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Author Egils Avots; Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Baro; Paul Pallin; Gholamreza Anbarjafari edit   pdf
url  doi
openurl 
  Title (up) From 2D to 3D geodesic-based garment matching Type Journal Article
  Year 2019 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 78 Issue 18 Pages 25829–25853  
  Keywords Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model  
  Abstract A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.  
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  Notes HuPBA; ISE; 600.098; 600.119; 602.133 Approved no  
  Call Number Admin @ si @ AME2019 Serial 3317  
Permanent link to this record
 

 
Author A. Gijsenij; Theo Gevers; Joost Van de Weijer edit  doi
openurl 
  Title (up) Generalized Gamut Mapping using Image Derivative Structures for Color Constancy Type Journal Article
  Year 2010 Publication International Journal of Computer Vision Abbreviated Journal IJCV  
  Volume 86 Issue 2-3 Pages 127-139  
  Keywords  
  Abstract The gamut mapping algorithm is one of the most promising methods to achieve computational color constancy. However, so far, gamut mapping algorithms are restricted to the use of pixel values to estimate the illuminant. Therefore, in this paper, gamut mapping is extended to incorporate the statistical nature of images. It is analytically shown that the proposed gamut mapping framework is able to include any linear filter output. The main focus is on the local n-jet describing the derivative structure of an image. It is shown that derivatives have the advantage over pixel values to be invariant to disturbing effects (i.e. deviations of the diagonal model) such as saturated colors and diffuse light. Further, as the n-jet based gamut mapping has the ability to use more information than pixel values alone, the combination of these algorithms are more stable than the regular gamut mapping algorithm. Different methods of combining are proposed. Based on theoretical and experimental results conducted on large scale data sets of hyperspectral, laboratory and realworld scenes, it can be derived that (1) in case of deviations of the diagonal model, the derivative-based approach outperforms the pixel-based gamut mapping, (2) state-of-the-art algorithms are outperformed by the n-jet based gamut mapping, (3) the combination of the different n-jet based gamut  
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  Publisher Kluwer Academic Publishers Hingham, MA, USA Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0920-5691 ISBN Medium  
  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number CAT @ cat @ GGW2010 Serial 1274  
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Author Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez edit  doi
openurl 
  Title (up) Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking Type Journal Article
  Year 2009 Publication Computer Animation and Virtual Worlds Abbreviated Journal  
  Volume 20 Issue 4 Pages 473–489  
  Keywords  
  Abstract In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.

We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
 
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  Notes ISE Approved no  
  Call Number ISE @ ise @ BFR2009 Serial 1170  
Permanent link to this record
 

 
Author Mikhail Mozerov; Joost Van de Weijer edit  doi
openurl 
  Title (up) Global Color Sparseness and a Local Statistics Prior for Fast Bilateral Filtering Type Journal Article
  Year 2015 Publication IEEE Transactions on Image Processing Abbreviated Journal TIP  
  Volume 24 Issue 12 Pages 5842-5853  
  Keywords  
  Abstract The property of smoothing while preserving edges makes the bilateral filter a very popular image processing tool. However, its non-linear nature results in a computationally costly operation. Various works propose fast approximations to the bilateral filter. However, the majority does not generalize to vector input as is the case with color images. We propose a fast approximation to the bilateral filter for color images. The filter is based on two ideas. First, the number of colors, which occur in a single natural image, is limited. We exploit this color sparseness to rewrite the initial non-linear bilateral filter as a number of linear filter operations. Second, we impose a statistical prior to the image values that are locally present within the filter window. We show that this statistical prior leads to a closed-form solution of the bilateral filter. Finally, we combine both ideas into a single fast and accurate bilateral filter for color images. Experimental results show that our bilateral filter based on the local prior yields an extremely fast bilateral filter approximation, but with limited accuracy, which has potential application in real-time video filtering. Our bilateral filter, which combines color sparseness and local statistics, yields a fast and accurate bilateral filter approximation and obtains the state-of-the-art results.  
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  Series Volume Series Issue Edition  
  ISSN 1057-7149 ISBN Medium  
  Area Expedition Conference  
  Notes LAMP; 600.079;ISE Approved no  
  Call Number Admin @ si @ MoW2015b Serial 2689  
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Author Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez edit  doi
openurl 
  Title (up) Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem Type Journal
  Year 2020 Publication Mathematics Abbreviated Journal MATH  
  Volume 20 Issue 8(9) Pages 1595  
  Keywords STEM education; Project-based learning; Coding; software tool  
  Abstract In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view.
 
  Address September 2020  
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  Area Expedition Conference  
  Notes IAM; ISE Approved no  
  Call Number Admin @ si @ Serial 3722  
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