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Daniel Ponsa, Robert Benavente, Felipe Lumbreras, Judit Martinez, & Xavier Roca. (2003). Quality control of safety belts by machine vision inspection for real-time production. Optical Engineering (IF: 0.877), 42(4), 1114–1120.
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Ivan Huerta, Ariel Amato, Xavier Roca, & Jordi Gonzalez. (2013). Exploiting Multiple Cues in Motion Segmentation Based on Background Subtraction. NEUCOM - Neurocomputing, 100, 183–196.
Abstract: This paper presents a novel algorithm for mobile-object segmentation from static background scenes, which is both robust and accurate under most of the common problems found in motionsegmentation. In our first contribution, a case analysis of motionsegmentation errors is presented taking into account the inaccuracies associated with different cues, namely colour, edge and intensity. Our second contribution is an hybrid architecture which copes with the main issues observed in the case analysis by fusing the knowledge from the aforementioned three cues and a temporal difference algorithm. On one hand, we enhance the colour and edge models to solve not only global and local illumination changes (i.e. shadows and highlights) but also the camouflage in intensity. In addition, local information is also exploited to solve the camouflage in chroma. On the other hand, the intensity cue is applied when colour and edge cues are not available because their values are beyond the dynamic range. Additionally, temporal difference scheme is included to segment motion where those three cues cannot be reliably computed, for example in those background regions not visible during the training period. Lastly, our approach is extended for handling ghost detection. The proposed method obtains very accurate and robust motionsegmentation results in multiple indoor and outdoor scenarios, while outperforming the most-referred state-of-art approaches.
Keywords: Motion segmentation; Shadow suppression; Colour segmentation; Edge segmentation; Ghost detection; Background subtraction
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Anastasios Doulamis, Nikolaos Doulamis, Marco Bertini, Jordi Gonzalez, & Thomas B. Moeslund. (2016). Introduction to the Special Issue on the Analysis and Retrieval of Events/Actions and Workflows in Video Streams. MTAP - Multimedia Tools and Applications, 75(22), 14985–14990.
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Egils Avots, Meysam Madadi, Sergio Escalera, Jordi Gonzalez, Xavier Baro, Paul Pallin, et al. (2019). From 2D to 3D geodesic-based garment matching. MTAP - Multimedia Tools and Applications, 78(18), 25829–25853.
Abstract: A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.
Keywords: Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model
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Aura Hernandez-Sabate, Lluis Albarracin, & F. Javier Sanchez. (2020). Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem. MATH - Mathematics, 1595.
Abstract: In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view.
Keywords: STEM education; Project-based learning; Coding; software tool
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