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Esteve Cervantes, Long Long Yu, Andrew Bagdanov, Marc Masana, & Joost Van de Weijer. (2016). Hierarchical Part Detection with Deep Neural Networks. In 23rd IEEE International Conference on Image Processing.
Abstract: Part detection is an important aspect of object recognition. Most approaches apply object proposals to generate hundreds of possible part bounding box candidates which are then evaluated by part classifiers. Recently several methods have investigated directly regressing to a limited set of bounding boxes from deep neural network representation. However, for object parts such methods may be unfeasible due to their relatively small size with respect to the image. We propose a hierarchical method for object and part detection. In a single network we first detect the object and then regress to part location proposals based only on the feature representation inside the object. Experiments show that our hierarchical approach outperforms a network which directly regresses the part locations. We also show that our approach obtains part detection accuracy comparable or better than state-of-the-art on the CUB-200 bird and Fashionista clothing item datasets with only a fraction of the number of part proposals.
Keywords: Object Recognition; Part Detection; Convolutional Neural Networks
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Muhammad Anwer Rao, Fahad Shahbaz Khan, Joost Van de Weijer, & Jorma Laaksonen. (2016). Combining Holistic and Part-based Deep Representations for Computational Painting Categorization. In 6th International Conference on Multimedia Retrieval.
Abstract: Automatic analysis of visual art, such as paintings, is a challenging inter-disciplinary research problem. Conventional approaches only rely on global scene characteristics by encoding holistic information for computational painting categorization.We argue that such approaches are sub-optimal and that discriminative common visual structures provide complementary information for painting classification. We present an approach that encodes both the global scene layout and discriminative latent common structures for computational painting categorization. The region of interests are automatically extracted, without any manual part labeling, by training class-specific deformable part-based models. Both holistic and region-of-interests are then described using multi-scale dense convolutional features. These features are pooled separately using Fisher vector encoding and concatenated afterwards in a single image representation. Experiments are performed on a challenging dataset with 91 different painters and 13 diverse painting styles. Our approach outperforms the standard method, which only employs the global scene characteristics. Furthermore, our method achieves state-of-the-art results outperforming a recent multi-scale deep features based approach [11] by 6.4% and 3.8% respectively on artist and style classification.
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Isabelle Guyon, Imad Chaabane, Hugo Jair Escalante, Sergio Escalera, Damir Jajetic, James Robert Lloyd, et al. (2016). A brief Review of the ChaLearn AutoML Challenge: Any-time Any-dataset Learning without Human Intervention. In AutoML Workshop (pp. 1–8).
Abstract: The ChaLearn AutoML Challenge team conducted a large scale evaluation of fully automatic, black-box learning machines for feature-based classification and regression problems. The test bed was composed of 30 data sets from a wide variety of application domains and ranged across different types of complexity. Over six rounds, participants succeeded in delivering AutoML software capable of being trained and tested without human intervention. Although improvements can still be made to close the gap between human-tweaked and AutoML models, this competition contributes to the development of fully automated environments by challenging practitioners to solve problems under specific constraints and sharing their approaches; the platform will remain available for post-challenge submissions at http://codalab.org/AutoML.
Keywords: AutoML Challenge; machine learning; model selection; meta-learning; repre- sentation learning; active learning
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Jun Wan, Yibing Zhao, Shuai Zhou, Isabelle Guyon, & Sergio Escalera. (2016). ChaLearn Looking at People RGB-D Isolated and Continuous Datasets for Gesture Recognition. In 29th IEEE Conference on Computer Vision and Pattern Recognition Worshops.
Abstract: In this paper, we present two large video multi-modal datasets for RGB and RGB-D gesture recognition: the ChaLearn LAP RGB-D Isolated Gesture Dataset (IsoGD)and the Continuous Gesture Dataset (ConGD). Both datasets are derived from the ChaLearn Gesture Dataset
(CGD) that has a total of more than 50000 gestures for the “one-shot-learning” competition. To increase the potential of the old dataset, we designed new well curated datasets composed of 249 gesture labels, and including 47933 gestures manually labeled the begin and end frames in sequences.Using these datasets we will open two competitions
on the CodaLab platform so that researchers can test and compare their methods for “user independent” gesture recognition. The first challenge is designed for gesture spotting
and recognition in continuous sequences of gestures while the second one is designed for gesture classification from segmented data. The baseline method based on the bag of visual words model is also presented.
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Mohammad Ali Bagheri, Qigang Gao, & Sergio Escalera. (2016). Support Vector Machines with Time Series Distance Kernels for Action Classification. In IEEE Winter Conference on Applications of Computer Vision (pp. 1–7).
Abstract: Despite the outperformance of Support Vector Machine (SVM) on many practical classification problems, the algorithm is not directly applicable to multi-dimensional trajectories having different lengths. In this paper, a new class of SVM that is applicable to trajectory classification, such as action recognition, is developed by incorporating two efficient time-series distances measures into the kernel function.
Dynamic Time Warping and Longest Common Subsequence distance measures along with their derivatives are
employed as the SVM kernel. In addition, the pairwise proximity learning strategy is utilized in order to make use of non-positive semi-definite kernels in the SVM formulation. The proposed method is employed for a challenging classification problem: action recognition by depth cameras using only skeleton data; and evaluated on three benchmark action datasets. Experimental results demonstrate the outperformance of our methodology compared to the state-ofthe-art on the considered datasets.
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Daniel Hernandez, Alejandro Chacon, Antonio Espinosa, David Vazquez, Juan Carlos Moure, & Antonio Lopez. (2016). Stereo Matching using SGM on the GPU.
Abstract: Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles. Semi-Global Matching (SGM) is a widely used algorithm that propagates consistency constraints along several paths across the image. This work presents a real-time system producing reliable disparity estimation results on the new embedded energy efficient GPU devices. Our design runs on a Tegra X1 at 42 frames per second (fps) for an image size of 640x480, 128 disparity levels, and using 4 path directions for the SGM method.
Keywords: CUDA; Stereo; Autonomous Vehicle
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Maria Oliver, Gloria Haro, Mariella Dimiccoli, Baptiste Mazin, & Coloma Ballester. (2016). A computational model of amodal completion. In SIAM Conference on Imaging Science.
Abstract: This paper presents a computational model to recover the most likely interpretation of the 3D scene structure from a planar image, where some objects may occlude others. The estimated scene interpretation is obtained by integrating some global and local cues and provides both the complete disoccluded objects that form the scene and their ordering according to depth. Our method first computes several distal scenes which are compatible with the proximal planar image. To compute these different hypothesized scenes, we propose a perceptually inspired object disocclusion method, which works by minimizing the Euler's elastica as well as by incorporating the relatability of partially occluded contours and the convexity of the disoccluded objects. Then, to estimate the preferred scene we rely on a Bayesian model and define probabilities taking into account the global complexity of the objects in the hypothesized scenes as well as the effort of bringing these objects in their relative position in the planar image, which is also measured by an Euler's elastica-based quantity. The model is illustrated with numerical experiments on, both, synthetic and real images showing the ability of our model to reconstruct the occluded objects and the preferred perceptual order among them. We also present results on images of the Berkeley dataset with provided figure-ground ground-truth labeling.
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G. de Oliveira, A. Cartas, Marc Bolaños, Mariella Dimiccoli, Xavier Giro, & Petia Radeva. (2016). LEMoRe: A Lifelog Engine for Moments Retrieval at the NTCIR-Lifelog LSAT Task. In 12th NTCIR Conference on Evaluation of Information Access Technologies.
Abstract: Semantic image retrieval from large amounts of egocentric visual data requires to leverage powerful techniques for filling in the semantic gap. This paper introduces LEMoRe, a Lifelog Engine for Moments Retrieval, developed in the context of the Lifelog Semantic Access Task (LSAT) of the the NTCIR-12 challenge and discusses its performance variation on different trials. LEMoRe integrates classical image descriptors with high-level semantic concepts extracted by Convolutional Neural Networks (CNN), powered by a graphic user interface that uses natural language processing. Although this is just a first attempt towards interactive image retrieval from large egocentric datasets and there is a large room for improvement of the system components and the user interface, the structure of the system itself and the way the single components cooperate are very promising.
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G. de Oliveira, Mariella Dimiccoli, & Petia Radeva. (2016). Egocentric Image Retrieval With Deep Convolutional Neural Networks. In 19th International Conference of the Catalan Association for Artificial Intelligence (pp. 71–76).
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Maedeh Aghaei, Mariella Dimiccoli, & Petia Radeva. (2016). With whom do I interact with? Social interaction detection in egocentric photo-streams. In 23rd International Conference on Pattern Recognition.
Abstract: Given a user wearing a low frame rate wearable camera during a day, this work aims to automatically detect the moments when the user gets engaged into a social interaction solely by reviewing the automatically captured photos by the worn camera. The proposed method, inspired by the sociological concept of F-formation, exploits distance and orientation of the appearing individuals -with respect to the user- in the scene from a bird-view perspective. As a result, the interaction pattern over the sequence can be understood as a two-dimensional time series that corresponds to the temporal evolution of the distance and orientation features over time. A Long-Short Term Memory-based Recurrent Neural Network is then trained to classify each time series. Experimental evaluation over a dataset of 30.000 images has shown promising results on the proposed method for social interaction detection in egocentric photo-streams.
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Y. Patel, Lluis Gomez, Marçal Rusiñol, & Dimosthenis Karatzas. (2016). Dynamic Lexicon Generation for Natural Scene Images. In 14th European Conference on Computer Vision Workshops (pp. 395–410).
Abstract: Many scene text understanding methods approach the endtoend recognition problem from a word-spotting perspective and take huge benet from using small per-image lexicons. Such customized lexicons are normally assumed as given and their source is rarely discussed.
In this paper we propose a method that generates contextualized lexicons
for scene images using only visual information. For this, we exploit
the correlation between visual and textual information in a dataset consisting
of images and textual content associated with them. Using the topic modeling framework to discover a set of latent topics in such a dataset allows us to re-rank a xed dictionary in a way that prioritizes the words that are more likely to appear in a given image. Moreover, we train a CNN that is able to reproduce those word rankings but using only the image raw pixels as input. We demonstrate that the quality of the automatically obtained custom lexicons is superior to a generic frequency-based baseline.
Keywords: scene text; photo OCR; scene understanding; lexicon generation; topic modeling; CNN
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Fernando Vilariño, Dan Norton, & Onur Ferhat. (2016). The Eye Doesn't Click – Eyetracking and Digital Content Interaction. In 4S/EASST Conference.
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Fernando Vilariño. (2016). Giving Value to digital collections in the Public Library. In Librarian 2020.
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Fernando Vilariño, & Dimosthenis Karatzas. (2016). A Living Lab approach for Citizen Science in Libraries. In 1st International ECSA Conference.
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Fernando Vilariño. (2016). Dissemination, creation and education from archives: Case study of the collection of Digitized Visual Poems from Joan Brossa Foundation. In International Workshop on Poetry: Archives, Poetries and Receptions.
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