|
Jaume Amores. (2015). MILDE: multiple instance learning by discriminative embedding. KAIS - Knowledge and Information Systems, 42(2), 381–407.
Abstract: While the objective of the standard supervised learning problem is to classify feature vectors, in the multiple instance learning problem, the objective is to classify bags, where each bag contains multiple feature vectors. This represents a generalization of the standard problem, and this generalization becomes necessary in many real applications such as drug activity prediction, content-based image retrieval, and others. While the existing paradigms are based on learning the discriminant information either at the instance level or at the bag level, we propose to incorporate both levels of information. This is done by defining a discriminative embedding of the original space based on the responses of cluster-adapted instance classifiers. Results clearly show the advantage of the proposed method over the state of the art, where we tested the performance through a variety of well-known databases that come from real problems, and we also included an analysis of the performance using synthetically generated data.
Keywords: Multi-instance learning; Codebook; Bag of words
|
|
|
Daniel Ponsa, & Antonio Lopez. (2009). Variance reduction techniques in particle-based visual contour Tracking. PR - Pattern Recognition, 42(11), 2372–2391.
Abstract: This paper presents a comparative study of three different strategies to improve the performance of particle filters, in the context of visual contour tracking: the unscented particle filter, the Rao-Blackwellized particle filter, and the partitioned sampling technique. The tracking problem analyzed is the joint estimation of the global and local transformation of the outline of a given target, represented following the active shape model approach. The main contributions of the paper are the novel adaptations of the considered techniques on this generic problem, and the quantitative assessment of their performance in extensive experimental work done.
Keywords: Contour tracking; Active shape models; Kalman filter; Particle filter; Importance sampling; Unscented particle filter; Rao-Blackwellization; Partitioned sampling
|
|
|
Joan Marc Llargues Asensio, Juan Peralta, Raul Arrabales, Manuel Gonzalez Bedia, Paulo Cortez, & Antonio Lopez. (2014). Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters. EXSY - Expert Systems With Applications, 41(16), 7281–7290.
Abstract: Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.
Keywords: Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks
|
|
|
J.S. Cope, P.Remagnino, S.Mannan, Katerine Diaz, Francesc J. Ferri, & P.Wilkin. (2013). Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm. EXWA - Expert Systems with Applications, 40(17), 6707–6712.
Abstract: Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves.
Keywords: Neural gas; Expert vision; Eye-tracking; Fixations
|
|
|
Carme Julia, Angel Sappa, Felipe Lumbreras, Joan Serrat, & Antonio Lopez. (2011). Rank Estimation in Missing Data Matrix Problems. JMIV - Journal of Mathematical Imaging and Vision, 39(2), 140–160.
Abstract: A novel technique for missing data matrix rank estimation is presented. It is focused on matrices of trajectories, where every element of the matrix corresponds to an image coordinate from a feature point of a rigid moving object at a given frame; missing data are represented as empty entries. The objective of the proposed approach is to estimate the rank of a missing data matrix in order to fill in empty entries with some matrix completion method, without using or assuming neither the number of objects contained in the scene nor the kind of their motion. The key point of the proposed technique consists in studying the frequency behaviour of the individual trajectories, which are seen as 1D signals. The main assumption is that due to the rigidity of the moving objects, the frequency content of the trajectories will be similar after filling in their missing entries. The proposed rank estimation approach can be used in different computer vision problems, where the rank of a missing data matrix needs to be estimated. Experimental results with synthetic and real data are provided in order to empirically show the good performance of the proposed approach.
|
|