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Author |
Jiaolong Xu; David Vazquez; Antonio Lopez; Javier Marin; Daniel Ponsa |
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Title |
Learning a Part-based Pedestrian Detector in Virtual World |
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Journal Article |
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Year |
2014 |
Publication |
IEEE Transactions on Intelligent Transportation Systems |
Abbreviated Journal |
TITS |
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Volume |
15 |
Issue |
5 |
Pages |
2121-2131 |
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Keywords |
Domain Adaptation; Pedestrian Detection; Virtual Worlds |
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Abstract |
Detecting pedestrians with on-board vision systems is of paramount interest for assisting drivers to prevent vehicle-to-pedestrian accidents. The core of a pedestrian detector is its classification module, which aims at deciding if a given image window contains a pedestrian. Given the difficulty of this task, many classifiers have been proposed during the last fifteen years. Among them, the so-called (deformable) part-based classifiers including multi-view modeling are usually top ranked in accuracy. Training such classifiers is not trivial since a proper aspect clustering and spatial part alignment of the pedestrian training samples are crucial for obtaining an accurate classifier. In this paper, first we perform automatic aspect clustering and part alignment by using virtual-world pedestrians, i.e., human annotations are not required. Second, we use a mixture-of-parts approach that allows part sharing among different aspects. Third, these proposals are integrated in a learning framework which also allows to incorporate real-world training data to perform domain adaptation between virtual- and real-world cameras. Overall, the obtained results on four popular on-board datasets show that our proposal clearly outperforms the state-of-the-art deformable part-based detector known as latent SVM. |
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1931-0587 |
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978-1-4673-2754-1 |
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ADAS; 600.076 |
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ADAS @ adas @ XVL2014 |
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2433 |
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Author |
Jiaolong Xu |
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Title |
Domain Adaptation of Deformable Part-based Models |
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Book Whole |
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2015 |
Publication |
PhD Thesis, Universitat Autonoma de Barcelona-CVC |
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On-board pedestrian detection is crucial for Advanced Driver Assistance Systems
(ADAS). An accurate classication is fundamental for vision-based pedestrian detection.
The underlying assumption for learning classiers is that the training set and the deployment environment (testing) follow the same probability distribution regarding the features used by the classiers. However, in practice, there are dierent reasons that can break this constancy assumption. Accordingly, reusing existing classiers by adapting them from the previous training environment (source domain) to the new testing one (target domain) is an approach with increasing acceptance in the computer vision community. In this thesis we focus on the domain adaptation of deformable part-based models (DPMs) for pedestrian detection. As a prof of concept, we use a computer graphic based synthetic dataset, i.e. a virtual world, as the source domain, and adapt the virtual-world trained DPM detector to various real-world dataset.
We start by exploiting the maximum detection accuracy of the virtual-world
trained DPM. Even though, when operating in various real-world datasets, the virtualworld trained detector still suer from accuracy degradation due to the domain gap of virtual and real worlds. We then focus on domain adaptation of DPM. At the rst step, we consider single source and single target domain adaptation and propose two batch learning methods, namely A-SSVM and SA-SSVM. Later, we further consider leveraging multiple target (sub-)domains for progressive domain adaptation and propose a hierarchical adaptive structured SVM (HA-SSVM) for optimization. Finally, we extend HA-SSVM for the challenging online domain adaptation problem, aiming at making the detector to automatically adapt to the target domain online, without any human intervention. All of the proposed methods in this thesis do not require
revisiting source domain data. The evaluations are done on the Caltech pedestrian detection benchmark. Results show that SA-SSVM slightly outperforms A-SSVM and avoids accuracy drops as high as 15 points when comparing with a non-adapted detector. The hierarchical model learned by HA-SSVM further boosts the domain adaptation performance. Finally, the online domain adaptation method has demonstrated that it can achieve comparable accuracy to the batch learned models while not requiring manually label target domain examples. Domain adaptation for pedestrian detection is of paramount importance and a relatively unexplored area. We humbly hope the work in this thesis could provide foundations for future work in this area. |
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April 2015 |
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Ph.D. thesis |
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Antonio Lopez |
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978-84-943427-1-4 |
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ADAS; 600.076 |
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no |
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Admin @ si @ Xu2015 |
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2631 |
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Author |
Jianzhy Guo; Zhen Lei; Jun Wan; Egils Avots; Noushin Hajarolasvadi; Boris Knyazev; Artem Kuharenko; Julio C. S. Jacques Junior; Xavier Baro; Hasan Demirel; Sergio Escalera; Juri Allik; Gholamreza Anbarjafari |
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Title |
Dominant and Complementary Emotion Recognition from Still Images of Faces |
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Journal Article |
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2018 |
Publication |
IEEE Access |
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ACCESS |
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Volume |
6 |
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26391 - 26403 |
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Emotion recognition has a key role in affective computing. Recently, fine-grained emotion analysis, such as compound facial expression of emotions, has attracted high interest of researchers working on affective computing. A compound facial emotion includes dominant and complementary emotions (e.g., happily-disgusted and sadly-fearful), which is more detailed than the seven classical facial emotions (e.g., happy, disgust, and so on). Current studies on compound emotions are limited to use data sets with limited number of categories and unbalanced data distributions, with labels obtained automatically by machine learning-based algorithms which could lead to inaccuracies. To address these problems, we released the iCV-MEFED data set, which includes 50 classes of compound emotions and labels assessed by psychologists. The task is challenging due to high similarities of compound facial emotions from different categories. In addition, we have organized a challenge based on the proposed iCV-MEFED data set, held at FG workshop 2017. In this paper, we analyze the top three winner methods and perform further detailed experiments on the proposed data set. Experiments indicate that pairs of compound emotion (e.g., surprisingly-happy vs happily-surprised) are more difficult to be recognized if compared with the seven basic emotions. However, we hope the proposed data set can help to pave the way for further research on compound facial emotion recognition. |
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HUPBA; no proj |
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no |
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Admin @ si @ GLW2018 |
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3122 |
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Author |
Jian Yang; Zhong Jin; Jing-Yu Yang; David Zhang; Alejandro F. Frangi |
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Title |
Essence of kernel Fisher discriminant: KPCA plus LDA |
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2004 |
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Pattern Recognition, 37(10): 2097–2100 (IF: 2.176) |
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Admin @ si @ YJY2004 |
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480 |
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Author |
Jian Yang; Alejandro F. Frangi; Jing-Yu Yang; David Zhang; Zhong Jin |
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Title |
KPCA Plus LDA: A Complete Kernel Fisher Discriminant Framework for Feature Extraction and Recognition |
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2005 |
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IEEE Transactions on Pattern Analysis and Machine Intelligence, 27(2):230–244 (IF: 3.810) |
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Admin @ si @ YFY2005a |
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516 |
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Author |
Jialuo Chen; Pau Riba; Alicia Fornes; Juan Mas; Josep Llados; Joana Maria Pujadas-Mora |
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Title |
Word-Hunter: A Gamesourcing Experience to Validate the Transcription of Historical Manuscripts |
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Conference Article |
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Year |
2018 |
Publication |
16th International Conference on Frontiers in Handwriting Recognition |
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528-533 |
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Keywords |
Crowdsourcing; Gamification; Handwritten documents; Performance evaluation |
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Abstract |
Nowadays, there are still many handwritten historical documents in archives waiting to be transcribed and indexed. Since manual transcription is tedious and time consuming, the automatic transcription seems the path to follow. However, the performance of current handwriting recognition techniques is not perfect, so a manual validation is mandatory. Crowdsourcing is a good strategy for manual validation, however it is a tedious task. In this paper we analyze experiences based in gamification
in order to propose and design a gamesourcing framework that increases the interest of users. Then, we describe and analyze our experience when validating the automatic transcription using the gamesourcing application. Moreover, thanks to the combination of clustering and handwriting recognition techniques, we can speed up the validation while maintaining the performance. |
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Niagara Falls, USA; August 2018 |
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ICFHR |
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Notes |
DAG; 600.097; 603.057; 600.121 |
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no |
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Call Number |
Admin @ si @ CRF2018 |
Serial |
3169 |
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Author |
Jialuo Chen; Mohamed Ali Souibgui; Alicia Fornes; Beata Megyesi |
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Title |
Unsupervised Alphabet Matching in Historical Encrypted Manuscript Images |
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Conference Article |
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2021 |
Publication |
4th International Conference on Historical Cryptology |
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34-37 |
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Historical ciphers contain a wide range ofsymbols from various symbol sets. Iden-tifying the cipher alphabet is a prerequi-site before decryption can take place andis a time-consuming process. In this workwe explore the use of image processing foridentifying the underlying alphabet in ci-pher images, and to compare alphabets be-tween ciphers. The experiments show thatciphers with similar alphabets can be suc-cessfully discovered through clustering. |
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Virtual; September 2021 |
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HistoCrypt |
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DAG; 602.230; 600.140; 600.121 |
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no |
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Admin @ si @ CSF2021 |
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3617 |
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Author |
Jialuo Chen; M.A.Souibgui; Alicia Fornes; Beata Megyesi |
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Title |
A Web-based Interactive Transcription Tool for Encrypted Manuscripts |
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Conference Article |
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2020 |
Publication |
3rd International Conference on Historical Cryptology |
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52-59 |
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Manual transcription of handwritten text is a time consuming task. In the case of encrypted manuscripts, the recognition is even more complex due to the huge variety of alphabets and symbol sets. To speed up and ease this process, we present a web-based tool aimed to (semi)-automatically transcribe the encrypted sources. The user uploads one or several images of the desired encrypted document(s) as input, and the system returns the transcription(s). This process is carried out in an interactive fashion with
the user to obtain more accurate results. For discovering and testing, the developed web tool is freely available. |
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Virtual; June 2020 |
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HistoCrypt |
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DAG; 600.140; 602.230; 600.121 |
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Admin @ si @ CSF2020 |
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3447 |
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Author |
Jelena Gorbova; Egils Avots; Iiris Lusi; Mark Fishel; Sergio Escalera; Gholamreza Anbarjafari |
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Title |
Integrating Vision and Language for First Impression Personality Analysis |
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Journal Article |
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2018 |
Publication |
IEEE Multimedia |
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MULTIMEDIA |
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25 |
Issue |
2 |
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24 - 33 |
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The authors present a novel methodology for analyzing integrated audiovisual signals and language to assess a persons personality. An evaluation of their proposed multimodal method using a job candidate screening system that predicted five personality traits from a short video demonstrates the methods effectiveness. |
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HUPBA; 602.133 |
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Admin @ si @ GAL2018 |
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3124 |
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Author |
Jean-Pascal Jacob; Mariella Dimiccoli; Lionel Moisan |
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Title |
Active skeleton for bacteria modeling |
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Journal Article |
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2016 |
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Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization |
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CMBBE |
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5 |
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4 |
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274-286 |
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Bacteria modelling; medial axis; active contours; active skeleton; shape contraints |
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The investigation of spatio-temporal dynamics of bacterial cells and their molecular components requires automated image analysis tools to track cell shape properties and molecular component locations inside the cells. In the study of bacteria aging, the molecular components of interest are protein aggregates accumulated near bacteria boundaries. This particular location makes very ambiguous the correspondence between aggregates and cells, since computing accurately bacteria boundaries in phase-contrast time-lapse imaging is a challenging task. This paper proposes an active skeleton formulation for bacteria modeling which provides several advantages: an easy computation of shape properties (perimeter, length, thickness, orientation), an improved boundary accuracy in noisy images, and a natural bacteria-centered coordinate system that permits the intrinsic location of molecular components inside the cell. Starting from an initial skeleton estimate, the medial axis of the bacterium is obtained by minimizing an energy function which incorporates bacteria shape constraints. Experimental results on biological images and comparative evaluation of the performances validate the proposed approach for modeling cigar-shaped bacteria like Escherichia coli. The Image-J plugin of the proposed method can be found online at this http URL |
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MILAB |
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Admin @ si @ JDM2016 |
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2711 |
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Jean-Pascal Jacob; Mariella Dimiccoli; L. Moisan |
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Active skeleton for bacteria modelling |
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2017 |
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Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization |
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CMBBE |
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5 |
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4 |
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274-286 |
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The investigation of spatio-temporal dynamics of bacterial cells and their molecular components requires automated image analysis tools to track cell shape properties and molecular component locations inside the cells. In the study of bacteria aging, the molecular components of interest are protein aggregates accumulated near bacteria boundaries. This particular location makes very ambiguous the correspondence between aggregates and cells, since computing accurately bacteria boundaries in phase-contrast time-lapse imaging is a challenging task. This paper proposes an active skeleton formulation for bacteria modelling which provides several advantages: an easy computation of shape properties (perimeter, length, thickness and orientation), an improved boundary accuracy in noisy images and a natural bacteria-centred coordinate system that permits the intrinsic location of molecular components inside the cell. Starting from an initial skeleton estimate, the medial axis of the bacterium is obtained by minimising an energy function which incorporates bacteria shape constraints. Experimental results on biological images and comparative evaluation of the performances validate the proposed approach for modelling cigar-shaped bacteria like Escherichia coli. The Image-J plugin of the proposed method can be found online at http://fluobactracker.inrialpes.fr. |
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Taylor & Francis Group |
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MILAB; |
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Admin @ si @JDM2017 |
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2784 |
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Author |
Jean-Marc Ogier; Wenyin Liu; Josep Llados (eds) |
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Graphics Recognition: Achievements, Challenges, and Evolution |
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2010 |
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8th International Workshop GREC 2009. |
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6020 |
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La Rochelle |
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Springer Link |
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Jean-Marc Ogier; Wenyin Liu; Josep Llados |
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Lecture Notes in Computer Science |
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LNCS |
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978-3-642-13727-3 |
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GREC |
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DAG |
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Admin @ si @ OLL2010 |
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1976 |
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Jean-Christophe Burie; J. Chazalon; M. Coustaty; S. Eskenazi; Muhammad Muzzamil Luqman; M. Mehri; Nibal Nayef; Jean-Marc Ogier; S. Prum; Marçal Rusiñol |
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ICDAR2015 Competition on Smartphone Document Capture and OCR (SmartDoc) |
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Conference Article |
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2015 |
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13th International Conference on Document Analysis and Recognition ICDAR2015 |
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1161 - 1165 |
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Smartphones are enabling new ways of capture,
hence arises the need for seamless and reliable acquisition and
digitization of documents, in order to convert them to editable,
searchable and a more human-readable format. Current stateof-the-art
works lack databases and baseline benchmarks for
digitizing mobile captured documents. We have organized a
competition for mobile document capture and OCR in order to
address this issue. The competition is structured into two independent
challenges: smartphone document capture, and smartphone
OCR. This report describes the datasets for both challenges
along with their ground truth, details the performance evaluation
protocols which we used, and presents the final results of the
participating methods. In total, we received 13 submissions: 8
for challenge-I, and 5 for challenge-2. |
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Nancy; France; August 2015 |
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DAG; 600.077; 601.223; 600.084 |
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Admin @ si @ BCC2015 |
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2681 |
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Jürgen Brauer; Wenjuan Gong; Jordi Gonzalez; Michael Arens |
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On the Effect of Temporal Information on Monocular 3D Human Pose Estimation |
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2011 |
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2nd IEEE International Workshop on Analysis and Retrieval of Tracked Events and Motion in Imagery Streams |
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906 - 913 |
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We address the task of estimating 3D human poses from monocular camera sequences. Many works make use of multiple consecutive frames for the estimation of a 3D pose in a frame. Although such an approach should ease the pose estimation task substantially since multiple consecutive frames allow to solve for 2D projection ambiguities in principle, it has not yet been investigated systematically how much we can improve the 3D pose estimates when using multiple consecutive frames opposed to single frame information. In this paper we analyze the difference in quality of 3D pose estimates based on different numbers of consecutive frames from which 2D pose estimates are available. We validate the use of temporal information on two major different approaches for human pose estimation – modeling and learning approaches. The results of our experiments show that both learning and modeling approaches benefit from using multiple frames opposed to single frame input but that the benefit is small when the 2D pose estimates show a high quality in terms of precision. |
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Barcelona |
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978-1-4673-0062-9 |
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ARTEMIS |
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ISE |
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Admin @ si @BGG 2011 |
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1860 |
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Author |
Jaykishan Patel; Alban Flachot; Javier Vazquez; David H. Brainard; Thomas S. A. Wallis; Marcus A. Brubaker; Richard F. Murray |
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A deep convolutional neural network trained to infer surface reflectance is deceived by mid-level lightness illusions |
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Journal Article |
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2023 |
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Journal of Vision |
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JV |
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23 |
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9 |
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4817-4817 |
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A long-standing view is that lightness illusions are by-products of strategies employed by the visual system to stabilize its perceptual representation of surface reflectance against changes in illumination. Computationally, one such strategy is to infer reflectance from the retinal image, and to base the lightness percept on this inference. CNNs trained to infer reflectance from images have proven successful at solving this problem under limited conditions. To evaluate whether these CNNs provide suitable starting points for computational models of human lightness perception, we tested a state-of-the-art CNN on several lightness illusions, and compared its behaviour to prior measurements of human performance. We trained a CNN (Yu & Smith, 2019) to infer reflectance from luminance images. The network had a 30-layer hourglass architecture with skip connections. We trained the network via supervised learning on 100K images, rendered in Blender, each showing randomly placed geometric objects (surfaces, cubes, tori, etc.), with random Lambertian reflectance patterns (solid, Voronoi, or low-pass noise), under randomized point+ambient lighting. The renderer also provided the ground-truth reflectance images required for training. After training, we applied the network to several visual illusions. These included the argyle, Koffka-Adelson, snake, White’s, checkerboard assimilation, and simultaneous contrast illusions, along with their controls where appropriate. The CNN correctly predicted larger illusions in the argyle, Koffka-Adelson, and snake images than in their controls. It also correctly predicted an assimilation effect in White's illusion. It did not, however, account for the checkerboard assimilation or simultaneous contrast effects. These results are consistent with the view that at least some lightness phenomena are by-products of a rational approach to inferring stable representations of physical properties from intrinsically ambiguous retinal images. Furthermore, they suggest that CNN models may be a promising starting point for new models of human lightness perception. |
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MACO; CIC |
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Admin @ si @ PFV2023 |
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3890 |
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