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M. Cruz, Cristhian A. Aguilera-Carrasco, Boris X. Vintimilla, Ricardo Toledo, & Angel Sappa. (2015). Cross-spectral image registration and fusion: an evaluation study. In 2nd International Conference on Machine Vision and Machine Learning.
Abstract: This paper presents a preliminary study on the registration and fusion of cross-spectral imaging. The objective is to evaluate the validity of widely used computer vision approaches when they are applied at different
spectral bands. In particular, we are interested in merging images from the infrared (both long wave infrared: LWIR and near infrared: NIR) and visible spectrum (VS). Experimental results with different data sets are presented.
Keywords: multispectral imaging; image registration; data fusion; infrared and visible spectra
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Cristhian A. Aguilera-Carrasco, Angel Sappa, & Ricardo Toledo. (2015). LGHD: a Feature Descriptor for Matching Across Non-Linear Intensity Variations. In 22th IEEE International Conference on Image Processing (pp. 178–181).
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Dennis G.Romero, Anselmo Frizera, Angel Sappa, Boris X. Vintimilla, & Teodiano F.Bastos. (2015). A predictive model for human activity recognition by observing actions and context. In Advanced Concepts for Intelligent Vision Systems, Proceedings of 16th International Conference, ACIVS 2015 (Vol. 9386, pp. 323–333). LNCS. Springer International Publishing.
Abstract: This paper presents a novel model to estimate human activities — a human activity is defined by a set of human actions. The proposed approach is based on the usage of Recurrent Neural Networks (RNN) and Bayesian inference through the continuous monitoring of human actions and its surrounding environment. In the current work human activities are inferred considering not only visual analysis but also additional resources; external sources of information, such as context information, are incorporated to contribute to the activity estimation. The novelty of the proposed approach lies in the way the information is encoded, so that it can be later associated according to a predefined semantic structure. Hence, a pattern representing a given activity can be defined by a set of actions, plus contextual information or other kind of information that could be relevant to describe the activity. Experimental results with real data are provided showing the validity of the proposed approach.
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Miguel Oliveira, L. Seabra Lopes, G. Hyun Lim, S. Hamidreza Kasaei, Angel Sappa, & A. Tom. (2015). Concurrent Learning of Visual Codebooks and Object Categories in Openended Domains. In International Conference on Intelligent Robots and Systems (pp. 2488–2495).
Abstract: In open-ended domains, robots must continuously learn new object categories. When the training sets are created offline, it is not possible to ensure their representativeness with respect to the object categories and features the system will find when operating online. In the Bag of Words model, visual codebooks are constructed from training sets created offline. This might lead to non-discriminative visual words and, as a consequence, to poor recognition performance. This paper proposes a visual object recognition system which concurrently learns in an incremental and online fashion both the visual object category representations as well as the codebook words used to encode them. The codebook is defined using Gaussian Mixture Models which are updated using new object views. The approach contains similarities with the human visual object recognition system: evidence suggests that the development of recognition capabilities occurs on multiple levels and is sustained over large periods of time. Results show that the proposed system with concurrent learning of object categories and codebooks is capable of learning more categories, requiring less examples, and with similar accuracies, when compared to the classical Bag of Words approach using offline constructed codebooks.
Keywords: Visual Learning; Computer Vision; Autonomous Agents
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Alejandro Gonzalez Alzate, Gabriel Villalonga, Jiaolong Xu, David Vazquez, Jaume Amores, & Antonio Lopez. (2015). Multiview Random Forest of Local Experts Combining RGB and LIDAR data for Pedestrian Detection. In IEEE Intelligent Vehicles Symposium IV2015 (pp. 356–361).
Abstract: Despite recent significant advances, pedestrian detection continues to be an extremely challenging problem in real scenarios. In order to develop a detector that successfully operates under these conditions, it becomes critical to leverage upon multiple cues, multiple imaging modalities and a strong multi-view classifier that accounts for different pedestrian views and poses. In this paper we provide an extensive evaluation that gives insight into how each of these aspects (multi-cue, multimodality and strong multi-view classifier) affect performance both individually and when integrated together. In the multimodality component we explore the fusion of RGB and depth maps obtained by high-definition LIDAR, a type of modality that is only recently starting to receive attention. As our analysis reveals, although all the aforementioned aspects significantly help in improving the performance, the fusion of visible spectrum and depth information allows to boost the accuracy by a much larger margin. The resulting detector not only ranks among the top best performers in the challenging KITTI benchmark, but it is built upon very simple blocks that are easy to implement and computationally efficient. These simple blocks can be easily replaced with more sophisticated ones recently proposed, such as the use of convolutional neural networks for feature representation, to further improve the accuracy.
Keywords: Pedestrian Detection
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Alejandro Gonzalez Alzate, Gabriel Villalonga, German Ros, David Vazquez, & Antonio Lopez. (2015). 3D-Guided Multiscale Sliding Window for Pedestrian Detection. In Pattern Recognition and Image Analysis, Proceedings of 7th Iberian Conference , ibPRIA 2015 (Vol. 9117, pp. 560–568).
Abstract: The most relevant modules of a pedestrian detector are the candidate generation and the candidate classification. The former aims at presenting image windows to the latter so that they are classified as containing a pedestrian or not. Much attention has being paid to the classification module, while candidate generation has mainly relied on (multiscale) sliding window pyramid. However, candidate generation is critical for achieving real-time. In this paper we assume a context of autonomous driving based on stereo vision. Accordingly, we evaluate the effect of taking into account the 3D information (derived from the stereo) in order to prune the hundred of thousands windows per image generated by classical pyramidal sliding window. For our study we use a multimodal (RGB, disparity) and multi-descriptor (HOG, LBP, HOG+LBP) holistic ensemble based on linear SVM. Evaluation on data from the challenging KITTI benchmark suite shows the effectiveness of using 3D information to dramatically reduce the number of candidate windows, even improving the overall pedestrian detection accuracy.
Keywords: Pedestrian Detection
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Cesar de Souza, Adrien Gaidon, Eleonora Vig, & Antonio Lopez. (2016). Sympathy for the Details: Dense Trajectories and Hybrid Classification Architectures for Action Recognition. In 14th European Conference on Computer Vision (pp. 697–716). LNCS.
Abstract: Action recognition in videos is a challenging task due to the complexity of the spatio-temporal patterns to model and the difficulty to acquire and learn on large quantities of video data. Deep learning, although a breakthrough for image classification and showing promise for videos, has still not clearly superseded action recognition methods using hand-crafted features, even when training on massive datasets. In this paper, we introduce hybrid video classification architectures based on carefully designed unsupervised representations of hand-crafted spatio-temporal features classified by supervised deep networks. As we show in our experiments on five popular benchmarks for action recognition, our hybrid model combines the best of both worlds: it is data efficient (trained on 150 to 10000 short clips) and yet improves significantly on the state of the art, including recent deep models trained on millions of manually labelled images and videos.
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, & Antonio Lopez. (2017). Procedural Generation of Videos to Train Deep Action Recognition Networks. In 30th IEEE Conference on Computer Vision and Pattern Recognition (pp. 2594–2604).
Abstract: Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation and other computer graphics techniques of modern game engines. We generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for ”Procedural Human Action Videos”. It contains a total of 39, 982 videos, with more than 1, 000 examples for each action of 35 categories. Our approach is not limited to existing motion capture sequences, and we procedurally define 14 synthetic actions. We introduce a deep multi-task representation learning architecture to mix synthetic and real videos, even if the action categories differ. Our experiments on the UCF101 and HMDB51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance, significantly
outperforming fine-tuning state-of-the-art unsupervised generative models of videos.
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Miguel Oliveira, Victor Santos, Angel Sappa, & P. Dias. (2015). Scene Representations for Autonomous Driving: an approach based on polygonal primitives. In 2nd Iberian Robotics Conference ROBOT2015 (Vol. 417, pp. 503–515).
Abstract: In this paper, we present a novel methodology to compute a 3D scene
representation. The algorithm uses macro scale polygonal primitives to model the scene. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Results show that the approach is capable of producing accurate descriptions of the scene. In addition, the algorithm is very efficient when compared to other techniques.
Keywords: Scene reconstruction; Point cloud; Autonomous vehicles
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J.Poujol, Cristhian A. Aguilera-Carrasco, E.Danos, Boris X. Vintimilla, Ricardo Toledo, & Angel Sappa. (2015). Visible-Thermal Fusion based Monocular Visual Odometry. In 2nd Iberian Robotics Conference ROBOT2015 (Vol. 417, pp. 517–528). Springer International Publishing.
Abstract: The manuscript evaluates the performance of a monocular visual odometry approach when images from different spectra are considered, both independently and fused. The objective behind this evaluation is to analyze if classical approaches can be improved when the given images, which are from different spectra, are fused and represented in new domains. The images in these new domains should have some of the following properties: i) more robust to noisy data; ii) less sensitive to changes (e.g., lighting); iii) more rich in descriptive information, among other. In particular in the current work two different image fusion strategies are considered. Firstly, images from the visible and thermal spectrum are fused using a Discrete Wavelet Transform (DWT) approach. Secondly, a monochrome threshold strategy is considered. The obtained
representations are evaluated under a visual odometry framework, highlighting
their advantages and disadvantages, using different urban and semi-urban scenarios. Comparisons with both monocular-visible spectrum and monocular-infrared spectrum, are also provided showing the validity of the proposed approach.
Keywords: Monocular Visual Odometry; LWIR-RGB cross-spectral Imaging; Image Fusion.
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Ishaan Gulrajani, Kundan Kumar, Faruk Ahmed, Adrien Ali Taiga, Francesco Visin, David Vazquez, et al. (2017). PixelVAE: A Latent Variable Model for Natural Images. In 5th International Conference on Learning Representations.
Abstract: Natural image modeling is a landmark challenge of unsupervised learning. Variational Autoencoders (VAEs) learn a useful latent representation and generate samples that preserve global structure but tend to suffer from image blurriness. PixelCNNs model sharp contours and details very well, but lack an explicit latent representation and have difficulty modeling large-scale structure in a computationally efficient way. In this paper, we present PixelVAE, a VAE model with an autoregressive decoder based on PixelCNN. The resulting architecture achieves state-of-the-art log-likelihood on binarized MNIST. We extend PixelVAE to a hierarchy of multiple latent variables at different scales; this hierarchical model achieves competitive likelihood on 64x64 ImageNet and generates high-quality samples on LSUN bedrooms.
Keywords: Deep Learning; Unsupervised Learning
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Jiaolong Xu, David Vazquez, Krystian Mikolajczyk, & Antonio Lopez. (2016). Hierarchical online domain adaptation of deformable part-based models. In IEEE International Conference on Robotics and Automation (pp. 5536–5541).
Abstract: We propose an online domain adaptation method for the deformable part-based model (DPM). The online domain adaptation is based on a two-level hierarchical adaptation tree, which consists of instance detectors in the leaf nodes and a category detector at the root node. Moreover, combined with a multiple object tracking procedure (MOT), our proposal neither requires target-domain annotated data nor revisiting the source-domain data for performing the source-to-target domain adaptation of the DPM. From a practical point of view this means that, given a source-domain DPM and new video for training on a new domain without object annotations, our procedure outputs a new DPM adapted to the domain represented by the video. As proof-of-concept we apply our proposal to the challenging task of pedestrian detection. In this case, each instance detector is an exemplar classifier trained online with only one pedestrian per frame. The pedestrian instances are collected by MOT and the hierarchical model is constructed dynamically according to the pedestrian trajectories. Our experimental results show that the adapted detector achieves the accuracy of recent supervised domain adaptation methods (i.e., requiring manually annotated targetdomain data), and improves the source detector more than 10 percentage points.
Keywords: Domain Adaptation; Pedestrian Detection
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Victor Campmany, Sergio Silva, Juan Carlos Moure, Toni Espinosa, David Vazquez, & Antonio Lopez. (2016). GPU-based pedestrian detection for autonomous driving. In GPU Technology Conference.
Abstract: Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results.
Keywords: Pedestrian Detection; GPU
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Daniel Hernandez, Juan Carlos Moure, Toni Espinosa, Alejandro Chacon, David Vazquez, & Antonio Lopez. (2016). Real-time 3D Reconstruction for Autonomous Driving via Semi-Global Matching. In GPU Technology Conference.
Abstract: Robust and dense computation of depth information from stereo-camera systems is a computationally demanding requirement for real-time autonomous driving. Semi-Global Matching (SGM) [1] approximates heavy-computation global algorithms results but with lower computational complexity, therefore it is a good candidate for a real-time implementation. SGM minimizes energy along several 1D paths across the image. The aim of this work is to provide a real-time system producing reliable results on energy-efficient hardware. Our design runs on a NVIDIA Titan X GPU at 104.62 FPS and on a NVIDIA Drive PX at 6.7 FPS, promising for real-time platforms
Keywords: Stereo; Autonomous Driving; GPU; 3d reconstruction
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German Ros, Laura Sellart, Joanna Materzynska, David Vazquez, & Antonio Lopez. (2016). The SYNTHIA Dataset: A Large Collection of Synthetic Images for Semantic Segmentation of Urban Scenes. In 29th IEEE Conference on Computer Vision and Pattern Recognition (pp. 3234–3243).
Abstract: Vision-based semantic segmentation in urban scenarios is a key functionality for autonomous driving. The irruption of deep convolutional neural networks (DCNNs) allows to foresee obtaining reliable classifiers to perform such a visual task. However, DCNNs require to learn many parameters from raw images; thus, having a sufficient amount of diversified images with this class annotations is needed. These annotations are obtained by a human cumbersome labour specially challenging for semantic segmentation, since pixel-level annotations are required. In this paper, we propose to use a virtual world for automatically generating realistic synthetic images with pixel-level annotations. Then, we address the question of how useful can be such data for the task of semantic segmentation; in particular, when using a DCNN paradigm. In order to answer this question we have generated a synthetic diversified collection of urban images, named SynthCity, with automatically generated class annotations. We use SynthCity in combination with publicly available real-world urban images with manually provided annotations. Then, we conduct experiments on a DCNN setting that show how the inclusion of SynthCity in the training stage significantly improves the performance of the semantic segmentation task
Keywords: Domain Adaptation; Autonomous Driving; Virtual Data; Semantic Segmentation
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