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Author Josep Llados; Ernest Valveny; Gemma Sanchez; Enric Marti edit  url
isbn  openurl
  Title (up) A Case Study of Pattern Recognition: Symbol Recognition in Graphic Documentsa Type Conference Article
  Year 2003 Publication Proceedings of Pattern Recognition in Information Systems Abbreviated Journal  
  Volume Issue Pages 1-13  
  Keywords  
  Abstract  
  Address Angers, France  
  Corporate Author Thesis  
  Publisher ICEIS Press Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 972-98816-3-4 Medium  
  Area Expedition Conference PRIS'03  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LVS2003 Serial 1576  
Permanent link to this record
 

 
Author Josep Llados; Enric Marti edit  openurl
  Title (up) A graph-edit algorithm for hand-drawn graphical document recognition and their automatic introduction into CAD systems Type Journal Article
  Year 1999 Publication Machine Graphics & Vision Abbreviated Journal  
  Volume 8 Issue Pages 195-211  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LIM1999 Serial 1568  
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Author Josep Llados; Enric Marti edit  openurl
  Title (up) A graph-edit algorithm for hand-drawn graphical document recognition and their automatic introduction into CAD systems. Type Miscellaneous
  Year 1999 Publication Machine Graphics & Vision, 8(2):195–211. Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG Approved no  
  Call Number DAG @ dag @ LlM1999a Serial 187  
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Author Josep Llados; Enric Marti; Jaime Lopez-Krahe edit   pdf
doi  openurl
  Title (up) A Hough-based method for hatched pattern detection in maps and diagrams Type Conference Article
  Year 1999 Publication Proceeding of the Fifth Int. Conf. Document Analysis and Recognition ICDAR ’99 Abbreviated Journal  
  Volume Issue Pages 479-482  
  Keywords  
  Abstract A hatched area is characterized by a set of parallel straight lines placed at regular intervals. In this paper, a Hough-based schema is introduced to recognize hatched areas in technical documents from attributed graph structures representing the document once it has been vectorized. Defining a Hough-based transform from a graph instead of the raster image allows to drastically reduce the processing time and, second, to obtain more reliable results because straight lines have already been detected in the vectorization step. A second advantage of the proposed method is that no assumptions must be made a priori about the slope and frequency of hatching patterns, but they are computed in run time for each hatched area.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LIM1999b Serial 1580  
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Author Josep Llados; J. Lopez-Krahe; Enric Marti edit  openurl
  Title (up) A Hough-based method for hatched pattern detection in maps and diagrams. Type Miscellaneous
  Year 1999 Publication Proceedings of the International Conference on Document Analysis and Recognition. Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address Bangalore-India  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG Approved no  
  Call Number DAG @ dag @ LlM1999b Serial 1  
Permanent link to this record
 

 
Author Ernest Valveny; Enric Marti edit   pdf
doi  openurl
  Title (up) A model for image generation and symbol recognition through the deformation of lineal shapes Type Journal Article
  Year 2003 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 24 Issue 15 Pages 2857-2867  
  Keywords  
  Abstract We describe a general framework for the recognition of distorted images of lineal shapes, which relies on three items: a model to represent lineal shapes and their deformations, a model for the generation of distorted binary images and the combination of both models in a common probabilistic framework, where the generation of deformations is related to an internal energy, and the generation of binary images to an external energy. Then, recognition consists in the minimization of a global energy function, performed by using the EM algorithm. This general framework has been applied to the recognition of hand-drawn lineal symbols in graphic documents.  
  Address  
  Corporate Author Thesis  
  Publisher Elsevier Science Inc. Place of Publication New York, NY, USA Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0167-8655 ISBN Medium  
  Area Expedition Conference  
  Notes DAG; IAM Approved no  
  Call Number IAM @ iam @ VAM2003 Serial 1653  
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Author Jaume Garcia; Debora Gil; Luis Badiella; Aura Hernandez-Sabate; Francesc Carreras; Sandra Pujades; Enric Marti edit   pdf
doi  openurl
  Title (up) A Normalized Framework for the Design of Feature Spaces Assessing the Left Ventricular Function Type Journal Article
  Year 2010 Publication IEEE Transactions on Medical Imaging Abbreviated Journal TMI  
  Volume 29 Issue 3 Pages 733-745  
  Keywords  
  Abstract A through description of the left ventricle functionality requires combining complementary regional scores. A main limitation is the lack of multiparametric normality models oriented to the assessment of regional wall motion abnormalities (RWMA). This paper covers two main topics involved in RWMA assessment. We propose a general framework allowing the fusion and comparison across subjects of different regional scores. Our framework is used to explore which combination of regional scores (including 2-D motion and strains) is better suited for RWMA detection. Our statistical analysis indicates that for a proper (within interobserver variability) identification of RWMA, models should consider motion and extreme strains.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0278-0062 ISBN Medium  
  Area Expedition Conference  
  Notes IAM Approved no  
  Call Number IAM @ iam @ GGH2010b Serial 1507  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title (up) A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title (up) A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit  doi
openurl 
  Title (up) A PBL Experience in the Teaching of Computer Graphics Type Journal Article
  Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address  
  Corporate Author Thesis  
  Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2006a Serial 1607  
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