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Fahad Shahbaz Khan; Joost Van de Weijer; Muhammad Anwer Rao; Andrew Bagdanov; Michael Felsberg; Jorma |


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Title |
Scale coding bag of deep features for human attribute and action recognition |
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Journal Article |
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Year |
2018 |
Publication |
Machine Vision and Applications |
Abbreviated Journal |
MVAP |
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29 |
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1 |
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55-71 |
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Action recognition; Attribute recognition; Bag of deep features |
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Most approaches to human attribute and action recognition in still images are based on image representation in which multi-scale local features are pooled across scale into a single, scale-invariant encoding. Both in bag-of-words and the recently popular representations based on convolutional neural networks, local features are computed at multiple scales. However, these multi-scale convolutional features are pooled into a single scale-invariant representation. We argue that entirely scale-invariant image representations are sub-optimal and investigate approaches to scale coding within a bag of deep features framework. Our approach encodes multi-scale information explicitly during the image encoding stage. We propose two strategies to encode multi-scale information explicitly in the final image representation. We validate our two scale coding techniques on five datasets: Willow, PASCAL VOC 2010, PASCAL VOC 2012, Stanford-40 and Human Attributes (HAT-27). On all datasets, the proposed scale coding approaches outperform both the scale-invariant method and the standard deep features of the same network. Further, combining our scale coding approaches with standard deep features leads to consistent improvement over the state of the art. |
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LAMP; 600.068; 600.079; 600.106; 600.120;CIC;ADAS |
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Admin @ si @ KWR2018 |
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3107 |
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Author |
Aura Hernandez-Sabate; Meritxell Joanpere; Nuria Gorgorio; Lluis Albarracin |


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Title |
Mathematics learning opportunities when playing a Tower Defense Game |
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2015 |
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International Journal of Serious Games |
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IJSG |
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2 |
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4 |
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57-71 |
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Tower Defense game; learning opportunities; mathematics; problem solving; game design |
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A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes. |
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ADAS; 600.076;IAM |
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Admin @ si @ HJG2015 |
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2730 |
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Author |
Aura Hernandez-Sabate; Debora Gil; Jaume Garcia; Enric Marti |


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Title |
Image-based Cardiac Phase Retrieval in Intravascular Ultrasound Sequences |
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2011 |
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IEEE Transactions on Ultrasonics, Ferroelectrics and Frequency Control |
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T-UFFC |
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58 |
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1 |
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60-72 |
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3-D exploring; ECG; band-pass filter; cardiac motion; cardiac phase retrieval; coronary arteries; electrocardiogram signal; image intensity local mean evolution; image-based cardiac phase retrieval; in vivo pullbacks acquisition; intravascular ultrasound sequences; longitudinal motion; signal extrema; time 36 ms; band-pass filters; biomedical ultrasonics; cardiovascular system; electrocardiography; image motion analysis; image retrieval; image sequences; medical image processing; ultrasonic imaging |
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Longitudinal motion during in vivo pullbacks acquisition of intravascular ultrasound (IVUS) sequences is a major artifact for 3-D exploring of coronary arteries. Most current techniques are based on the electrocardiogram (ECG) signal to obtain a gated pullback without longitudinal motion by using specific hardware or the ECG signal itself. We present an image-based approach for cardiac phase retrieval from coronary IVUS sequences without an ECG signal. A signal reflecting cardiac motion is computed by exploring the image intensity local mean evolution. The signal is filtered by a band-pass filter centered at the main cardiac frequency. Phase is retrieved by computing signal extrema. The average frame processing time using our setup is 36 ms. Comparison to manually sampled sequences encourages a deeper study comparing them to ECG signals. |
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0885-3010 |
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IAM;ADAS |
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IAM @ iam @ HGG2011 |
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1546 |
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Author |
Muhammad Anwer Rao; Fahad Shahbaz Khan; Joost Van de Weijer; Matthieu Molinier; Jorma Laaksonen |


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Binary patterns encoded convolutional neural networks for texture recognition and remote sensing scene classification |
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Journal Article |
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2018 |
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ISPRS Journal of Photogrammetry and Remote Sensing |
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ISPRS J |
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138 |
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74-85 |
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Remote sensing; Deep learning; Scene classification; Local Binary Patterns; Texture analysis |
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Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The de facto practice when learning these CNN models is to use RGB patches as input with training performed on large amounts of labeled data (ImageNet). In this paper, we show that Local Binary Patterns (LBP) encoded CNN models, codenamed TEX-Nets, trained using mapped coded images with explicit LBP based texture information provide complementary information to the standard RGB deep models. Additionally, two deep architectures, namely early and late fusion, are investigated to combine the texture and color information. To the best of our knowledge, we are the first to investigate Binary Patterns encoded CNNs and different deep network fusion architectures for texture recognition and remote sensing scene classification. We perform comprehensive experiments on four texture recognition datasets and four remote sensing scene classification benchmarks: UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with 7 categories and the recently introduced large scale aerial image dataset (AID) with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary information to standard RGB deep model of the same network architecture. Our late fusion TEX-Net architecture always improves the overall performance compared to the standard RGB network on both recognition problems. Furthermore, our final combination leads to consistent improvement over the state-of-the-art for remote sensing scene |
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LAMP; 600.109; 600.106; 600.120;CIC;ADAS |
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no |
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Admin @ si @ RKW2018 |
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3158 |
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Author |
Jaume Amores |


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Title |
Multiple Instance Classification: review, taxonomy and comparative study |
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Journal Article |
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2013 |
Publication |
Artificial Intelligence |
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AI |
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201 |
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81-105 |
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Multi-instance learning; Codebook; Bag-of-Words |
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Multiple Instance Learning (MIL) has become an important topic in the pattern recognition community, and many solutions to this problemhave been proposed until now. Despite this fact, there is a lack of comparative studies that shed light into the characteristics and behavior of the different methods. In this work we provide such an analysis focused on the classification task (i.e.,leaving out other learning tasks such as regression). In order to perform our study, we implemented
fourteen methods grouped into three different families. We analyze the performance of the approaches across a variety of well-known databases, and we also study their behavior in synthetic scenarios in order to highlight their characteristics. As a result of this analysis, we conclude that methods that extract global bag-level information show a clearly superior performance in general. In this sense, the analysis permits us to understand why some types of methods are more successful than others, and it permits us to establish guidelines in the design of new MIL
methods. |
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Elsevier Science Publishers Ltd. Essex, UK |
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0004-3702 |
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ADAS; 601.042; 600.057 |
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Admin @ si @ Amo2013 |
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2273 |
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Author |
Xavier Boix; Josep M. Gonfaus; Joost Van de Weijer; Andrew Bagdanov; Joan Serrat; Jordi Gonzalez |


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Title |
Harmony Potentials: Fusing Global and Local Scale for Semantic Image Segmentation |
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2012 |
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International Journal of Computer Vision |
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IJCV |
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96 |
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1 |
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83-102 |
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The Hierarchical Conditional Random Field(HCRF) model have been successfully applied to a number of image labeling problems, including image segmentation. However, existing HCRF models of image segmentation do not allow multiple classes to be assigned to a single region, which limits their ability to incorporate contextual information across multiple scales.
At higher scales in the image, this representation yields an oversimplied model since multiple classes can be reasonably expected to appear within large regions. This simplied model particularly limits the impact of information at higher scales. Since class-label information at these scales is usually more reliable than at lower, noisier scales, neglecting this information is undesirable. To
address these issues, we propose a new consistency potential for image labeling problems, which we call the harmony potential. It can encode any possible combi-
nation of labels, penalizing only unlikely combinations of classes. We also propose an eective sampling strategy over this expanded label set that renders tractable the underlying optimization problem. Our approach obtains state-of-the-art results on two challenging, standard benchmark datasets for semantic image segmentation: PASCAL VOC 2010, and MSRC-21. |
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0920-5691 |
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ISE;CIC;ADAS |
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Admin @ si @ BGW2012 |
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1718 |
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Author |
A.F. Sole; S. Ngan; G. Sapiro; X. Hu; Antonio Lopez |


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Anisotropic 2-D and 3-D Averaging of fMRI Signals |
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2001 |
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IEEE Transactions on Medical Imaging |
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2020 |
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2 |
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86-93 |
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ADAS |
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ADAS @ adas @ SNS2001 |
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165 |
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Enric Marti; J.Roncaries; Debora Gil; Aura Hernandez-Sabate; Antoni Gurgui; Ferran Poveda |

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PBL On Line: A proposal for the organization, part-time monitoring and assessment of PBL group activities |
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2015 |
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Journal of Technology and Science Education |
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JOTSE |
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5 |
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2 |
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87-96 |
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IAM; ADAS; 600.076; 600.075 |
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Admin @ si @ MRG2015 |
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2608 |
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Carme Julia; Angel Sappa; Felipe Lumbreras; Joan Serrat; Antonio Lopez |


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Predicting Missing Ratings in Recommender Systems: Adapted Factorization Approach |
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2009 |
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International Journal of Electronic Commerce |
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14 |
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89-108 |
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The paper presents a factorization-based approach to make predictions in recommender systems. These systems are widely used in electronic commerce to help customers find products according to their preferences. Taking into account the customer's ratings of some products available in the system, the recommender system tries to predict the ratings the customer would give to other products in the system. The proposed factorization-based approach uses all the information provided to compute the predicted ratings, in the same way as approaches based on Singular Value Decomposition (SVD). The main advantage of this technique versus SVD-based approaches is that it can deal with missing data. It also has a smaller computational cost. Experimental results with public data sets are provided to show that the proposed adapted factorization approach gives better predicted ratings than a widely used SVD-based approach. |
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1086-4415 |
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ADAS |
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ADAS @ adas @ JSL2009b |
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1237 |
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Enric Marti; Carme Julia; Debora Gil |

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A PBL Experience in the Teaching of Computer Graphics |
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2006 |
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Computer Graphics Forum |
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CGF |
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25 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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