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Author  |
Oscar Argudo; Marc Comino; Antonio Chica; Carlos Andujar; Felipe Lumbreras |

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Title |
Segmentation of aerial images for plausible detail synthesis |
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Journal Article |
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Year |
2018 |
Publication |
Computers & Graphics |
Abbreviated Journal |
CG |
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Volume |
71 |
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Pages |
23-34 |
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Keywords |
Terrain editing; Detail synthesis; Vegetation synthesis; Terrain rendering; Image segmentation |
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Abstract |
The visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting high-resolution aerial images into a user-defined set of categories distinguishing e.g. terrain, sand, snow, water, and different types of vegetation. This segmentation-for-synthesis problem implies that per-pixel categories must be established according to the algorithms chosen for rendering the synthetic detail. This precludes the definition of a universal set of labels and hinders the construction of large training sets. Since artists might choose to add new categories on the fly, the whole pipeline must be robust against unbalanced datasets, and fast on both training and inference. Under these constraints, we analyze the contribution of common per-pixel descriptors, and compare the performance of state-of-the-art supervised learning algorithms. We report the findings of two user studies. The first one was conducted to analyze human accuracy when manually labeling aerial images. The second user study compares detailed terrains built using different segmentation strategies, including official land cover maps. These studies demonstrate that our approach can be used to turn digital elevation models into fully-featured, detailed terrains with minimal authoring efforts. |
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0097-8493 |
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ADAS; 600.086; 600.118 |
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no |
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Admin @ si @ ACC2018 |
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3147 |
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Author  |
Naveen Onkarappa; Angel Sappa |

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Title |
A Novel Space Variant Image Representation |
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Journal Article |
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Year |
2013 |
Publication |
Journal of Mathematical Imaging and Vision |
Abbreviated Journal |
JMIV |
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Volume |
47 |
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1-2 |
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48-59 |
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Space-variant representation; Log-polar mapping; Onboard vision applications |
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Traditionally, in machine vision images are represented using cartesian coordinates with uniform sampling along the axes. On the contrary, biological vision systems represent images using polar coordinates with non-uniform sampling. For various advantages provided by space-variant representations many researchers are interested in space-variant computer vision. In this direction the current work proposes a novel and simple space variant representation of images. The proposed representation is compared with the classical log-polar mapping. The log-polar representation is motivated by biological vision having the characteristic of higher resolution at the fovea and reduced resolution at the periphery. On the contrary to the log-polar, the proposed new representation has higher resolution at the periphery and lower resolution at the fovea. Our proposal is proved to be a better representation in navigational scenarios such as driver assistance systems and robotics. The experimental results involve analysis of optical flow fields computed on both proposed and log-polar representations. Additionally, an egomotion estimation application is also shown as an illustrative example. The experimental analysis comprises results from synthetic as well as real sequences. |
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Springer US |
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0924-9907 |
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ADAS; 600.055; 605.203; 601.215 |
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no |
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Admin @ si @ OnS2013a |
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2243 |
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Author  |
Naveen Onkarappa; Angel Sappa |

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Title |
Speed and Texture: An Empirical Study on Optical-Flow Accuracy in ADAS Scenarios |
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Journal Article |
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Year |
2014 |
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IEEE Transactions on Intelligent Transportation Systems |
Abbreviated Journal |
TITS |
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15 |
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1 |
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136-147 |
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IF: 3.064
Increasing mobility in everyday life has led to the concern for the safety of automotives and human life. Computer vision has become a valuable tool for developing driver assistance applications that target such a concern. Many such vision-based assisting systems rely on motion estimation, where optical flow has shown its potential. A variational formulation of optical flow that achieves a dense flow field involves a data term and regularization terms. Depending on the image sequence, the regularization has to appropriately be weighted for better accuracy of the flow field. Because a vehicle can be driven in different kinds of environments, roads, and speeds, optical-flow estimation has to be accurately computed in all such scenarios. In this paper, we first present the polar representation of optical flow, which is quite suitable for driving scenarios due to the possibility that it offers to independently update regularization factors in different directional components. Then, we study the influence of vehicle speed and scene texture on optical-flow accuracy. Furthermore, we analyze the relationships of these specific characteristics on a driving scenario (vehicle speed and road texture) with the regularization weights in optical flow for better accuracy. As required by the work in this paper, we have generated several synthetic sequences along with ground-truth flow fields. |
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1524-9050 |
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ADAS; 600.076 |
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no |
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Call Number |
Admin @ si @ OnS2014a |
Serial |
2386 |
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Author  |
Naveen Onkarappa; Angel Sappa |

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Title |
Synthetic sequences and ground-truth flow field generation for algorithm validation |
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Journal Article |
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Year |
2015 |
Publication |
Multimedia Tools and Applications |
Abbreviated Journal |
MTAP |
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74 |
Issue |
9 |
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3121-3135 |
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Ground-truth optical flow; Synthetic sequence; Algorithm validation |
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Research in computer vision is advancing by the availability of good datasets that help to improve algorithms, validate results and obtain comparative analysis. The datasets can be real or synthetic. For some of the computer vision problems such as optical flow it is not possible to obtain ground-truth optical flow with high accuracy in natural outdoor real scenarios directly by any sensor, although it is possible to obtain ground-truth data of real scenarios in a laboratory setup with limited motion. In this difficult situation computer graphics offers a viable option for creating realistic virtual scenarios. In the current work we present a framework to design virtual scenes and generate sequences as well as ground-truth flow fields. Particularly, we generate a dataset containing sequences of driving scenarios. The sequences in the dataset vary in different speeds of the on-board vision system, different road textures, complex motion of vehicle and independent moving vehicles in the scene. This dataset enables analyzing and adaptation of existing optical flow methods, and leads to invention of new approaches particularly for driver assistance systems. |
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Springer US |
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1380-7501 |
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ADAS; 600.055; 601.215; 600.076 |
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no |
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Admin @ si @ OnS2014b |
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2472 |
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Author  |
Monica Piñol; Angel Sappa; Ricardo Toledo |

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Title |
Adaptive Feature Descriptor Selection based on a Multi-Table Reinforcement Learning Strategy |
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Journal Article |
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Year |
2015 |
Publication |
Neurocomputing |
Abbreviated Journal |
NEUCOM |
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150 |
Issue |
A |
Pages |
106–115 |
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Keywords |
Reinforcement learning; Q-learning; Bag of features; Descriptors |
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This paper presents and evaluates a framework to improve the performance of visual object classification methods, which are based on the usage of image feature descriptors as inputs. The goal of the proposed framework is to learn the best descriptor for each image in a given database. This goal is reached by means of a reinforcement learning process using the minimum information. The visual classification system used to demonstrate the proposed framework is based on a bag of features scheme, and the reinforcement learning technique is implemented through the Q-learning approach. The behavior of the reinforcement learning with different state definitions is evaluated. Additionally, a method that combines all these states is formulated in order to select the optimal state. Finally, the chosen actions are obtained from the best set of image descriptors in the literature: PHOW, SIFT, C-SIFT, SURF and Spin. Experimental results using two public databases (ETH and COIL) are provided showing both the validity of the proposed approach and comparisons with state of the art. In all the cases the best results are obtained with the proposed approach. |
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ADAS; 600.055; 600.076 |
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Admin @ si @ PST2015 |
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2473 |
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Author  |
Mohammad Rouhani; Angel Sappa; E. Boyer |

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Title |
Implicit B-Spline Surface Reconstruction |
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Journal Article |
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Year |
2015 |
Publication |
IEEE Transactions on Image Processing |
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TIP |
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24 |
Issue |
1 |
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22 - 32 |
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This paper presents a fast and flexible curve, and surface reconstruction technique based on implicit B-spline. This representation does not require any parameterization and it is locally supported. This fact has been exploited in this paper to propose a reconstruction technique through solving a sparse system of equations. This method is further accelerated to reduce the dimension to the active control lattice. Moreover, the surface smoothness and user interaction are allowed for controlling the surface. Finally, a novel weighting technique has been introduced in order to blend small patches and smooth them in the overlapping regions. The whole framework is very fast and efficient and can handle large cloud of points with very low computational cost. The experimental results show the flexibility and accuracy of the proposed algorithm to describe objects with complex topologies. Comparisons with other fitting methods highlight the superiority of the proposed approach in the presence of noise and missing data. |
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1057-7149 |
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ADAS; 600.076 |
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Admin @ si @ RSB2015 |
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2541 |
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Author  |
Mohammad Rouhani; Angel Sappa |


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Title |
Implicit Polynomial Representation through a Fast Fitting Error Estimation |
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Journal Article |
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2012 |
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IEEE Transactions on Image Processing |
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TIP |
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21 |
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4 |
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2089-2098 |
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Abstract |
Impact Factor
This paper presents a simple distance estimation for implicit polynomial fitting. It is computed as the height of a simplex built between the point and the surface (i.e., a triangle in 2-D or a tetrahedron in 3-D), which is used as a coarse but reliable estimation of the orthogonal distance. The proposed distance can be described as a function of the coefficients of the implicit polynomial. Moreover, it is differentiable and has a smooth behavior . Hence, it can be used in any gradient-based optimization. In this paper, its use in a Levenberg-Marquardt framework is shown, which is particularly devoted for nonlinear least squares problems. The proposed estimation is a generalization of the gradient-based distance estimation, which is widely used in the literature. Experimental results, both in 2-D and 3-D data sets, are provided. Comparisons with state-of-the-art techniques are presented, showing the advantages of the proposed approach. |
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1057-7149 |
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ADAS |
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Admin @ si @ RoS2012b; ADAS @ adas @ |
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1937 |
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Mohammad Rouhani; Angel Sappa |


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Title |
The Richer Representation the Better Registration |
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2013 |
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IEEE Transactions on Image Processing |
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TIP |
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22 |
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12 |
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5036-5049 |
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In this paper, the registration problem is formulated as a point to model distance minimization. Unlike most of the existing works, which are based on minimizing a point-wise correspondence term, this formulation avoids the correspondence search that is time-consuming. In the first stage, the target set is described through an implicit function by employing a linear least squares fitting. This function can be either an implicit polynomial or an implicit B-spline from a coarse to fine representation. In the second stage, we show how the obtained implicit representation is used as an interface to convert point-to-point registration into point-to-implicit problem. Furthermore, we show that this registration distance is smooth and can be minimized through the Levengberg-Marquardt algorithm. All the formulations presented for both stages are compact and easy to implement. In addition, we show that our registration method can be handled using any implicit representation though some are coarse and others provide finer representations; hence, a tradeoff between speed and accuracy can be set by employing the right implicit function. Experimental results and comparisons in 2D and 3D show the robustness and the speed of convergence of the proposed approach. |
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1057-7149 |
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ADAS |
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Admin @ si @ RoS2013 |
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2665 |
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Author  |
Miguel Oliveira; Victor Santos; Angel Sappa; P. Dias; A. Moreira |


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Title |
Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives |
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Journal Article |
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2016 |
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Robotics and Autonomous Systems |
Abbreviated Journal |
RAS |
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83 |
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312-325 |
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Incremental scene reconstruction; Point clouds; Autonomous vehicles; Polygonal primitives |
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When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques. |
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Elsevier B.V. |
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ADAS; 600.086, 600.076 |
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Admin @ si @OSS2016a |
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2806 |
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Author  |
Miguel Oliveira; Victor Santos; Angel Sappa; P. Dias; A. Moreira |


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Title |
Incremental texture mapping for autonomous driving |
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Journal Article |
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2016 |
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Robotics and Autonomous Systems |
Abbreviated Journal |
RAS |
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84 |
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113-128 |
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Scene reconstruction; Autonomous driving; Texture mapping |
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Autonomous vehicles have a large number of on-board sensors, not only for providing coverage all around the vehicle, but also to ensure multi-modality in the observation of the scene. Because of this, it is not trivial to come up with a single, unique representation that feeds from the data given by all these sensors. We propose an algorithm which is capable of mapping texture collected from vision based sensors onto a geometric description of the scenario constructed from data provided by 3D sensors. The algorithm uses a constrained Delaunay triangulation to produce a mesh which is updated using a specially devised sequence of operations. These enforce a partial configuration of the mesh that avoids bad quality textures and ensures that there are no gaps in the texture. Results show that this algorithm is capable of producing fine quality textures. |
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ADAS; 600.086 |
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Admin @ si @ OSS2016b |
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2912 |
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