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Author Jiaolong Xu; David Vazquez; Sebastian Ramos; Antonio Lopez; Daniel Ponsa edit   pdf
doi  openurl
  Title (down) Adapting a Pedestrian Detector by Boosting LDA Exemplar Classifiers Type Conference Article
  Year 2013 Publication CVPR Workshop on Ground Truth – What is a good dataset? Abbreviated Journal  
  Volume Issue Pages 688 - 693  
  Keywords Pedestrian Detection; Domain Adaptation  
  Abstract Training vision-based pedestrian detectors using synthetic datasets (virtual world) is a useful technique to collect automatically the training examples with their pixel-wise ground truth. However, as it is often the case, these detectors must operate in real-world images, experiencing a significant drop of their performance. In fact, this effect also occurs among different real-world datasets, i.e. detectors' accuracy drops when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, in order to avoid this problem, it is required to adapt the detector trained with synthetic data to operate in the real-world scenario. In this paper, we propose a domain adaptation approach based on boosting LDA exemplar classifiers from both virtual and real worlds. We evaluate our proposal on multiple real-world pedestrian detection datasets. The results show that our method can efficiently adapt the exemplar classifiers from virtual to real world, avoiding drops in average precision over the 15%.  
  Address Portland; oregon; June 2013  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language English Summary Language English Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CVPRW  
  Notes ADAS; 600.054; 600.057; 601.217 Approved yes  
  Call Number XVR2013; ADAS @ adas @ xvr2013a Serial 2220  
Permanent link to this record
 

 
Author Gemma Roig; Xavier Boix; R. de Nijs; Sebastian Ramos; K. Kühnlenz; Luc Van Gool edit   pdf
doi  openurl
  Title (down) Active MAP Inference in CRFs for Efficient Semantic Segmentation Type Conference Article
  Year 2013 Publication 15th IEEE International Conference on Computer Vision Abbreviated Journal  
  Volume Issue Pages 2312 - 2319  
  Keywords Semantic Segmentation  
  Abstract Most MAP inference algorithms for CRFs optimize an energy function knowing all the potentials. In this paper, we focus on CRFs where the computational cost of instantiating the potentials is orders of magnitude higher than MAP inference. This is often the case in semantic image segmentation, where most potentials are instantiated by slow classifiers fed with costly features. We introduce Active MAP inference 1) to on-the-fly select a subset of potentials to be instantiated in the energy function, leaving the rest of the parameters of the potentials unknown, and 2) to estimate the MAP labeling from such incomplete energy function. Results for semantic segmentation benchmarks, namely PASCAL VOC 2010 [5] and MSRC-21 [19], show that Active MAP inference achieves similar levels of accuracy but with major efficiency gains.  
  Address Sydney; Australia; December 2013  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1550-5499 ISBN Medium  
  Area Expedition Conference ICCV  
  Notes ADAS; 600.057 Approved no  
  Call Number ADAS @ adas @ RBN2013 Serial 2377  
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Author Hamed H. Aghdam; Abel Gonzalez-Garcia; Joost Van de Weijer; Antonio Lopez edit   pdf
url  doi
openurl 
  Title (down) Active Learning for Deep Detection Neural Networks Type Conference Article
  Year 2019 Publication 18th IEEE International Conference on Computer Vision Abbreviated Journal  
  Volume Issue Pages 3672-3680  
  Keywords  
  Abstract The cost of drawing object bounding boxes (ie labeling) for millions of images is prohibitively high. For instance, labeling pedestrians in a regular urban image could take 35 seconds on average. Active learning aims to reduce the cost of labeling by selecting only those images that are informative to improve the detection network accuracy. In this paper, we propose a method to perform active learning of object detectors based on convolutional neural networks. We propose a new image-level scoring process to rank unlabeled images for their automatic selection, which clearly outperforms classical scores. The proposed method can be applied to videos and sets of still images. In the former case, temporal selection rules can complement our scoring process. As a relevant use case, we extensively study the performance of our method on the task of pedestrian detection. Overall, the experiments show that the proposed method performs better than random selection.  
  Address Seul; Korea; October 2019  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference ICCV  
  Notes ADAS; LAMP; 600.124; 600.109; 600.141; 600.120; 600.118 Approved no  
  Call Number Admin @ si @ AGW2019 Serial 3321  
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Author Yi Xiao; Felipe Codevilla; Christopher Pal; Antonio Lopez edit   pdf
openurl 
  Title (down) Action-Based Representation Learning for Autonomous Driving Type Conference Article
  Year 2020 Publication Conference on Robot Learning Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract Human drivers produce a vast amount of data which could, in principle, be used to improve autonomous driving systems. Unfortunately, seemingly straightforward approaches for creating end-to-end driving models that map sensor data directly into driving actions are problematic in terms of interpretability, and typically have significant difficulty dealing with spurious correlations. Alternatively, we propose to use this kind of action-based driving data for learning representations. Our experiments show that an affordance-based driving model pre-trained with this approach can leverage a relatively small amount of weakly annotated imagery and outperform pure end-to-end driving models, while being more interpretable. Further, we demonstrate how this strategy outperforms previous methods based on learning inverse dynamics models as well as other methods based on heavy human supervision (ImageNet).  
  Address virtual; November 2020  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CORL  
  Notes ADAS; 600.118 Approved no  
  Call Number Admin @ si @ XCP2020 Serial 3487  
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Author Petia Radeva; Joan Serrat; Enric Marti edit   pdf
doi  openurl
  Title (down) A snake for model-based segmentation Type Conference Article
  Year 1995 Publication Proc. Conf. Fifth Int Computer Vision Abbreviated Journal  
  Volume Issue Pages 816-821  
  Keywords snakes; elastic matching; model-based segmenta tion  
  Abstract Despite the promising results of numerous applications, the hitherto proposed snake techniques share some common problems: snake attraction by spurious edge points, snake degeneration (shrinking and attening), convergence and stability of the deformation process, snake initialization and local determination of the parameters of elasticity. We argue here that these problems can be solved only when all the snake aspects are considered. The snakes proposed here implement a new potential eld and external force in order to provide a deformation convergence, attraction by both near and far edges as well as snake behaviour selective according to the edge orientation. Furthermore, we conclude that in the case of model-based seg mentation, the internal force should include structural information about the expected snake shape. Experiments using this kind of snakes for segmenting bones in complex hand radiographs show a signi cant improvement.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes MILAB;ADAS;IAM Approved no  
  Call Number IAM @ iam @ RSM1995 Serial 1634  
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Author Dennis G.Romero; Anselmo Frizera; Angel Sappa; Boris X. Vintimilla; Teodiano F.Bastos edit   pdf
url  doi
isbn  openurl
  Title (down) A predictive model for human activity recognition by observing actions and context Type Conference Article
  Year 2015 Publication Advanced Concepts for Intelligent Vision Systems, Proceedings of 16th International Conference, ACIVS 2015 Abbreviated Journal  
  Volume 9386 Issue Pages 323-333  
  Keywords  
  Abstract This paper presents a novel model to estimate human activities — a human activity is defined by a set of human actions. The proposed approach is based on the usage of Recurrent Neural Networks (RNN) and Bayesian inference through the continuous monitoring of human actions and its surrounding environment. In the current work human activities are inferred considering not only visual analysis but also additional resources; external sources of information, such as context information, are incorporated to contribute to the activity estimation. The novelty of the proposed approach lies in the way the information is encoded, so that it can be later associated according to a predefined semantic structure. Hence, a pattern representing a given activity can be defined by a set of actions, plus contextual information or other kind of information that could be relevant to describe the activity. Experimental results with real data are provided showing the validity of the proposed approach.  
  Address Catania; Italy; October 2015  
  Corporate Author Thesis  
  Publisher Springer International Publishing Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-319-25902-4 Medium  
  Area Expedition Conference ACIVS  
  Notes ADAS; 600.076 Approved no  
  Call Number Admin @ si @ RFS2015 Serial 2661  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title (down) A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title (down) A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Cristhian Aguilera; Fernando Barrera; Angel Sappa; Ricardo Toledo edit   pdf
openurl 
  Title (down) A Novel SIFT-Like-Based Approach for FIR-VS Images Registration Type Conference Article
  Year 2012 Publication 11th Quantitative InfraRed Thermography Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address Naples, Italy  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference QIRT  
  Notes ADAS; TV Approved no  
  Call Number Admin @ si @ ABS2012 Serial 2017  
Permanent link to this record
 

 
Author Mohammad Rouhani; Angel Sappa edit  doi
isbn  openurl
  Title (down) A Novel Approach to Geometric Fitting of Implicit Quadrics Type Conference Article
  Year 2009 Publication 8th International Conference on Advanced Concepts for Intelligent Vision Systems Abbreviated Journal  
  Volume 5807 Issue Pages 121–132  
  Keywords  
  Abstract This paper presents a novel approach for estimating the geometric distance from a given point to the corresponding implicit quadric curve/surface. The proposed estimation is based on the height of a tetrahedron, which is used as a coarse but reliable estimation of the real distance. The estimated distance is then used for finding the best set of quadric parameters, by means of the Levenberg-Marquardt algorithm, which is a common framework in other geometric fitting approaches. Comparisons of the proposed approach with previous ones are provided to show both improvements in CPU time as well as in the accuracy of the obtained results.  
  Address Bordeaux, France  
  Corporate Author Thesis  
  Publisher Springer Berlin Heidelberg Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-642-04696-4 Medium  
  Area Expedition Conference ACIVS  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ RoS2009 Serial 1194  
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