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Michael Holte, Bhaskar Chakraborty, Jordi Gonzalez, & Thomas B. Moeslund. (2012). A Local 3D Motion Descriptor for Multi-View Human Action Recognition from 4D Spatio-Temporal Interest Points. J-STSP - IEEE Journal of Selected Topics in Signal Processing, 6(5), 553–565.
Abstract: In this paper, we address the problem of human action recognition in reconstructed 3-D data acquired by multi-camera systems. We contribute to this field by introducing a novel 3-D action recognition approach based on detection of 4-D (3-D space $+$ time) spatio-temporal interest points (STIPs) and local description of 3-D motion features. STIPs are detected in multi-view images and extended to 4-D using 3-D reconstructions of the actors and pixel-to-vertex correspondences of the multi-camera setup. Local 3-D motion descriptors, histogram of optical 3-D flow (HOF3D), are extracted from estimated 3-D optical flow in the neighborhood of each 4-D STIP and made view-invariant. The local HOF3D descriptors are divided using 3-D spatial pyramids to capture and improve the discrimination between arm- and leg-based actions. Based on these pyramids of HOF3D descriptors we build a bag-of-words (BoW) vocabulary of human actions, which is compressed and classified using agglomerative information bottleneck (AIB) and support vector machines (SVMs), respectively. Experiments on the publicly available i3DPost and IXMAS datasets show promising state-of-the-art results and validate the performance and view-invariance of the approach.
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Noha Elfiky, Fahad Shahbaz Khan, Joost Van de Weijer, & Jordi Gonzalez. (2012). Discriminative Compact Pyramids for Object and Scene Recognition. PR - Pattern Recognition, 45(4), 1627–1636.
Abstract: Spatial pyramids have been successfully applied to incorporating spatial information into bag-of-words based image representation. However, a major drawback is that it leads to high dimensional image representations. In this paper, we present a novel framework for obtaining compact pyramid representation. First, we investigate the usage of the divisive information theoretic feature clustering (DITC) algorithm in creating a compact pyramid representation. In many cases this method allows us to reduce the size of a high dimensional pyramid representation up to an order of magnitude with little or no loss in accuracy. Furthermore, comparison to clustering based on agglomerative information bottleneck (AIB) shows that our method obtains superior results at significantly lower computational costs. Moreover, we investigate the optimal combination of multiple features in the context of our compact pyramid representation. Finally, experiments show that the method can obtain state-of-the-art results on several challenging data sets.
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Noha Elfiky, Jordi Gonzalez, & Xavier Roca. (2012). Compact and Adaptive Spatial Pyramids for Scene Recognition. IMAVIS - Image and Vision Computing, 30(8), 492–500.
Abstract: Most successful approaches on scenerecognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scenerecognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compactSpatialPyramid (SP) representation. The basis of our compact representation, namely, CompactAdaptiveSpatialPyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scenerecognition data sets.
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R. Valenti, & Theo Gevers. (2012). Accurate Eye Center Location through Invariant Isocentric Patterns. TPAMI - IEEE Transaction on Pattern Analysis and Machine Intelligence, 34(9), 1785–1798.
Abstract: Impact factor 2010: 5.308
Impact factor 2011/12?: 5.96
Locating the center of the eyes allows for valuable information to be captured and used in a wide range of applications. Accurate eye center location can be determined using commercial eye-gaze trackers, but additional constraints and expensive hardware make these existing solutions unattractive and impossible to use on standard (i.e., visible wavelength), low-resolution images of eyes. Systems based solely on appearance are proposed in the literature, but their accuracy does not allow us to accurately locate and distinguish eye centers movements in these low-resolution settings. Our aim is to bridge this gap by locating the center of the eye within the area of the pupil on low-resolution images taken from a webcam or a similar device. The proposed method makes use of isophote properties to gain invariance to linear lighting changes (contrast and brightness), to achieve in-plane rotational invariance, and to keep low-computational costs. To further gain scale invariance, the approach is applied to a scale space pyramid. In this paper, we extensively test our approach for its robustness to changes in illumination, head pose, scale, occlusion, and eye rotation. We demonstrate that our system can achieve a significant improvement in accuracy over state-of-the-art techniques for eye center location in standard low-resolution imagery.
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R. Valenti, & Theo Gevers. (2012). Combining Head Pose and Eye Location Information for Gaze Estimation. TIP - IEEE Transactions on Image Processing, 21(2), 802–815.
Abstract: Impact factor 2010: 2.92
Impact factor 2011/12?: 3.32
Head pose and eye location for gaze estimation have been separately studied in numerous works in the literature. Previous research shows that satisfactory accuracy in head pose and eye location estimation can be achieved in constrained settings. However, in the presence of nonfrontal faces, eye locators are not adequate to accurately locate the center of the eyes. On the other hand, head pose estimation techniques are able to deal with these conditions; hence, they may be suited to enhance the accuracy of eye localization. Therefore, in this paper, a hybrid scheme is proposed to combine head pose and eye location information to obtain enhanced gaze estimation. To this end, the transformation matrix obtained from the head pose is used to normalize the eye regions, and in turn, the transformation matrix generated by the found eye location is used to correct the pose estimation procedure. The scheme is designed to enhance the accuracy of eye location estimations, particularly in low-resolution videos, to extend the operative range of the eye locators, and to improve the accuracy of the head pose tracker. These enhanced estimations are then combined to obtain a novel visual gaze estimation system, which uses both eye location and head information to refine the gaze estimates. From the experimental results, it can be derived that the proposed unified scheme improves the accuracy of eye estimations by 16% to 23%. Furthermore, it considerably extends its operating range by more than 15° by overcoming the problems introduced by extreme head poses. Moreover, the accuracy of the head pose tracker is improved by 12% to 24%. Finally, the experimentation on the proposed combined gaze estimation system shows that it is accurate (with a mean error between 2° and 5°) and that it can be used in cases where classic approaches would fail without imposing restraints on the position of the head.
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