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Author Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Roca; Felipe Lumbreras edit  doi
openurl 
  Title Multi-part body segmentation based on depth maps for soft biometry analysis Type Journal Article
  Year 2015 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 56 Issue Pages 14-21  
  Keywords 3D shape context; 3D point cloud alignment; Depth maps; Human body segmentation; Soft biometry analysis  
  Abstract This paper presents a novel method extracting biometric measures using depth sensors. Given a multi-part labeled training data, a new subject is aligned to the best model of the dataset, and soft biometrics such as lengths or circumference sizes of limbs and body are computed. The process is performed by training relevant pose clusters, defining a representative model, and fitting a 3D shape context descriptor within an iterative matching procedure. We show robust measures by applying orthogonal plates to body hull. We test our approach in a novel full-body RGB-Depth data set, showing accurate estimation of soft biometrics and better segmentation accuracy in comparison with random forest approach without requiring large training data.  
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  Notes (down) HuPBA; ISE; ADAS; 600.076;600.049; 600.063; 600.054; 302.018;MILAB Approved no  
  Call Number Admin @ si @ MEG2015 Serial 2588  
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Author Sergio Escalera; Jordi Gonzalez; Hugo Jair Escalante; Xavier Baro; Isabelle Guyon edit  url
openurl 
  Title Looking at People Special Issue Type Journal Article
  Year 2018 Publication International Journal of Computer Vision Abbreviated Journal IJCV  
  Volume 126 Issue 2-4 Pages 141-143  
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  Notes (down) HUPBA; ISE; 600.119;MV;OR;MILAB Approved no  
  Call Number Admin @ si @ EGJ2018 Serial 3093  
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Author Meysam Madadi; Sergio Escalera; Xavier Baro; Jordi Gonzalez edit   pdf
doi  openurl
  Title End-to-end Global to Local CNN Learning for Hand Pose Recovery in Depth data Type Journal Article
  Year 2022 Publication IET Computer Vision Abbreviated Journal IETCV  
  Volume 16 Issue 1 Pages 50-66  
  Keywords Computer vision; data acquisition; human computer interaction; learning (artificial intelligence); pose estimation  
  Abstract Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make hand model training a challenging task. In this paper, we exploit a novel hierarchical tree-like structured CNN, in which branches are trained to become specialized in predefined subsets of hand joints, called local poses. We further fuse local pose features, extracted from hierarchical CNN branches, to learn higher order dependencies among joints in the final pose by end-to-end training. Lastly, the loss function used is also defined to incorporate appearance and physical constraints about doable hand motion and deformation. Finally, we introduce a non-rigid data augmentation approach to increase the amount of training depth data. Experimental results suggest that feeding a tree-shaped CNN, specialized in local poses, into a fusion network for modeling joints correlations and dependencies, helps to increase the precision of final estimations, outperforming state-of-the-art results on NYU and SyntheticHand datasets.  
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  Notes (down) HUPBA; ISE; 600.098; 600.119;MV;OR;MILAB Approved no  
  Call Number Admin @ si @ MEB2022 Serial 3652  
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Author Egils Avots; Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Baro; Paul Pallin; Gholamreza Anbarjafari edit   pdf
url  doi
openurl 
  Title From 2D to 3D geodesic-based garment matching Type Journal Article
  Year 2019 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 78 Issue 18 Pages 25829–25853  
  Keywords Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model  
  Abstract A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.  
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  Notes (down) HuPBA; ISE; 600.098; 600.119; 602.133;MV;OR;MILAB Approved no  
  Call Number Admin @ si @ AME2019 Serial 3317  
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Author Oscar Lopes; Miguel Reyes; Sergio Escalera; Jordi Gonzalez edit  doi
openurl 
  Title Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments Type Journal Article
  Year 2014 Publication IEEE Transactions on Systems, Man and Cybernetics (Part B) Abbreviated Journal TSMCB  
  Volume 44 Issue 12 Pages 2379-2390  
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  Abstract The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.  
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  ISSN 2168-2267 ISBN Medium  
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  Notes (down) HuPBA; ISE; 600.078;MILAB Approved no  
  Call Number Admin @ si @ LRE2014 Serial 2442  
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