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Author Bhaskar Chakraborty; Andrew Bagdanov; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title Human Action Recognition Using an Ensemble of Body-Part Detectors Type Journal Article
  Year 2013 Publication Expert Systems Abbreviated Journal EXSY  
  Volume (down) 30 Issue 2 Pages 101-114  
  Keywords Human action recognition;body-part detection;hidden Markov model  
  Abstract This paper describes an approach to human action recognition based on a probabilistic optimization model of body parts using hidden Markov model (HMM). Our method is able to distinguish between similar actions by only considering the body parts having major contribution to the actions, for example, legs for walking, jogging and running; arms for boxing, waving and clapping. We apply HMMs to model the stochastic movement of the body parts for action recognition. The HMM construction uses an ensemble of body-part detectors, followed by grouping of part detections, to perform human identification. Three example-based body-part detectors are trained to detect three components of the human body: the head, legs and arms. These detectors cope with viewpoint changes and self-occlusions through the use of ten sub-classifiers that detect body parts over a specific range of viewpoints. Each sub-classifier is a support vector machine trained on features selected for the discriminative power for each particular part/viewpoint combination. Grouping of these detections is performed using a simple geometric constraint model that yields a viewpoint-invariant human detector. We test our approach on three publicly available action datasets: the KTH dataset, Weizmann dataset and HumanEva dataset. Our results illustrate that with a simple and compact representation we can achieve robust recognition of human actions comparable to the most complex, state-of-the-art methods.  
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  Notes ISE Approved no  
  Call Number Admin @ si @ CBG2013 Serial 1809  
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Author Noha Elfiky; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title Compact and Adaptive Spatial Pyramids for Scene Recognition Type Journal Article
  Year 2012 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume (down) 30 Issue 8 Pages 492–500  
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  Abstract Most successful approaches on scenerecognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scenerecognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compactSpatialPyramid (SP) representation. The basis of our compact representation, namely, CompactAdaptiveSpatialPyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scenerecognition data sets.  
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  Notes ISE Approved no  
  Call Number Admin @ si @ EGR2012 Serial 2004  
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Author Sergio Escalera; Jordi Gonzalez; Xavier Baro; Jamie Shotton edit  doi
openurl 
  Title Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis Type Journal Article
  Year 2016 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume (down) 28 Issue Pages 1489 - 1491  
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  Abstract The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others.  
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  Notes HuPBA; ISE;MV; Approved no  
  Call Number Admin @ si @ Serial 2851  
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Author Jordi Gonzalez; Dani Rowe; J. Varona; Xavier Roca edit  doi
openurl 
  Title Understanding Dynamic Scenes based on Human Sequence Evaluation Type Journal Article
  Year 2009 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume (down) 27 Issue 10 Pages 1433–1444  
  Keywords Image Sequence Evaluation; High-level processing of monitored scenes; Segmentation and tracking in complex scenes; Event recognition in dynamic scenes; Human motion understanding; Human behaviour interpretation; Natural-language text generation; Realistic demonstrators  
  Abstract In this paper, a Cognitive Vision System (CVS) is presented, which explains the human behaviour of monitored scenes using natural-language texts. This cognitive analysis of human movements recorded in image sequences is here referred to as Human Sequence Evaluation (HSE) which defines a set of transformation modules involved in the automatic generation of semantic descriptions from pixel values. In essence, the trajectories of human agents are obtained to generate textual interpretations of their motion, and also to infer the conceptual relationships of each agent w.r.t. its environment. For this purpose, a human behaviour model based on Situation Graph Trees (SGTs) is considered, which permits both bottom-up (hypothesis generation) and top-down (hypothesis refinement) analysis of dynamic scenes. The resulting system prototype interprets different kinds of behaviour and reports textual descriptions in multiple languages.  
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  Notes ISE Approved no  
  Call Number ISE @ ise @ GRV2009 Serial 1211  
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Author Eduard Vazquez; Theo Gevers; M. Lucassen; Joost Van de Weijer; Ramon Baldrich edit  doi
openurl 
  Title Saliency of Color Image Derivatives: A Comparison between Computational Models and Human Perception Type Journal Article
  Year 2010 Publication Journal of the Optical Society of America A Abbreviated Journal JOSA A  
  Volume (down) 27 Issue 3 Pages 613–621  
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  Abstract In this paper, computational methods are proposed to compute color edge saliency based on the information content of color edges. The computational methods are evaluated on bottom-up saliency in a psychophysical experiment, and on a more complex task of salient object detection in real-world images. The psychophysical experiment demonstrates the relevance of using information theory as a saliency processing model and that the proposed methods are significantly better in predicting color saliency (with a human-method correspondence up to 74.75% and an observer agreement of 86.8%) than state-of-the-art models. Furthermore, results from salient object detection confirm that an early fusion of color and contrast provide accurate performance to compute visual saliency with a hit rate up to 95.2%.  
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  Notes ISE;CIC Approved no  
  Call Number CAT @ cat @ VGL2010 Serial 1275  
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