from most to least likely. This is thanks to a loss function that compares groundtruth and predicted rankings of these class labels, not the labels themselves. Another advantage of this new formulation is that we can enforce consistency in the predictions, namely, predicted rankings come from some unimodal vector of scores with mode at the groundtruth class. We compare with the state of the art ordinal classification methods, showing
that ours attains equal or better performance, as measured by common ordinal classification metrics, on three benchmark datasets. Furthermore, it is also suitable for a new task on image aesthetics assessment, i.e. most voted score prediction. Finally, we also apply it to building damage assessment from satellite images, providing an analysis of its performance depending on the degree of imbalance of the dataset. |
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Virtual; January 2021 |
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ICPR |
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ADAS; 600.118; 600.124 |
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no |
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Admin @ si @ RuS2020 |
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3549 |
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Author |
Gemma Rotger; Francesc Moreno-Noguer; Felipe Lumbreras; Antonio Agudo |
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Title |
Single view facial hair 3D reconstruction |
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Conference Article |
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Year |
2019 |
Publication |
9th Iberian Conference on Pattern Recognition and Image Analysis |
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11867 |
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423-436 |
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3D Vision; Shape Reconstruction; Facial Hair Modeling |
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n this work, we introduce a novel energy-based framework that addresses the challenging problem of 3D reconstruction of facial hair from a single RGB image. To this end, we identify hair pixels over the image via texture analysis and then determine individual hair fibers that are modeled by means of a parametric hair model based on 3D helixes. We propose to minimize an energy composed of several terms, in order to adapt the hair parameters that better fit the image detections. The final hairs respond to the resulting fibers after a post-processing step where we encourage further realism. The resulting approach generates realistic facial hair fibers from solely an RGB image without assuming any training data nor user interaction. We provide an experimental evaluation on real-world pictures where several facial hair styles and image conditions are observed, showing consistent results and establishing a comparison with respect to competing approaches. |
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Madrid; July 2019 |
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IbPRIA |
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ADAS; 600.086; 600.130; 600.122 |
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no |
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Admin @ si @ |
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3707 |
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Author |
Yi Xiao; Felipe Codevilla; Diego Porres; Antonio Lopez |
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Title |
Scaling Vision-Based End-to-End Autonomous Driving with Multi-View Attention Learning |
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2023 |
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International Conference on Intelligent Robots and Systems |
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On end-to-end driving, human driving demonstrations are used to train perception-based driving models by imitation learning. This process is supervised on vehicle signals (e.g., steering angle, acceleration) but does not require extra costly supervision (human labeling of sensor data). As a representative of such vision-based end-to-end driving models, CILRS is commonly used as a baseline to compare with new driving models. So far, some latest models achieve better performance than CILRS by using expensive sensor suites and/or by using large amounts of human-labeled data for training. Given the difference in performance, one may think that it is not worth pursuing vision-based pure end-to-end driving. However, we argue that this approach still has great value and potential considering cost and maintenance. In this paper, we present CIL++, which improves on CILRS by both processing higher-resolution images using a human-inspired HFOV as an inductive bias and incorporating a proper attention mechanism. CIL++ achieves competitive performance compared to models which are more costly to develop. We propose to replace CILRS with CIL++ as a strong vision-based pure end-to-end driving baseline supervised by only vehicle signals and trained by conditional imitation learning. |
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Detroit; USA; October 2023 |
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IROS |
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ADAS |
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no |
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Admin @ si @ XCP2023 |
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3930 |
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Author |
Carme Julia; Angel Sappa; Felipe Lumbreras; Joan Serrat; Antonio Lopez |
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Title |
An Iterative Multiresolution Scheme for SFM |
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Conference Article |
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Year |
2006 |
Publication |
International Conference on Image Analysis and Recognition |
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ICIAR 2006 |
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LNCS 4141 |
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1 |
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804–815 |
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ADAS |
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ADAS @ adas @ JSL2006c |
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704 |
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Author |
Enric Marti; Debora Gil; Carme Julia |
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A PBL experience in the teaching of Computer Graphics |
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Conference Article |
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Year |
2005 |
Publication |
EUROGRAPHICS Proceedings |
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5 |
Issue |
1 |
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95-103 |
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project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Dublin; Ireland; September 2005 |
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EUROGRAPHICS |
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IAM;ADAS; |
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Call Number |
IAM @ iam @ MGJ2005 |
Serial |
1593 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
Type |
Conference Article |
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Year |
2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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Volume |
25 |
Issue |
1 |
Pages |
95-103 |
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Abstract |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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CEDI |
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IAM;ADAS; |
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no |
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IAM @ iam @ MJG2007a |
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1603 |
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Author |
Patricia Marquez;Debora Gil;Aura Hernandez-Sabate |
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Title |
A Complete Confidence Framework for Optical Flow |
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Conference Article |
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Year |
2012 |
Publication |
12th European Conference on Computer Vision – Workshops and Demonstrations |
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7584 |
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2 |
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124-133 |
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Optical flow, confidence measures, sparsification plots, error prediction plots |
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Medial representations are powerful tools for describing and parameterizing the volumetric shape of anatomical structures. Existing methods show excellent results when applied to 2D objects, but their quality drops across dimensions. This paper contributes to the computation of medial manifolds in two aspects. First, we provide a standard scheme for the computation of medial manifolds that avoid degenerated medial axis segments; second, we introduce an energy based method which performs independently of the dimension. We evaluate quantitatively the performance of our method with respect to existing approaches, by applying them to synthetic shapes of known medial geometry. Finally, we show results on shape representation of multiple abdominal organs, exploring the use of medial manifolds for the representation of multi-organ relations. |
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Springer-Verlag |
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Florence, Italy, October 7-13, 2012 |
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Andrea Fusiello, Vittorio Murino ,Rita Cucchiara |
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LNCS |
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978-3-642-33867-0 |
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ECCVW |
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IAM;ADAS; |
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IAM @ iam @ MGH2012b |
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1991 |
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Author |
Fernando Barrera; Felipe Lumbreras; Angel Sappa |
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Title |
Evaluation of Similarity Functions in Multimodal Stereo |
Type |
Conference Article |
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Year |
2012 |
Publication |
9th International Conference on Image Analysis and Recognition |
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7324 |
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I |
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320-329 |
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Aveiro, Portugal |
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This paper presents an evaluation framework for multimodal stereo matching, which allows to compare the performance of four similarity functions. Additionally, it presents details of a multimodal stereo head that supply thermal infrared and color images, as well as, aspects of its calibration and rectification. The pipeline includes a novel method for the disparity selection, which is suitable for evaluating the similarity functions. Finally, a benchmark for comparing different initializations of the proposed framework is presented. Similarity functions are based on mutual information, gradient orientation and scale space representations. Their evaluation is performed using two metrics: i) disparity error, and ii) number of correct matches on planar regions. In addition to the proposed evaluation, the current paper also shows that 3D sparse representations can be recovered from such a multimodal stereo head. |
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Springer Berlin Heidelberg |
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0302-9743 |
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978-3-642-31294-6 |
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ICIAR |
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ADAS |
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BLS2012a |
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2014 |
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Author |
Miguel Oliveira; Angel Sappa; V. Santos |
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Title |
Color Correction using 3D Gaussian Mixture Models |
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Conference Article |
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Year |
2012 |
Publication |
9th International Conference on Image Analysis and Recognition |
Abbreviated Journal |
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7324 |
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I |
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97-106 |
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The current paper proposes a novel color correction approach based on a probabilistic segmentation framework by using 3D Gaussian Mixture Models. Regions are used to compute local color correction functions, which are then combined to obtain the final corrected image. The proposed approach is evaluated using both a recently published metric and two large data sets composed of seventy images. The evaluation is performed by comparing our algorithm with eight well known color correction algorithms. Results show that the proposed approach is the highest scoring color correction method. Also, the proposed single step 3D color space probabilistic segmentation reduces processing time over similar approaches. |
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Springer Berlin Heidelberg |
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LNCS |
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0302-9743 |
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10.1007/978-3-642-31295-3_12 |
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ICIAR |
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ADAS |
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no |
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Admin @ si @ OSS2012a |
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2015 |
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Author |
Muhammad Anwer Rao; David Vazquez; Antonio Lopez |
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Title |
Color Contribution to Part-Based Person Detection in Different Types of Scenarios |
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Conference Article |
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2011 |
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14th International Conference on Computer Analysis of Images and Patterns |
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6855 |
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II |
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463-470 |
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Pedestrian Detection; Color |
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Camera-based person detection is of paramount interest due to its potential applications. The task is diffcult because the great variety of backgrounds (scenarios, illumination) in which persons are present, as well as their intra-class variability (pose, clothe, occlusion). In fact, the class person is one of the included in the popular PASCAL visual object classes (VOC) challenge. A breakthrough for this challenge, regarding person detection, is due to Felzenszwalb et al. These authors proposed a part-based detector that relies on histograms of oriented gradients (HOG) and latent support vector machines (LatSVM) to learn a model of the whole human body and its constitutive parts, as well as their relative position. Since the approach of Felzenszwalb et al. appeared new variants have been proposed, usually giving rise to more complex models. In this paper, we focus on an issue that has not attracted suficient interest up to now. In particular, we refer to the fact that HOG is usually computed from RGB color space, but other possibilities exist and deserve the corresponding investigation. In this paper we challenge RGB space with the opponent color space (OPP), which is inspired in the human vision system.We will compute the HOG on top of OPP, then we train and test the part-based human classifer by Felzenszwalb et al. using PASCAL VOC challenge protocols and person database. Our experiments demonstrate that OPP outperforms RGB. We also investigate possible differences among types of scenarios: indoor, urban and countryside. Interestingly, our experiments suggest that the beneficts of OPP with respect to RGB mainly come for indoor and countryside scenarios, those in which the human visual system was designed by evolution. |
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Seville, Spain |
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Springer |
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Berlin Heidelberg |
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P. Real, D. Diaz, H. Molina, A. Berciano, W. Kropatsch |
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English |
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english |
Original Title |
Color Contribution to Part-Based Person Detection in Different Types of Scenarios |
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0302-9743 |
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978-3-642-23677-8 |
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CAIP |
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ADAS |
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ADAS @ adas @ RVL2011b |
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1665 |
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