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Egils Avots; Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Baro; Paul Pallin; Gholamreza Anbarjafari |
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Title |
From 2D to 3D geodesic-based garment matching |
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Journal Article |
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2019 |
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Multimedia Tools and Applications |
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MTAP |
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78 |
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18 |
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25829–25853 |
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Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model |
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A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset. |
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HuPBA; ISE; 600.098; 600.119; 602.133 |
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no |
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Admin @ si @ AME2019 |
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3317 |
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Author |
Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model |
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Journal Article |
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2020 |
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Multimedia Tools and Applications |
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MTAP |
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79 |
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22965–22987 |
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In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition |
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HuPBA; no menciona |
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no |
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Admin @ si @ RKE2020b |
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3442 |
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Author |
Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
Hand pose aware multimodal isolated sign language recognition |
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Journal Article |
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Year |
2020 |
Publication |
Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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80 |
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127–163 |
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Isolated hand sign language recognition from video is a challenging research area in computer vision. Some of the most important challenges in this area include dealing with hand occlusion, fast hand movement, illumination changes, or background complexity. While most of the state-of-the-art results in the field have been achieved using deep learning-based models, the previous challenges are not completely solved. In this paper, we propose a hand pose aware model for isolated hand sign language recognition using deep learning approaches from two input modalities, RGB and depth videos. Four spatial feature types: pixel-level, flow, deep hand, and hand pose features, fused from both visual modalities, are input to LSTM for temporal sign recognition. While we use Optical Flow (OF) for flow information in RGB video inputs, Scene Flow (SF) is used for depth video inputs. By including hand pose features, we show a consistent performance improvement of the sign language recognition model. To the best of our knowledge, this is the first time that this discriminant spatiotemporal features, benefiting from the hand pose estimation features and multi-modal inputs, are fused for isolated hand sign language recognition. We perform a step-by-step analysis of the impact in terms of recognition performance of the hand pose features, different combinations of the spatial features, and different recurrent models, especially LSTM and GRU. Results on four public datasets confirm that the proposed model outperforms the current state-of-the-art models on Montalbano II, MSR Daily Activity 3D, and CAD-60 datasets with a relative accuracy improvement of 1.64%, 6.5%, and 7.6%. Furthermore, our model obtains a competitive results on isoGD dataset with only 0.22% margin lower than the current state-of-the-art model. |
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HUPBA; no menciona |
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no |
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Admin @ si @ RKE2020 |
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3524 |
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Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
A deep co-attentive hand-based video question answering framework using multi-view skeleton |
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Journal Article |
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Year |
2023 |
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Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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82 |
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1401–1429 |
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In this paper, we present a novel hand –based Video Question Answering framework, entitled Multi-View Video Question Answering (MV-VQA), employing the Single Shot Detector (SSD), Convolutional Neural Network (CNN), Long Short-Term Memory (LSTM), Bidirectional Encoder Representations from Transformers (BERT), and Co-Attention mechanism with RGB videos as the inputs. Our model includes three main blocks: vision, language, and attention. In the vision block, we employ a novel representation to obtain some efficient multiview features from the hand object using the combination of five 3DCNNs and one LSTM network. To obtain the question embedding, we use the BERT model in language block. Finally, we employ a co-attention mechanism on vision and language features to recognize the final answer. For the first time, we propose such a hand-based Video-QA framework including the multi-view hand skeleton features combined with the question embedding and co-attention mechanism. Our framework is capable of processing the arbitrary numbers of questions in the dataset annotations. There are different application domains for this framework. Here, as an application domain, we applied our framework to dynamic hand gesture recognition for the first time. Since the main object in dynamic hand gesture recognition is the human hand, we performed a step-by-step analysis of the hand detection and multi-view hand skeleton impact on the model performance. Evaluation results on five datasets, including two datasets in VideoQA, two datasets in dynamic hand gesture, and one dataset in hand action recognition show that MV-VQA outperforms state-of-the-art alternatives. |
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HUPBA |
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no |
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Admin @ si @ RKE2023b |
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3881 |
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Author |
Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
ZS-GR: zero-shot gesture recognition from RGB-D videos |
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Journal Article |
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Year |
2023 |
Publication |
Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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82 |
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43781-43796 |
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Gesture Recognition (GR) is a challenging research area in computer vision. To tackle the annotation bottleneck in GR, we formulate the problem of Zero-Shot Gesture Recognition (ZS-GR) and propose a two-stream model from two input modalities: RGB and Depth videos. To benefit from the vision Transformer capabilities, we use two vision Transformer models, for human detection and visual features representation. We configure a transformer encoder-decoder architecture, as a fast and accurate human detection model, to overcome the challenges of the current human detection models. Considering the human keypoints, the detected human body is segmented into nine parts. A spatio-temporal representation from human body is obtained using a vision Transformer and a LSTM network. A semantic space maps the visual features to the lingual embedding of the class labels via a Bidirectional Encoder Representations from Transformers (BERT) model. We evaluated the proposed model on five datasets, Montalbano II, MSR Daily Activity 3D, CAD-60, NTU-60, and isoGD obtaining state-of-the-art results compared to state-of-the-art ZS-GR models as well as the Zero-Shot Action Recognition (ZS-AR). |
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HUPBA |
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no |
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Admin @ si @ RKE2023a |
Serial |
3879 |
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