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Iban Berganzo-Besga; Hector A. Orengo; Felipe Lumbreras; Paloma Aliende; Monica N. Ramsey |

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Automated detection and classification of multi-cell Phytoliths using Deep Learning-Based Algorithms |
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Journal Article |
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2022 |
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Journal of Archaeological Science |
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JArchSci |
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148 |
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105654 |
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This paper presents an algorithm for automated detection and classification of multi-cell phytoliths, one of the major components of many archaeological and paleoenvironmental deposits. This identification, based on phytolith wave pattern, is made using a pretrained VGG19 deep learning model. This approach has been tested in three key phytolith genera for the study of agricultural origins in Near East archaeology: Avena, Hordeum and Triticum. Also, this classification has been validated at species-level using Triticum boeoticum and dicoccoides images. Due to the diversity of microscopes, cameras and chemical treatments that can influence images of phytolith slides, three types of data augmentation techniques have been implemented: rotation of the images at 45-degree angles, random colour and brightness jittering, and random blur/sharpen. The implemented workflow has resulted in an overall accuracy of 93.68% for phytolith genera, improving previous attempts. The algorithm has also demonstrated its potential to automatize the classification of phytoliths species with an overall accuracy of 100%. The open code and platforms employed to develop the algorithm assure the method's accessibility, reproducibility and reusability. |
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December 2022 |
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MSIAU; MACO; 600.167;ADAS |
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Admin @ si @ BOL2022 |
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3753 |
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Author |
M. Altillawi; S. Li; S.M. Prakhya; Z. Liu; Joan Serrat |

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Implicit Learning of Scene Geometry From Poses for Global Localization |
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2024 |
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IEEE Robotics and Automation Letters |
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ROBOTAUTOMLET |
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9 |
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2 |
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955-962 |
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Localization; Localization and mapping; Deep learning for visual perception; Visual learning |
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Global visual localization estimates the absolute pose of a camera using a single image, in a previously mapped area. Obtaining the pose from a single image enables many robotics and augmented/virtual reality applications. Inspired by latest advances in deep learning, many existing approaches directly learn and regress 6 DoF pose from an input image. However, these methods do not fully utilize the underlying scene geometry for pose regression. The challenge in monocular relocalization is the minimal availability of supervised training data, which is just the corresponding 6 DoF poses of the images. In this letter, we propose to utilize these minimal available labels (i.e., poses) to learn the underlying 3D geometry of the scene and use the geometry to estimate the 6 DoF camera pose. We present a learning method that uses these pose labels and rigid alignment to learn two 3D geometric representations ( X, Y, Z coordinates ) of the scene, one in camera coordinate frame and the other in global coordinate frame. Given a single image, it estimates these two 3D scene representations, which are then aligned to estimate a pose that matches the pose label. This formulation allows for the active inclusion of additional learning constraints to minimize 3D alignment errors between the two 3D scene representations, and 2D re-projection errors between the 3D global scene representation and 2D image pixels, resulting in improved localization accuracy. During inference, our model estimates the 3D scene geometry in camera and global frames and aligns them rigidly to obtain pose in real-time. We evaluate our work on three common visual localization datasets, conduct ablation studies, and show that our method exceeds state-of-the-art regression methods' pose accuracy on all datasets. |
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2377-3766 |
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ADAS |
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3857 |
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Iban Berganzo-Besga; Hector A. Orengo; Felipe Lumbreras; Aftab Alam; Rosie Campbell; Petrus J Gerrits; Jonas Gregorio de Souza; Afifa Khan; Maria Suarez Moreno; Jack Tomaney; Rebecca C Roberts; Cameron A Petrie |


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Curriculum learning-based strategy for low-density archaeological mound detection from historical maps in India and Pakistan |
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Journal Article |
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2023 |
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Scientific Reports |
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ScR |
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13 |
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11257 |
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This paper presents two algorithms for the large-scale automatic detection and instance segmentation of potential archaeological mounds on historical maps. Historical maps present a unique source of information for the reconstruction of ancient landscapes. The last 100 years have seen unprecedented landscape modifications with the introduction and large-scale implementation of mechanised agriculture, channel-based irrigation schemes, and urban expansion to name but a few. Historical maps offer a window onto disappearing landscapes where many historical and archaeological elements that no longer exist today are depicted. The algorithms focus on the detection and shape extraction of mound features with high probability of being archaeological settlements, mounds being one of the most commonly documented archaeological features to be found in the Survey of India historical map series, although not necessarily recognised as such at the time of surveying. Mound features with high archaeological potential are most commonly depicted through hachures or contour-equivalent form-lines, therefore, an algorithm has been designed to detect each of those features. Our proposed approach addresses two of the most common issues in archaeological automated survey, the low-density of archaeological features to be detected, and the small amount of training data available. It has been applied to all types of maps available of the historic 1″ to 1-mile series, thus increasing the complexity of the detection. Moreover, the inclusion of synthetic data, along with a Curriculum Learning strategy, has allowed the algorithm to better understand what the mound features look like. Likewise, a series of filters based on topographic setting, form, and size have been applied to improve the accuracy of the models. The resulting algorithms have a recall value of 52.61% and a precision of 82.31% for the hachure mounds, and a recall value of 70.80% and a precision of 70.29% for the form-line mounds, which allowed the detection of nearly 6000 mound features over an area of 470,500 km2, the largest such approach to have ever been applied. If we restrict our focus to the maps most similar to those used in the algorithm training, we reach recall values greater than 60% and precision values greater than 90%. This approach has shown the potential to implement an adaptive algorithm that allows, after a small amount of retraining with data detected from a new map, a better general mound feature detection in the same map. |
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MSIAU;ADAS |
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Admin @ si @ BOL2023 |
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3976 |
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Henry Velesaca; Gisel Bastidas-Guacho; Mohammad Rouhani; Angel Sappa |

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Multimodal image registration techniques: a comprehensive survey |
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2024 |
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Multimedia Tools and Applications |
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MTAP |
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This manuscript presents a review of state-of-the-art techniques proposed in the literature for multimodal image registration, addressing instances where images from different modalities need to be precisely aligned in the same reference system. This scenario arises when the images to be registered come from different modalities, among the visible and thermal spectral bands, 3D-RGB, or flash-no flash, or NIR-visible. The review spans different techniques from classical approaches to more modern ones based on deep learning, aiming to highlight the particularities required at each step in the registration pipeline when dealing with multimodal images. It is noteworthy that medical images are excluded from this review due to their specific characteristics, including the use of both active and passive sensors or the non-rigid nature of the body contained in the image. |
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MSIAU;ADAS |
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Admin @ si @ VBR2024 |
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3997 |
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Author |
Enric Marti; Carme Julia; Debora Gil |

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A PBL Experience in the Teaching of Computer Graphics |
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Journal Article |
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2006 |
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Computer Graphics Forum |
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CGF |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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Author |
Joan Serrat; Felipe Lumbreras; Antonio Lopez |


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Title |
Cost estimation of custom hoses from STL files and CAD drawings |
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Journal Article |
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2013 |
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Computers in Industry |
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COMPUTIND |
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64 |
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3 |
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299-309 |
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On-line quotation; STL format; Regression; Gaussian process |
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We present a method for the cost estimation of custom hoses from CAD models. They can come in two formats, which are easy to generate: a STL file or the image of a CAD drawing showing several orthogonal projections. The challenges in either cases are, first, to obtain from them a high level 3D description of the shape, and second, to learn a regression function for the prediction of the manufacturing time, based on geometric features of the reconstructed shape. The chosen description is the 3D line along the medial axis of the tube and the diameter of the circular sections along it. In order to extract it from STL files, we have adapted RANSAC, a robust parametric fitting algorithm. As for CAD drawing images, we propose a new technique for 3D reconstruction from data entered on any number of orthogonal projections. The regression function is a Gaussian process, which does not constrain the function to adopt any specific form and is governed by just two parameters. We assess the accuracy of the manufacturing time estimation by k-fold cross validation on 171 STL file models for which the time is provided by an expert. The results show the feasibility of the method, whereby the relative error for 80% of the testing samples is below 15%. |
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Elsevier |
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ADAS; 600.057; 600.054; 605.203 |
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Admin @ si @ SLL2013; ADAS @ adas @ |
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2161 |
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Author |
Miguel Oliveira; Victor Santos; Angel Sappa; P. Dias; A. Moreira |


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Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives |
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Journal Article |
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2016 |
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Robotics and Autonomous Systems |
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RAS |
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83 |
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312-325 |
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Incremental scene reconstruction; Point clouds; Autonomous vehicles; Polygonal primitives |
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When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques. |
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Elsevier B.V. |
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ADAS; 600.086, 600.076 |
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Admin @ si @OSS2016a |
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2806 |
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Angel Sappa; Cristhian A. Aguilera-Carrasco; Juan A. Carvajal Ayala; Miguel Oliveira; Dennis Romero; Boris X. Vintimilla; Ricardo Toledo |


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Monocular visual odometry: A cross-spectral image fusion based approach |
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Journal Article |
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2016 |
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Robotics and Autonomous Systems |
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RAS |
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85 |
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26-36 |
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Monocular visual odometry; LWIR-RGB cross-spectral imaging; Image fusion |
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This manuscript evaluates the usage of fused cross-spectral images in a monocular visual odometry approach. Fused images are obtained through a Discrete Wavelet Transform (DWT) scheme, where the best setup is empirically obtained by means of a mutual information based evaluation metric. The objective is to have a flexible scheme where fusion parameters are adapted according to the characteristics of the given images. Visual odometry is computed from the fused monocular images using an off the shelf approach. Experimental results using data sets obtained with two different platforms are presented. Additionally, comparison with a previous approach as well as with monocular-visible/infrared spectra are also provided showing the advantages of the proposed scheme. |
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Elsevier B.V. |
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ADAS;600.086; 600.076 |
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Admin @ si @SAC2016 |
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2811 |
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Author |
Fadi Dornaika; Angel Sappa |

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Instantaneous 3D motion from image derivatives using the Least Trimmed Square Regression |
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Journal Article |
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2009 |
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Pattern Recognition Letters |
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PRL |
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30 |
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5 |
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535–543 |
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This paper presents a new technique to the instantaneous 3D motion estimation. The main contributions are as follows. First, we show that the 3D camera or scene velocity can be retrieved from image derivatives only assuming that the scene contains a dominant plane. Second, we propose a new robust algorithm that simultaneously provides the Least Trimmed Square solution and the percentage of inliers-the non-contaminated data. Experiments on both synthetic and real image sequences demonstrated the effectiveness of the developed method. Those experiments show that the new robust approach can outperform classical robust schemes. |
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Elsevier Science Inc. |
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ADAS |
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ADAS @ adas @ DoS2009a |
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1115 |
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Jaume Amores |


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Multiple Instance Classification: review, taxonomy and comparative study |
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2013 |
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Artificial Intelligence |
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AI |
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201 |
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81-105 |
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Multi-instance learning; Codebook; Bag-of-Words |
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Multiple Instance Learning (MIL) has become an important topic in the pattern recognition community, and many solutions to this problemhave been proposed until now. Despite this fact, there is a lack of comparative studies that shed light into the characteristics and behavior of the different methods. In this work we provide such an analysis focused on the classification task (i.e.,leaving out other learning tasks such as regression). In order to perform our study, we implemented
fourteen methods grouped into three different families. We analyze the performance of the approaches across a variety of well-known databases, and we also study their behavior in synthetic scenarios in order to highlight their characteristics. As a result of this analysis, we conclude that methods that extract global bag-level information show a clearly superior performance in general. In this sense, the analysis permits us to understand why some types of methods are more successful than others, and it permits us to establish guidelines in the design of new MIL
methods. |
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Elsevier Science Publishers Ltd. Essex, UK |
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0004-3702 |
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ADAS; 601.042; 600.057 |
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Admin @ si @ Amo2013 |
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2273 |
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