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Miguel Oliveira, V.Santos and Angel Sappa. 2012. Short term path planning using a multiple hypothesis evaluation approach for an autonomous driving competition. IEEE 4th Workshop on Planning, Perception and Navigation for Intelligent Vehicles.
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Patricia Marquez, Debora Gil, R.Mester and Aura Hernandez-Sabate. 2014. Local Analysis of Confidence Measures for Optical Flow Quality Evaluation. 9th International Conference on Computer Vision Theory and Applications.450–457.
Abstract: Optical Flow (OF) techniques facing the complexity of real sequences have been developed in the last years. Even using the most appropriate technique for our specific problem, at some points the output flow might fail to achieve the minimum error required for the system. Confidence measures computed from either input data or OF output should discard those points where OF is not accurate enough for its further use. It follows that evaluating the capabilities of a confidence measure for bounding OF error is as important as the definition
itself. In this paper we analyze different confidence measures and point out their advantages and limitations for their use in real world settings. We also explore the agreement with current tools for their evaluation of confidence measures performance.
Keywords: Optical Flow; Confidence Measure; Performance Evaluation.
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Ariel Amato, Felipe Lumbreras and Angel Sappa. 2014. A General-purpose Crowdsourcing Platform for Mobile Devices. 9th International Conference on Computer Vision Theory and Applications.211–215.
Abstract: This paper presents details of a general purpose micro-task on-demand platform based on the crowdsourcing philosophy. This platform was specifically developed for mobile devices in order to exploit the strengths of such devices; namely: i) massivity, ii) ubiquity and iii) embedded sensors. The combined use of mobile platforms and the crowdsourcing model allows to tackle from the simplest to the most complex tasks. Users experience is the highlighted feature of this platform (this fact is extended to both task-proposer and tasksolver). Proper tools according with a specific task are provided to a task-solver in order to perform his/her job in a simpler, faster and appealing way. Moreover, a task can be easily submitted by just selecting predefined templates, which cover a wide range of possible applications. Examples of its usage in computer vision and computer games are provided illustrating the potentiality of the platform.
Keywords: Crowdsourcing Platform; Mobile Crowdsourcing
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Jiaolong Xu, Sebastian Ramos, David Vazquez and Antonio Lopez. 2013. DA-DPM Pedestrian Detection. ICCV Workshop on Reconstruction meets Recognition.
Keywords: Domain Adaptation; Pedestrian Detection
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Hanne Kause and 6 others. 2015. Quality Assessment of Optical Flow in Tagging MRI. 5th Dutch Bio-Medical Engineering Conference BME2015.
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M. Cruz, Cristhian A. Aguilera-Carrasco, Boris X. Vintimilla, Ricardo Toledo and Angel Sappa. 2015. Cross-spectral image registration and fusion: an evaluation study. 2nd International Conference on Machine Vision and Machine Learning.
Abstract: This paper presents a preliminary study on the registration and fusion of cross-spectral imaging. The objective is to evaluate the validity of widely used computer vision approaches when they are applied at different
spectral bands. In particular, we are interested in merging images from the infrared (both long wave infrared: LWIR and near infrared: NIR) and visible spectrum (VS). Experimental results with different data sets are presented.
Keywords: multispectral imaging; image registration; data fusion; infrared and visible spectra
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Victor Campmany, Sergio Silva, Juan Carlos Moure, Toni Espinosa, David Vazquez and Antonio Lopez. 2016. GPU-based pedestrian detection for autonomous driving. GPU Technology Conference.
Abstract: Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results.
Keywords: Pedestrian Detection; GPU
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Daniel Hernandez, Juan Carlos Moure, Toni Espinosa, Alejandro Chacon, David Vazquez and Antonio Lopez. 2016. Real-time 3D Reconstruction for Autonomous Driving via Semi-Global Matching. GPU Technology Conference.
Abstract: Robust and dense computation of depth information from stereo-camera systems is a computationally demanding requirement for real-time autonomous driving. Semi-Global Matching (SGM) [1] approximates heavy-computation global algorithms results but with lower computational complexity, therefore it is a good candidate for a real-time implementation. SGM minimizes energy along several 1D paths across the image. The aim of this work is to provide a real-time system producing reliable results on energy-efficient hardware. Our design runs on a NVIDIA Titan X GPU at 104.62 FPS and on a NVIDIA Drive PX at 6.7 FPS, promising for real-time platforms
Keywords: Stereo; Autonomous Driving; GPU; 3d reconstruction
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Eugenio Alcala and 6 others. 2016. Comparison of two non-linear model-based control strategies for autonomous vehicles. 24th Mediterranean Conference on Control and Automation.846–851.
Abstract: This paper presents the comparison of two nonlinear model-based control strategies for autonomous cars. A control oriented model of vehicle based on a bicycle model is used. The two control strategies use a model reference approach. Using this approach, the error dynamics model is developed. Both controllers receive as input the longitudinal, lateral and orientation errors generating as control outputs the steering angle and the velocity of the vehicle. The first control approach is based on a non-linear control law that is designed by means of the Lyapunov direct approach. The second approach is based on a sliding mode-control that defines a set of sliding surfaces over which the error trajectories will converge. The main advantage of the sliding-control technique is the robustness against non-linearities and parametric uncertainties in the model. However, the main drawback of first order sliding mode is the chattering, so it has been implemented a high order sliding mode control. To test and compare the proposed control strategies, different path following scenarios are used in simulation.
Keywords: Autonomous Driving; Control
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Daniel Hernandez and 7 others. 2017. Slanted Stixels: Representing San Francisco's Steepest Streets}. 28th British Machine Vision Conference.
Abstract: In this work we present a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced that uses an extremely efficient over-segmentation. In doing so, the computational complexity of the Stixel inference algorithm is reduced significantly, achieving real-time computation capabilities with only a slight drop in accuracy. We evaluate the proposed approach in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.
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