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Author Mikkel Thogersen; Sergio Escalera; Jordi Gonzalez; Thomas B. Moeslund edit  url
openurl 
  Title Segmentation of RGB-D Indoor scenes by Stacking Random Forests and Conditional Random Fields Type Journal Article
  Year 2016 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 80 Issue Pages 208–215  
  Keywords  
  Abstract (down) This paper proposes a technique for RGB-D scene segmentation using Multi-class
Multi-scale Stacked Sequential Learning (MMSSL) paradigm. Following recent trends in state-of-the-art, a base classifier uses an initial SLIC segmentation to obtain superpixels which provide a diminution of data while retaining object boundaries. A series of color and depth features are extracted from the superpixels, and are used in a Conditional Random Field (CRF) to predict superpixel labels. Furthermore, a Random Forest (RF) classifier using random offset features is also used as an input to the CRF, acting as an initial prediction. As a stacked classifier, another Random Forest is used acting on a spatial multi-scale decomposition of the CRF confidence map to correct the erroneous labels assigned by the previous classifier. The model is tested on the popular NYU-v2 dataset.
The approach shows that simple multi-modal features with the power of the MMSSL
paradigm can achieve better performance than state of the art results on the same dataset.
 
  Address  
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  ISSN ISBN Medium  
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  Notes HuPBA; ISE;MILAB; 600.098; 600.119 Approved no  
  Call Number Admin @ si @ TEG2016 Serial 2843  
Permanent link to this record
 

 
Author Cristina Palmero; Jordi Esquirol; Vanessa Bayo; Miquel Angel Cos; Pouya Ahmadmonfared; Joan Salabert; David Sanchez; Sergio Escalera edit   pdf
doi  openurl
  Title Automatic Sleep System Recommendation by Multi-modal RBG-Depth-Pressure Anthropometric Analysis Type Journal Article
  Year 2017 Publication International Journal of Computer Vision Abbreviated Journal IJCV  
  Volume 122 Issue 2 Pages 212–227  
  Keywords Sleep system recommendation; RGB-Depth data Pressure imaging; Anthropometric landmark extraction; Multi-part human body segmentation  
  Abstract (down) This paper presents a novel system for automatic sleep system recommendation using RGB, depth and pressure information. It consists of a validated clinical knowledge-based model that, along with a set of prescription variables extracted automatically, obtains a personalized bed design recommendation. The automatic process starts by performing multi-part human body RGB-D segmentation combining GrabCut, 3D Shape Context descriptor and Thin Plate Splines, to then extract a set of anthropometric landmark points by applying orthogonal plates to the segmented human body. The extracted variables are introduced to the computerized clinical model to calculate body circumferences, weight, morphotype and Body Mass Index categorization. Furthermore, pressure image analysis is performed to extract pressure values and at-risk points, which are also introduced to the model to eventually obtain the final prescription of mattress, topper, and pillow. We validate the complete system in a set of 200 subjects, showing accurate category classification and high correlation results with respect to manual measures.  
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  Area Expedition Conference  
  Notes HuPBA;MILAB; 303.100 Approved no  
  Call Number Admin @ si @ PEB2017 Serial 2765  
Permanent link to this record
 

 
Author Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Roca; Felipe Lumbreras edit  doi
openurl 
  Title Multi-part body segmentation based on depth maps for soft biometry analysis Type Journal Article
  Year 2015 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 56 Issue Pages 14-21  
  Keywords 3D shape context; 3D point cloud alignment; Depth maps; Human body segmentation; Soft biometry analysis  
  Abstract (down) This paper presents a novel method extracting biometric measures using depth sensors. Given a multi-part labeled training data, a new subject is aligned to the best model of the dataset, and soft biometrics such as lengths or circumference sizes of limbs and body are computed. The process is performed by training relevant pose clusters, defining a representative model, and fitting a 3D shape context descriptor within an iterative matching procedure. We show robust measures by applying orthogonal plates to body hull. We test our approach in a novel full-body RGB-Depth data set, showing accurate estimation of soft biometrics and better segmentation accuracy in comparison with random forest approach without requiring large training data.  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA; ISE; ADAS; 600.076;600.049; 600.063; 600.054; 302.018;MILAB Approved no  
  Call Number Admin @ si @ MEG2015 Serial 2588  
Permanent link to this record
 

 
Author Fatemeh Noroozi; Marina Marjanovic; Angelina Njegus; Sergio Escalera; Gholamreza Anbarjafari edit  doi
openurl 
  Title Audio-Visual Emotion Recognition in Video Clips Type Journal Article
  Year 2019 Publication IEEE Transactions on Affective Computing Abbreviated Journal TAC  
  Volume 10 Issue 1 Pages 60-75  
  Keywords  
  Abstract (down) This paper presents a multimodal emotion recognition system, which is based on the analysis of audio and visual cues. From the audio channel, Mel-Frequency Cepstral Coefficients, Filter Bank Energies and prosodic features are extracted. For the visual part, two strategies are considered. First, facial landmarks’ geometric relations, i.e. distances and angles, are computed. Second, we summarize each emotional video into a reduced set of key-frames, which are taught to visually discriminate between the emotions. In order to do so, a convolutional neural network is applied to key-frames summarizing videos. Finally, confidence outputs of all the classifiers from all the modalities are used to define a new feature space to be learned for final emotion label prediction, in a late fusion/stacking fashion. The experiments conducted on the SAVEE, eNTERFACE’05, and RML databases show significant performance improvements by our proposed system in comparison to current alternatives, defining the current state-of-the-art in all three databases.  
  Address 1 Jan.-March 2019  
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  Notes HUPBA; 602.143; 602.133 Approved no  
  Call Number Admin @ si @ NMN2017 Serial 3011  
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Author E. Avotsa; M. Daneshmanda; Andres Traumann; Sergio Escalera; G. Anbarjafaria edit   pdf
doi  openurl
  Title Automatic garment retexturing based on infrared information Type Journal Article
  Year 2016 Publication Computers & Graphics Abbreviated Journal CG  
  Volume 59 Issue Pages 28-38  
  Keywords Garment Retexturing; Texture Mapping; Infrared Images; RGB-D Acquisition Devices; Shading  
  Abstract (down) This paper introduces a new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device. First, the garment is segmented out from the image using either the Breadth-First Search algorithm or the semi-automatic procedure provided by the GrabCut method. Then texture domain coordinates are computed for each pixel belonging to the garment using normalised 3D information. Afterwards, shading is applied to the new colours from the texture image. As the main contribution of the proposed method, the latter information is obtained based on extracting a linear map transforming the colour present on the infrared image to that of the RGB colour channels. One of the most important impacts of this strategy is that the resulting retexturing algorithm is colour-, pattern- and lighting-invariant. The experimental results show that it can be used to produce realistic representations, which is substantiated through implementing it under various experimentation scenarios, involving varying lighting intensities and directions. Successful results are accomplished also on video sequences, as well as on images of subjects taking different poses. Based on the Mean Opinion Score analysis conducted on many randomly chosen users, it has been shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature. From a wide perspective, the proposed method can be used for retexturing all sorts of segmented surfaces, although the focus of this study is on garment retexturing, and the investigation of the configurations is steered accordingly, since the experiments target an application in the context of virtual fitting rooms.  
  Address  
  Corporate Author Thesis  
  Publisher Elsevier Place of Publication Editor  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ ADT2016 Serial 2759  
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