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Author Katerine Diaz; Jesus Martinez del Rincon; Aura Hernandez-Sabate edit   pdf
url  openurl
  Title Decremental generalized discriminative common vectors applied to images classification Type Journal Article
  Year 2017 Publication Knowledge-Based Systems Abbreviated Journal KBS  
  Volume (down) 131 Issue Pages 46-57  
  Keywords Decremental learning; Generalized Discriminative Common Vectors; Feature extraction; Linear subspace methods; Classification  
  Abstract In this paper, a novel decremental subspace-based learning method called Decremental Generalized Discriminative Common Vectors method (DGDCV) is presented. The method makes use of the concept of decremental learning, which we introduce in the field of supervised feature extraction and classification. By efficiently removing unnecessary data and/or classes for a knowledge base, our methodology is able to update the model without recalculating the full projection or accessing to the previously processed training data, while retaining the previously acquired knowledge. The proposed method has been validated in 6 standard face recognition datasets, showing a considerable computational gain without compromising the accuracy of the model.  
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  Notes ADAS; 600.118; 600.121 Approved no  
  Call Number Admin @ si @ DMH2017a Serial 3003  
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Author Joan Serrat; Felipe Lumbreras; Idoia Ruiz edit   pdf
url  openurl
  Title Learning to measure for preshipment garment sizing Type Journal Article
  Year 2018 Publication Measurement Abbreviated Journal MEASURE  
  Volume (down) 130 Issue Pages 327-339  
  Keywords Apparel; Computer vision; Structured prediction; Regression  
  Abstract Clothing is still manually manufactured for the most part nowadays, resulting in discrepancies between nominal and real dimensions, and potentially ill-fitting garments. Hence, it is common in the apparel industry to manually perform measures at preshipment time. We present an automatic method to obtain such measures from a single image of a garment that speeds up this task. It is generic and extensible in the sense that it does not depend explicitly on the garment shape or type. Instead, it learns through a probabilistic graphical model to identify the different contour parts. Subsequently, a set of Lasso regressors, one per desired measure, can predict the actual values of the measures. We present results on a dataset of 130 images of jackets and 98 of pants, of varying sizes and styles, obtaining 1.17 and 1.22 cm of mean absolute error, respectively.  
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  Notes ADAS; MSIAU; 600.122; 600.118 Approved no  
  Call Number Admin @ si @ SLR2018 Serial 3128  
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Author Cesar de Souza; Adrien Gaidon; Yohann Cabon; Naila Murray; Antonio Lopez edit   pdf
doi  openurl
  Title Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models Type Journal Article
  Year 2020 Publication International Journal of Computer Vision Abbreviated Journal IJCV  
  Volume (down) 128 Issue Pages 1505–1536  
  Keywords Procedural generation; Human action recognition; Synthetic data; Physics  
  Abstract Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos.  
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  Notes ADAS; 600.124; 600.118 Approved no  
  Call Number Admin @ si @ SGC2019 Serial 3303  
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Author Daniel Hernandez; Lukas Schneider; P. Cebrian; A. Espinosa; David Vazquez; Antonio Lopez; Uwe Franke; Marc Pollefeys; Juan Carlos Moure edit   pdf
url  openurl
  Title Slanted Stixels: A way to represent steep streets Type Journal Article
  Year 2019 Publication International Journal of Computer Vision Abbreviated Journal IJCV  
  Volume (down) 127 Issue Pages 1643–1658  
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  Abstract This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced in order to significantly reduce the computational complexity of the Stixel algorithm, and then achieve real-time computation capabilities. The idea is to first perform an over-segmentation of the image, discarding the unlikely Stixel cuts, and apply the algorithm only on the remaining Stixel cuts. This work presents a novel over-segmentation strategy based on a fully convolutional network, which outperforms an approach based on using local extrema of the disparity map. We evaluate the proposed methods in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.  
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  Notes ADAS; 600.118; 600.124 Approved no  
  Call Number Admin @ si @ HSC2019 Serial 3304  
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Author Adrien Gaidon; Antonio Lopez; Florent Perronnin edit  url
openurl 
  Title The Reasonable Effectiveness of Synthetic Visual Data Type Journal Article
  Year 2018 Publication International Journal of Computer Vision Abbreviated Journal IJCV  
  Volume (down) 126 Issue 9 Pages 899–901  
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  Notes ADAS; 600.118 Approved no  
  Call Number Admin @ si @ GLP2018 Serial 3180  
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